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October 20th, 2011, 01:06 Posted By: wraggster
PlayStation Vita's UK pricing and release date have been officially announced and at £229 (£279 for the 3G model), Sony's flashy handheld is more expensive than a PlayStation 3. So, will you still be buying one?
As always, we want to hear your crisp internet voices. So tell us, has the beefy price tag affected your plans to pick up Sony's otherwise impressive PSP successor? Or, being that it's priced in line with the Nintendo 3DS launch price, is it not actually that much to ask for what you're getting?
Vita is launching with 26 games in Sony's home country, but the platform holder has said it expects 100 titles to be available within the console's launch window.
http://www.computerandvideogames.com...still-buy-one/
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October 20th, 2011, 01:01 Posted By: wraggster
Sony's 3D Display, announced during E3, will be available on November 13 for $499. The company posted a lengthy FAQ on the PlayStation Blog, covering all the pertinent details regarding tech specs (yes, it's active 3D, with two HDMI inputs and edge LED backlighting) and how the nifty SimulView feature will work.
SimulView, which essentially gives two couch companions their own 2D screens, will require a second pair of 3D glasses. The bundle only comes with one pair of glasses -- separately, the high-tech spectacles will retail for $69.99. Games that will support SimulView at launch are MotorStorm Apocalypse, Gran Turismo 5, Killzone 3, and Super Stardust HD.
http://www.joystiq.com/2011/10/19/so...ble-on-nov-13/
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October 20th, 2011, 00:54 Posted By: wraggster
What level of adorability are you looking for in your European PSN purchase this week? A significant amount? We suggest Okabu -- it stars things called "cloud whales," which possess a cuteness unrivaled by just about everything else on the planet. Average cuteness? How about Rocketbirds? Sure, the fowl therein are all about soaring through the air and murdering each other, but ... c'mon, birds are cute, right?
Want something decidedly un-adorable? You should go with the demo for Need for Speed: The Run. There's nothing cute about car-crimes, you guys. Check outPlayStation Blog for the rest of the line-up.
http://www.joystiq.com/2011/10/19/eu...okabu-and-the/
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October 20th, 2011, 00:40 Posted By: wraggster
A checkout error at a number of Sainsbury’s stores last night resulted in the supermarket selling a specific PS3 console bundle for just £114.01 last night.
As spotted by those eagle-eyed bargain hunters on HotUKDeals, the error concerned the chain’s current £199 deal on 160GB PS3 consoles complete with two free games.
One shopper noted that if the deal was combined with two copies of EA’s FIFA 12 then both games were fully deducted from the bill, resulting in a total price of just £114.01.
As if always the way with retail errors highlighted on HotUKDeals, a number of other bargain hunters made a quick beeline to their local store and were able to pick up the deal themselves.
However, those hoping the cheat the system this morning will be disappointed – it appears that Sainsbury’s has now closed the loophole.
http://www.mcvuk.com/news/read/error...und-114/086714
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October 20th, 2011, 00:37 Posted By: wraggster
While UK gamers wait for the Dark Knight's critically acclaimed adventure, Australian and US consumers are having problems with the title's downloadable extras.
Through a combination of retailer deals and the Batman: Arkham City Online Pass, fans can gain access to extra levels and characters such as Robin and Catwoman - all of which is activated by one-use codes.
But reports reveal a number of issues with said codes in other markets, according to VG247. These include blank Catwoman code slips, Robin codes that fail to activate – some people have even been receiving multiple codes for the same content, but not the DLC they had ordered.
Additionally, Warner Bros has admitted that some Collector's Editions have been shipped out with a DVD copy of Gotham Knight, rather than Blu-ray as was originally promised.
The reports are reminiscent of the problems Ubisoft suffered with its uPlay Passport codes around the launch of Driver: San Francisco last month.
Batman: Arkham City is released for Xbox 360 and PS3 in the UK on Friday. The PC version will be released next month.
http://www.mcvuk.com/news/read/batma...-issues/086721
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October 20th, 2011, 00:35 Posted By: wraggster
Sony’s unique stereoscopic 3D headset will be available in the UK from December 8th, MCV understands.
The unusual head-mounted viewing display is set to launch in Japan on November 11th, but Sony is already promoting the device in the West.
The firm’s UK retail arm, Sony Centre, has priced the HMZ-T1 model at £799.99.
And PlayStation games have been placed at the centre of Sony’s new marketing strategy for the peripheral, with titles such as Uncharted 3 featuring in promotional art.
http://www.mcvuk.com/news/read/sony-...ecember/086723
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October 20th, 2011, 00:22 Posted By: wraggster
Sony's PlayStation Vita handheld will launch in the US and Europe on February 22.
