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November 30th, 2011, 23:43 Posted By: wraggster
Bethesda's latest patch for the Xbox 360 and PlayStation 3 versions of The Elder Scrolls V: Skyrim contains a bug that breaks resistance - and has caused some dragons to break with tradition by flying backwards.
Resistances are enchantments that reduce the damage the player takes from certain attacks. Players have found that not only are their enchantments having no effect on the damage they take after installing the patch, but it applies to every NPC, creature and enemy in the game.
It's embarrassing stuff for Bethesda, which has been working on patches to fix technical issues present in all versions of the game since its launch earlier this month. The Xbox 360 version hadtexture scaling problems; PS3 players experienced severe framerate drops when their save files exceeded 5MB in size; andPC players complained of freezes of several seconds in outdoor areas.
So inundated was Bethesda with complaints from gamers demanding fixes that the publisher's VP of PR and marketing, Pete Hines, took to Twitter to tell players: "Patches/updates take a little time. We can't turn it around quite that fast. It's been three days.Calm down, we're working on it."
While the speed at which Bethesda has issued fixes - the latest patch coming just 19 days after launch, far quicker than the platform holders' certification processes typically allow - is commendable, it's deeply disappointing that such an obvious error wasn't picked up before the patch was submitted.
Players can choose not to install the update when prompted, but will be signed out of Xbox Live or PSN as a result.
http://www.next-gen.biz/news/skyrim-...aks-resistance
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November 30th, 2011, 23:22 Posted By: wraggster
PlayStation Europe boss Jim Ryan has revealed that Sony is planning to offer multiple price-points for Vita software to combat the growing threat of cheap smartphone games to its handheld business.
While the company has yet to confirm details ahead of the console's European launch next February, Ryan toldGamesIndustry.biz: "I think it would be safe to assume we will take a more tailored approach than perhaps we've done in the past."
Speaking in London last week following confirmation of the first-party launch titles in Europe, Ryan admitted it would be "foolish and naïve to ignore what's happening" in the smartphone sector.
"It's our challenge to ensure that the gaming experience that we provide is closer to that TV console experience than it is to your 69p thing that you've downloaded on your iPhone," he added.
If we provide great value on games like Uncharted, I think the possibility to sustain historic console price points is there
Jim Ryan, Sony Europe
"If we do that and we provide great value to the consumer on games like Uncharted, I think the possibility to sustain historic console type price points is there."
One launch title that may be priced lower than premium is the newly-announced MotorStorm RC from Evolution Studios, coming to Vita and PlayStation 3 as a digital download, with cross-platform functionality.
Evolution group game director Matt Southern said: "We've not announced the price yet, but we have announced that for one price you'll get both versions". Later last week, during a panel discussion at Develop Liverpool, Southern added that the studio was in dialogue with Sony over pricing, hinting that a lower-than-premium point was preferred.
Further seeking to differentiate Vita from its smartphone rivals, Ryan said: "Absolutely it does do other things, but it has been designed as a gaming device, and a perfectly logical consequence of that is that the gaming experiences you can have on Vita are superior to what is possible on a device that has other functionality at its heart."
Elsewhere, Ryan admitted that predicting the relative popularity of the 3G and wi-fi only models of Vita was something "we agonise over endlessly internally". However, he said Sony expected the wi-fi model would "just shave it" in numbers.
"But the truth be told, we just don't know," he continued. "This is one area where we're going to have to be very nimble internally and if consumer preference skews one way or another we will adjust very rapidly to meet what the true underlying consumer demand is."
http://www.gamesindustry.biz/article...ftware-pricing
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November 30th, 2011, 02:07 Posted By: wraggster
Sly Cooper fans will be ready to splurge some digital money this week as the Sly Collection arrives, as promised, on the PlayStation Store.
