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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 29th, 2008, 23:39 Posted By: wraggster
Newly released today
features
Hardcore gamer edition
Contains all Clazziquai Edition gameplay additions with different songs
8 Button Play for Advanced gamer
description
Games under the DJ MAX titles have long attracted players through the incorporation of cool songs and graphics. By utilizing the two strongest aspects of the PSP console, DJ MAX Portable Emotional Sense is bringing you a whole new DJ experience.
While the Clazziquai version provides ample training opportunities for novices, Black Square is the communal playground for veterans.
Besides new tracks, the game combines songs from the first and second games resulting in a music database with more than 100 pieces. By taking challenges, players can unlock hidden stages and music videos, listen to music, train your reflexes and have a lovely time.
http://www.play-asia.com/SOap-23-83-...j-70-30p5.html
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December 29th, 2008, 23:33 Posted By: wraggster
You may have heard whispers a few months back about LittleBigPlanet and the first-person perspective. Well, whispers be damned. Media Molecule already have the game running in first-person.
Speaking with IGN, Media Molecule's Alex Evans has - in response to questions about a first-person LBP - shown the site how the game's levels can be played not just in a first-person perspective, but in a third-person, Gears of War perspective as well.
Course, this doesn't mean some FP version of the game is OMGconfirmed, as it was only done to showcase the versatility of both the game and its engine.
But for a game that's all about flexibility and choice, it's certainly feasible that, some day, players will be given the chance to switch between camera perspectives.
http://kotaku.com/5119448/sure-littl...person-why-not
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December 29th, 2008, 23:31 Posted By: wraggster
Nippon Ichi is giving Disgaea fans even more hot Prinny action on the go, announcing that a port of the PlayStation 2 game Disgaea 2: Cursed Memories will get a PSP port next year.
Just like the PlayStation Portable port of the original Disgaea: Hour of Darkness — which shrunk down in the form of Disgaea: Afternoon of Darkness — next year's portable version of Disgaea 2 will come with fresh content in the form of new battles and new characters. We're guessing they'll also come up with a snazzy new subtitle, especially if NIS America opts to localize it.
The official street date is March 26, 2009 for the Japanese version. No word yet on a Western translation, but we have our fingers crossed.
http://kotaku.com/5120117/disgaea-2-...nsized-for-psp
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December 29th, 2008, 23:27 Posted By: wraggster
We trust the collective PlayStation Home-playing community about as far as we can throw them, but we can't help but agree with a recent San Francisco Chronicle article that criticizes the "game's" ridiculously strict chat censorship policy. The article explores the case of Michael Marsh, who attempted to start a gay/straight alliance club, only to find that the words gay, lesbian and bisexual (all "preferred terms" in the gay community) were being blocked by the profanity filter; a policy Marsh worries could encourage players to think of them as pejorative terms.
The filter doesn't just apply an unflinching amount of restriction to terms describing sexual preference -- "Christ" and "Jew" are also given the asterisk treatment, and even "Hello" gets blocked for its implementation of the dreaded "h-e-double-hockey-sticks". An SCEA spokesperson responded by saying that "user behavior and feedback" will help guide their changes during the beta process.
What do you guys think? Can Home users be trusted to utter the names of religious figures and issue polite salutations to one another?
http://www.joystiq.com/2008/12/28/ho...cy-criticized/
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December 29th, 2008, 23:22 Posted By: wraggster
If a console's feelings can be hurt, you might want to look in the corner for a rocking, sobbing PS3. Not even a month after being dubbed a "sinking ship" by Silicon Alley Insider, the Wall Street Journal has published an ouch-inducing article titled "Hope Fades for PS3 as a Comeback Player."
In the wake of NPD numbers for November showing the console solidly in third place and Black Friday sales of Xbox 360 pegged at 3-to-1 over PS3, the WSJ points out that holiday sales of PS3 are down 19% over the same period last year; Wii and Xbox 360, on the other hand, were up – 100% and 8%, respectively.
