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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 8th, 2009, 19:27 Posted By: wraggster
Rockstar doesn’t make PSP games anymore, but Hilton Hotels - the hotel chain does. In 2008 the Hilton Garden Inn made a training game for the PSP called Ultimate Team Play. Employees tested their skill at hotel roles like being at the front desk, housekeeping, maintenance, and food supply. Inside the virtual hotel you’re scored, yes the game keeps score, on how well you do.
Since Ultimate Team Play was designed for internal use it’s going to make a public debut at Game Developer Conference 2009. Be sure to keep an eye out for the panel’s time. Given the drought of PSP games Hilton might be able to sell this in stores. Just throw Paris Hilton on the cover and call it Paris Hilton: Hot Hotel Trainer or something. I won’t buy it, but I’m confident others will.
http://www.siliconera.com/2009/01/08...psp-developer/
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January 8th, 2009, 19:26 Posted By: wraggster
Color me shocked. Dynasty Warriors: Gundam 2 may not be in stores for us yet, but Japan is getting their first piece of downloadable content sometime this month. Details are vague, but it’s an extra scenario. A free extra scenario. The other scenarios which will follow may or may not be free.
This seems obvious, but Namco Bandai makes it a point to note the PlayStation 2 version won’t get any DLC. Unfortunately, for Gundam pilots in Japan they didn’t know Dynasty Warriors: Gundam 2 would have downloadable episodes on day one. You do. Use this knowledge to your benefit.
http://www.siliconera.com/2009/01/08...dam-2-has-dlc/
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January 8th, 2009, 18:46 Posted By: wraggster
The PlayStation Blog has updated with word that the previously uncovered Red Bull space will be debuting in Home this week. Home-bodies will be able to take part in competitive, checkpoint-based air races within the space, and Sony has alluded to there being more Red Bull themed "events" forthcoming.
Clothing brands Diesel and Linge Roset will also be getting their own dedicated storefronts in Home's Mall, something that has already taken place in Europe. If spending $.49 on designer duds isn't your thing, two Resident Evil: Degeneration T-Shirts will be added to the regular ol' clothing shop, so you can become a walking advertisement instead (and for free).
http://www.joystiq.com/2009/01/07/re...ome-this-week/
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January 8th, 2009, 18:41 Posted By: wraggster
EA's The Godfather II will be hitting PS3, Xbox 360 and PC on February 24th in North America, and February 27th in Europe. The open-world game promises to be a more strategic affair than before with the new "Don's View" feature, allowing you to see a 3D representation of your criminal activity across all three of the game's cities.
Those who pre-order the game will have a distinct advantage. The pre-order bonus is an exclusive in-game character, Tommy Cipolla. Other characters in the game start off with just one skill and a level-one weapon, while Tommy is truly a talented guy. He has two skills (arsonist and medic) and can carry a level-two shotgun. How badass. Surely, this is an offer you can't refuse.
http://www.joystiq.com/2009/01/08/go...onus-revealed/
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January 8th, 2009, 18:36 Posted By: wraggster
Infinity Ward Community Manager Robert Bowling Fourzerotwo has released some player statisticalz from a little game called Call of Duty 4. The data, pulled on Jan. 3, reveals that 10 million unique users have played CoD 4 on Xbox 360 and connected to Live "at least once" after playing.
Going deeper down the fox hole (yes, it's called a mixed metaphor), Infinity Ward checked specific data on certain levels:
71.1%, or 7,111,508 people have completed F.N.G.
68.8%, or 6,886,509 people have completed Cargo Ship.
46.5%, or 5,654,643 people have beaten the game on any difficulty.
2.8%, or 283,632 people have completed Airplane on Veteran difficulty.
