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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 9th, 2011, 21:36 Posted By: wraggster
Heres a new release of Openbor for the PSP, Dreamcast, Wii, GP2x, Wiz and Dingoo from the Lavalit team at http://lavalit.com:8080/
Beats of Rage is a customisable video game engine made by Senile Team and inspired by Sega's classic Streets of Rage series. With Beats of Rage, users can create their own beat 'em up games - no programming experience required!
Beats of Rage was first released for DOS in November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity. Ports to many other systems (e.g. Dreamcast, Linux, Windows, GP32, GP2X, etc) soon followed
r3517 | utunnels | 2011-10-08 05:33:20 -0400 (Sat, 08 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
y + 4 when use screen related spawn/summon to neutralize default gfx_y_offset.
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October 9th, 2011, 21:24 Posted By: wraggster
Pcsp is a PSP emulator written in c++
Althought we have already announced the total rewrite of pcsp from scratch to provide better support (some parts was really bad in pcsp) , this is the last release of pcsp based on old source.
Be warned this version isn't supported from pcsp team since we have moved our effords to the new pcsp rewrite. It is also quite possible to see a preview of the new pcsp in a few days , but also be warned that new pcsp doesn't run commercial games yet.
So what's new on this release. Basically a batch of features like:
General
-----------
Experimental Dynamic shaders . A lot faster works in a few demos – use it at your own risk
Added VEH handler for win32
New portable fiber implementation for win, linux and macosx 32/64-bit.
GLEW is now used instead of GLEE
Better thread behavior for KernelVsync
Fix a bug with opengl renderer when trying to unbind a shader program never binded
HLE
----
Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
Implemented adding of ticks. (11 syscalls)
Fix sceRtcGetCurrentTick()
Fixed sceKernelLibcTime()
Implementation for sceKernelPollSema()
Fixes in KernelEventFlag
added loading of files after resetting emu. (sceKernelLoadExec case)
Improved and refactored module management code into sceKernelModule.
Started implementation of restarting features for PCSP.
Partially implemented sceKernelLoadExec
GE
---
Partial implementation for CMD_SIGNAL
Fixed pc address and stall address
Added LogicalOperation, corrected StencilTest
CMD_TLEVEL was wrong
Implementation of spline decoding
fix LOD issues in micromachines
fix a bug with DXTn compressed textures
sound
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sceAtrac3plus: source cleanup
You can d/l pcsp 0.5.4 from downloads section or from the folllowing link :
http://www.filesonic.com/file/2307630471/pcsp v0.5.4.zip
or you can d/l pcsp 0.5.4 with pcsp-udb (pcsp's frontend) from :
http://www.filesonic.com/file/230765...p0.5.4+udb.zip
Of course don't forget to post any questions or reports to our forum at :
http://www.emunewz.net/forum/forumdisplay.php?fid=48
http://www.pcsp-emu.com/news.php?readmore=51#comments
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October 9th, 2011, 21:23 Posted By: wraggster
via http://psp.dashhacks.com/2011/10/08/...deviceprx-cfws
For your PSP ... whatever CFW you may be running -- M33, GEN, ME, or PRO -- this is a fixed version of "usbdevice.prx" that corrects the following:
•Fixed UMD Disc mount in XMB.
•You can dump iso with correct size.
See "how2install.txt" for installation instructions specific to your custom firmware. Be careful though -- you're overwriting files in flash0. It is probably wise to create a backup first ... just in case.
And you can thank neur0n for it. Big ups.
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October 9th, 2011, 21:20 Posted By: wraggster
via http://psp.dashhacks.com/2011/10/07/...e-v96-released
A round of custom firmware updates wouldn't be complete without neur0n's 6.39 ME -- both CFW & LCFW 6.39 ME v9.6.
This new version adds a little twist on the VSH Menu, letting you edit it directly: Press SELECT to display the VSH Menu; the menu won't be displayed while using the browser, skype, camera, remote play, or while browsing the PSN Store. Press L + R + SELECT to force open the VSH Menu. And while the VSH Menu is open press L + R + START to enter the new "edit mode."
