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November 23rd, 2011, 00:33 Posted By: wraggster
After the poor reception of SOCOM 4, and some subsequent post-release downsizing, Redmond-based Zipper Interactive is setting its sights a little smaller for its next outing. And by smaller, we mean PlayStation Vita-sized. Unit 13 isn't the thirteenth title in some entirely unknown and impossibly long-running edutainment series; instead, it's the name of Zipper's dual analog-powered portable shooter.
"Fast action, on-the-go gameplay was a key goal for the Unit 13 team," Zipper president Brian Soderberg writes on PlayStation Blog. "Missions come in a variety of sizes and difficulty. Some are smaller bite-sized battles; others are longer, more challenging, multi-objective missions that are a good test for any skilled shooter fan."
Bite-sized gameplay isn't the only thing Zipper adopted from the world of mobile games; the Vita's WiFi and 3G functionality keep "players up to date on leaderboard positions, new 'Daily Challenge' content, new unlocks, shared High Value Target missions, and challenges from friends as they move past you on the leaderboards."
Unit 13 even features co-op with accompanying voice chat, playing into the Vita's console/portable hybrid approach. Perhaps a tad more worrisome: "it's available right around Vita launch," Soderberg says, and this is the first we're hearing of it. We're trying to stay positive here.
http://www.joystiq.com/2011/11/22/un...t-around-vita/
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November 23rd, 2011, 00:22 Posted By: wraggster
PlayStation Vita will launch in Europe next February with 11 firstparty games, including two newly announced titles, Zipper Interactive’s Unit 13 and Evolution Studios’ MotorStorm RC.
They will be joined by a selection of thirdparty offerings, providing what Michael Denny, SVP Worldwide Studios Europe, labelled “one of the best launch line-ups of any games console ever”.
Unit 13 and MotorStorm RC were unveiled at a preview event held in London today. In development at SOCOM and MAG maker Zipper, Unit 13 is a class-based thirdperson military shooter featuring contemporary mission scenarios that promises to offer “a true, dual-analogue experience”. It will focus on portable play, “with bite-sized gameplay and a non-linear mission structure that will allow players to jump in at any time, without having to keep up with a story or previous events”.
MotorStorm RC is described as “a unique blend of old-school and contemporary racing gameplay… with social interaction at the fore”. Players will be able to build a garage of vehicles, with 24 initially available to unlock and planned DLC packs set to add more, alongside new tracks.
Sony also reiterated that Vita will be the first games console to utilise Wide Area Augmented Reality (WAAR) technology. In contrast to single-card AR, WAAR uses up to six cards and allows for a much larger gameplay area. Six augmented reality cards will be available for Vita at launch with free games to download from the PlayStation Store.
Confirmed SCEE PS Vita launch titles:
Escape Plan
Everybody’s Golf
Hustle Kings
Little Deviants
ModNation Racers: Road Trip
MotorStorm RC
Reality Fighters
Top Darts
Uncharted: Golden Abyss
Unit 13
Wipeout 2048
Earlier this week, Sony announced a partnership with Vodafone that will see the mobile operator become the preferred 3G provider for Vita, with those that connect through Vodafone receiving a free download of Wipeout 2048.
http://www.next-gen.biz/news/scee-an...rstparty-games
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November 23rd, 2011, 00:21 Posted By: wraggster
More than one million players paid for the new Call of Duty Elite service in six days of launch, according to Activision.
Launched on November 8, more than four million players have registered for the service, despite overwhelming demand which has crippled online servers and support.
Premium memberships for the service cost $49.99 and allow players access to all features such as downloadable content, maps, competitions and virtual items.
"The demand for Call of Duty Elite at launch was so overwhelming, that for the first several days, the service did not perform up to our or our fans standards," commented Eric Hirshberg, CEO of Activision Publishing. "I want to personally thank our fans for their patience.
"Our teams have been working around the clock to get the service scaled up to meet demand. I'm very pleased to announce today that the service is now performing stably and anyone who wants to try Call of Duty Elite is now able to do so.
"Due to the scaling challenges we encountered at launch, we are giving all Call of Duty Elite premium Founder members an additional 30 days of the service free of charge."
Activision noted that while Elite hit one million paid members in six days, comparable premium subscription services from Netflix and Xbox Live took approximately one year to reach a similar milestone.
More than 80,000 Call of Duty Elite clans have been created and over 100,000 user-generated videos have been uploaded to the service, which is seeing three million daily logins.
http://www.gamesindustry.biz/article...-of-duty-elite
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November 22nd, 2011, 00:10 Posted By: wraggster
Call of Duty: Modern Warfare 3 spends a second week atop the UK PlayStation 3 sales chart.
Assassin's Creed Revelations enters the top ten at No.2, while The Elder Scrolls V: Skyrim drops one place to No.3.
Saints Row: The Third debuts at No.4, followed by FIFA 12, Battlefield 3 and Uncharted 3.
New entry Need for Speed: The Run finishes at No.8, ahead of Batman: Arkham City and LittleBigPlanet 2.
