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Chui Dreamcast Developer
June 20th, 2008, 23:43 Posted By: wraggsterNews/release from NIGathan:
Here's my entry into the contest:
-Added many graphical enhancements to make the game look and feel better.
-Added a fully functional SFX menu, with sfx/music volume settings and more.
-Added a fully functional cheat menu.
--Added Epileptic Paradise mode under cheats. WARNING! MAY CAUSE SEIZURES!... But most likely wont
--Added Rapid Fire mode under cheats.
--Added Insane mode under cheats.
-Added a shoot delay for the shooting system which decreases as your kill streak increases, by the time it reaches 10 you will have full rapid fire.
-Added extra difficulty and displayed the difficulty level on screen.
-Added animations for the slowmo meter.
-Increased randomness for the random enemy spawner.
-Revised difficulty system.
-Added more effect to lives when you die, now the next life will fly towards you when you lose a life.
-Changed what happens to your ship when you die from flashing on and off to decreasing alpha levels.
-Added an intro.
-Added a start screen where you see the game being played by an AI controlled player.
-Added graphical effects for when the song changes.
-Added a difficulty checkpoint system, which allows you to only lose a percentage of your difficulty level depending on your current difficulty level.
-Added a loading screen.
-Added explosions for enemies.
-Added SFX for shooting.
-Created a new targeting system, now you actually see which enemy is being targeted and you can switch targets by pressing Circle.
-Fixed bug causing targeting to not work when two enemies have the same x positions.
-Added an options menu with the following options:
--change speed of the spinning background.
--Pause music while game is paused or adjust volume.
-Added a config file that saves all your settings and highscores.
-Added a highscore system, and menu.
-Rewrote random enemy spawner. So now instead of it being random half the time and the other half based on your location, it has four different random choices and it randomly chooses one each time an enemy is spawned.
-Added new background effects. As you play and the difficulty increases the background may saturate itself or fade out leaving a motion trail like effect to everything on screen, then return to its normal state. I say it may happen because theres a two out of three chance that it wont.
-Added support for the joystick.
-Added controls menu with three different control varients and the ability to enable/disable joystick.
-Added an actual pause menu instead of just a screen.
-Added/fixed the following powerups:
--Temp hyper speed.
--Three bullet protective shield.
--Temp super homing.
-Fixed other various bugs.
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