Complete Feature List
•Support Unsigned Homebrew.
•Support Extra module ( = plugins ).
•Support ISO mount with M33driver , NP9660driver , OEdriver , NormalDriver and MEdriver.
•Support UMD video.
•Support converted PSX(PS1) game and custom DOCUMENT.DAT.
•Unlock 480x272 avc video.
•Unlock max display brightness level without AC adapter.
•Unlock ExtraMemory for Homebrew ( slim only ).
•Unlock Slim color in XMB.(need to prepare bmp file )
•Support USB battery charging.
•Support CPU speed control.
•Support hide PIC0.PNG and PIC1.PNG option.
•Support Flash0/1/2/3/UMD mount with USB.
•Support fake region.
•Support Battery EEPROM option in recovery menu.
•Support to load Unsignated module.
•Support to load packed ( with Dark_AleX's psp-packer ) module.
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October 9th, 2011, 21:17 Posted By: wraggster
via http://psp.dashhacks.com/2011/10/06/...e-v15-released
What's better than a new firmware? A new custom firmware! Yessir... Coming for your PSP, regardless of model, is neur0n's 6.60 ME v1.5. Now you should be using LCFW if your PSP is newer than a PSP-1000 or PSP-2000 (non-TA088v3); and if you're still sportin' an early PSP, drop the "L" and use the straight up CFW.
What's new? The same for each:
•Added a 199/99 CPU clock.
•Fixed a bug in VshMenu when save config.
•Optimizing the patch.
By the way it's recommended, if you're using CFW 6.60 ME -- the non-light version -- that you have a Pandora battery on standby ... you know, just in case something goes wrong when writing to flash memory. Rest assure though, I've yet to read a brick report. LCFW is 100% safe and patches memory on-the-fly (no writing to flash).
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October 9th, 2011, 19:47 Posted By: wraggster
via http://www.romhacking.net/forum/inde...pic,13343.html
This patch translates the amazingly fun PSX game Choro Q3, the third and last game made by Tamsoft, the creators of this now very long series by TAKARA.
Choro Q3 has 100 customizable cars, more than 40 completely different tracks, a big city to explore, 100 hidden “events” to find, great two-player modes, lots of extras, and, most importantly, excellent gameplay. Most fans consider Choro Q3 as the best one in the series!
Trans. Note: I’m still an absolute beginner in Japanese, and my English is not very good; but since this is just a racing game without any kind of story or dialogues, I hope you won’t mind all the Engrish that you may find. This was my first hack, I hope you like it!
RHDN Project Page
Relevant Link: (http://www.mz-blog.com.ar/)
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October 9th, 2011, 19:42 Posted By: wraggster
Sony announced that the PSVita, which will be released on December 17th in Japan, will be available for preorders in Japan on October 15th. It has been confirmed that games won’t be region locked, meaning you can buy a Japanese PS Vita and play American or European games on it. The same cannot be said about 3G connectivity, which will depend on the country’s network standards. ( 3G Connectivity in Japan will be handled by Docomo, for a price which doesn’t sound super attractive to me, in the form of prepaid cards, about 15$ for 20h ). But a Wifi-only version of the PSVita will also be available, so it would make sense to import one…
Now that smartphones have a better performance than the 6-year-old PSP, will the PSVita find an audience, even though the 3DS hasn’t convinced? Retailers in Japan expect the device to be a massive hit as soon as Preorders start… I think it will all boil down to the amount of exclusive games they have on the device (How long will Uncharted fans resist?)
http://wololo.net/wagic/2011/10/08/p...u-getting-one/
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October 9th, 2011, 00:25 Posted By: wraggster
UPDATE: Warner Bros. just issued Eurogamer with the following statement:
"We have been made aware of the issues with the Mortal Kombat Arcade Kollection and are currently working on a patch to address them for all systems. Our goal is to ensure the best gaming experience possible for anyone playing a Mortal Kombat game and aim to get things fixed asap. Please stay tuned for updates on when a patch will be released."
ORIGINAL STORY: Why is downloadable fighting game Mortal Kombat Arcade Kollection still absent from the European PlayStation Store over a month after it missed its release date?