Here's the top ten for the week ended November 19:
Call of Duty: Modern Warfare 3 (Activision)
Assassin's Creed: Revelations (Ubisoft)
The Elder Scrolls V: Skyrim (Bethesda)
Saints Row: The Third (THQ)
FIFA 12 (EA)
Battlefield 3 (EA)
Uncharted 3: Drakes Deception (Sony)
Need For Speed: The Run (EA)
Batman: Arkham City (Warner)
LittleBigPlanet 2 (Sony)
http://www.computerandvideogames.com...ies-assassins/
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November 22nd, 2011, 00:03 Posted By: wraggster
Blizzard has never committed to a console project as it is, now, with Diablo 3 - the days of out-sourced and eventually scrapped last-gen project StarCraft Ghost should be forgotten."People don't believe us when we say we're going to make a console game - flat out," Diablo 3 director Jay Wilson told Game Informer magazine (reported by VG247)."I understand why they don't believe us," he said, "because we've tried this before."We've also never invested in it to the degree that we are doing now, and we've never had a product we felt was appropriate for it."Despite Wilson's candid remarks, Diablo 3 on console hasn't officially been announced - although the developer has been not-so-secretly building a console development team for it."We are still in active exploring mode," explained Wilson. "We haven't officially announced a product.
http://www.eurogamer.net/articles/20...ard-commitment
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November 21st, 2011, 23:58 Posted By: wraggster
Daily revenue from superhero MMO DC Universe Online is up 700 per cent since it adopted the free-to-play model on 1st November, according to Sony Online Entertainment boss John Smedley.Smedley Tweeted the figure earlier today, along with a number of other stats.Apparently, revenue is split 47 per cent from the PC version and 53 per cent from the PlayStation 3 version.The game's userbase is growing by six per cent a day, while 85 per cent of daily log-ins are returning players.The most popular in-game purchases are additional character slots and the Vanguard of the Heavens character skins.Earlier this month, SOE announced that the game has attracted a million new users since the shift to free-to-play.
http://www.eurogamer.net/articles/20...t-free-to-play
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November 21st, 2011, 23:53 Posted By: wraggster
High-definition goatee news now, with Naughty Dog sharing further details on the disc-bound Jak and Daxter Collection, set to hit PlayStation 3 in February 2012. Most remastered trilogies can match the features boasted by this one, such as 720p resolution, Trophies and stereoscopic 3D support, but none can claim to have this kind of titular escalation. You get Jak and Daxter: The Precursor Legacy (subtitle), Jak II (Roman numerals) and Jak 3 (plain ol' numbered sequel).
Remastering duties on the Jak and Daxter Collection fall to Mass Media, a company that survived a stint and closure under THQ, where it ported the Full Spectrum Warrior games to PlayStation 2. According to Naughty Dog co-president Evan Well, Mass Media is "working closely with our team at Naughty Dog.
A brief reminder of the games being assembled here can be found in the trailer above. We're also reminded to institute a law preventing anyone from writing "duo" if it's preceded -- as always -- by "dynamic."
http://www.joystiq.com/2011/11/21/ja...february-2012/
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November 21st, 2011, 23:51 Posted By: wraggster
When you're making the obligatory "things I'm thankful for" speech around the table this Thanksgiving, you may silently include Sony among the honorees. From tomorrow through November 28, the publisher is holding a Fall Sale on PSN that drops some recent releases into temptingly affordable territory.
Limbo will be $10.49 (just $7.34 for PS Plus members) during the sale; the lovelyOutland is down to $6.99 ($4.89 for Plus); and Might & Magic Clash of Heroes HD drops to just $10.49 ($7.34 for Plus). Find the full list after the break, and don't actually thank Sony out loud when you're at the dinner table. Your relatives already think you're weird enough.
http://www.joystiq.com/2011/11/21/ps...roes-hd-and-m/
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November 21st, 2011, 23:13 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r4968 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4968
i18n: refresh sv_SE and it_IT..
http://code.google.com/p/pcsx2
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November 21st, 2011, 23:10 Posted By: wraggster
via http://www.emucr.com/[/URL]
PCSX Reloaded SVN r72452 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r72452
Adding a kludge around defines to get each plug-in to have a unique localization function on Mac OS X.
http://www.codeplex.com/pcsxr
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November 21st, 2011, 21:58 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3027
Darkvolt the Spanish forum claims to have deciphered the Elotrolado Metldr.
To recall the metldr is located high in the security chain, decrypt open until at least the ps3 version 3.73 and is said to be irrevocable. Darkvolt would have arrived there with the feat of Mathieulh. Below the Darkvolt say: We have a metldr decrypted, it is seen as a normal elf with no header. It contains the root key of Geohot and pairs of 0x30 added to version 3.50 and still used today. Having metldr in the elf we can put it in the header and upload it in anergistic and use it to extract the self loaders. The metldr is still used in the 3.74 (a debug any) and the 3.73 retail. The metldr not be changed so that means we can have the keys for each firmware. A new fake or good news for the PS3 scene, more answers soon . Thanks to the green-to information. Homepage: www.elotrolado.net
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November 21st, 2011, 19:35 Posted By: wraggster
Sony Computer Entertainment Europe has named Vodafone as its preferred partner for the PS Vita's 3G feature.
