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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 1st, 2009, 21:41 Posted By: wraggster
News/release from naki75
Hello, I just present you with a first release of my "shell" nOLM (anOtherLuaMenu)
- Why "shell" in quotation marks?
- Because there is a configuration file, a home menu.
Be still nice, it's my first hombrew.
Obviously I intend to create programs more complicated than that.
J'esserrais later Dumper / Ripper for UMD, I even acquired a name ... QURry: Quick Umd Ripper
Well, here is the link:
http://n4ki.1s.fr/extras/files/nOLM/
Or direct link to the v0.6a:
http://n4ki.1s.fr/extras/files/nOLM/nOLM_0.0.6a.zip
You give me your impression.
PS: I do not know how to compile it works on PSP ...
Edit:
IS THE 0.0.6a compressed BZIP2, used 7-Zip to unzip the files.
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January 1st, 2009, 01:55 Posted By: wraggster
News/release from Total_Noob
Rich you 5 plugins not?
Have you ever dreamed 20 Plugins to use?
Then is "Plugins+" exact for you.
With this plugin can you use your 20 favorite plugins in vsh/game/game150/pops.
The plugins come into vsh+/game+/game150+/pops+.txt.
Installation:
1. Download "Plugins+.rar"
2. Rename vsh/game/game150/pops.txt to vsh+/game+/game150+/pops+.txt
3. Remove all number from the txt files.
4. Copy "seplugins" from the rar to ms0:/
5. Done! Now, you can use 20 Plugins!
Have fun!
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January 1st, 2009, 01:53 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 60MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 60MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows complete operation of the PSP controls with the display turned off.
* Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.
Additional Features:
*Enables the 5th brightness level.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.
While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.5 are
0xD58 - CPU
0xD5C - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.
Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.
Changelog v3.5
----------------------------------
Enabled 5th brightness level. (If the screen dims due to being idle, it returns to the 4th brightness level. You'll need to press the Display button again to go back to the 5th level.)
Proper fix for faulty Hold switch.
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January 1st, 2009, 01:51 Posted By: wraggster
News/release from elite999
All this is by the all time great nataku92 thanks him very much
- v1.6 UPDATE-
Late Christmas present I guess (or early new year's surprise?), but CSPSP version 1.6 is released! (along with CSPSPServer version 1.2). The main changes in this release are a redone online lobby complete with an account system, as well as an animation system for the players. Though there aren't too many changes to the actual gameplay, I fixed quite a few bugs. Here's the complete list of changes from the readme:
__________
|-UPDATES- |
|__________|
Fixed the majority of freezing bugs
Removed the 64 maps limit
Fixed the bug where all weapons were dropped on death
Implemented buyzones
Fixed the bug where your own ammo would increase when someone else was buying ammo
Added a simple loading bar
Implemented a new animation system for players (which also means slightly different player gfx)
Added "Overwrite Map" option when your map differs from the server's.
Added bullet speed to the guns config file (sniper rifle bullets are now as default 2x as fast)
Added some alert messages when buying (not enough money, buying time ended, etc.)
***Redid most of the Online Lobby; implemented an account system (with friends lists)***
_______________
|-INSTALLATION- |
|_______________|
The online portion of this version currently only works on custom firmwares (3.xx). To install, copy the CSPSP folder to your PSP/GAME folder (not PSP/GAME150).
NOTE: CSPSP now accesses the flash of your psp. It only reads (doesn't write), so it should be fine, but here's a warning nonetheless.
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January 1st, 2009, 01:38 Posted By: wraggster
News/release from croontje
Hi,
I've made a portal about Grand Theft Auto for the PSP.
Well the portal includes cheats about both games ( vice and liberty ) for the psp.
It's in alpha stage because there aren't that many cheats in it, not very good looking layout and i wanted to know if it could be useful to GTA players
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January 1st, 2009, 01:34 Posted By: wraggster
News/release from TokyoDrift
Hi,
I was just aghast from what people are releasing here. These Quizs are just debugging style and...I don't want to think about it now...
well I made a Quiz on my own, it's not finished yet but I don't want to continue the project so I can release it, too
it says PSPFreak.de DEV Team but the only developer am I and the only designer is XAN
it's based on a SQLite Database and has some features like point system, random question order and so on
you can make your own database if you want to, I made a prog for this
enjoy
Quiz:
Download
http://www.rapidshare.com/files/178077025/QUIZ.zip
Database generator (req. .netFramework 2.0):
Download
http://www.rapidshare.com/files/178079213/dbgen.zip
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January 1st, 2009, 01:28 Posted By: wraggster
News/release from eridano
Hi folk.