Aside from those there PS2 classics, PS3 owners also have Voltron and de Blob 2 to consider, and PSone fighter Darkstalkers.Here's the full official list:
PlayStation Plus
Full Game Trials:
De Blob: 2
Sly Cooper and the Thievius Raccoonus
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
Exclusive Discounts:
De Blob: 2 - 50% off ($10.00; Regular price: $19.99)
Warhammer 40,000: Kill Team - 50% off ($5.00; Regular price: $9.99)
Free Mini:
Revoltin' Youth
PSN Games
Sly Cooper and the Thievius Raccoonus ($9.99)
Sly Cooper and the Thievius Raccoonus is a remastered HD version of the original Sly Cooper game on PS2 system! Now you can play the classic thieving adventure all over again on the PS3 system. Guide Sly through rooftop chases and evade security guards,d odge spotlights, alarms and infrared lasers.
ESRB rated E
File size 5.15 GB
Sly 2: Band of Thieves ($9.99)
Sly and the Gang are back! And they're ready to pull off the biggest job of their lives yet! Journey around the world and beat the Klaw gang at their own game. Sly 2: Band of Thieves has been remastered in HD for a brand new experience on the PS3 system!
ESRB rated E
File size 6.24 GB
Sly 3: Honor Among Thieves ($9.99)
The Thieving Gang Returns for their Greatest Heist Ever! Now Remastered in HD for the PS3 system! Your favorite characters return from Sly 2 as well as new playable specialists like Carmelita Fox and the Guru.
ESRB rated E10+
File size 9.31 GB
Voltron: Defender Of The Universe ($9.99)
From days of long ago, from uncharted regions of the universe, comes a legend. The Legend of Voltron. Defender of the Universe. A mighty robot, loved by good, feared by evil. Take control of your favorite Lion and join forces on PlayStation Network with up to four of your friends to defend the Far Universe.
ESRB rated E10+
File size 974 MB
Scene It? Movie Night ($9.99)
Scene It? Movie Night is your ticket to an exciting movie trivia showdown! Show off your cinematic know-how with friends and family through 14 brain-twisting puzzles, and prove you've got what it takes in a fast-and-furious multiplayer climax.
ESRB rated T
File size 1.28 GB
PS3 Full Games
The Sly Collection Bundle ($29.99)
The Sly Collection contains all 3 remastered Sly Cooper games from the PS2 system in HD! Relive the adventures of Sly and the Gang - all 3 games can also be played in 3D.
ESRB rated E - E10+
File size: 20.67 GB
Call Of Duty: Modern Warfare 2 ($39.99)
Download and play the multiple Game of the Year award-winner Call of Duty: Modern Warfare 2. Experience gripping and heart-racing action as you face off against a new threat dedicated to bringing the world to the brink of collapse.
ESRB rated M
File size 7.26 GB
de Blob 2 ($19.99)
In de Blob 2 Comrade Black and the Inkies are back with a whole new plot to rid the world of color. With all new help from Papa Blanc and his flock of followers the Blancs, Blob and his friends will have their work cut out for them bringing color back to the citizens of Prisma City.
ESRB rated E10+
File size 6.1 GB
Game Demos (free)
Voltron: Defender Of The Universe Demo
From days of long ago, from uncharted regions of the universe, comes a legend. The Legend of Voltron. Defender of the Universe. A mighty robot, loved by good, feared by evil. Take control of your favorite Lion and join forces on PlayStation Network with up to four of your friends to defend the Far Universe. Visit iconic locales from the classic series. Form Voltron to battle gigantic Robeasts and put an end to the threat from King Zarkon.
ESRB rated E10+
File size 974 MB
Add-on Game Content
LittleBigPlanet 2 Oddworld Munch Costume ($1.99)
The best thing about Sackboy is that you can make him look and act exactly how you want. Download this additional costume to really stand out from the crowd! To download this costume, you must already own LittleBigPlanet 2.
File size 110 KB
NBA 2K12: Legends Showcase ($9.99)
Enhance your NBA 2K12 experience with the all-new "Legends Showcase" add-on content pack. Legends Showcase delivers hours of additional gameplay, allowing users to END THE DEBATE as to who is the best player ever. Set in a stylized version of Times Square, Legends Showcase allows players to select from over 150 legends to compete in 2v2 and 3v3 Challenges, H-O-R-S-E, Pick-Up games, and more.
File size 324 MB
Mercury Hg: Rare Earth Elements ($2.99)
Don't drop the Mercury! Get an additional 30 discovery mode levels, 10 bonus levels and five challenges.