Comparatively, pulling the multiplayer numbers from PSN revealed 4,381,276 unique users. Now we just want to know how many tries it took that 2.8% to complete Airplane on Veteran.
http://www.joystiq.com/2009/01/08/co...ne-on-veteran/
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January 8th, 2009, 18:29 Posted By: wraggster
Audiovox will be releasing custom PS2 consoles for cars.Apparently Sony has handed over PS2 hardware to Audiovox (surely through some sort of co-beneficial licensing agreement), who has then re-cased the hardware and added their own tweaks like wireless outputs (allowing the whole car to share one system). Available in 6 months for a $200 premium over existing in-car entertainment systems, there will be a front overheard pop-out version of the system (left) as well as backseat units (right). It's sort of like the soccer mom version of pimping one's ride.
http://i.gizmodo.com/5125599/audiovo...coming-to-cars
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January 8th, 2009, 17:39 Posted By: wraggster
New from Divineo China
Multi Storage Travel Bag to carry your PSP-3000, PSP Slim or PSP consoles and other accessories around while protecting then against shock and scratch. It comes with a shoulder strap for easy carrying.
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January 7th, 2009, 23:10 Posted By: wraggster
Shadow and the jcpsp team has posted a new release of the PSP Emulator for Windows written in Java, this release plays some commercial PSP Games.
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January 7th, 2009, 22:44 Posted By: wraggster
It will likely be looked back on as the golden peak year of this console cycle - during 2008 sales of consoles, games and peripherals grew strongly in the UK. The total value of all three sectors was just over £4 billion, up a massive 23 percent year-on-year.
Of course, it makes sense if you think about the boom sales of consoles such as Wii, price cuts to Xbox 360 and Sony starting to build its marketing momentum for PlayStation 3.
Things weren't so rosy for PSP however, which performed only just a little bit better than the fast collapsing PC games market.
A total of 4.1 million PSP games were sold in 2008, compared to 5.6 million during 2007; a decline of 27 per cent. Indeed, the value of those sales dropped slightly more, from £111 million in 2007 to £70 million in 2008; down a rather staggering 36 per cent.
It all suggests Sony has now lost the battle to encourage thirdparty publishers to bring their big licenses and franchises to PSP.
Apart from EA's rescheduled Harry Potter and the Half-Blood Prince, Square Enix's Star Ocean: Second Evolution and Capcom's Monster Hunter Portable 2nd G, the console's line of 'big' games is currently looking remarkably bare. (Although we do have top Sony product in the shape of Patapon 2 and Resistance: Retribution to look forward to.)
The high price of the UMD format is certainly one reason for this lack of enthusiasm. Maybe it's time to open up the PlayStation Store to developers in the manner that's been so refreshing to see with Apple's App Store for iPod touch and iPhone?
There's no such soul searching for Nintendo though with DS accounting for 19 per cent of total UK game sales, the third largest after Wii and Xbox 360.
A total of 19.1 million DS games were sold in 2008, up 28 per cent on 2007's total. In terms of revenue, in 2008 the DS software market was worth £366 million, up 17 per cent compared to 2007.
This does mean that the average price of a DS game dropped 9 per cent from £21.07 to £19.16 though; something that will have publishers' accountants double-checking their development and marketing budgets for DS games during 2009. A lower average price obviously means less income for them.
http://www.pocketgamer.co.uk/r/Vario...ws.asp?c=10822
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January 7th, 2009, 22:42 Posted By: wraggster
News/release from Cpasjuste
CUSTOM FIRMWARE EXTENDER 3.1
Custom Firmware Extender (aka cfe) is a set of plugins that will add some extra options to your SONY PSP.
With Custom Firmware Extender you should be able to :
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (Umd/Iso/Homebrews) from the cfe menu or with a quick combo key.
- Change the brightness of the PSP while under the VSH or in-game from the cfe menu or with a quick combo key.
- Take some screenshot while under the VSH or in-game from the cfe menu or with a quick combo key.
- Load some PRX plugins while under the VSH or in-game from the cfe menu. Note that on slim PSP, they are loaded in the extra slim memory, so you should be able to load more plugins than you usally can.
- Start and stop USB under the VSH or in-game from the cfe menu.
- Play your Umd/Iso/Homebrews on your PC screen and make some in-game videos with the help of remotejoyLite from Akind, based on Tyranid work.
- Stream/play Iso/Homebrews hosted on your computer via USB (based on HostCore by Poison).
- Reset and Power off the PSP while under the VSH or in-game.
- Listen custom music (mp3, at3, oma, omg and aa3) while under the VSH or in-game, based on music.prx by joek2100. Note that if you have some subfolders under an album folder, files won't be found for now.