The Journal quotes Wedbush Morgan analyst, Michael Patcher, as predicting a price drop on PS3 hardware in April 2009, the beginning of Sony's new fiscal year. The paper says that if the sales gap can't be closed by such measures, "[Sony] could risk making the PS3 an afterthought to game publishers." Gloomy much?
http://www.joystiq.com/2008/12/29/ws...meback-player/
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December 28th, 2008, 23:21 Posted By: wraggster
News/release from Zielok:
z.Square is very simple game. You must avoid a red squares and collect a green squares
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December 28th, 2008, 22:21 Posted By: wraggster
News/release from Zielok
Differences between Next Element and Next Element Deluxe
- 80 levels (Next Element - 30 levels)
- many backgrounds
- many fields
- many in-game music (Next Element - only one)
Description
The "Next Element Deluxe" is a logical game, where your task is to destroy all the fields on the screen. To complete this task you have to rack your brain and deal with 80 levels. They all have interesting graphics and nice music. The "Next Element Deluxe" is a game with levels of rising difficulty, which tries to provide all players a lot of satisfaction.
Features:
- 80 levels
- high quality graphics
- many backgrounds
- very good gameplay
- many in-game music
- user friendly interface
- no adware and spyware
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December 28th, 2008, 22:13 Posted By: wraggster
News from Alek of Dark Alex fame:
You might have seen on some french webpages some 88v3 hacking video, showing how a 2k model with an alleged 88v3 mobo ("confirmed" with pspident and DC7) is cfw'd. Keep on reading.
Well, let's take a look at DC7 source;
char *mobos[] +
{
"TA-79 v1", "TA-79 v2", "TA-79 v3", "TA-81", "TA-82", "TA-85", "TA-85 v2", "TA-86", "TA-88", "TA-88+", "O_O'"
};
Now let's see pspident source;
char *mobomodels[] = {
"TA-079 v1", "TA-079 v2", "TA-079 v3", "TA-081", "TA-082", "TA-086", "TA-085", "TA-085 v2", "TA-088", "Devkit", "Unknown" }
(thanks jas0nuk)
So, from this couple things and from the video we take 2 conclusions:
1. DC and pspident were hex edited (or source edited if it's DC, as it's Open Source). If it was indeed a TA-088v3, it would have shown TA-88+, O_O, or Unknown within pspident.
2. That pack' mobo is probably an TA-088v1. (Check here, thanks sandungas)
So please, before making any of these statements, be awared of what's under all those tools. So, until no proof is shown against this argument, i would suggest to NOT believe on this video.
http://sceners.org/?itemid=168
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December 28th, 2008, 22:12 Posted By: wraggster
News from Uberjack:
Fuse PSP 0.10 now compiles and runs fine, and is getting very close to a release — ideally, before the New Year. What’s fixed:
Bugs reported by ewgf:
Multiple files in a ZIP archive does not crash the emulator
TRD files should no longer persist after the emulator is shut down (although as before, Fuse may change the selected machine, if it’s necessary. This setting will persist until it’s changed again)
On-screen keyboard should work as expected under supaplex.trd
Improvements, suggestions:
Tape fastloading can now be toggled on and off, to support some of the finickier TZX files
Issue 2 keyboard support can be toggled on and off
Loading sound can be toggled on and off (only works with fastloading disabled — fastloading turns off sound while it’s active)
New button options are now available (square/circle/triangle/cross with L/R held down)
Virtual keyboard speed has improved a bit
State exporting has been added, for support with other Fuse ports
Tape autoloading, to begin loading tape immediately when selected
What’s still being worked on:
Compressed disk loading — still not trivial
Also, virtual keyboard is likely to undergo some changes, but most likely not in the next release.
http://0xff.akop.org/2008/12/27/what...e-psp-release/
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December 28th, 2008, 18:54 Posted By: HydroJohn
Hi and welcome guys, I have posted a few theme packs up before but never a wallpaper pack so please tell me if you like it or not
The wallpaper pack has loads of wallpapers in it. Your gaurenteed to find one perfect for your psp.
