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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 3rd, 2011, 01:47 Posted By: wraggster
FBANext-PS3 SVN r490 is released. FBANext-PS3 is a FBANext for PS3. FBANext (Final Burn Alpha) is a multi arcade emulator based on the source code for Final Burn. FBANext is a native port on the Xbox 360 Platform. A port to the PS3 console is currently underway. The goal is to have one source repository for both systems.
These are the currently emulated systems:
- Capcom CPS-1 / CPS-2 / CPS-3
- Cave
- Neo Geo (Neogeo bios requiered)
- Sega System 16 (and similar systems), System 18, X-Board, Y-Board
- Toaplan
- Taito 68k
- Psikyo 68EC020/SH2
- PGM
- Konami
- Sega Megadrive (Savestates not supported)
- Other Misc Great Arcade Systems
Features:
- Full graphics/audio supported
- Resize Screen Function
- Easy to use rom browser.
- Option to filter on specific drivers
- Option to hide clones
- Option to only display 3 or 4 player games only
- 60fps performance at 1080p for *most* roms
- Pixel Shader support
- Up to 4 gamepads supported
- Rotate screen options
- Hardware filter options (Linear, Point filtering)
- Triple Buffering
FBANext-PS3 SVN Changelog:
(PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
[PS3] updated proj file
(PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
(PS3) Build changes
http://down.emucr.com/v2/z1am2hn1j2axh2y
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October 3rd, 2011, 00:28 Posted By: wraggster
Kakaroto updates its game clone of Crayon Physics.
The main update is the support of the Ps Move. Mouse and joystick are always compatible, but if you have a camera connected to PS Eye, the game will manage the Move Ps. Ps If the Move is detected, the ball will turn white at that time, you must aim the camera and press the Action button for calibration, then the ball will change color. You can always press the Action button to calibrate the game, when you calibrate you do not move, the ball will change color to his or over, if it becomes white, then you have moved and have to start over. There are two game modes, the first selected by default, is a 3d cord, you must move the entire controller (reaching to achieve corners), the second mode uses the gyroscope of Ps Move, just point and rotating the cursor will move. You can switch the select button. A bug that would crash the game, this in the previous version has been corrected. The game should be more stable. Control: Button Action = calibration Start Button = center the cursor on the screen Select Button = switch between modes T = Trigger button click The archive contains Pkg for Custom Firmware 3.41 and 3.55. Eskiss 2.0 Official site: kakaroto.homelinux.net
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October 3rd, 2011, 00:26 Posted By: wraggster
redsquirrel87 decided to offer regularly new versions of Showtime, an application based on a PS3 port of Showtime, a media player used on HTPC stations.
New / fixed: - Updated Italian translation, Chinese, Polish and Romanian - display correct local time - Two bug fixes on the functions These versions are called "unofficial" because it is not a Compiled by the author of the project, lonelycoder. These versions will quickly test the additions made to the development code without waiting for official versions may be out longer. Showtime v3.3.68 Unofficial Official site: www.redsquirrel87.com
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October 3rd, 2011, 00:24 Posted By: wraggster
If we talk about PSP emulators on the PC, you should probably discuss "JPCSP" PSP emulator written in Java. This is probably the best in its genre, its development is provided by a very active team since 2008, he played the son of versions advantage of hardware but also software improvements experienced by the PC in recent years. Although Perfection does not exist, JPCSP happens most often to ensure its role as an excellent emulator, the team announced more than 200 games with PSP fully functional. The software is easy to handle as desired with support for multiple languages, it works fine with the nVidia chipset, but also with dual core processors for better results, it is compatible with Windows, Linux, but Mac, 64-bit is also to go with a few flaws that still need work. Prerequisites: Minimum: - Windows 32/64 bit, Linux 32/64 bit, MAC OS. - CPU: Pentium 4 and above. - GPU: any graphics card that supports the protocol OpenGL 2.0 and above. - 1GB of RAM. Recommended: - Windows Vista and 7 (preferably JPCSP use 32 bit even on 64 bit OS for better support of audio / video) - CPU: Dual core @ 2.5 GHz - GPU: always install the latest drivers. - 2 GB of RAM or more.
New / fixed:
- Added tests for the application of sceSasCore, it is used to exploit new and future of sceSasSetPause support full ADSR wave.
