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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 19th, 2011, 01:44 Posted By: wraggster
Day-one stock of Sony's soon-to-be-released handheld console Vita is rapidly running out following a pre-order rush in Japan.
Within hours of pre-orders going on sale, two of Japan's major online retailers, Amazon Japan and Yodobashi, reported that the device was out of stock.
Japanese gaming blog Esuteru claims that many other major retailers have also sold out, including Sofmap, Bic Camera and Joshin.
Anyone hoping to import Sony's region-free device is likely to face steep prices in order to secure one.
PlayStation Vita will be launched in Japan on December 17th.
http://www.next-gen.biz/news/japanes...ly-selling-out
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October 19th, 2011, 01:41 Posted By: wraggster
A leaked version of DICE's upcoming war shooter Battlefield 3 has found its way on to illegal torrent sites, according to MCV.
The 9.96GB download contains the entire single player mode from the PC version of the game.
It's an occurance that is becoming increasingly more common. Leaks of high-profile games ahead of release this year have included Gears Of War 3, Crysis 2 and The Sims 3. And extensive details on Modern Warfare 3, but not the game, were also leaked this year.
http://www.next-gen.biz/news/leaked-...-torrent-sites
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October 19th, 2011, 01:38 Posted By: wraggster
Just over a year ago, Square Enix released Final Fantasy XIV. It was not well received, and to atone for their mistake, the company removed the game's subscription fee, replaced a bunch of the developers, and delayed the PS3 version. Now, they are confident enough in the updates they've brought to the game that they are re-instituting the subscription plan and working again on the PS3 version, though it's still about a year away. They've also explained their roadmap for version 2.0 of the game, which will include a new UI, a new graphics engine, and a redesign of all current maps.
http://games.slashdot.org/story/11/1...ersion-in-2012
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October 17th, 2011, 22:11 Posted By: wraggster
Capcom has officially confirmed long-rumoured plans to launch remastered versions of the first three Devil May Cry games for PS3 and Xbox 360.
Set for an “early 2012” release in North America for $39.99, theDevil May Cry HD Collection will bundle PS2 releases Devil May Cry, Devil May Cry 2 and Devil May Cry 3: Dante’s Awakening Special Edition in one high definition package, with unspecified bonus content. Reports have suggested the game will launch in Europe on February 10.
A Devil May Cry HD Collection was first rumoured in June, when a Spanish retailer briefly listed it for PS3. America's ESRB later rated the first three games in the series for Xbox 360 and PS3.
Capcom announced in March 2009 that the Devil May Cry series had shipped over ten million copies worldwide since debuting in 2001.
we recently spoke to Bluepoint Games, the Texas-based developer behind the God Of War, Team Ico and Metal Gear Solid HDcollections on the perils of remastering the classics.
http://www.next-gen.biz/news/devil-m...tion-confirmed
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October 17th, 2011, 22:03 Posted By: wraggster
There may be a healthy selection of new PlayStation kits coming your way in the near future. Images of unannounced bundle boxes have surfaced over at Slickdeals, courtesy of Scream777, who claims to work at a package production facility that makes 'em. Those include a previously unknown Mayhem Edition PS Move kit with a Sharpshooter peripheral and the newest Resistance and Killzone titles, while a Complete Entertainment Bundle packs a 160GB PS3 Slim with a free month of PlayStation Plus and the latest Little Big Planet and Ratchet and Clank. Gaming blog Gimme Gimme Games claims that the CEB will be $250, with Scream777 noting that its order invoice lists it as a Black Friday special. Adding credence to the leak, said poster also threw in box shots of the 320GB Uncharted 3 bundle andGoldeneye 007: Reloaded Sharpshooter set -- both of which are currently available for pre-order. Here's to hoping it all proves true, but in the meantime, you'll find more details in the links below.
http://www.engadget.com/2011/10/17/n...urer-black-fr/
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October 15th, 2011, 14:28 Posted By: wraggster
Despite his offer of help earlier this year, original Syndicate producer and games industry veteran Peter Molyneux has had no input whatsoever into EA's forthcoming FPS reboot of his 1993 RTS classic.
Speaking to Eurogamer at a preview event in New York earlier this week, the game's art director John Miles said that neither EA nor developer Starbreeze has spoken to Molyneux about the project.
"No. We've not specifically gone out to speak to Peter," he said.
Miles added that a few Bullfrog veterans have been involved with the new title, but it's made no specific effort to seek help from those who worked on the original.
"A lot of the guys at EA Partners - which is the part of EA which has partnered with Starbreeze - are old developers, some of whom were at Bullfrog and worked with guys who were on Syndicate originally.