File size 13 MB
Zombie Apocalypse: Never Die Alone Pure Pwnage Pack ($4.99)
Why of course there is an underground military base on the island! Unfortunately the zombies found it first. Fortunately, the military left test weapons, toxic waste, and lots of other nasty stuff laying around when they abandoned it.
File size 66 MB
Ace Combat Assault Horizon (x9) ($2.99 - $5.99 each)
Various add on content.
File size 13 - 40 MB
Elevator Action HD - Additional Character 2 - Time Gal (free)
Free character for ELEVATOR ACTION DELUXE owners! Reika from TIME GAL. Use her cute outfits to distract and defeat your enemies!
File size 12 MB
Dynasty Warriors 7 Xtreme Legends - Costume Pack 1 ($0.99)
Summer clothes for Pang De, Guo Jia and Wang Yi are included in this pack.
File size 6.16 MB
Dynasty Warriors 7 Xtreme Legends - New Weapon Pack 1 ($2.99)
The following weapons are included in this pack: Beast's Bite, Scepter of Kings, Hell's Scepter, Shadow Slicer and Flame Shredder.
File size 1.34 MB
Rocksmith - 20Th Century Boy By T. Rex ($2.99)
File size 2.49 MB
Rocksmith - Cousins By Vampire Weekend ($2.99)
File size 1.83 MB
Rocksmith - I Hate Everything About You By Three Days Grace ($2.99)
File size 2.91 MB
Rock Band 3
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.
"Ghost of Perdition" - Opeth ($1.99)
"In Waves" - Trivium ($1.99)
"On the Backs of Angels" - Dream Theater ($1.99)
"We Built This City" - Starship ($1.99)
"Whiskey's Got a Job To Do" - Karla Davis ($1.99)
Roadrunner Records Pack ($5.49) - Build your Rock Band library by purchasing this song game album: Roadrunners Records Pack. This pack includes "On the Backs of Angels" by Dream Theater, "Ghost of Perdition" by Opeth and "In Waves" by Trivium.
File size: 33- 83 MB (singles), 194 MB (track pack)
Rock Band Network v2.0
"In Division" - Underoath ($1.99)
"If You Can't Hang" - Sleeping with Sirens ($1.99)
"Conquer Me" - Damone ($1.99)
"Until the Night" - Free Spirit ($1.99)
File size: 22 - 30 MB (singles)
Updates
inFAMOUS 2 - Price Change (PS3) (now $39.99, original price $59.99)
Doodle Fit - Price Change (PS3) (now $1.49, original price $1.99)
Avatars
Medieval Moves Avatars (x10) ($0.49 each)
Atelier Totori Avatars (x10) ($0.49 each)
Hyperdimension Neptunia (x2) ($0.49 each)
Monster Hunter Freedom Unite (x10) ($0.49 each)
Game Videos (free)
Bioshock Infinite - Behind The Scenes Part 1
Bioshock Infinite - Behind The Scenes Part 2
PS3 Themes
The King Of Fighters XIII Custom Theme 3 ($1.99)
Lindsay Kaye Premium Theme 2 ($2.99)
Sexy Serial Divas Theme ($1.49)
Grand Canyon Dreams Theme ($1.49)
Lost Highway Static Theme ($1.49)
White Buffalo Static Theme ($1.49)
Japanese Village Theme ($1.49)
PS one Classics
DARKSTALKERS ($5.99)
Ten Darkstalkers battle for domination of the night in this popular fighter.
Download this PS one Classic today!
ESRB Rated T
File size: 75 MB
PS2 Classics
Tak 2 Staff Of Dreams ($9.99)
Tak is back! It's time to bravely venture outside the pupanunu tribe and discover adventure!