"With social gaming and connectivity at the heart of PlayStation Vita it is important that we partner with a market leading network provider, to ensure users have a high quality 3G experience," said SCEE CEO Jim Ryan.
"Partnering with Vodafone will enable PS Vita users in the selected countries to always be connected with their PlayStation life, friends and games, wherever they are."
The handheld device is due to launch on February 22.
"We want our customers to have the best choice of devices and PlayStation Vita is a great addition to our range," said Patrick Chomet, Vodafone's Group Terminals Director.
"We know from our application downloads that games are hugely popular with our customers, so we're delighted to be SCEE's preferred connectivity partner for 3G Vita devices sold across Europe and other selected regional markets."
The partnership will extend across a number of territories, UK, Ireland, Italy, Germany, Spain, Portugal, Australia, New Zealand and The Netherlands, and via SFR in France.
"Using the device over Vodafone's high-performance network with extensive 3G reach and market leading download speeds brings a reliable 'anywhere anytime' dimension to gaming."
http://www.gamesindustry.biz/article...afone-for-vita
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November 21st, 2011, 19:23 Posted By: wraggster
As far as tablets go, Sony's Tablet S is about as innovative and unorthodox as it got in 2011. The Honeycomb-based device shipped with Android 3.1, and while there's no word yet on an Ice Cream Sandwich update, you can bet that Sony's pushing for one. As is, it's still in possession of quite the edge given the PlayStation Suite inclusion, which makes it the first tablet capable of playing PlayStation and PSP games via the included emulator. We found plenty of pros and cons during our time with the device, but now that it's out and about in plenty of nations worldwide, we're offering you -- the early adopter -- a chance to speak about your gripes and praises. Would you change up the wedge design? Throw a different display on here? Swap one thing for another? Go on and shout your advice below. But try speaking, first. Shouting is pretty rude.
http://www.engadget.com/2011/11/20/h...onys-tablet-s/
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November 21st, 2011, 00:30 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3596 | utunnels | 2011-11-19 10:23:28 -0500 (Sat, 19 Nov 2011) | 4 lines
Changed paths:
M /engine/openborscript.c
Add candamage, hostile and projectilehit to getentityproperty.
Allow interger value for the three in changeentityproperty, by having the highest bit set. This makes property copying easier.
For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYP E_NPC")+0x80000000);
http://lavalit.com:8080/OpenBOR/download.php
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November 21st, 2011, 00:23 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3026
Ifcaro provides an update of its utility that allows you to extract the contents of archive files Pkg.
New / fixed since beta 1: V1.1 - Fixed bug with large files V1 - Fixed appearance PARAM.SFO - Fixed appearance of empty folders - Added support for Pkg retail (thank you Mathieulh) - is now accepting spent in Pkg parameter - Added drag and drop support - Added option to extract the source folder - Added Pkg association with the files - Added context menu of Windows Beta 2 - Fixed directory listing - Check to see if the version is a Pkg debug - Added extraction directory - Improved extraction algorithm program that contains no proprietary code, it is totally legal. For now, you will be that extracting the contents of pkg, it is not possible to delete files or create a pkg. PKGView 1.1 Official Site: http://ps3zone.ifcaro.net
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November 21st, 2011, 00:18 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3022
The team Rebug, well known for its custom of the same name today released a new firmware with support for True Blue.
The team leads the way for future users who want to enjoy their custom of True Blue, do not lose their backups for example. That's why it comes out this custom, exclusively for use with this dongle. Features: - All functions Rebug 3.55.2 - CFW CoreOS True Blue (True Blue dongle needed to run games pashas 3.6 +) - Added compatibility with reActPSN 2.0 (Credits to Hotz8611) - No removal of act.dat during reboot - Spoof version 3.73 - Rebug Selector 1.5.1 & 1.6.1 (display problems with HDTV resolution) This custom installs on any console in 3.55 or less and team Rebug states that no use of the custom install if you do not have the dongle True Blue. Thanks to the green-to information . Homepage: http://rebug.me
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November 21st, 2011, 00:13 Posted By: wraggster
via http://psp.dashhacks.com/2011/11/16/...d-v11-released
Did y'all know this? I mean it's obvious and stares you right in the face, but I hadn't realized it until now... Sony changed up the WiFi LED on firmware 6.20 and later; on said firmwares, when an active WiFi connection is established, the LED remains a solid green -- no blinking at all, leaving you unsure if data is actually being transferred over the interface. Prior to 6.20 things were different, the WiFi LED would blink green when there is activity, which I like better. This plugin, written by yuh0q223, returns you to the pre-6.20 WiFi-blinking-LED days.
Download via comments
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