The UK RRP for Vita is £229 for the Wi-Fi model, and £279 for the 3G version. In Europe the hardware will cost €249 and €299 and in the US those prices are $249 and $299.
Although no solid launch line-up has been given, Sony has over 100 games in development for the new handheld system, including Resistance: Burning Skies and Uncharted Golden Abyss, as well as social apps for connectivity to other Vita users and popular services such as Twitter, Facebook and Skype.
The system launches in Japan December 17 with 26 games on day one.
There is still no indication of pricing for 3G data services.
http://www.gamesindustry.biz/article...-europe-and-us
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October 20th, 2011, 00:18 Posted By: wraggster
Ken Levine, Irrational Games co-founder and creative director, has revealed that the company's new Bioshock title for Vita is still very early on in the development process.
"We're still sort of in the paper design stage," Levine told Joystiq.
He also spoke about the possibility of outsourcing the project to another development studio.
"To keep quality level, I wish I could say it was easy, it just tends to be more time consuming. It's just hard to find the right partners or the right people to hire."
"There are never enough resources to do anything, you know? We're always stretched."
One of the ways Levine hopes to maintain that quality level is by staying innovative, promising something "a little different" and "unique" for the Bioshock series.
"We have a Metacritic average of something like 88 or 89 percent," he explained.
"And the way you do that is you're very careful with your bets ... we made that bet and now we're very carefully proceeding to make sure that it's a game that stands tall within the franchise."
Back in July Levine spoke about his passion for the new Sony handheld.
Irrational, which is currently hiring for art, programming and QA positions, will release Bioshock Infinite next year. There is no release date for the Bioshock Vita project.
http://www.gamesindustry.biz/article...r-design-stage
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October 19th, 2011, 23:57 Posted By: wraggster
Remember how badly you wanted a PlayStation phone, only to find out that "experience" was headed to a multitude of devices across the Android spectrum? Well, it looks like Sony's finally making good on that retro-gaming promise. Starting today, the company's one stop shop for its classic games of yesteryear goes live in nine countries -- although, you'll have to be a Tablet S owner to partake of the PlayStation Certified nostalgia. Helping Sony usher its fanbase back into the quaintness of 32-bit graphics are ten titles familiar to PSOne fans: Cool Boarders, Destruction Derby, Hot Shots Golf 2, Jet Moto 1 & 2, Jumping Flash!, MediEvil, Motor Toon Grand Prix, Rally Cross and Wild Arms. So, if you happen to be packing the electronic giant's non-foldable slate, get your thumbs primed for a capacitive walk down memory lane. No word on when those other certified devices will get to mine the company's gaming archives, but there's always the Vita for that.
http://www.engadget.com/2011/10/19/p...ers-relive-th/
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October 19th, 2011, 02:38 Posted By: wraggster
Dedicated PlayStation 3 gamers can now advance their PSN Trophy status beyond the level 50 ceiling.
As reported by IGN, at least two accounts have now advanced to lv. 55 and beyond. Hakoom is on lv. 55 with 15,662 trophies earned (including 296 Platinum awards), while duck360 is on lv.57 with 15,947 Trophies (including 319 Platinum).
Sounds impressive? Well, bear in mind that at least one of those accounts - duck360 - has a number of different users tied to it.
Sony hasn't revealed whether there's a new cap.
http://www.eurogamer.net/articles/20...ophy-level-cap
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October 19th, 2011, 02:35 Posted By: wraggster
PlayStation 3 tactical shooter SOCOM: Special Forces gets a free DLC pack this week, Sony has announced via the PlayStation Blog.
The add-on brings back the franchise's Demolition Mode, which sees teams vying for control of a bomb which they can use to destroy the opposition's HQ.
The pack includes four new maps, two of which - Bitter Jungle and Ruins - return from previous SOCOM games. They'll also support many of the existing multiplayer modes, while six of the original retail maps will also support Demolition Mode.
There's two new weapons - the HS-C3 and 552 - and six new multiplayer skins too.
To celebrate the release, you can claim double XP in the game's multiplayer modes for the next week.
And that's not all. The Evac Co-Op pack arrives early next month priced at €4.99. It introduces a new co-op mode that sees players caught behind enemy lines. You'll have to fight your way to an evacuation point and then defend the spot until a pick-up vehicle arrives.
The new mode will work across all six original cooperative missions as well as the new Onslaught stage included in the download.