- Improved verification of the priority values in the ThreadMan.
- The additional parameters were added to the functions and sceSasSetVolume sceSasSetPause, this could correct the errors that persist stop her on some games.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9703
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October 3rd, 2011, 00:19 Posted By: wraggster
While his CFW "mimimum Edition" arrived at the stage of saturation, which is very normal for a console at end of life, neur0ner always find something to delight its funs, he is currently working on plugins more fun. This time we will book the seventh version of the plugin satellite-game , which for those who do not know, can access a menu similar to the VSH "open game" . The goal is for example to change the CPU speed of the game in progress, quickly doused the console, come back to the XMB menu, enable / disable the USB connection in full play and it promises even more features in the future. Once the file. prx put in the seplugins folder, add the appropriate line to the file game.txt. To access the menu "satellite game" just press Select + R trigger .
http://mobiles.gx-mod.com/modules/ne...p?storyid=9702
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October 3rd, 2011, 00:16 Posted By: wraggster
Usually a game console is made to play any more but maybe you can do other things such as play music, video, visit the Net and why not learn other languages! ! Yes it is possible by Nakano!
Nakano is a Japanese developer came to the PSP scene in 2011 at the Genesis Competition Forum PSP Wololo.net.
We presented "Any Language study" , carried out with the homebrew LUA language, which allows to learn the basics Japanese language with explanatory pictures and mini-games in a dynamic organization and ideal for beginners. This homebrew has changed the son to join versions in its catalog of other languages as well as exercises, tests, a "little" dictionary and a translation function recently, all on PSP. Our friend continues to work even after the end of the contest of 2011 Wololo, he offers us a new version 3.0 of its beautiful homebrew ever more novelty. 's New / Fixes: - Added a menu of quick passage to change the language and translation. - Added support for custom styles, the second style was provided by passingby Wololo.net forum - User can now determine the The order of buttons with the file buttons.ini - In a list of words, the position of buttons, alignment and text position can be determined. - Added a list of flags provided by passingby to demonstrate and facilitate the use of new features and functions.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9701
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October 3rd, 2011, 00:12 Posted By: wraggster
The Japanese developer Plum continues work on its MP3 playback plugin, it has just recently delivered a new version 3.3 of MP3PlayerPlugin , a reminder that allows you to play your favorite MP3 songs into full play
this new release fixes bugs that we had to meet in its predecessors.
MP3 files must be in the Music folder of Memory Stick as usual.
New / fixed:
- Activating the Plugin is back in the Mute button.
- Fixed a bug that occurred with some games.
- Fixed the menu display (video artifacts). MP3PlayerPlugin v3.3 Official Website: http://twitter.com/ #! / plum_429 /
http://mobiles.gx-mod.com/modules/ne...p?storyid=9700
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October 3rd, 2011, 00:08 Posted By: wraggster
Team E3DIY returns to the packaging and give us a date of sale. The date is now set for Oct. 10, and following comments from people being afraid to weld the Team decided to remove the work piece for NAND. The edition is limited as amended. The first version will be out for the Ps3 NOR, a 2nd version released in a week with a special clip NAND. The packaging consists of 11 rooms, divided into three boxes:
Official website: www.e3-tech.net
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October 3rd, 2011, 00:07 Posted By: wraggster
Condorstrike offers a kind of screen saver for PS3 intended for use with Multiman.
New / fixed: - Added MP3 player (beta) - Added more dynamic effect, more particles and planets - Disable FTP and replacement by the browser / FTP Deank (broswer.self) - Fixed rotation planets - Added key: press and hold X to display - Fixed a bug in the 2nd stage - Added wire-framed Hologram - Added output to the XMB - Added XMB PIC1.PNG - Cleaning the code and something else by the author forgot the MP3 player - MP3 Place in the "audio" to the root of a USB device - key down to change music - Press and hold the X button to display the caption - Press to display SQ Browser / FTP - Press O to exit - Press Triangle to launch Multiman - Press Select to pause, Start to resume the future updates will bring improvements to the code and plug-ins for the mp3 player. Multiman Solar Edition V2.3 Official website: www.tortuga-cove.com
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October 3rd, 2011, 00:03 Posted By: wraggster
Deank, father of Multiman offers a standalone version of its browser from the famous Multiman, usable from any application.