- "Time Machine" feature, you can reboot to any TM compatible firmwares, they are automatically detected by cfe 3.0. Note that you must configure each TM firmware to load CFE under the VSH to be able to easly reboot to your original firmware. There is already a sample configuration under the TM folder in this archive. If you encounter some problem's to go back to your original firmware, connect to your PSP via USB, go to the "TM" folder and replace "config.txt" with "config.txt.back" to restore your original configuration.
- Change/mute volume of each music channel's of the psp.
- Grab some informations about the PSP memory (Usefull to know how much space a prx plugin require) and battery.
- Set a default CPU/BUS speed at startup.
- Set a default brightness level at startup.
- Configure all the buttons/settings from the cfe menu.
Changes in 3.1
- Removed the USB autostart feature since the 5.00 fw include a similar function.
- Fixed a bug that prevented the auto-sleep and backlight auto-off features to work.
- Combo button's are back (change the cpu/brightness, take screenshots with a quick combo key).
- Fully configurable via the menu, changes can be saved. Note that there is now a different configuration file for game and vsh modes.
- Usb streaming recoded, based on the great work of Poison (hostcore). PC hard drive is redirected to the PSP, alowing streaming of homebrews, music, videos, and isos in any mode (sony, m33, umd..). Just select "Remap usb to ms" in the menu then browse your games like you usally do.
- Music player improved, can now be completly stopped from the menu, and/or properly restarted with another music directory source.
- PSP phat compatibility added, but in-game music player is removed for now (not tested).
- Gui colors configurable via the configuration files ("game.cfg" and "vsh.cfg") in ABGR hex format.
- Added the possibility to prevent the plugin to be loaded (hold L trigger) while starting a game, or load the light version of cfe (hold R trigger) so extra slim memory is not used, preventing some plugins (pspstates) to not work.
Installation
- Copy the content of the "seplugins" folder to the seplugins folder of your memory stick.
- Take a look at the file "game.cfg" and "vsh.cfg" files under "ms0:/seplugins/cfe" and adjust to your needs.
- Enable cfe_loader.prx under the m33 recovery menu (Hold R while starting the PSP) in vsh and game. (you may need to activate it under pops to make it work on FAT PSP, strange bug).
- Set cpu speed to default under the m33 recovery menu.
Usage
- Press NOTE + R to load the cfe menu (default configuration).
- You can DISABLE the cfe plugin by holding the L trigger button while starting the psp or a game if needed.
- On slim PSP, you can load the light version of cfe by holding R trigger button while starting the psp or a game so extra slim memory is not used. This can prevent some plugins (pspstates) to not work.
Know bugs
Waiting for reports @ http://mydedibox.fr/forums/
Thanks
Team wildcard, the gui is based on theire sources.
Tyranid for psplink.
joek2100 for his work on the mp3prx module for CF, giving the source of his work.
brethren and AllyOmega for the beta test.
People i may forget.
http://mydedibox.fr/
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January 7th, 2009, 22:34 Posted By: wraggster
Alek of Dark Alex fame posted this:
Well, things are simple.
When you make a false statement and announce it globally with a little risk of failing, you definitely fail with epic circumstances that make you look even worse to all the community. Yeah, we're talking about a blue thing, and it's not the sky.
We have seen D@tel using things that are not from their own, leaking indirectly stuff, and in general making things around here a little bit... confusing.
Some webpages announced a blue battery, saying that it will "downgrade your PSP and pretty much do what you want with it!" WHOA, the scene was a party. But well, hold on a second, it just had a LED indicator ON... Oh wait, didn't that made also DC7?
Sometime later, some engineering test units came onto play... and whoa! it didn't work! WTF! Every single one on the PSP Scene started shouting and sending mails to D@tel to refund or even to try to find if this information was right.
Well, meanwhile i was making some stuff for the server, a good friend, x3sphere (thanks!), gave me this link. WUT PSP MAX POWER DIGITAL! Wasn't it called something like... Lite Blue Tool or whatever? something like an Universal Unbricker, something like the "working PSP 3000 solution"?
And now you see it totally changed, new name, new box, and a big thing that says "Use to put a PSP2000 into service mode or work as a normal battery on PSP2000 and the brand new PSP3000" OH SNAP, all that i always wanted, a second battery for my PSP3000! Uh, wait, it wasn't that, i wanted that cool blue thing that could allow me to cfw'd my PSP3000!