I modified sources of bookr version 0.7.1 to make it compliant with my PSP and installed custom firmware - CF 5.00-4 M33 (without 1.50 addon); in detail: I only added row "BUILD_PRX=1" inside Makefile and "PSP_HEAP_SIZE_KB(20*1024) ;" inside bookr.cpp).
On http://www.megaupload.com/?d=Q8LT0EKJ , you can get the homebrew bookr 0.7.1 for CF 5.x (without 1.50 addon). Extract it on memory_stick_root/PSP/GAME/.
Put you PDF files on memory_stick_root/PSP/GAME/bookr/books.
Ivan Cella
eridano@hotmail.com
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January 1st, 2009, 01:22 Posted By: wraggster
News/release from mifki
My virtual globe homebrew application for PSP. Not so many features for now, just explore beautiful places of our planet with 3D terrain and several layers to choose from.
Your comments and ideas are welcome.
Controls
Arrows - move, L/R - zoom
cross/triangle - tilt, square/circle - rotate
start - menu
This update doesn't contain any significant changes and only adds several map layers (eg. OpenStreetMap) and Moon and Mars layers which many users asked for.
Devoted to S.
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January 1st, 2009, 01:11 Posted By: wraggster
News/release from darksidious
Hi all this is the new version luaprog
News:
- Multiwindow (maximum 2 X + left or right)
- New GUI
- Increasing the data base
- Ability to delete faster ([] + R)
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January 1st, 2009, 01:06 Posted By: wraggster
News/release from J3r3mie
Version 4 of iplay TicTacToe is delivered. Press Read more ...
What's new?
- Completely redesigned by myself (Code and Design)
- Most of the innovations are found in game (New menus, new pieces, new cursor)
- Adding a music player at all times with R + L (Here you are in the middle part, it
will be paused while you are in the music player)
- Now in English and French
- Addition of benchmarks for the cursor. Press Square to toggle
______
Installation
- Download the archive official http://J3r3mieDev.e3b.org
- Unpack it to the root of your Memory Stick.
- Start from Games> Memory Stick (FC only)
________
Keys
- Analog / Arrows: Move
- Cross: OK
- Circle Back
- Cross / Circle (Game): Place a piece
- Square (On Thursday): On benchmarks
- R + L: Go to music player
- Start: Make a break
For screenshots and download visit http://J3r3mieDev.e3b.org
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December 31st, 2008, 21:03 Posted By: wraggster
Shadow and the jcpsp team has posted a new release of the PSP Emulator for Windows written in Java, this release plays some commercial PSP Games.
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December 31st, 2008, 20:31 Posted By: wraggster
Almost half a year ago Alchemist announced Triggerheart Exelica was coming to the PS2. Finally, it has a release date. Triggerheart Exelica Enhanced will arrive in stores on March 26 for the whopping price of 8,190 yen ($91) and that is the price for the regular edition. If you want the limited edition with the bundled moe style statue prepare to pay 13,440 yen or $150 thanks to the awful dollar to yen exchange rate.
The “enhanced” features are a story mode with event scenes/voice acting and you can play as Faintear. Neat, but probably not worth paying nine times the price compared to the Xbox Live Arcade version.
http://www.siliconera.com/2008/12/31...s-on-to-march/
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December 31st, 2008, 20:25 Posted By: wraggster
Written by two designers of the Cell processor, The Race for a New Game Machine, is a new book covering the creation of Sony's ambitious PlayStation 3 chip, and how Microsoft got a hold of its architecture for the Xbox 360. The Wall Street Journal, which gave a rather gloomy forecast for the PS3 earlier this week, has an extensive preview.
According to the book, Sony, Toshiba and IBM started working on the Cell in 2001 and planned to spend $400 million over five years. If everything went according to plan, the PlayStation 3 would be out by Christmas 2005. In 2002, Microsoft approached IBM about making a chip for what would later be known as the Xbox 360. IBM ended up making a new chip "built around the core" of the Cell it was currently creating for Sony. In the end, Xbox made the 2005 launch (with a time bomb under the hood) and Sony came out a year later.
As the WSJ points out, for all the power and money behind Microsoft and Sony's consoles, Nintendo has outsold both with its "sound strategic vision" with the less-powerful Wii.
http://www.joystiq.com/2008/12/31/bo...icrosoft-crib/
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December 31st, 2008, 20:24 Posted By: wraggster
Nathan Drake's disheveled mug has decided to grace yet another magazine cover, this time the latest issue of Edge. Uncharted 2: Among Thieves is the cover story, and to be honest, there isn't much here that we didn't already hear about from Game Informer or see from the leaked photos. Still, have at a few new pull quotes: According to Naughty Dog's Bruce Straley, the sneaking mechanic is "something more in the toolbox" that won't be required. "It's not Splinter Cell," he said. "It's choosing when and from where to enter combat."
