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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 18th, 2008, 23:31 Posted By: wraggster
News/release from Mickael2054
This is a small PSPNotes release pending future big release, but not right away!
Remember PSPNotes is a utility that allows you to take, read and delete notes!
For more information see the news
Now here are some (small) news:
-More restrictions on the number of characters (20 characters note will appear in a message system)!
Credit Party now in 2 languages ([FRA] and [FR])
Battery-top left (with%) (small and +)
-Other file extensions (containing the text of course) are supported
Code-improved and optimized
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November 18th, 2008, 23:24 Posted By: wraggster
NeilR and Frozenipaq have released a new version of Squarez, heres the details from the horses mouth:
I told you it was coming, and I'm happy to annouce the release of Squarez: Puzzle. This game was intented to be included with a later version of the popular PSP homebrew Squarez but never saw the light of day beyond its beta production and releases. As a beta tester I've been holding onto the game for 3 years now and have decided that it is the right time to release it as Socals, the developer, has disappeared since 2006. Why should the two beta testsers hang on to the game when the entire community can benefit from Socals's creation.
So what's Squarez: Puzzle about? It's simple. Do you recall all those puzzle games in adventure games where you must move blocks that are blocking your way in a dungeon? You are stuck in the game surrounded by block walls and must escape by moving each block and reach the goal. Some blocks can only be moved once, some can be moved multiple times and some can't be moved at all. It should keep you occupied for a while so enjoy!
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November 18th, 2008, 23:11 Posted By: wraggster
News/release from raing3
Memory Stick Utility is a multi-purpose utility to application which can perform various general management functions on a Memory Stick. This includes:
- Connect various devices through a USB cable (Flash 0, Flash 1, Flash 2, Flash 3, Memory Stick and UMD Disc)
- Inject a variety of included IPLs or an IPL from a file to the Memory Stick
- Erase the entire IPL space of the Memory Stick
- Check the IPL injected on the Memory Stick or a file located on the Memory Stick
- Create a checksum of the IPL injected on the Memory Stick or an IPL located on the Memory Stick
- Extract the IPL injected on the Memory Stick to a file
In this release I made the following changes:
- Added option to extract Memory Stick MBR
- Added detection of available IPL space and Memory Stick Information
- Added option to extract entire IPL space from Memory Stick
- Fixed a bug which caused corruption of Memory Stick when injecting an IPL larger than the reserved space
- Entire IPL area is now erased from the Memory Stick
- Fixed issue detecting IPLs smaller than 4,096 bytes which were injected with this application
- Fixed issue which meant more space was required to inject an IPL, the required IPL space is now only rounded up to a multiple of 512 when it is not a multiple of 512
- PRXs are now stored internally for easier installation of application
- Reverted the IPL injection back to the style used in version 0.4
Any suggestions as to possible fixes of bugs or features would be greatly appreciated. I'm planning on hopefully adding a format function (if I can figure out how to) or something else in the next release, all ideas are welcome as I am running out of ideas.
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November 18th, 2008, 23:04 Posted By: wraggster
News/release from Torch:
Lockdown In-Game will require you to enter a password when you resume your PSP from suspend mode. Useful to prevent other people from messing up your progress if you put the PSP in suspend during a game.
Installation:
Put it in the ms0:/seplugins/ folder and make an entry in GAME.txt (e.g. ms0:/seplugins/lockdown.prx).
It is recommended that it should be the very first entry in GAME.txt (How ever if you also have Hold+ installed, then make Hold+ first and lockdown.prx second).
Use the included exe to create a password file (buttons.ini) and put it in ms0:/seplugins/
If you also have the flash0: version of Lockdown installed, then this will detect and use the same flash0: password.
It only works in GAME mode. It will not work in the XMB.
Notes:
I have only tested it with few games that I have. Its recommended that you don't suspend the PSP while a game video is playing as sometimes it doesn't work properly during video playback.