"I think we've done what we think is right with it, and what we wanted to do with it. We haven't specifically gone out and reached for input from the original team."
EA's announcement last month that it was reinventing the game as a shooter was met with criticism from many of the franchise's core fans. Miles explained that EA had anticipated the backlash and stands firm in its conviction that it's made the right decision.
"We talked about this a lot internally and felt like what we were doing wasn't... we didn't want to copy the old game," he explained.
"We wanted to take the world of Syndicate, the characters, the weapons, the corporations, the Machiavellian feeling and bring it to the current audience. We felt like this was the right format.
"I think the initial reaction from the hardcore fans is understandable, perhaps. But I think when they get to see it and actually start to play it and see more detail they'll realise it's still set within that environment but it's a new offering, a new experience."
And what of all the comparisons to the recently released Deus Ex: Human Revolution?
"This has been in development for a long time," replied Miles. "I think it does sort of make you smile when you read the comparisons, that people feel like we've looked at Deus Ex.
"Obviously, as you know, games take a long time to develop. I think it's a coincidence that they've come out at a similar time to us. When you actually get your hands on it you'll realise it's a different type of play style to Deus Ex."
Finally Miles offered a little insight into why the game has taken so long to see the light of day - the project was first hinted at way back in February 2008.
"Initially we wanted to make sure the concept was right before we marched ahead with it," he said.
"When you're bringing back an old title and developing something new at the same time you need to make sure that the concept is right, so prototyping is something that you can easily continue on and on with until you get something that you feel is worthy of the Syndicate name. I guess that's the reason it's taken longer."
http://www.eurogamer.net/articles/20...-new-syndicate
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October 15th, 2011, 14:08 Posted By: wraggster
Square Enix has re-announced the PlayStation 3 version of MMO Final Fantasy 14.
It plans to integrate the "current service" and the PS3 version into an "all-new" FF14, called Final Fantasy 14 Online Version 2.0, between October and December 2012.
During this "reboot phase" the Japanese publisher will offer a second free trial, as well as a closed beta test for the PS3 version.
The PlayStation 3 version isn't expected to launch until January 2013 or beyond.
"Among our new plans is the fundamental reworking of in-game maps," FF14 producer/director Naoki Yoshida said.
"As part of this process, there will be a period required for switching over to a new client and new servers, after which there will be a large transfer of data when service is brought back online.
"After the new client is completed, new software for the PC version will be distributed online, and can be acquired free of charge. Character data and progress for players already playing the PC version will also be preserved, allowing those players to continue using their in-game avatars.
"Another announcement will be made in the future as the day on which the new Final Fantasy 14 software will become available for download draws near, and the PlayStation 3 system version officially released."
Meanwhile, Square Enix announced it will begin charging players to play the PC version from next month.
The game has been free to play for a year following its disastrous launch.
Square Enix boss Yoichi Wada said he was aware the decision would upset fans, but described it as a "necessary step".
"One year has passed since the game's release, and despite the disappointment surrounding its launch, we have received a wealth of support from you, the players," he said.
"Your encouraging words and continued loyalty have been a source of immeasurable inspiration to everyone involved with Final Fantasy 14's development.
"In the ten months since the Final Fantasy 14 team's restructuring, we have put forth the utmost effort into not only improving the game's existing features, but also creating a concrete plan to outline the game's new direction. Today, I am pleased to announce we can confidently present that plan to our customers.
"We fully realize this is but a single step towards our ultimate goal, and that to meet the high standards set in the plan, more time is required. In the meantime, however, we will not waver in our commitment to bringing players exciting and engaging content, even as the game moves through its evolution.
"With this, it is my hope that we will continue to receive your support as we will need to bring the unbilled period to a close between late November and early December 2011, and introduce our subscription-based billing system.
"I appreciate that this decision will not be popular, but it is a necessary step in building upon the foundation our fans and development team have made together and to realize the full potential of Final Fantasy 14.
"The team will stop short of nothing as they move towards realizing the new Final Fantasy 14, and as they do so, I humbly ask for both your understanding and support."
Final Fantasy 14 has been free to play for a year. In that time, a huge team of 250 has tried to turn the MMO around.
Square Enix will release information on the game's subscription-based billing system in emails to players.
http://www.eurogamer.net/articles/20...s3-still-alive
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October 11th, 2011, 16:38 Posted By: wraggster
With US ratings body ESRB slapping a mature label on EA's upcoming COD-contender Battlefield 3, the company issued one of the more blunt - and hilarious - statements of response in recent times: "I don't think you understand the gravity of the situation," an EA spokesperson told Eurogamer. "For God's sake, there is a nuke in Paris! Millions of lives are at stake!!"
