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June 26th, 2008, 19:35 Posted By: Shrygue
via IGN
Ascaron Entertainment GmbH, one of Europe's leading game developers, today announced that the PlayStation 3 version of their upcoming action RPG, Sacred 2: Fallen Angel will hit retail shelves this fall.
"Role-playing game enthusiasts have always been strongly represented on the PlayStation platforms, and we are delighted to offer a version of Sacred 2: Fallen Angel for the PlayStation 3," said Heiko tom Felde, Managing Director of Ascaron Entertainment GmbH. "We've been working on this version for more than a year, and can now proudly reveal it and its new features, to an entirely new audience."
This version of Sacred 2: Fallen Angel will feature enhanced graphics, 5.1 Channel Dolby Surround Sound and support drop-in cooperative play, as well as other multiplayer gaming modes via the Internet. The game also features two-player shared-screen gaming on one console - players simply pick up a controller, press "Start" and join their friends. Players can save their characters and use them in all game modes - allowing the same character to be used both in single-player or multiplayer modes, accumulating experience and loot seamlessly. The controls and interface have been developed from scratch for the PlayStation 3 to ensure fluid and intuitive game play optimized for the platform throughout.
Sacred 2: Fallen Angel is an action RPG which features a huge, seamless and living world spanning over 22 square miles of hand-crafted terrain, top-notch 3D graphics and online "hot swap" cooperative play with monsters that dynamically adjust to party strength for a consistent challenge.
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June 26th, 2008, 19:33 Posted By: Shrygue
via Eurogamer
Sony has updated the PlayStation Store with the promised MGS4 Database and a demo of Wolf of the Battlefield: Commando 3.
Those of you who enjoy Commando 3 will be able to buy the full version from the European store next week, as revealed on Eurogamer earlier.
Both are for PS3 owners, while PSP owners can download the original Pursuit Force for GBP 14.99 from either the PC Store or via the PS3 online service.
PS3 owners also get access to the free World of Warcraft song we mentioned earlier and an extra character for PAIN, Nigel, for GBP 0.69.
Elsewhere there are Prince of Persia, PAIN, Prince Caspian and Call of Duty: World at War trailers.
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June 26th, 2008, 19:31 Posted By: Shrygue
via Games Industry
Sony has revealed that over 9.8 million users have registered PlayStation Network accounts.
Between them, they have accessed over 170 million downloads via the PlayStation 3 and PlayStation Portable service.
The PlayStation Network allows users to access the PlayStation Store for demos, trailers, full games and other content, as well as communicate with other users.
Today, Sony revealed that it will be offering a movie download service for PlayStation 3 users, due to go live in the US this summer.
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June 26th, 2008, 19:25 Posted By: Shrygue
via Eurogamer
Sony exec Kaz Hirai has been demonstrating a new PS3 exclusive application titled 'Life with PlayStation', Kotaku reports.
The application is a Google Earth-style affair with a spinning globe which presents weather and news information from around the world. Stories are accessible from their headlines and users can choose their own musical accompaniment whilst browsing. It's been suggested that later iterations of the system will also allow location specific 'Geo-tagged' images to be browsed.
Pics of 'Life With PlayStation', which should really be a documentary about addiction starring David James, but isn't, are available on Kotaku, courtesy of Dengeki Online.
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June 26th, 2008, 19:24 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment Japan has confirmed that a new download service offering movies on the PlayStation 3 is set to launch shortly.
The service will go live in the US this summer, according to Kaz Hirai, with a roll-out in Japan and Europe at later dates. Official timings are expected next month.
The service will be a direct rival to Microsoft's service over Xbox Live, which currently boasts movies and TV content from a host of partners including MTV, Warner Bros., Paramount and National Geographic, amongst others.
The company said that the PlayStation 3 will be the first Sony product to benefit from video services, with plans to expand video to other products by 2010.
As a further sign of Sony's commitment to networked products, this November Sony Pictures Entertainment will offer Will Smith movie Hancock to all internet connected Bravia LCD TVs in the US before it's available on DVD.