While in the password screen, press Select if you want to suspend the PSP again without typing the password (the power switch won't work in the password screen).
Quote:
Changelog v1.1
----------------------------------
Optimized the code a bit.
The PSP doesn't automatically suspend after entering a wrong password. You can now press Select while in the password screen to suspend the PSP.
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November 18th, 2008, 23:02 Posted By: wraggster
News/release from spike_132000
Hey There Guys and Gals of the PSP Homebrew World, I release to you today, a Preview of a Work in progress.
Basically, it's just a preview of what we got going here at [dik]* Games
I would appreciate it if someone uploaded some screenies for me, cos my PSP Broke and I won't be getting a new one until wednesday fingers crossed.
But Please do check it out and tell us what you think
There are lots of bugs that we are still working on, and if you walk onto another map and it vanishes, it's because it doesn't exist yet. Some of the collisions are not done yet.
Also, you can pick up an item from the cabbage patch in the small vegetable garden (Just a test for Item Pickups cos we are in the middle of testing).
Well, there's the upload, download and enjoy, comments and feedback greatly appreciated. All code done by us from scratch and images used from RPG Maker VX. Enjoi
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November 18th, 2008, 22:30 Posted By: wraggster
News/release from pspflashsystem
prxutility + + v.5.0 by pspflashsystem *
* *
* Visit my site: *
Http://www.pspgen.com/ pspflashsystem ~ * / *
* *
* *
* Updated * 18/11/2008
Principle :**********************
From 30% led power starts blinking very slowly,
from 20% less it will blink slowly
from 10% the LED will blink rapidly
and from 5% the LED will blink rapidly.
New in prxutility + + version 5.0 (the first version for the competition organized by PSPGEN
* Optimized code (almost completely redone)
* Compatibility with Firmware 4.01 M33 and 5.00 M33
* Change the location and name of the configuration file that allows you to customize the two keys to quit or be shown the menus: now present in "ms0: / SEPLUGINS / prxutility + + / config / prxutility + +. Ini"
* The creation of the folder where the screenshots will be stored is only when the first screenshot is taken
* New additions to the level of functionality:
- Reduce the backlight gradually
- Increase the backlight progressivemnt
- Increase the CPU / BUS speed (after all the values used by the team vshmenu the M33)
- Reduce CPU / BUS speed (after all the values used by the team vshmenu the M33)
- Integration of two "preservation of the PSP battery":
* In passing the PSP mode HOLD: Processor speed and the bus becomes equal to 65/28 MHz, the screen on the PSP is totally extinguished,
the backlight is off and the keys are blocked
* With a combination of keys (here NOTE + START): Processor speed and the bus becomes equal to 65/28 MHz, the screen on the PSP is totally extinguished,
the backlight is off but opportunities to navigate the XMB (at random) to listen to his music retaining its battery ...