Adding to the previously reported claim of "maxing out" the PlayStation 3's capabilities, the devs tease that the technology is strong enough to "allow an entire building to collapse while you're in it - and we can throw enemies in at the same time while that's happening." That better be in the final game a few times. This issue of Edge should be on newsstands now.
http://www.joystiq.com/2008/12/31/a-...ils-from-edge/
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December 31st, 2008, 11:13 Posted By: Art
Powernoid New Year's Edition!
Hi Guys,
This game is my homage to the Amiga family of computers.
Powernoid is a breakout clone with powerups based on Megaball for the Amiga,
which also later inspired DX-Ball for Windows.
This update gave me a chance to use my Intrafont sine wave display,
The new wobbly ball powerup and moving objects also based on the sine wave routine.
There are also some significant bug fixes, and this one has in game music by Drax.
Cheers, Art.
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December 31st, 2008, 00:43 Posted By: wraggster
Updated release from thecobra
hi guys, i am back and with a new version of Change-D. this version is now call Change-D 2009 because it has now a different approach to to changing the game mode that you are on.
this version is beta because i don't have it complete.
this version has 3 different mode you can use
Modes:
Emu(emulator mode)
App( application mode)
Game( the normal game mode)
this version now has it own menu that you can use by pressing L trigger(left trigger) and the R trigger(right trigger) at the same time
how to use it:
make 3 folder in /PSP/ folder on the psp
name one EMU (the Emu mode folder)
name one APP (application folder)
name one GAME (normal game folder)
put the prx in your sepluging folder and add it to the vsh text file. enable it in recovery menu and that all
o sorry if i didn't explain the purpose of this is prx. this prx is meant to help psp users organize there eboot by putting them in different folder so when they run the psp they wont have to scroll about 100 different eboot just to find a game,emulator or application. this prx is almost the same as the one made by bubbletune but this one will also surppost video,music,the common web folder, and also gamesave. yeah it will surppost gamesave as well
enjoy and please tell me what you like in the full version
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December 31st, 2008, 00:38 Posted By: wraggster
Updated release from Jaklub
System Trouble (previously Geometry World)
release 4
2007-2008 Jaklub
thanks for Sonikku (author of Yoshi sprites)
Controls:
Menu:
up and down arrows - choose option
cross - accept option
triangle - level select
Game:
left and right arrows - move
cross - jump
cross - fly (if you got wings and you're not staying on ground)
square - make Yoshi lick (if you're riding one)
triangle - get off Yoshi (if you're riding one)
start - pause menu
Installation:
Copy "System Trouble" folder to:
ms0:/PSP/GAME/
Should work on every PSP with custom firmware.
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December 31st, 2008, 00:32 Posted By: wraggster
News/release from Mr305
As the name states, this lets you draw anywhere on XMB or In-GAME!
A basic POC / Framework for upcoming TweakDISPLAY module with GU acceleration for extrordinary performance improvements.
Have fun, Draw anywhere and it REMAINS! Enjoy!
Controls
RTRIGGER + ANALOG - Draw
CIRCLE - New Random Color
SQUARE + CIRCLE - Reset (Clear all)
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December 31st, 2008, 00:25 Posted By: wraggster
News/release from CrazyT
I decided to develop a little graphical userinterface for the tool called "PSPLink".
PSPLink was created by TyRaNiD,Julian T,Rasmus B and John_K and allows you to view memory and processinformation.
Because of the fact that this tool is useful, but not very userfriendly without any interface i will create this little program wich should help some people out there.
(for reversing parts of programs,creating trainers,plugins or other things ...)
At the moment you can't really debug things ... just analyse.
You can set breakpoints, but at the moment the program does not stop at that location.
(Only the PSP stops at those locations and your PSP may stop, so be careful with testing this ... but you can still use pspssh as usual)
I added some additional files that are not done by me.
This includes:
-syscalls.txt
-usbhostfs_pc.exe
-pspsh.exe
-psp-objdump.exe
-driver folder
Just added them incase somebody does not want to compile the whole toolchain.
The source can ofcourse be requested.
At the moment its only build for windows systems.
Screenshoot: http://img113.imageshack.us/img113/7453/pspdebugap1.jpg
Download: http://www.mediafire.com/download.php?jztnolhmw2k
You may also need to install:
http://ps2dev.org/psp/Tools/PspLink/PSPLINK_2.0
On your PSP, incase you do not already have it installed.
Current things i need help with:
-Please let me know, if you know how to build a c# executable for linux.
There seems to be only 1 connection with pspsh possible.
That way its impossible to listen for breakpoints, because it will terminate the listener, if you need to get new information from psplink.
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