The ESRB's outline of BF3's content detailed a scenario in which "players shoot police officers to complete a mission objective", conflicting with the comment by the game's producer, Patrick Bach, earlier this year that: "We have to build our experiences so we don't put the player in experiences where they can do bad things."
http://www.next-gen.biz/news/ea-resp...ure-rating-bf3
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October 11th, 2011, 16:36 Posted By: wraggster
A pamphlet circulated at a Sony sales briefing in Japan has detailed how PSP owners will be able to continue playing their UMD collection on Vita. News of the pamphlet came from a Japanese retailer who claimed to be in attendance at the event.
Following the report, Sony development chief Yoshio Matsumoto revealed that Sony is considering offering a service which would allow owners of the UMD version of a game to download it again at a discounted price.
The PlayStation store already plays host to a great deal of PSP games in the wake of PSP Go's launch, but the above may hint at a more extensive back catalogue in future.
Meanwhile, the difference in cost between retail and download Vita games has also come to light with Sony announcing that the boxed copy of Uncharted: Golden Abyss will cost 5980 Yen (£49.85) while the download will be priced at 4900 Yen (£40.85). No details on European or US pricing is yet forthcoming.
http://www.next-gen.biz/news/sony-hi...ads-umd-owners
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October 11th, 2011, 02:18 Posted By: wraggster
EA's FIFA 12 retains the lead on this week's UK PlayStation 3 sales chart, but it's closely followed by a duo of new releases.
Making their debuts on this week's chart are id Software's post-apocalyptic first-person shooter Rage at No.2 and From Software's excruciatingly difficult RPG Dark Souls at No.3.
F1 2011 hits the breaks and drops back to No.4, Resistance 3 shuffles down one place to No.5 and Deus Ex: Human Revolution holds steady at No.6.
Ico and Shadow of the Colossus Collection falls four places to No.7, while Dead Island finishes the week at No.8, ahead of Driver: San Francisco and Gran Turismo 5.
Here's the top ten for the week ended October 8:
01. FIFA 12 (EA)
02. Rage (Bethesda)
03. Dark Souls (Namco Bandai)
04. F1 2011 (Codemasters)
05. Resistance 3 (Sony)
06. Deus Ex: Human Revolution (Square Enix)
07. Ico and Shadow of the Colossus Collection (Sony)
08. Dead Island (Deep Silver)
09. Driver: San Francisco (Ubisoft)
10. Gran Turismo 5 (Sony)
http://www.computerandvideogames.com...op-three-spot/
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October 11th, 2011, 02:01 Posted By: wraggster
Upcoming PlayStation 3 exclusive Dust 514 is the biggest multiplayer first-person shooter on the market, developer CCP has insisted.
The downloadable FPS, which connects with CCP's space MMO Eve Online, implements "thousands" of micro-transactions into the PlayStation Network, executive producer Brandon Laurino told theEuropean PlayStation Blog.
"Right off the bat, we have literally thousands of in-game items built into the system; likewise, in terms of scale, you're looking at a conflict taking place across thousands of planets, so we're not just talking a dozen maps - we're talking an entire universe of planets and areas of engagement within them," he said.
"That's the difference in scale we're looking at here, and taking our experience with Eve Online and also, some inspiration found in the best microtransaction based MMOs, social and mobile games, and we've set up our workflow so that we can iterate and add new content very quickly.
"In terms of scale, depth and volume of content, Dust 514 will easily be the biggest multiplayer FPS on the market - also by virtue of being an MMOFPS, not just an FPS."
Laurino said CCP chose the PS3 for Dust 514 because it was "attracted to the power and the feature set of PlayStation 3".
"But it really came down to Sony's willingness to work with us in bringing an MMO to the platform. There have been attempts to bring MMO games to consoles in the past but we believe we're now in a position to do it properly, using existing features on PS3 and the PlayStation Network, and collaboratively developing new features to support our vision."
CCP plans to launch Private Trials - its version of a beta - so that Dust 514 does not inundate Eve Online with new players overnight.
"With our Private Trials - we're not calling it a Beta, but Private Trials in both the real world and the EVE fiction - we're not taking the usual 'on/off' method of rolling out a build and then taking it back and tweaking it, then rolling it out again; when we roll out with those first few users we are introducing mercenary technology to Eve, our 'game as a service begins', and the story will continue from there as that technology develops, further empowering the Dust 514 mercenaries from test subjects in war games to ultimately allowing them to take hold of their own future," Laurino explained.
"It's what we call a thematic rollout."