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June 26th, 2008, 19:23 Posted By: Shrygue
via Games Industry
Former Sony Worldwide Studios exec Phil Harrison's influence at the early stages of LittleBigPlanet was "completely key and pivotal" says Alex Evans.
"Obviously that then transitioned into Sony, and especially the team at Liverpool, and Michael Denny - I don't want to downplay their roles as well. But certainly with Phil, at the very beginning, the amazing thing was that he got it," the Media Molecule co-founder told GamesIndustry.biz.
Evans said the team struggled to describe the game in words before they had anything to show, and didn't expect a publisher to really get it - let alone champion it.
"But the interesting thing with Phil was that when we pitched to him, we actually played down what became the Game 3.0 things that he talked about.
"We pitched much more of a platform game, the physics and so on, and he was very instrumental in telling us to think about what it would mean to have user-generated content - to think about what that means for the community."
Evans said Harrison pushed them - correctly - towards what they most wanted to do, with great clarity and perspective.
"I think that was his influence on the game early on, and I think it was hugely useful to have that degree of focus in the right place, and the right time."
Although Harrison has since departed for Infogrames, Evans notes that Sony as a whole is behind the game and thinks that there will be a continuation of the "good patterns" that were set up during the development process.
Part two of our interview with Alex Evans is now available online.
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June 26th, 2008, 18:41 Posted By: flaminfox
News/release from roe ur boat:
I've updated my AutoStart Plugin to V3. Changelog below.
ChangeLog:
Version 3:
*Now you can assign a homebrew to autoboot. Handy for cintro. (No looping!)
*Now you can not only assign homebrew but backed up games too.
Version 2:
Added more buttons
Improved the configurator
Fixed a bug that showed the SCE logo when you exited from a homebrew
Descreased the prx size from 30kb to 9kb
Version 1.1:
Descreased the prx size from 90kb to 30kb
Version 1:
Initial release(obviously)
Send any suggestions/bugs to roe-ur-boat@homtail.com or just post here. Hope y'all like it.
roe-ur-boat
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June 25th, 2008, 22:20 Posted By: wraggster
News/release from squall:
squall____ just put online version 1.1 of its utility PSP File Manager.
This allows you to easily transfer and manage files on your PC and your PSP.
From above, you would me! While the utilities for this kind already exist, but we must admit that this one surprised us by its ease of use and its wonderful design.
What files are recognized by the program?
Files
Images (JPG)
Music (MP3)
Videos (mp4 and pmp)
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June 25th, 2008, 22:16 Posted By: wraggster
News/release from pjeff
Sonic hedgehog is a blue with his inseparable friends and enemies throughout his adventures. After a tour of all consoles, or almost as commmercial Thursday, is that the hero has to spawn a place as a PSP homebrew through code Pjeff and graphics Cladil.
The demo, this time is more complete, the design of the menu has been redone, and we can now explore a complete map, what do you wait until the release of the final version!
Pjeff announcement we also think that having made his time on stage PSP, it now proceed to the programming on Wii or DS, but not inquiètude, Pjeff will always be available to answer your questions on programming PSP.
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June 25th, 2008, 22:05 Posted By: wraggster
Alek one of Dark Alexs inner circle posted this news:
Bye bye, 1.50!
Due to the almost sure probability to abandon 1.50 kernel on future releases 'cause of better compatibility and security on 3.xx/4.xx, some new devs were asking me how to port their knowledges to 3.xx kernel, and of course also their own apps.
I did all of them redirect to this post on ps2dev, a little tuto from CpuWhiz that explains the way to do so
Even though changing it to 4.xx kernel it will change some things on this tuto, it's a very easy and direct way of doing this process. Hope it helps, credits go for the one who made it.
But anyway, does this change to superior kernels is necessary? Indeed it is. It allows a greater range of thinks that can be done, plus solving tons of problems on 1.5 kernels. Therefore, having the oportunity to use this ones with the actual cfws, why not to do so? Open to debate.
Does the loss of 1.50 support bother you ?
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June 25th, 2008, 22:01 Posted By: wraggster
There's been plenty of discussion recently about the state of the PSP market – both from other publishers and from Sony itself – so when we had the opportunity to catch up with Zeno Colaço, vice president of publisher and developer relations for Sony Computer Entertainment Europe, we thought it only fair to get his opinions on the burning topics of the day.