The pack comes with an additional six multiplayer skins and two extra weapons - the AM50 and M82A1A.
http://www.eurogamer.net/articles/20...-dlc-announced
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October 19th, 2011, 02:32 Posted By: wraggster
"We're still sort of in the paper design stage," Irrational Games head and co-founder Ken Levine told me this weekend. Sitting in a nondescript conference room four floors above Manhattan's Union Square, sipping on his second Diet Coke, Levine was referring to the new BioShock game coming to PlayStation Vita, which he announced himself on Sony's E3 press conference stage earlier this year.
Despite the naming convention, BioShock on Vita isn't planned as a portable version of the upcoming game, Infinite, or the former two games set in the underwater city of Rapture -- at least, not right now. "That's not the current goal for what we're doing," Levine explained. While he admitted that "things can change," he added, "I think for us, the idea we have is a really good expression on a platform like that [Vita]. It's a different goal. And it has to sort of have its own voice in the franchise. If it just feels like a quieter voice in the franchise, I don't think that works. For us."
Which isn't to say he derides other developers for taking the pared-down port approach. "I think there's room for every kind of game and every kind of approach. But just for what we do. That's not to say I won't play a lot of those games. I'd love to have that kind of game on a handheld." It simply means the development of the BioShock Vita game isn't taking that route. "I'd rather do something that's an experiment and that's a little different. And is unique for the franchise," he teased.
http://www.joystiq.com/2011/10/17/ke...tion-vita-ver/
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October 19th, 2011, 02:30 Posted By: wraggster
A "Mayhem Edition" Move bundle containing Killzone 3 and Resistance 3, along with a separate "Special Edition" of LittleBigPlanet 2, have apparently been revealed through some box factory snapshots. Slickdeals.net forum user "Scream777" posted several pics of the unannounced bundles from the box manufacturer he works at.
The pictures include the aforementioned "Mayhem Edition," a splayed box of the previously announced GoldenEye 007: Reloaded PS Move bundle, a 160GB PS3 bundle with Ratchet and Clank: All 4 One and unannounced LittleBigPlanet 2 "Special Edition", and the Uncharted 3 320GB bundle.
One of the few things that immediately jump out as suspect is the typo of "steroscopic" on the Ratchet and LBP 2 bundle. The forum poster says Sony, which designed the packaging, didn't notice the mistake until later and didn't want to pay for a new run of boxes.
http://www.joystiq.com/2011/10/18/ru...special-editi/
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October 19th, 2011, 02:28 Posted By: wraggster
PS3 firmware 3.73 knows you've been too long bullied by all those firmware updates that require you to download them. But 3.73, he's different. He's casual. He's not a mandatory patch, he's completely optional. There's no pressure here, he knows you've had enough of that from those other guys.
But when it's time, 3.73 will be there. And when you're ready to accept his love, he'll be ready to improve the stability of "certain PS3 format software." Yeah, he knows that sounds vague. But girl, maybe that's exactly what you need.
http://www.joystiq.com/2011/10/18/ps...dds-stability/
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October 19th, 2011, 02:27 Posted By: wraggster
If you think of time as flat, and the progress of time as a man-made construct, it should help explain the erratic (and backwards!) schedule of Sam & Max releases on PlayStation Network. Last year, the third "season" of the pioneering episodic series -- dubbed "The Devil's Playhouse" -- marked the crime-solving duo's PS3 debut. And now, ostensibly using technology created for developer Telltale's Back to the Future games, the second season is available today.
Nearly four years after its PC debut, and two years after its XBLA release, Sam & Max Beyond Time and Space is coming to the PS3 for $20. If you're starting from scratch, you may want to further bend the laws of time and space (and economics!) by picking up the Sam & Max: MAX Pack, featuring both "Beyond Time and Space" and "The Devil's Playhouse." If we were betting dogs and rabbity-things, we'd guess a final release of season one, Sam & Max Save the World, can't be too far behind. And then you're born.
http://www.joystiq.com/2011/10/18/sa...ay-bundled-wi/
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October 19th, 2011, 02:26 Posted By: wraggster
CyberConnect2 has movie-making experience from working on a CG .hack movie, and it's that experience -- including motion capture expertise -- that drew Namco Bandai to the developer for Soulcalibur V. "I was approached by Namco almost two years ago," CEO and Naruto cosplayer Hiroshi Matsuyama told Gamasutra. "I knew they were working on Soulcalibur V, and they asked for help in the visual side of the game. The fighting gameplay was handled by their own team, and they just needed help in the visuals of the game, because they wanted to add more to the dramatization of the game."