- Ability to customize its PSP (in 5.00 M33 or higher) from its Memory stick without touching the flash0:
* yet customizable files (specific firmware 5.00) are:
opening_plugin.rco;
topmenu_plugin.rco;
topmenu_icon.rco;
osk_utility.rco;
osk_plugin_500.rco;
impose_plugin.rco;
sysconf_plugin.rco;
system_plugin.rco;
system_plugin_fg.rco;
gameboot.pmf;
Tuto *:
create a "theme" at the root of the Memory Stick;
put (s) file (s) you want (but who belong to the files mentioned above ) on this issue;
* Prxutility + + checks for these files when you start the psp to avoid bugs
* If you are in 4.01 M33 you can use this feature, but not save the file "osk_plugin_500.rco" in the "theme" because it can lead to bugs (freeze the PSP)
* New in the menu information:
- + + Prxutility now recognizes almost all motherboards:
TA-079 v1
TA-079 v2
TA-079 v3
TA-081
TA-082
TA-086
TA-085 v1
TA-085 v2
TA-088 v1
- Displays if you have a PSP Fat or Slim
- Display model tachyon your PSP in hexadecimal
- Display model baryon your PSP in hexadecimal
- Integration of a tester keys with the hexadecimal value of the button pressed and his name
- Viewing the position of the analog stick on X
- Viewing the position of the analog stick Y
- All information now displayed in real time
* News at batalert module:
- Now between 0% and 5% there is a visual warning flashes informs you rate your battery charge
* New menu: a menu configuration:
- Ability to set speed flashing in seconds following the battery:
between 30 and 20%;
between 20 and 10%;
between 10 and 5%;
between 5 and 0%;
- Modifiable for prxutility language + + (which will affect the configuration menu and the help menu but so far no information menu)
- Possibility to erase the history and authentication information of Internet browser of the PSP
- Ability to customize the two keys to quit or be shown this menu by modifying the file pspflashsystem.ini (present in "ms0: / SEPLUGINS / prxutility + + / config / prxutility + +. Ini")
- Viewing the space of the Memory Stick
- Information on the memory of the partition User
- Information on the memory of the partition Kernel
- When you are in this menu, the keys are blocked to allow navigation more comfortable in the setup menu
* News at graphics:
- Large improvements in the police to write (thank you Darko79 for his header and assistance)
- The title (prxutility ++...) "flashes" now
- The Setup menu is framed in order to improve readability
* Fixed many bugs:
- If we maintain the key SCREEN down the PSP does not freeze over
- Now when the backlight is off the menu information automatically exit so as to not overload the memory of the PSP
- The various menus and features possible run faster now
- Prxutility + + checks to prevent bugs, the presence of files translation and customization files
- Restoring the possibility of using a single button to display customizable different menu (for more information please consult the file prxutility + +. Ini)
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November 18th, 2008, 22:22 Posted By: wraggster
Although most fighting game fans have expected the U.S. release of The King of Fighters XII, official word came down the line today. Ignition Entertainment confirmed the U.S. release of the next iteration in SNK's renowned fighting franchise. Although no platforms or specifics have been revealed, at least fans of the series can rest assured that the game will be hitting home consoles in 2009. The game will also see a European release during the same year.
King of Fighters XII, in celebration of its 15th Anniversary, will be taking some big strides forward in terms of visuals. "For the first time in its history, this ultimate fighting game has undergone a complete graphical overhaul. All sprites used over the past 14 years have been dropped and replaced with new 2D high-definition, high-resolution sprites, on detailed 2D backgrounds, drawn 100 percent by hand." This should definitely please hardcore enthusiasts eager to see a graphical update to the long-standing franchise.
We'll keep you posted when more details are released.
http://uk.ps3.ign.com/articles/931/931405p1.html
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November 18th, 2008, 21:28 Posted By: wraggster
From ancient civilisations to the world’s greatest air battles, GO!VIEW now brings PSP™ users some of the most interesting stories in history with programming from The History Channel. With hours of content available including popular series such as Ax Men, Rome: Rise and Fall of an Empire and Dogfights, as well as a range of one hour documentaries, PSP™ owners can now take a little bit of history with them wherever they go.
Content from The History Channel is offered as part of the Entertainment subscription pack, available on GO!VIEW for just £5 per month. Continuing GO!VIEW’s commitment to provide great content for its customers, this latest partnership allows PSP™ owners to transfer highlights from The History Channel to watch on-the-go and on-demand. What’s more, PSP™ users can currently trial GO!VIEW free for thirty days.
Richard Melman, Acting Managing Director of The History Channel says; “We are absolutely delighted to expand and capitalise on the success of The History Channel via this exciting new platform. Now I’ve got an even better excuse to buy a PSP™!”
In addition to the Entertainment Pack, PSP™ users can also subscribe to the Sports and Comedy Packs available on GO!VIEW by monthly subscription, whilst selected ‘Movies to Rent’ and ‘Latest TV to Rent’ can be transferred via the rental service. Subscription packs are priced at £5 (€7) for 1 pack, £8 (€11) for 2 packs and £10 (€14) for all three packs. Rental TV is available from £1.50 (€2.00) per episode and a range of movies is available from £2.50 (€3.20) each.
www.goview.tv
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November 18th, 2008, 21:27 Posted By: wraggster
There isn’t much to play on your PSP this holiday season, but that hasn’t stopped people from getting excited over rumors that “LittleBigPlanet” would go portable.