There is a "technical issue" with the game, Sony said.
"There is a technical issue with this, I will try get an update on it," Sony's Andy Stewart wrote on theEU PlayStation Blog in response to yet another reader question about the MIA game.
Mortal Kombat Arcade Kollection launched on PlayStation Network and Xbox Live as planned on 31st August - in the US.
It launched on Xbox Live here, too, but on PSN it failed to materialise.
Publisher Warner Bros. has failed to offer an explanation for the game's absence from the EU PS Store - despite repeated requests for comment from Eurogamer.
So, what does "technical issue" mean?
It may mean Sony Computer Entertainment Europe, which acts independently from other SCE regions, decided the game wasn't up to scratch during the certification process.
Many fans complained about the quality of the game's online portion upon release, with some reporting it being unplayable online.
Earlier this month, on the Mortal Kombat Facebook page, Warner said it was aware of the issues with the game and was working on a patch to address them for all platforms. SCEE may be waiting for this patch to launch before giving the game the thumbs up.
"Our goal is ensure the best gaming experience possible for everyone playing a Mortal Kombat game," Warner said. "Please stay tuned for updates on when a patch will be released."
MKAK is the first time the original Mortal Kombat arcade trilogy has been re-released in one package. Fighting fans get 2D classics Mortal Kombat, Mortal Kombat 2 and Ultimate Mortal Kombat 3 in one bundle.
It was developed by Other Ocean in conjunction with main Mortal Kombat maker NetherRealm Studios.
http://www.eurogamer.net/articles/20...-not-on-eu-psn
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October 9th, 2011, 00:05 Posted By: wraggster
Now is not the right time for a download-only console, Sony has insisted.
Why? Because in some parts of the world, broadband internet isn't quite there yet.
Oh, and because people still like shopping in real life.
"We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right]," boss of Sony Worldwide Studios Shuhei Yoshida told Edge.
"So we believe the time is still not right to go download-only as a platform. Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection.
"Also, some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers."
New Sony Computer Entertainment Europe boss Jim Ryan concluded: "There are consumers in parts of the world - this is a global device - where the digital model has not yet fully been embraced."
Ryan and Yoshida's comments echo those made by ex-SCE boss Kaz Hirai, who said last year that a digital future is still 10 years away.
"We do business in parts of the world where network infrastructure isn't as robust as one would hope," Hirai said.
"There's always going to be requirement for a business of our size and scope to have a physical medium.
"To think everything will be downloaded in two years, three years or even 10 years from now is taking it a little bit to the extreme."
http://www.eurogamer.net/articles/20...-download-only
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October 9th, 2011, 00:04 Posted By: wraggster
The Exterminatus DLC for Warhammer 40,000: Space Marine will be released on Tuesday, 25th October, Eurogamer can exclusively reveal.
The free add-on will hit all three platforms - PC, PS3 and Xbox 360 - at once. Note that the PlayStation Store updates a day later in Europe each week, on Wednesdays.
With the Exterminatus DLC comes four-player online co-op. You play a special mode fittingly called Exterminatus, which pits Space Marines against Orks and the Forces of Chaos.
You can be either a Tactical Marine, Devastator or Assault class, and you can use perks unlocked in competitive multiplayer to give you an edge. Co-op progression will apply to your multiplayer ranking, too. Teams will be scored on their performance, and benefit from multipliers and dynamic challenges along the way.
Exterminatus will have two scenarios to begin with: Assault on Hab Center Andreas, and Escape from Kalkys Facility.
Developer Relic Entertainment last night told Eurogamer there will be more DLC to follow the Exterminatus mode.
"There are some plans [for more]," producer Andy Lang told us. "We're working on some other DLC."
He was reluctant to go into detail, but said that with future DLC "there will be a free component to them as well as some paid components".
An accompanying Relic PR confirmed that "we'll have both" - referring to premium and free DLC.
http://www.eurogamer.net/articles/20...c-release-date
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October 8th, 2011, 23:59 Posted By: wraggster
Smartphone games are the most popular type of app, claiming 64 percent of the active market this past month, with iPhone users playing for 14.7 hours, and Android owners playing 9.3 hours. Sony plans to take a bite out of that juicy Apple (and juicy green Droid) with the PS Vita, entertainment director of hardware marketing John Koller told InvestorPlace.