New / fixed: - Support for file upload - Downloaded files are stored in the current + / download - FTP server running in the background - Allocates 150Mb for the browser, more messages of memory error - If error link, the page will open Ps3 Official - Back to the application that launched if the left (if reload.self is present in the same folder) - If present in the folder Multiman, it will be used instead of the built-in - Free to be used by other developers Thanks to The-Green for the information.
http://ps3.gx-mod.com/modules/news/a...p?storyid=2963
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October 2nd, 2011, 23:57 Posted By: wraggster
via http://psp.dashhacks.com/2011/09/26/...ll-development
Good news and bad news... And I'll give the bad news first: Coldbird, one of the developers behind the PRO custom firmware, has decided to up 'n quit the scene. Why? Because haters keep hatin' ... simple as that. These guys provide a free service in their spare time and when you flame 'em it doesn't sit well. So be it ... it is what it is. The good news: CFW PRO-C is still in development and there are still plans for the new online mode.
New online mode? Hells yeah... Apparently this mode will add infrastructure over Ad-hoc, similar to XLink Kai, only you won't actually need XLink -- just the custom firmware. Codestation has taken over the code and hopefully can continue where Coldbird left off. As for a release date ... there is none.
In the meantime you can download CFW 6.60 PRO-B9. It works with all PSP models.
Good lookin' VF, neur0n and Codestation. May the force be with you.
And best of luck in your future endeavours, Coldbird
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October 2nd, 2011, 00:50 Posted By: wraggster
Seminal SNES RPG Chrono Trigger is heading to PSN - next week!
A post on the US PlayStation blog outed the release date as Tuesday, 4th October. There's no corresponding post on the European blog - the game could arrive here on Wednesday, 5th October.
A subsequent post by Square Enix product manager Charles McCarter teased that Chrono Cross, sequel to Chrono Trigger, may also be on its way.
"Would rather be playing Chrono Cross. Yea [sic] I went there," posted blog member kassatsu.
"Well, you might not have to wait that much longer..." replied McCarter.
A PS3/PSP/PSN release for Chrono Trigger was hinted at earlier this year via America's ratings boardESRB.
Chrono Trigger was released on the SNES a million years ago, in 1995, and later ported to PlayStation 1. Presumably the latter version will be the one on offer.
There's no word on a price.
http://www.eurogamer.net/articles/20...n-release-date
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October 2nd, 2011, 00:28 Posted By: wraggster
The months leading up to a big blockbuster release have a natural flow and order to them: First a title is announced, then months (or years) later we see screens, then trailers, eventually a demo or beta, etc. It's a strange, beautiful process, much akin to watching a caterpillar transform itself into a colorful butterfly.
Uncharted 3 has entered the final pupal stage of its metamorphosis, the "leaked trophies cocoon." Head on past the break for the full list of daring feats you'll be rewarded for come November 1.
http://www.joystiq.com/2011/10/01/un...dden-treasure/
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October 2nd, 2011, 00:17 Posted By: wraggster
One of [Wayne’s] relatives had their house robbed during a blizzard/extended power outage, and as is typically the case, none of the stolen items were recovered. His nephew’s PS3 was among the pilfered belongings, which didn’t sit well with him. Taking a cue from police “bait cars”, he thought it would be cool to fit a dummy game console with a tracking device, should anything similar happen in the future.
He bought a hollowed out PS3 shell on eBay, filling it with an Arduino, an accelerometer, a GPS sensor, a small GSM modem with a prepaid SIM card, and a reasonably sized LiPoly battery. The system usually sits in a sleeping state, but when the accelerometer senses motion, the Arduino powers up the GSM modem and sends an SMS security alert to his mobile phone. Using his phone to control the tracking system via SMS, he can request GPS coordinates and directional information, which can then be relayed to the police.
His tracking system is a great idea since hawking stolen game consoles are easy money for thieves. If there happens to be a string of robberies in your neighborhood, you could certainly rest a little bit easier knowing that your Playstation doppelganger will let you know if someone is looting your house..
http://hackaday.com/2011/09/30/fake-...-the-way-home/
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October 2nd, 2011, 00:02 Posted By: wraggster
In this weeks episode of PlayStation Access the team take a look at Ico and Shadow of the Colossus HD Collection.