Even though “LittleBigPlanet” has just launched on PlayStation 3, people already want to know what’s next.
While on the phone yesterday with John Koller, head of hardware marketing for Sony Computer Entertainment America, we asked him about the rumors.
“‘LittleBigPlanet’ is so expansionary,” said Koller. “I think the developer’s really concentrating on right now making sure that the launched product is everything it could be and can be. We’re watching the UGC [user generated content] and seeing how that’s playing out. But for the future, I think certainly, we’d look at a wide variety of opportunities. Whether that’s the PSP or not, I can’t really say. We certainly look at ‘LittleBigPlanet’ franchise as a going forward franchise for us, and that speaks to the PlayStation brand overall.”
His last line should provide hope for handheld “LittleBigPlanet.”
But we didn’t stop there. With “Guitar Hero: On Tour” proving so popular on the DS, what is Sony doing to court the makers of “Rock Band” and “Guitar Hero” to PSP? Here’s what Koller told us.
“It’s of huge interest to us,” he said. “That’s something you’d really have to talk to the developers on that side [if] it’s going to happen or not. For us, we look at the music area as being critical for PSP and the social area of interest as well. PSP is a lot different than your traditional handheld product and music is the number two use on the PSP, behind gaming. So, the marrying of those two concepts is of huge interest to us, and if there’s that opportunity to launch a title like that or even a new title that utilizes music in some way, then obviously we’re very interested.”
Of course, this then begs the question, how would Neversoft or Harmonix (or someone else?) do a music game on PSP? Would it need a peripheral?
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November 18th, 2008, 19:55 Posted By: wraggster
New from Success HK
(and on worldwide import - meaning cheaper than Uk prices)
Need for Speed returns for another installment of EA's street-racing franchise.
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November 18th, 2008, 19:54 Posted By: wraggster
New from Success HK
(and on worldwide import - meaning cheaper than Uk prices)
Need for Speed returns for another installment of EA's street-racing franchise.
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November 18th, 2008, 19:52 Posted By: wraggster
New from Success HK
(and on worldwide import - meaning cheaper than Uk prices)
PES2009 is the most advanced, most realistic and most satisfying PES game to date. The game has made radical advancements, including new moves, innovative new control elements and a vastly improved online mode to further enhance the realism
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November 18th, 2008, 19:51 Posted By: wraggster
New from Success HK
(and on worldwide import - meaning cheaper than Uk prices)
The No.1 Head-to-Head Fighting game franchise based on Naruto arrives on PS3 for the first time to reign supreme in the next generation of video gaming. Armed with gorgeous cinematic quality HD graphics, a revolutionary next-gen battle system, interactive multi-dimensional battle grounds and seamlessly explorable world of Naruto, Naruto Ultimate Ninja STORM will capture the heart of any Naruto fan! Your dream to LIVE AND BREATHE THE SHOW will come true!
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November 18th, 2008, 19:50 Posted By: wraggster
New from Success HK
(and on worldwide import - meaning cheaper than Uk prices)
The #1 fighting game franchise in the world upholds its commitment to providing gamers with the definitive simulation of live WWE programming. Featuring added depth and realism, along with a first-ever co-op storyline, WWE SmackDown vs. Raw 2009 enables players to come together and experience the virtual world of the WWE. On your own, you’re great, but together, you’re unstoppable.