CyberConnect 2 did storyboarding and motion capture for the fighter. Matsuyama said that the motions have a CC2 look. "The actions look a little like in Naruto, in the sense that the motion doesn't look like we used motion-capture," he said. "In that sense, I think the game looks like it's been done by us."
Matsuyama also said that Epic is surprised by CC2's use of Unreal Engine 3 forAsura's Wrath. He said it's "difficult" to make a cinematic action game in an engine designed primarily for shooters, but there's something like that for every engine. "I think the tools don't matter," he said. "And, a perfect engine doesn't exist. There's always something that's difficult to do with every tool."
http://www.joystiq.com/2011/10/18/ho...-collaborator/
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October 19th, 2011, 02:22 Posted By: wraggster
SCEA head Jack Tretton today announced the PlayStation Vita's US launch date on stage at the Web 2.0 Summit (yes, really) -- it'll arrive on February 22, 2012. As previously revealed, the Vita will come in two separate versions with two separate prices, one for $249.99 without 3G and a pricier $299.99 model.
The Vita launch date also puts release dates to a handful of other "launch" titles, such as Ultimate Marvel vs Capcom 3. We're hopeful that more titles will get penned in after today's big news.
Update: "Europe, Africa, the Middle East and Australasia" too!
http://www.joystiq.com/2011/10/18/pl...n-february-22/
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October 19th, 2011, 02:08 Posted By: wraggster
[Hazer] managed to take a PlayStation 3 SixAxis controller and modify it so that all of the buttons can be remapped in hardware. Aside from this being really cool, he had a good reason for doing it. Regular readers should remember the feature regarding [Chuck Bittner's] internet petition calling for button mapping as a feature in all games. As the industry still hasn’t taken up the torch in this area, [Hazer] developed this mod for [Chuck] to use and has released it for any others out there who wish to give it a try.
The hardware alterations are pretty hardcore. On the left of the image, just below the rumble motor, a DIP microcontroller is nestled dead-bug style. This is a PIC 18F14K50. It’s running a bootloader, and has its own USB port on the opposite side of the controller. By cutting traces and soldering to vias, this chip intercepts button presses and shoots them off to the controller’s processor based on alternative mapping stored in EEPROM. There’s a helper app that lets you plug the controller into a computer to specify what each button does, including features like toggle for the buttons. Check out [Chuck's] thoughts on the hardware in the video after the break.
http://hackaday.com/2011/10/11/plays...ly-remappable/
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October 19th, 2011, 01:58 Posted By: wraggster
SCEA has confirmed that the first DLC for Gran Turismo 5 has been delayed in the territory.
The download was scheduled to arrive in all regions today. It has already been released in Asia and should hit the European PSN servers later today.
However, the content now won’t be released on Sony’s American PSN servers until October 25th. The publisher has promised a “special bonus” for players disappointed by the slip.
The DLC offers two new tracks, an array of new cars, some other titbits such as paints jobs and racing suits. It can either be bought as a single bundle or in separate parts.
http://www.mcvuk.com/news/read/gran-...delayed/086641
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October 19th, 2011, 01:54 Posted By: wraggster
Sony UK wants to put Uncharted on the map this Christmas with a whopping £5m ad spend.
The format holder claims its unprecedented marketing push makes Uncharted 3: Drake’s Deception its biggest software launch to date.
Part of the campaign includes a short documentary film produced by Oscar-winning director Ed Zwick (Last Samurai, Shakespeare in Love) which will be hosted on YouTube and digital PlayStation channels. This will be backed up by TV ads running this month to next, online videos and homepage takeovers, outdoor posters and more.
“This will be the biggest launch in SCE UK’s history, both in terms of ambition, numbers and spend and will be supported by a marketing budget of around £5 million,” SCE UK senior product manager Ian Vinten told MCV. “To really reach that mass audience at launch we will be running a large outdoor campaign with a number of different premium formats including high quality 48-sheets as well as builds across the country.”
Zwick’s film, The Hero’s Journey, looks at what defines a true heroic character and includes interviews with movie stars such as Troy’s Diane Kruger, Avatar’s Michelle Rodriguez and Nolan North, the voice of Uncharted’s protagonist Nathan Drake.
Further outdoor activity at launch includes six-sheet posters in shopping centres alongside digital screens. Ads and homepage takeovers will also run on games and lifestyle websites, while Sony is promoting the game via its long-running sponsorship of Five Movies.
Uncharted 3: Drake’s Deception will hit UK?shelves on Wednesday, November 2nd.
http://www.mcvuk.com/news/read/plays...-splash/086647
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