Download the wallpaper pack
http://uploading.com/files/L5Q0HE0T/... Pack.rar.html
Some sample wallpapers:
Hope you enjoy the pack Thanks HydroJohn
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December 27th, 2008, 17:33 Posted By: wraggster
News/release from Stealthkill:
Info:
You are in the year 2050 the world is flooded and you are on a small island.
This game is like GTA+SIMS.
At the final version:
you can make missions, earn money and buy furniture for your house.
you can enter most buildings.
At the Dojo you can learn to fight and you can drive boats and cars too.
You can play the first mission on the demo.
Controls:
R trigger = Carry/Release
Digipad Left = say Yes
Digipad Right = say No
Digipad Up = Use
Installation:
Copy the "2050DemoEng" folder to "PSP/GAME"
tried under 5xx kernel.
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December 27th, 2008, 17:15 Posted By: wraggster
News/release from jojojoris
This is my next version of RubikPSP
RubikPSP is a Rubik's Cube for the PSP
This version has a huge bug fixed.
CHANGE LOG:
-----------
V0.2
+Fixed Huge Bug: When you want to turn the up and down face inverse it turns normal instead of inverse.
+Changed Name in Game List
V0.1
+Project started
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December 27th, 2008, 17:09 Posted By: wraggster
News/release from darksidious
Zelda the return is one of my projects secret coded lua.
Here is the first demo version ...
History:
Princess Zelda has been kidnapped by the sorcerer azraal.
To defeat it you must recover the sword of the elements.
To recover you need jewels of the 4 elements: fire jewels, air, land and water.
These gems are guardée Guards by the 4 elements ...
To learn more it will play =).
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December 27th, 2008, 16:30 Posted By: wraggster
The BBC has weighed in on the year in gaming, surveying the console war casualty count, highlighting the Wii's success and the dead heat between the PlayStation 3 and Xbox 360. But what about 2009?
One analyst, Piers Harding-Rolls from Screen Digest says that his firm thinks that next year could be Sony's year. "We always felt that 2008 was the year that PS3 kicked off - but we think that will now be 2009,"
http://kotaku.com/5118805/analyst-th...elayed-to-2009
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December 26th, 2008, 23:41 Posted By: wraggster
Nippon Ichi is (well, they should be…) done porting Disgaea: Hour of Darkness. Don’t get me wrong Disgaea: Hour of Darkness was a great game, but after three versions in five years they can take a break with it. Now it’s time for Nippon Ichi to move on and port other games like Disgaea 2.
On March 26 Japan gets Disgaea 2 Portable. Like Disgaea: Afternoon of Darkness this version has extra content. How much more? 30% more on the scenario side plus some additional characters. No news about any network play features, but Nippon Ichi still has other features that aren’t described in this announcement. One of these “unannounced” features might be the magichange system from Disgaea 3. A screenshot in the press release kind of gives this away.
NIS America hasn’t said anything about Disgaea 2 Portable and since their offices are closed we can’t bother them about it yet. However, I would be shocked if NIS America passed on bringing this here.
http://www.siliconera.com/2008/12/26...rsed-memories/
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December 26th, 2008, 23:17 Posted By: wraggster
News via psphacks
Transform your portable PlayStation into a portable Rock Station with this crafty creation from Blade_punk. Using Rock Station’s composer, guitar & drum simulator, you can jam and bang out your own beats in a matter of minutes. It’s fun, it’s fabulous — it’s Blade_punk’s Rock Station.
Rock Station features:
General:
Drums, composer and guitar times displayed in main menu. See how much time you’ve wasted playing.
Composer:
Saving and loading.
Support for more than the standard acoustic and synth kit setups when using the drum composer. Rock Station will automatically read the contents of Sounds/Drums/ and list the folders in the composer menu. Make sure the folder contains EVERY sound needed or it the program will crash.