Pocket Gamer: Considering PSP is Sony's first gaming handheld and you've successfully entered a previously 100 per cent Nintendo dominated market, now annoying is it that PSP is always compared to DS?
Zeno Colaço: It is frustrating from the point of view of it being seen a direct comparison. Both companies and both products need to be complimented for what they have achieved. There's been 300 per cent growth in the handheld market over the past couple of years.
But with PSP what we're now seeing is continual synergies with our business, whether that's the Go!Series of applications and services or PlayStation 3. But we have to be realistic. A lot of this boils down to developer choice and making a PSP game is more like making a console game than a portable game. PSP is so powerful, you can make games that look like PS2 games and developers are still approaching it from that point of view.
Do you mean the cost of making PSP games?
Cost and depth of play. But I think, to a degree, these are conventions we can challenge. We now have a service where you can download games onto the PSP; as we're demonstrating with the PSP PC Store where you can download games direct to your Memory Stick and purchase them that way.
That's not a particularly straightforward process at the moment though?
No, but in future as it's incorporated as part of the network services, people will get used to it. There are other elements, too. One example is we have a republishing model so publishers can republish games originally released on UMD digitally. There will be some limits in terms of how long they have to be available in the market – a bit like Platinum [budget re-release range] for PlayStation 2 and 3 – but it's providing an opportunity for a secondary distribution of PSP games, and it shows how we want to take this product forward.
You were talking about developers' attitude to PSP. How can you change that?
I think it is a classic case of developer choice. We need to revitalise the developer community to get behind PSP. For example, it's easy to make a DS-type game for a PSP game in terms of cost and speed of development and we will be looking to do encourage that as we continue to develop the PSP. I'm not just talking about the hardware but the services and the business models and the support, too.
Our sales for PSP is over 37 million units, which is huge, particularly when you take into account the level of third-party sales there are for PSP compared to DS. So from my perspective, what's important is we continue to tell publishers and developers that there's an opportunity to make money on PSP, which is something that will become apparent over the next two years as the network services are developed.
Do you think there is a current lack of games for PSP?
Well, one of the issues when you rely on a business model that relies on 25 per cent games from Sony and 75 per cent from other publishers is that if they start to refocus, you can't recover that space because you don't have the internal capacity, so we've probably suffered from that.
Also, do you think you've focused enough on games compared things such as the Go! applications?
We've had a requirement to push the boundaries of what PSP could do and that's something only the platform holder can do. Hopefully one outcome is that some of these peripherals such as the camera and GPS will give other developers the opportunity to use that install base and expand the gaming experience. We've seen similar things with EyeToy and the SingStar mics on PlayStation 2. I think it's important to expand the experience, but not all our concentration is in that area.
We're publishing first-party games, too – God of War has been very successful, and there are a lot of games coming out in the Christmas period. Summer is always a difficult time to judge, but I'm pretty happy in terms of what I am tracking. It will be a very good Christmas and hardware sales are very positive.
And the PSP's ratio of hardware to software sales is quite high, isn't it?
The tie-ratio is about four games to each PSP, which is very healthy. What I think is interesting is that people compare PSP to PS2, which has a huge tie-ratio of over ten, so sometimes we suffer from our own successes. But we've learnt a lot with PSP. It's our first foray into this space and we are pushing the boundaries.
And finally, as with other PlayStation hardware, do you expect PSP to have a ten-year lifespan?
We definitely have the ambition for it to feature very strongly in the future, both on its own and also complimentary to PlayStation Network environment and the PS3. But we'll have to wait a while before we can fully reveal the direction we're going in. Ten years is certainly the long-term plan though.
http://www.pocketgamer.co.uk/r/PSP/P...ews.asp?c=7363
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June 25th, 2008, 21:58 Posted By: wraggster
Three years ago, the PlayStation Portable landed in the collective laps of gamers and the general public, and the reaction was mixed. Quality games rolled out but a perception that there was nothing to play on the platform dominated. UMD movies flooded the marketplace but few people were building up libraries. The system was selling but the Nintendo DS dominated the charts and made the Sony install base look tiny.