With Dust 514, you'll have to pay a one-off fee of between $10 and $20 to play. This payment is then converted into in-game currency - what CCP calls a "cover charge".
What, exactly, you'll be able to spend your virtual money on is yet to be decided.
http://www.eurogamer.net/articles/20...ultiplayer-fps
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October 11th, 2011, 01:46 Posted By: wraggster
SNK will treat PlayStation fans to two more of its classics this week.
Mental 2D shooter Metal Slug 2 and the old-school beat-'em-up King of Fighters '96 will be hitting the US PlayStation Store this week, reports Siliconera.
Metal Slug is known as one of the most insane and challenging scrolling shooters of all time and the second game adds new weapons to the series' arsenal.
Meanwhile King of Fighters '96 suffers no lack of variety with a massive 27 fighters to choose from.
The full PS Store update list will be with us any moment now. Stay tuned...
http://www.computerandvideogames.com...psn-this-week/
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October 11th, 2011, 01:46 Posted By: wraggster
The original Leisure Suit Larry game, Leisure Suit Larry in the Land of the Lounge Lizards, is making a welcome return in HD next year.
The 1987 16-colour original is being pumped up to current-gen 2D visuals by developer Replay Games, who is bringing the game to Xbox Live Arcade, PlayStation Network and a long list of PC digital services, as well as mobile devices.
Series creator Al Lowe is working with Replay on the updates, the making of which he seems mighty pleased about.
Speaking with EGM, Lowe said: "I'm overjoyed to see Larry released from his digital dungeon after all this time, and be placed in the hands of someone who understands him and wants to see him, brought back to the forefront by people who love him and understand him."
With adequate success, Replay says it will go on to remake to rest of the games in the original series.
The first remake is slated for release in Q4 2012.
http://www.computerandvideogames.com...ets-hd-update/
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October 11th, 2011, 01:03 Posted By: wraggster
Silent Hill: Downpour has been officially delayed and will not now be released until Q1 2012.
The game had previously been down for a November release on both PS3 and Xbox 360.
It will now be released some time in Q1 2012.
Furthermore, Konami has retorted to claims of a delay to Metal Gear Solid HD Collection by insisting that the game was never given a concrete release date in the first place.
However, rightly or wrongly the SKU had been pegged for a Q4 2011 release – not least by nearly every retailer under the sun. In recent weeks, though, most have changed their estimated release date to mid 2012.
http://www.mcvuk.com/news/read/delay...ownpour/086154
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October 11th, 2011, 00:37 Posted By: wraggster
Sony Ericsson is offering four free EA games to all Xperia Play customers. The line-up consists of: Dead Space, Battlefield Bad Company 2, Need For Speed Shift and Need For Speed Hot Pursuit. Handset owners should be able to find the free games in their Game Launchers ready to download, but can also scan the QR code on the offer website. The offer expires on January 15, 2012.
http://www.next-gen.biz/news/four-fr...ia-play-owners
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October 10th, 2011, 00:58 Posted By: wraggster
DaedalusX64 SVN r733 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r730
Rev 401 - Corn
[!] Sprites are somewhat improved in DKR (still needs work)
[!] Fixed PD boot crash (tnx Bdcanay and Salvy)
[!] Share same global variable for special address in PD, DKR and CBFD
Rev 402 - Corn
[!] forgot to change these in last commit
Rev 403 - Corn
[!] Getting closer to proper rendering of sprites in DKR
[!] Simplified DRK TnL pipeline
[!] Fixed debug output of TnL for DKR
Rev 404 - Corn
[!] More refinements to DKR "sprites"
Rev 405 - Corn
[~] Correction to DKR "sprites"
Rev 406 - Corn
[!] small optimization for DKR, only load WPmatrix to GE when needed
r731
Rev 407 - Salvy
[!] Sorted all ucodes and moved them to headers to make development easier and make sure cod placement is optimal (Note : More clean ups and sorting are needed)
r732
Rev 408 - Corn
[+] Optimized palette loading (bypassing copy to TMEM) for a speed up in some games
[+] Old TMEM emulation is a compile option in buildconfig.h
[-] removed redundant texture info in struct
[-] TMEM is not using VRAM (was no speed benefit)
Rev 409 - Salvy
[!] Forgot to sort MoveMem and MoveWord
[!] Some clean up, mostly in S2DEX
[!] Reverted changes to DLParser_InitGeometryMode, it only made the code less readable
Rev 410 - Salvy
[!] Code clean ups and simplified some things here and there
[!] Make DLParser_PopDL static to hint compiler to inline (saves ~20 ops)
[!] Reverted changes to DLParser_GBI2_GeometryMode, only made code less readable
Rev 411 - Salvy
[~] Opps, removed SetTextureGenLin by error :P
Rev 412 - Salvy
[+] Patch normal ucode tables to create "custom" ucode tables
[!] Removed all custom ucode tables since they aren't needed anymore (saves alot of space to binary)
[!] Set ucodes, patch ucodes, set vtx multiplier in one go (ToDo : set ucode names in one go too)
Rev 413 - Corn
[!] Reduced (even more) memory usage for new TMEM implementation(1/4 of original)
[!] Fixed textures in Golden Eye
[~] Some cleaning in DLParser.