Well, let's get serious. What do we learn from all this story? From my sincere point of view, two things: First, do NEVER post/announce globally something if you don't know if it's gonna work or even if you... depend of something or someone else . And the second idea, and this goes for every single PSP user, patience is a great virtue. You have seen some advances on this model some days ago, so ask yourself: What's better, asking every single forum/webpage for when something is gonna be released, or just wait and see how things are going?
Meanwhile, buy the games you like, game developers do also eat!
http://sceners.org/?itemid=174
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January 7th, 2009, 22:30 Posted By: wraggster
Hm seems the relationship between Datel and Maxconsole and the hype surrounding this Blue battery of Datels has been uncovered by many of the PSP/PS3 Scenes best hackers, heres StreetskaterFU and his take on it:
Do you remember Datel's big announcement regarding the blue battery on PSP 3000?
I'll help you a bit with a maxconsole.net quote:
MaxConsole can exclusively reveal that the brand new PSP 3000 model is now perfectly hackable thanks to Datel's newest tool battery that will put the PSP 3000 into service mode. Once you're in service mode, you can downgrade your PSP and pretty much do what you want with it!
Many people believed this, others were curios from start as the sceners.org author Alek describes very good:
Datel Action Replay does uses code that isn't from itself, code that isn't distributed to be used the way they use it anyway. The code involving this terms is, for first instance, the Pandora forged IPL block, and on second place but of course not less important, Booster's IPL SDK.
Well, like this wouldn't be bad enough for now, actually you read even more worse stuff on Datel's web presence:
Re-engineered specifically for the slimmer 2000 and new 3000 model of the Sony PSP, the MAX Power Digital - Universal Mode Battery lets you enable Service Mode on the PSP 2000 and also works as a normal battery on the new PSP3000 (also known as the BRITE).
As you can read, PSP 3000 support for the suspicous service mode just disappeared in Datel's new "blue battery". So you actually can buy a second battery for your PSP 3000 in a nice blue colour without any special PSP 3k feature. Cooool.
Im sure i remember a site that had a massive campaign against the original datel battery release then they hype them :P, who says the psp scene is dull ....lol
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January 7th, 2009, 22:22 Posted By: wraggster
- Gearbox Software has revealed that Aliens: Colonial Marines, its highly-anticipated shooter, is on track for a first quarter 2009 release. This word comes roughly a month and a half after Gearbox president Randy Pitchford denied the rumor that the game had been cancelled.
Regarding the game's reported "halted" development, "Aliens isn't canned," Pitchford said back in November. Late last year, Gearbox laid off several employees. Some news publications estimated that 15 to 25 employees were let go. Gearbox's most notable, recent release was Brothers in Arms: Hell's Highway. The WWII shooter was met with lower-than-expected sales.
According to videogamer.com, even though Gearbox confirmed a Q1 2009 release period, the company is not ready to announce the exact release date for Aliens: Colonial Marines.
http://uk.ps3.ign.com/articles/942/942246p1.html
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January 7th, 2009, 22:18 Posted By: wraggster
In a story running on MCV.com, 2K president Christoph Hartmann says of the BioShock franchise, "If we spin it the right way and get the right twist of innovation, we can make six parts of it, as Star Wars did." Thankfully he also said that the company promises not to "cash in" on the BioShock franchise.
Hartmann told MCV, "I won't name the company, but there was a great racing game years ago. They brought it back year-on-year. If you look at the scores, it's hard to believe what they've done to it. It's upsetting, actually."
The 2K boss went on to say, "For Bioshock, because it's so story driven, the question obviously arises: how long can you do it without turning into The Matrix? The first Matrix was great, the second one was weird and the third one, you thought: 'Who [making this] is on crack and who isn't?' "But, then again, look at Star Wars. It's a fight between good and evil, just like Bioshock."
For the full interview check out tomorrow's weekly MCV magazine. BioShock 2: Sea of Dreams is scheduled to launch sometime in 2009 on PC, PS3 and Xbox 360 and is being developed by 2K Marin.
http://uk.ps3.ign.com/articles/942/942195p1.html
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January 7th, 2009, 22:14 Posted By: wraggster
If there's one thing the PlayStation 3 needs, it's a downloadable title that has you moving a rectangular block end over end through ruins and such. Thankfully, Creat Studios and Tiki Games are bringing Cuboid to the PlayStation Network to fix this egregious error.