Drum Simulator:
Music playback while you play. Browser can be accessed by pressing select while playing.
Multiple kit setups like in the Composer.
Guitar Simulator:
Strum as you would on a real guitar.
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December 26th, 2008, 12:03 Posted By: wraggster
lbicelyne has released a new version of the CPS1,2,3 and More Emulator for the PSP, heres whats new:
081225: V12p2 Edition (Special Edition Christmas, Merry Christmas!) Released
1. Menu interface landscaping, adjust the location of the order, an increase of the background map. Please download the updated FBA4PSP.rar documents, there are matching Christmas background
Adjust menu's position and order. Add wallpaper in menu mode. Please download the updated FBA4PSP.rar file.
2. To increase the game shots, and archive screenshot preview.
Add screen shot and preview function.
3. To support the game screen without horizontal-vertical zoom level.
You can zoom in / out the game screen as you wish now.
4. L and R keys can flip around
L and R is working as page up and page down.
[lbicelyne] FBA emulator V12p2 Christmas Special Edition, interface landscaping (updated December 25)
FBA General PSP1000/2000 beta, and optimize the PGM, the three countries play War, Journey to the West, electricity precision 2
The software changes the OopsWare arrogant God FBAPSP source, revised ROM cache algorithm, making PSP1000 small memory device can work.
This procedure current PGM substrate, seta2, Cave part is optimized.
The program in 3.71M33-4, 2G leave the rod and the test. Known author 8G pseudo-rod can not run (the production and read the cache file error) and, of course, may be individual problems.
The first time due to the production of cache files, the need for long time, please be patient. If you have any obvious Bug replies please inform, be grateful.
Installation Method:
Please download ROM version with the game, with coverage in the annex of the same name EBOOT.PBP files.
All: full-drive version. Contains all the usable drivers.
Mid = All - CPS3 - CPS1 - CPS2 - NEOGEO - Sega (SYSTEM16/18 ...)
Small = Mid - PGM - Cave
PGM: Only for PGM / IGS games.
Cave: Only for Cave games.
CPS3: CPS1, CPS2 and CPS3 NO CD games. Sfiii2 drivers are removed.
Simulator run FBA4PSP.zip environmental document required. Some runtime files for FBA, prx and ini.
PSP1000 recommendations of the users to create multiple folders display multiple versions of the simulator.
Suggest PSP1000 users seting up several folders for your different versions' FBA.
FBA4PSP source code has been posted to the http://fba4psp.sourceforge.net Interested parties are welcome to join them functional development to improve the simulator.
FBA which many drivers have been very old, most of the existence of a wide range of issues, the need to update the look. Since the FBA from Mame, driven relatively easy to transplant. But this is a huge project. My personal energy is still very limited, and would like to know more on the simulator running efficiency. If you have friends who are interested, the trouble to update these drivers. Only when we work together to improve the FBA, will it be possible to make a more perfect simulator. 谢谢.
Source of FBA4PSP has been published at http://fba4psp.sourceforge.net. Welcome joining this project if. Many FBA game drivers are very old. They have some kinds of issues. FBA's driver is nearly the same to Mame. So if you have interests, please help update the issue drivers and public your new release. I will integrate it into official version. Thank you for your help! I will forcus on improving FBA4PSP's efficiency.
Testing found that some (or all) CPS game in the P2P mode Wifi will be black (infinite loop). Unknown reasons. If you encounter this problem, or you use Host Client mode.
In addition, the use of Wifi play before the need to ensure that all PSP inside Adhoc network settings of the Channel is the same, otherwise it is impossible online.
Some or all CPS games run into infinite loop when wifi status switched to P2P. I don't know why. If you met this problem, please use host / client mode in your wifi game.
By the way, before you use the wifi feature, please make sure all your PSPs' adhoc channel setting are the same.
Kindly remind:
Please use R + Select to return to your menu instead of L button from V10 version on. And the new version could not work properly under 1.5 kernel mode.
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