In this week's episode of PlayStation Access the team take a look at the Ico & Shadow of the Colossus HD Collection.
There's also a round-up of the latest PlayStation games, which include Child of Eden and Rochard, plus behind the scenes coverage of the recent Resistance 3 event in London.
http://www.computerandvideogames.com...e-colossus-hd/
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October 2nd, 2011, 00:00 Posted By: wraggster
Sledgehammer co-founder and general manager Glen Schofield has said he feels under massive pressure to deliver the goods with Modern Warfare 3.
The former EA Visceral Games boss told the latest issue of Edge: "We were very confident after Dead Space, especially with our development processes. We knew we could deliver within a deadline and with a lot of polish. And that confidence was exactly what was needed.
"But there are days when you think: 'Holy shit, this is a monster'. There is a lot of stress. It's not crippling, but the thing that worries me most is people going: 'Look, there's the guy who brought down Call of Duty!' That scares the crap out of me."
http://www.computerandvideogames.com...-sledgehammer/
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October 1st, 2011, 23:52 Posted By: wraggster
Just two months to go, and gamers of the Sony persuasion can get their thumbs-on the PS Vita. While we were getting comfy with the available list of this PSP successor's dos and don'ts, out comes further info to rain on our anticipated PlayStation Suite parade. According to a report from ASCII, game downloads over 3G connections will be limited to a max of 20MB. What does that mean for you, prospective buyer? Well, kiss that 500 - 600 strong library of PSP titles goodbye, and say hello to a catalog of minis. Sure, you could always hook up to some decent WiFi to purchase and play those old favorites uninterrupted, but that kind of defeats this portable's on-the-go design. Rest assured, this download cap could still change before the handheld launches in the US and UK. And anyway, you didn't think you were going to get far on that three to five hour charge, now did you?
http://www.engadget.com/2011/10/01/s...extensive-min/
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September 30th, 2011, 23:29 Posted By: wraggster
Capcom has admitted that the controversial always-on DRM it has used in recent PlayStation Network releases has had little impact, with the publisher saying it had proven "as much a hindrance as a help."
US vice president Christian Svensson told Eurogamer: "Sony has a form of network DRM that we have chosen to use on a couple of titles, really as much as an experiment as anything else, to see what the impact was.
"[The results were] inconclusive, frankly. As far as we can tell, it neither helped nor hindered us. We continue to look at it on a case-by-case basis."
Capcom apologised last year for its failure to make clear pre-purchase that the PSN release of Final Fight: Double Impactrequired a constant internet connection to be played. It then used similar measures for the release in February of Bionic Commando Rearmed 2, though that only required a connection when the game was first booted up.
The publisher was therefore the subject of criticism during the six-week PSN outage earlier this year, during which both games were unplayable. It removed DRM from the PC release of Super Street Fighter IV: Arcade Edition following a user backlash when it was revealed that offline players were limited to 15 of 39 characters.
http://www.next-gen.biz/news/capcom-...s-been-minimal
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September 30th, 2011, 23:19 Posted By: wraggster
Sony has warned that it expects the continuing weakening of the Euro to severely affect its finances, saying that the European economic crisis will have a "huge impact" on its business.
Because the technology giant exports so many of its goods to European territories, any weakening of the Euro has direct fiscal consequences. Should one of the EU countries currently teetering on the brink of defaulting on an international loan do so, the Euro would fall ever further.
"There are no countermeasures that we can take for the moment," said Sony's corporate treasurer Hiroshi Kurihara told Bloomberg. "There is a huge impact on our earnings."
Whilst some measures can be taken to limit the extent of damage done by currency fluctuations, the Euro's current decade low against the Yen means that many Japanese exporters are suffering. Korean company Samsung, however, has been able to capitalise on the situation thanks to a weakening of its own currency, the Won.
Measures are being taken to prevent a deepening of the Eurozone crisis, but none are yet to prove effective. Switzerland, in a somewhat unusual display of fiscal benevolence, has pinned its Franc to the Euro exchange rate in an attempt to reverse the currency's decline, but that move is unlikely to counterbalance the potential ramifications of a defaulting Greece or Spain.
http://www.gamesindustry.biz/article...weakening-euro
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