The system continued on its way with games and applications, but it wouldn't be until Sony President and CEO Jack Tretton took the stage at last year's E3 and held up the PSP Slim that stores would see a boom in interest. Suddenly, folks were scooping up the system as fast as they could to play classics such as Daxter alongside new titles such as Star Wars Battlefront: Renegade Squadron and God of War: Chains of Olympus.
Yet, here we are thundering towards E3 2008, and the Interwebs have been abuzz with PSP commentary. There aren't that many games announced for the show, there haven't been that many games released this year, and the outlook past E3 is foggy at best.
Is the PSP dying?
Rather than just give you our own ramblings on the PSP situation -- which we have included at the end of this piece -- the IGN PlayStation Team grabbed SCEA Director of Hardware Marketing John Koller for a 30-minute interview about all things PSP. We found out about GPS, a downloadable movie system, what third parties are looking to do with the system, and Koller even answered a few of our reader questions.
Let's grab a cup o'info.
IGN: Well, John, thank you so much for joining us. I think one of the big things on IGN readers' minds is where exactly the PSP is. In your opinion, what is the state of the PSP?
John Koller: The state of the PSP is very strong. It's a high-growth business for us. It's a highly demanded product. It's red hot for us -- we've had issues keeping it in stock in the last six to seven months, more of a supply issue really than anything else. And the demand has been there really since the price drop when the PSP-2000 launched last September. Overall, the sales are up -- just to put a number with it -- sales are up 87 percent since the 2000 launch in September. Year over year, we're up really across the board. It's very, very successful for us. It's a big part of SCEA, SCEE, and SCEI overall. It's a very important product. So, for us, there are a lot of things that are happening with the PSP, a lot of things that are going to happen. The kind of where we've been -- we launched at a time in 2005 when it was more of an older consumer that was getting into it. We're at a point now where this is a teen proposition -- 15, 16 year olds. We're schooled regularly in focus groups on how easy it is to put PSPs and hide them in books, the back of classrooms, and things of that nature. It's much more of a teen type product now. I think as we go forward, we're going to see a lot more integration with PlayStation 3, particularly as the install base of the PS3 continues to grow stratospherically in many ways, and the integration that is going to occur there is part and parcel of the strategy that the PS3 is the living room hub and really where your entertainment flows. Then, your PSP is your digital living room on the go, and being able to access your PS3 in a wide variety of ways is really a key part of our overall branding strategy. That's going to be something that you're going to see expanded on in future firmware updates and other things.
IGN: OK.
John Koller: That's a big part of it as well. So, long-winded answer to your question. PSP is very, very strong. We're very bullish on it here, and it's an exciting time.
IGN: You talked a little bit about that 2005 launch. When the PSP first hit, for a long time it seemed like it had this reputation that it couldn't get past in a lot of people's minds that "Oh, there's no good games. There's blah, blah." That's ignoring titles like Daxter, Hot Shots Golf, Lumines, I can go on -- these titles were there, but it had this reputation and then E3 comes around last year and you guys announce the 2000, the PSP Slim, and it seemed like immediately perceptions changed. When those bundles were released, people were scooping them up and, like you said, it's been hard to keep those in stock or get people the ones they specifically wanted. It seems like right now, there's this lull, and I think you have a lot of people that have bought those Slims wondering. There's been a lot of talk -- I'm sure you see on the boards all the time -- is the PSP dying? How do you respond to criticism like that or comments like that?