"We firmly believe that PlayStation Vita will supersede the mobile market when launched, and have grand ambitions for a product that is really at the forefront of innovation," Koller said. "The mobile market in the U.S. offers consumers extremely light gaming options." We assume Koller stopped himself before finishing that with "such as the PSP Go."
To better align itself against the apps, Sony will allow third-party developers to create content for the PS Vita and other PlayStation Certified devices through thePlayStation Suite, beginning in November. This content will then be available on Android products and on other Sony services. "The rigorous certification process ensures quality experiences only possible on PlayStation," Koller said. If this meansWords with Friends with guns, high-octane cutscenes and Sackboys, count us in.
http://www.joystiq.com/2011/10/07/so...station-suite/
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October 8th, 2011, 23:53 Posted By: wraggster
In "late October," Sony will release a new version of its PS3 remote control peripheral, which is now designed to work not only with the PS3, but with TVs and Sony amplifiers as well. Commensurate with those new functions, it has volume and channel controls at the bottom of the device -- where the vast expanse of nothingwas on the previous version. Sony says it also works with Netflix now.
If you have a keen memory for media remotes, and a keen eye for the tiny images on Sony's website, you'll recognize this as the updated remote Sony released in Japan back in March, finally making its way stateside. The new remote hasn't been priced yet, but the original sold for $25.
http://www.joystiq.com/2011/10/08/ps...flix-controls/
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October 8th, 2011, 23:50 Posted By: wraggster
DICE knows its Mirror's Edge fans want a sequel with a desperate, craven passion, but with the focus on launching Battlefield 3, we haven't gotten more than vague hints that a second isn't impossible. With Battlefield 3's release around the corner, now DICE is offering slightly less vague comments about continuing the Mirror's Edge story.
"I think it's something that people are ready to get into again," producer Patrick Liu said. "We see that there's a huge fan following -- it's almost like a cult. And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we'd know what to improve and how to reach a broader audience. So I definitely think there's a market there."
The story here is what Liu isn't saying -- he isn't saying that DICE has given up onMirror's Edge; he isn't saying a sequel will never happen; he isn't saying Faith will return as a 7-foot male cyborg with tribal tattoos and a pot belly. Not that that's something he would say, but still, he didn't say it.
http://www.joystiq.com/2011/10/08/mi...ore-than-ever/
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October 8th, 2011, 23:36 Posted By: wraggster
Cort Stratton, a developer who has worked on graphics code for many first-party PS3 games, wrote an article about the kinds of games that appeal to programmers. He covers coding-friendly games of varying depth, mentioning basics like RoboRally, RoboSport and Frozen Synapse before moving on to more complex options. Quoting: 'On the surface, SpaceChem has nothing to do with programming; it's merely a futuristic puzzle game in which you build factories that convert one or more input molecules into one or more output molecules. Each factory contains a pair of independent molecule manipulators (the game calls them "waldos") which follow a fixed path through the work area. Waldos can grab, drop, and rotate molecules, make and break chemical bonds between atoms, request new input molecules and submit output molecules. ... Don't be fooled! This isn't a game about chemistry; it's actually the closest thing I've ever seen to a low-level SPU programming simulator! Each factory is an SPU running a single task. The two waldos are the SPU's dual execution pipelines. Moving and editing molecules is analogous to reading, writing and operating on data in local store.
http://games.slashdot.org/story/11/1...ogrammers-play
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October 6th, 2011, 01:19 Posted By: wraggster
Free Gran Turismo 5 update Spec 2.0 will be released on 11th October, a post on the European PlayStation blog has announced.
The post follows a series of tweets by game creator Kazunori Yamauchi that revealed the changes Spec 2.0 will bring.
"We've tried to include the feedback we've received from all our players," Yamauchi tweeted.
Yamauchi also shared snippets of information about the upcoming DLC. "Something like this," he said. "For the DLC we're preparing a racing car pack, a course pack, and a racing gear pack.