Cuboid Producer Olga Sokolova popped up on the PlayStation Blog this morning to discuss the title that will be available soon for $9.99. The puzzler will have you moving your block from one end of a level to another while using switches, splitters, and more in 66 levels. Each setting -- which will either take place in an ancient temple, a church, or a "mysterious chamber" -- looks like it'll be set on a group of tiles suspended above nothingness. Although the current level count is nothing to scoff at, Sokolova said that premium packs with new levels and a level creator will be available in the future.
"Just so you know, there isn't one single solution for the levels we've designed," Sokolova wrote. "You're free to explore and be as creative as you like. However, there is a master solution that we use to set the initial leaderboard high watermark, and you can always check out the online scoreboard to compare your time and number of moves taken with other players' scores."
http://uk.ps3.ign.com/articles/942/942191p1.html
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January 7th, 2009, 22:10 Posted By: wraggster
Square Enix and Ubisoft are no strangers when it comes to publishing partnerships. But starting this year, the two publishers will become even closer as Square Enix distributes Ubisoft titles to the Japanese market.
Square Enix president Yoichi Wada made the announcement in an interview published in the latest issue of Famitsu. The first games to fall under this deal will ship in April.
According to Wada, Square Enix will be working with Ubisoft not just on the Japanese distribution of the Western giant's games, but also in various other undisclosed ways. While it's unclear if the Square Enix name will appear on the boxes of upcoming Ubisoft titles, Wada's comments appear to suggest that Square Enix will be taking a role in the localization or marketing of the games.
Japan still remains relatively isolated from the English-speaking world when it comes to game releases. The biggest Western-developed games like Grand Theft Auto IV are considered a success in Japan even with sales of less than a tenth of their US totals. Similarly, Japan's biggest RPG series, Dragon Quest, has yet to achieve similar success in overseas markets.
One of Square Enix's hopes, according to Wada, is to better introduce Japanese gamers to overseas titles. The company currently has special sales areas at 950 shops throughout Japan. Wada believes these can be used to help promote Western titles.
http://uk.ps3.ign.com/articles/942/942161p1.html
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January 7th, 2009, 17:46 Posted By: rehbock
As i dont believe McZonk will ever come back to the psp scene. i think he wont mind if i public the latest release of q2psp.
Well this build is actually 1 year old but as he didnt go on with his work its the latest. Dont expect any support from me.
This Beta support online Gaming you can join any recent q2 server via wifi and play with your friends online.
Single player wasnt that much included you can play the first map without a problem via New Game but the psp will run out of memory if you reach the end of the level. It will try to load the next one but unfortunately shut down during loading screen.
you can go manually to the level 2 and 3 in the this build via typing a(for lvl2) and b(lvl3) in the console and hit x.
Its was made for the 1.50 kernel so dont ask for any ports for the newer ones.
all files were token of the Q2demo.
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January 7th, 2009, 17:35 Posted By: wraggster
Final Fantasy XIII has been in development for what feels like forever. Naturally, this means changes and thanks to a bunch of high resolution scans from FinalFantasy-XIII.net we can see how in game combat interface evolved.
The image above is a very old battle screenshot with Lightning. A vertically scrolling command menu is on the left. To the right of it you can see Lightning’s stacked battle commands and her ATB meter which is reminiscent of previous Final Fantasy games. A mysterious meter is on the top right hand corner, but it’s function was not disclosed.
In the new battle interface Lightning’s commands have been rearranged to make two columns. It looks like more commands are underneath those. The ATB/command stack moved above the battle menu while Lightning’s HP meter stayed in the same place. Another obvious change is a chain/bonus meter in the top right hand corner which replaced the enigmatic aqua steering wheel found in the old interface.
One thing that hasn’t changed is Lightning has two kinds of strikes “fight” and “launch” to the right of that. The launch command is likely an evolution of V. Strike which “propels” enemies into the air. Lightning’s other commands are Fire, Firaga, and Cure.
Images/news here --> http://www.siliconera.com/2009/01/07...tle-interface/
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