Chains of Olympus -- the PSP blueprint from here on out.John Koller: Well, it's absolutely not dying. We're at a point actually where the counter to that is that it's actually doing very, very well. From a gaming standpoint, I think that there's a few things that are happening. There's been a calibration amongst publishers of how to publish for the PSP. You bring up some good points that initially a lot of the games that launched were either ports or games that didn't really meet the demographic's interest, and that was as we were shifting down to that teen demo. I think that a lot of publishers were unsure about who was purchasing and who owned the PSP. We have been -- and I guess where we are now is at a point were today publishers are seeing the results of decisions made 18 months ago. Where they were saying, "You know what, maybe we'll try this or that or maybe we'll wait a little bit to see how the PSP does." The level of games that we have now are very strong on the quality side, and I think, in many ways, have kind of followed what we have been preaching here is that the key to success in publishing on the PSP is to launch larger franchise games with unique gameplay underneath. That's a non-port type strategy. That's something like a God of War or Crisis Core where it's a large brand name, it's a very good game from a quality standpoint, but it's unique. You can't play it on console, and it avoids the cannibalization that you would get from someone who may own a console and play their PSP at home, which is a common occurrence. Given that situation, many consumers were choosing one or the other, and that's not a situation that we want to put a consumer in. That's another point to be made, and then the third thing is a lot of interest in the PSN, the PlayStation Network, and the downloadable distribution there. There's some considerable resources there being placed against development in that area as well. So, I think the net of this is that over the course of the next six to twelve months, there's going to be a tremendous amount of excitement about the franchises that are coming to PSP, the quality of the games, and then also the games that are going to be easily downloaded that are very engaging but for a less expensive price. I think that those areas are really going to instigate a lot of excitement around that category.
IGN: Are we going to see stuff from these unique franchises coming to the PSP soon? I mean, it's been a very quiet first half of the year here. There are exceptions obviously -- Patapon, God of War -- but then we ran into this section where we weren't having any games released or at least not that many. Now even looking at the E3 list on IGN.com -- which granted is only what people are willing to talk about; obviously everyone has stuff under their hats they want to try and blow out at this thing -- but you figure right now our list earlier in the week had about 100 games on it and only six of them were PSP. Is that cause for concern or are we going to hear about these things soon?
John Koller: You should hear about them. I'm not sure about soon because it's up to each publisher, but we have a very good idea of what's coming. We know both first and third party and without scooping anything because it's up to each publisher what they want to announce at E3, the franchises that are being brought over to PSP or currently are being considered to be brought over to PSP are very, very strong. The gameplay that is going to come from them is excellent. I think it depends whether all of those titles are announced at E3, but I can tell you that on the first-party side here at SCEA, we see tremendous opportunity on the PSP. Our worldwide studio team is actively developing titles for that platform and we've been on a road show amongst every, major third-party publisher -- which we actually just finished last week -- and have been talking to them about really how to publish on the PSP, and the level of excitement is really palpable. You can really feel the publishers getting back into the platform if they had walked away. That's really good news across the board. I think in talking to all of them, and seeing some of the gameplay and even talking about some of the franchises that they're going to bring over, it's a good time to be a PSP owner.
http://uk.psp.ign.com/articles/883/8...0&RSSid=883679
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June 25th, 2008, 21:56 Posted By: wraggster
News/release from blah
if anyone is interested .. .
first off... i am aware of the pge engine being developed. ( so i dont sound like a total tool ) anyway.... ..
i have taken the windows version of luplayer (v0.20) and re-built it with visual studio.. ive converted/wrapped at this point ..most of the 3d functions to OpenGL.. including functions like sceGumDrawArray etc..
the console has been removed (pure win32!).. errors are displayed through message boxes..
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June 25th, 2008, 21:51 Posted By: wraggster
News/release from titch.ryan
here's a new release of my latest game.
based on the tron lightcycle race.
new features:
-background
-music player (plays from psp/music if not empty, use shoulders buttons to change track)
-improved ai (its actually worth playing against computer)
to do:
what features do people want?
btw: i would like to thank Code Red for the snippets of code he added.
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June 25th, 2008, 21:46 Posted By: wraggster
News/release from Torch
Lockdown allows you to password protect your PSP from prying eyes.
It also protects the Recovery Menu so that the protection can't be disabled without considerable effort (or by unbricking).
Tested on 3.90M33-3 Slim.
Features:
* Completely customizable GUI
* Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
* Fully configurable from the PSP
* Protects Recovery Menu as well
* Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
* Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.
If you have problems getting it to work, you can try using the debug versions from the "debug" folder in the archive. They will display any errors that occur.
v3.0 Changelog
------------------------------------------
Added support to customize the GUI.