Rev 414 - Salvy
[!] Simplified and added comments to SetUcode (~100 ops)
Rev 515 - Salvy
[~] Silly typo from last commit
r733
Rev 416 - Corn
[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels
Rev 417 - Corn
[!] Optimized CPU and VFPU VectorClip
[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
Rev 418 - Corn
[!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD
Rev 419 - Salvy
[+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
Rev 420 - Corn
[!] fixed compiler adding more mults than needed for front/back face culling test
[!] fixed all compile warnings in release mode
Rev 421 - Salvy
[!] Optimized LoadFPR_Long
[!] Don't use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
[!] Small optimization in TLBP
Rev 422 - Salvy
[!] Forgot this
Rev 424 - Corn
[!] Various improvements and simplifications in TnL of Conker and PD
Rev 426 - Salvy
[!] Simplified set/fetch ucode names
[!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
[+] Added GBI1_S2DEX ucode name table
Rev 427 - Corn
[!] fixed dlist debug text and warnings
Rev 428 - Salvy
[!] Clean ups in DLParser_SetUcode
[~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)
Download Via Comments
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October 9th, 2011, 23:57 Posted By: wraggster
via http://www.emucr.com/2011/10/pcsx2-z...svn-r4924.html
PCSX2 zzogl-dev SVN r4924 is released. PCSX2 zzogl-dev is a branch of PCSX2. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 zzogl-dev SVN Changelog:
r4924
zzogl-dev: sync from trunk (4649 -> 4923)
http://down.emucr.com/v2/adhssqtgblf1475
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October 9th, 2011, 23:49 Posted By: wraggster
via http://www.emucr.com/2011/10/pcsx2-svn-r4927.html
PCSX2 SVN r4927 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4925
GSDX:
- Use float instead of int for the video framerate.
- Use 59.94 instead of 60 for the ntsc framerate.
This replaces a previous hackfix with a better one, but it's still not ideal.
The ideal solution for the video encoding side would be to use an actual fraction (60000/1001) and pass this fraction to the encoder.
The ideal solution for the gsdx side would be to deduce the real framerate from the timing parameters.
r4926
GSDX: I didn't even like that code when I changed it. Now I know why. And it looks much better this way.
r4927
GSDX: Whoops sorry I mixed two conflicting ideas into one.
http://down.emucr.com/v2/cwnbbch18r35c1b
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October 9th, 2011, 23:34 Posted By: wraggster
via http://www.psp-ita.com/4654-445-EasyModder_v02a.html
The developer HoGaNeR, liked member of our forums, has worked to make life easier for anyone who wants to install a custom firmware on your PSP with EasyModder. All this can be done in just a few steps away from your PC without having to get every single file from the network.
Although lagging behind the release, the PSP-ITA has decided to reward the work of the developer tools giving notice of EasyModder now in version 0.2a . The tool in question allows, through a convenient graphical interface, the change to choose the most suitable for your model of the console, including downloading and installing the necessary firmware and CFW, all without opening your browser (if not download the tool first time). But EasyModder is not only that, in fact, due to some secondary functions (but no less important) you can know every detail of the model of PSP in our possession, we would like to make a useful resource when sensitive actions. EasyModder , despite being a valuable tool , does not conform to the status of PSP-ITA about the Sony copyrighted material, as part of the contents can be downloaded via the tool are signed with Sony-owned code to be launched at the official firmware. The news is therefore to be understood purely informative nature, to download and then you refer to the ever-faithful Google. In conclusion, all the staff of PSP-ITA is complimented HoGaNeR for their work. more info to follow. [Additional info : ChangeLog]
.: Changelog:.
v0.2a
- Rewrote source structure.
- Faster start-up application.
- Renewed designed.
- Fixed some errors. v0.1b - Added selection Firmware 6.20 or 6.60. - Added Downloader to download two files together. - Fixed error in the guide PSPgo!. - Modified Help window. - Added guide to the recognition of the Model. - Added guide to the recognition of the Unit.
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