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November 18th, 2008, 19:49 Posted By: wraggster
New from Success HK
(and on worldwide import - meaning cheaper than Uk prices)
PES2009 is the most advanced, most realistic and most satisfying PES game to date. The game has made radical advancements, including new moves, innovative new control elements and a vastly improved online mode to further enhance the realism
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November 18th, 2008, 19:35 Posted By: wraggster
Azure Palace, which was moderated out of LittleBigPlanet's online play for reasons unnamed, is back up. Thanks to reader Michael B. for that tip. The takedown sparked much outrage among the LBP level-building community, as Azure Palace is one of the better-known levels and a favorite of many, and it was not at all obvious what the offending content was. Not sure if the negative publicity is what got the board back, but it's there. Perhaps moderators were reacting to grief flags without further inspection. That said, they still need to come up with a more transparent policy, because there's still a great deal of tension over the possibility of sudden and unexplained moderation. There's a petition for that still going on.
http://kotaku.com/5091931/azure-palace-restored-on-lbp
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November 18th, 2008, 19:32 Posted By: wraggster
Those of you still keen on Metal Gear Online's multiplayer scene take note: The MEME expansion pack will officially careen onto servers on Nov. 25 (pre-order it on Nov. 18, if you wish), priced at a not-too-obscene $9.99. It'll also be bundled with the previous GENE pack for $14.99, ideal for players still lean on downloadable content for Hideo Kojima's epic most Byzantine.
Joining the battlefield (as seen in three new maps) are Mei Ling and perpetual source of mean, Liquid Ocelot. We look forward to shooting him in the, uh ... spleen?
http://www.joystiq.com/2008/11/17/me...ene-on-nov-18/
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November 18th, 2008, 19:32 Posted By: Shrygue
via Computer and Video Games
Sony has come under fire for allegedly copying Sackboy costume designs from non-winning entries to a design competition held before the game was released.
Posters on the official PS forums pointed out uncanny similarities between their own submitted Sackboy designs and the new Sackboy costumes recently released for download.
Check out the similarities on the forum.
According to a Sony community man, it's all just a coincidence: "this was always going to be a possibility when we ran the costumer competition - releasing new costumes which are similar in theme to ones that were entered," said the rep under the alias Sam_Protagonist.
"Here's the fact of the matter," he went on: "The art team who are responsible for designing new original (ie unlicensed) costumes were involved at the very final stage of judging, by which time the number of entries had been whittled down to 10 from each batch of entries (Europe, Japan, USA).
"If at any time we take inspiration from a costume competition entry that didn't win overall we will contact the creator directly.
Sounds reasonable to us.
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November 18th, 2008, 19:19 Posted By: Shrygue
via Computer and Video Games
Sony marketing man John Koller has said that there are 14 million active PSN accounts.
PSN launched in November along with PS3 in US and Japan. Xbox Live launched on November 2002 on the first Xbox, and then in it's current guise on 360 in November 2005. That's quite a head start.
"PlayStation Network has truly hit its stride with unique downloadable games and a video delivery service featuring movies, TV shows, and original programming that you can watch in HD with your PS3, or bring with you on your PSP," said a pleased Koller.
"And with 14 million active accounts and 273 million pieces of content downloaded, we know that you're thirsting for this digital entertainment," he added. We think PSN accounts being completely free has a lot to do with the high sigh-up rate.
It's good news on the hardware front too. "There are nearly 17 million PS3 systems around the world, and in the United States, PS3 hardware sales are up nearly 100 percent from where we were at this time last year," gloated Koller in his PS Blog post, which pays tribute to PS3's second birthday yesterday. Happy birthday!
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November 18th, 2008, 19:09 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that the wireless keypad for PlayStation 3 will launch here on 28th November for GBP 24.99.
This handy piece of hardware, unveiled during the Leipzig Games Convention, clips into Sixaxis and DualShock 3 controllers and apparently looks a bit like a Blackberry keyboard.
It also includes a touch-pad, like a laptop, that handles mouse input - which should make using the PS3 web-browser much easier.
On top of that, there are shortcut buttons for quick access to Communication and Message Box, ensuring navigation is short and snappy.
Look out for our thoughts on the wireless keypad closer to release.
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