Optimized memory usage.
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June 25th, 2008, 21:42 Posted By: wraggster
Updated Quiz game from Maxy_PSP
- [ADDED] Quiz Browser
- [ADDED] Quiz Info Menu
- [ADDED] Time in Menu
- [ADDED] GFX (Yay!) (Skinable)
- [ADDED] Register Feature
- [ADDED] Online Quiz Feature
- [ADDED] Authentication(Register) Information Saved In a File
- [ADDED] Encryption/Decryption on the password
- [ADDED] Splash (With Effect)
- [ADDED] Update Feature
- [ADDED] Function to Recreate file with authentication information
- [ADDED] Scoreboard Feature (When online quiz is done, your Score and time will be uploaded)-> Need to register
- [ADDED] Quiz Maker + Quiz name stored in quiz file
- [CHANGED] Maximum Questions is now 20 (Instead of 10)
NOTE: Scoreboard viewable here : http://www.grav1ty.be/TC/scoreboard.php (We're still updating, don't worry)
Thanks To :
* T-Grave For The Scoreboard, Register System
* Slasher for his Filebrowser Example
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June 25th, 2008, 21:39 Posted By: wraggster
News/release from caliarbor
Hi all,
*
I've tested this on my PSP Slim at 3.90m33-3 with no problems. I did have issues when I was running 3.71. Not sure about compatability with 3.80.
To install copy eboot.pbp and support.prx to a folder in ms0:/PSP/GAME
*
After going through Sakya's Lightmp3 source and Slasher's filebrowser examples, I decided to piece together a small text based mp3 player. It only handles mp3s and is done in the style of a dos/ansi type app. By default it's clocked at 80mhz to conserve battery life. Although it could probably be clocked even lower.
All mp3s have to be in the ms0:/MUSIC directory (no sub directories are scanned for now) and all cover art is looked for in ms0:/MUSIC/covers. Covert art is matched by album name only in the ID3 tag and is expected to be in *.jpg format. For best results I normally pull the art from somewhere such as Amazon and resize to 170x170. Any different dimensions probably won't look so good. Cover art isn't required and is only displayed if found in the appropriate location.
The controls are pretty simple:
Left/Right move up or down 5 places in listing
Up/Down move up or down 1 place in listing
Cross - play highlighted file
Square - Pause current mp3
Triangle - Rescan directory
Select - Toggle USB
I think the only limitation of the number of files would be the PSPs memory, As directory arrays are dynamically sized according to the number of files present. Files are streamed from the memory stick and not loading into memory fully before playing.
This isn't meant to be a full-fledged player by any means. Just a small example, with included source, in case anyone is interesed
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June 25th, 2008, 21:36 Posted By: wraggster
CrazyC after a very long break has released a new version of his Dos (old PC Games) emulator for the PSP
Heres whats new:
Okay, put up a new binary, windows 3.1 works now. I've put up a new patch too.
EBOOT.PBP the main binary
exception.prx if this prx is present, crash dumps will be displayed
fixup.prx if the prx if present, the ME region will be added to the code cache.
dosbox.patch.gz the patch
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June 25th, 2008, 21:29 Posted By: wraggster
Sony's PS3 and PSP classics download service, known in Japan as the Game Archives, got a major boost of name recognition today as Square Enix made its first titles available.
Gamers in Japan (and those overseas with Japanese PlayStation Network accounts) can now download the following first generation PlayStation titles for play on their new generation PlayStation systems: Xenosaga, Einhander, Rakugaki Showtime, Astronoka, Raystorm, and Fighter's Impact.
The first four titles fall under the Square Enix brand, with the last two falling under the Taito brand. Taito is a wholly owned subsidiary of Square Enix.
A couple of the Square Enix titles may not be recognizable to audiences outside of Japan. Astronoka and Rakugaki Showtime were originally published by Enix before the merger with Square. The latter was developed by Treasure.
All six titles are available for the standard 600 yen Game Archives price point and are playable on both the PSP and PS3.
http://uk.psp.ign.com/articles/884/884128p1.html
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