"I'll let you know more about that soon."
- Simplified interior view added to all standard cars
- User control of the weather change feature
- Added a setting sheet feature allowing you to save multiple car settings
- Spec 2.0 opening movie
- Improved UI response and usability
- Replay fast forward/rewind
- Mid-race save feature for endurance races
- Expanded online lounge features (narrowing down car types, shuffle races)
- Expansion of the B-Spec remote race you can play from GT.com (a graph display now shows changes in race rankings)
- Expanded photo travel features - you can now take photos of cars together with your avatar
- Added a NASCAR Pit Scene stage to Photo Travel
- Added eleven 2011 model NASCAR cars
- Added the Nissan GT-R N24 Shulze Motor Sport
- Improved physics and AI
- Support for the Logitec G25/G27 Steering wheel
http://www.eurogamer.net/articles/20...smo-5-spec-2-0
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October 6th, 2011, 01:05 Posted By: wraggster
Sony has detailed what PlayStation Plus subscribers can look forward to receiving this month.
Obviously the most mouth-watering of the bunch is the 'Uncharted 3 Multiplayer Experience', but free downloads Double Fine's Costume Quest and PSone import Arc the Lad sweeten the deal.
Here's the full list.
PlayStation Plus Content
Costume Quest - PSN Game - 100% discount until 19th October
Uncharted 3 Multiplayer Experience - Exclusive until 19th October
1000 Tiny Claws (mini) - 100% discount and exclusive until 19th October
Speedball 2: Evolution (mini) - 100% discount and exclusive until 19th October
Street Smart (SNK mini) - 100% discount until 2nd November
Arc the Lad - PSOne (Import) - 100% discount until 2nd November
Armageddon Riders - 40% discount until 2nd November
Topatoi: Episode One - 70% discount until 2nd November
The Marbians - mini - 25% discount until 19th October
Stripes: Part One (Dynamic Theme) - Exclusive and 100% discount until 2nd November
Halloween (Dynamic Theme) - Exclusive and 100% discount until 2nd November
Ico Avatar 1 - Exclusive and 100% discount until 2nd November
Ico Avatar 2 - Exclusive and 100% discount until 2nd November
Shadow of the Colossus Avatar 1 - Exclusive and 100% discount until 2nd November
Still available:
Resident Evil 4 and Resident Evil: Code Veronica
- 50% off until 12th October
http://www.computerandvideogames.com...sident-evil-4/
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October 6th, 2011, 00:54 Posted By: wraggster
Level-5 must have come under the impression that some people might not want an enormous book to accompany the upcoming PlayStation 3 version of Ni no Kuni. A new trailer reveals that the game's "Magic Master" will go digital on Sony's home console. You'll likely recall that when Ni no Kuni: The Jet Black Sorcerer launched for the Nintendo DS in Japan, it came packed with the 358-page behemoth to accompany your journey.
Instead, the "Magic Master" will be reproduced digitally for Ni no Kuni: Wrath of the White Witch, giving players access to its data at the touch of a button.
Oh, you'd rather have two ridiculously cute characters from the upcoming game explain all of this to you? That option is also available to you, albeit in Japanese, just above.
http://www.joystiq.com/2011/10/05/ni...playstation-3/
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October 6th, 2011, 00:34 Posted By: wraggster
Having missed its proposed release date yesterday (October 4th), Sony Online Entertainment has officially confirmed that Payday: The Heist has been delayed.
The game – which has been described as Left 4 Dead but with the zombies swapped for a bank heist – is a PS3 and PC exclusive.
“SOE and Overkill Software need a little more time to assemble the ideal squad and attack strategy for our highly anticipated adrenaline-pumping first person shooter, Payday: The Heist,” SOE’s executive director of business development Chris Sturr stated.
“With this in mind, SOE and the talented Overkill team have decided to push Payday’s official launch day to later in October, ensuring the overall game quality and potential score for all heist team members.
“Your continued loyalty and patience with the game’s further development is very much appreciated, we truly believe your first heist will be worth the wait.”
http://www.mcvuk.com/news/read/payda...s-month/085865
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