ESRB Rated E
File size: 3.19 GB
PlayStation Store for PSP
PSP Themes (also available from PS3 Storefront)
Lindsay Kaye PSP Theme 5 ($1.99)
Lindsay Kaye PSP Theme 6 ($1.99)
Lindsay Kaye PSP Theme 7 ($1.99)
http://www.computerandvideogames.com...ooper-voltron/
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November 30th, 2011, 01:59 Posted By: wraggster
Whereas Sony might have confused some consumers with its PSP sales pitch, the platform holder reckons customers should have no problem figuring out what the Vita is for - namely, playing video games.Speaking in an interview with Official PlayStation Magazine, SCEE CEO Jim Ryan conceded that it had sent out mixed messages when it launched the PSP - that it was a general entertainment system rather a core gaming platform."I think with PSP we tried to position it as a rather broad multimedia device," he explained."We talked a lot in the early days of PSP about its video playback functionality, its use as a music device and a host of other multimedia functionality that it had."I think this time we've realised that perhaps ended up confusing consumers, and they weren't quite sure what the device was really all about. So this time the Vita does all of that stuff that we talked about on PSP, and it does it a lot better."We've been a lot more single minded and much more focused in our positioning of Vita," he continued. "We're saying that this is primarily a gaming device. It has been developed from the ground up as a gaming device. What it does best is play games."Not long now before we get to see how that approach pans out. The Vita launches in Japan next month, before arriving in Europe on 22nd February.
http://www.eurogamer.net/articles/20...used-customers
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November 30th, 2011, 01:18 Posted By: wraggster
Sony will give fans the opportunity to check out the PlayStation Vita well in advance of launch, with events it's calling "Vita Social Clubs." The first, "Vita Hill Social Club," will be held in San Francisco this Thursday, December 1, offering "dozens and dozens" of Vita systems with demos of Uncharted, LittleBigPlanet,Little Deviants, WipEout 2048, ModNation Racers: Road Trip, Reality Fighters, and Hot Shots Golf. Defending your spot in line for a demo is kind of a social activity!
Refreshments will be provided, and Sony also plans to raffle a Vita system and other prizes. RSVP here if you want to go. Following this inaugural Social Club get-together, Sony is planning additional events at unspecified locations throughout the country in January. Barring that, you can see a Vita at one of the locations in Sony's five-mall "tour."
http://www.joystiq.com/2011/11/29/vi...in-sf-this-th/
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November 30th, 2011, 01:17 Posted By: wraggster
The official Battlefield 3 Twitter account this morning announced plans to launch the PlayStation 3 iteration of its latest title update (dubbed a "client update") for BF3 tomorrow. Additionally, it seems that the Xbox 360 will be getting the same update in the near future, as the post on Battlelog states it'll "follow shortly" after tomorrow's PS3 update. PC players already got the update last week, which improves a variety of issues with the game across campaign and multiplayer.
Like with the PC update, the patch notes don't indicate that the the tactical lighthas been altered, but plenty of other major issues have. For instance, now, if you're holding a SOFLAM (which is, of course, so fly), and an enemy tries running you over, you'll totally live. After the patch? No more! We've listed the menagerie of fixes and tweaks after the break, wherein you can preemptively decide whether or not the patch will "totally break the game."
http://www.joystiq.com/2011/11/29/ba...morrow-360-wi/
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November 30th, 2011, 01:10 Posted By: wraggster
It's still going to be a little while before "real" news shakes out, but some details were recently revealed in Famitsu (via Andriasang) about one of Square Enix's upcoming Unreal Engine games. The project will be an original (meaning not Final Fantasy nor Dragon Quest) action RPG under the direction of Ryutaro Ichimura (Dragon Quest 8 and 9).
Ichimura told Famitsu that the game's staff traveled for two years and conducted user surveys to research art and gameplay direction. With the basic concept complete, the team is now looking to grow beyond the staff of 35 and begin production.
http://www.joystiq.com/2011/11/29/sq...ed-action-rpg/
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November 30th, 2011, 01:02 Posted By: wraggster
The free-to-view PlayStation Access TV show is a success. The weekly programme from Future Publishing has amassed over 14,500 Facebook fans since it launched and has become the most popular free download on the PlayStation Network.
Episode one of PlayStation Access TV went live in late September after Future’s paid-for show FirstPlay was axed in July. The latter charged users to download episodes whereas Access TV is free.
The show takes its name from a series of PlayStation Access community events.
SCE UK senior product manager Ian Vinten told MCV: “PlayStation Access is an opportunity for us to reward gamers with trials of titles before release, invitations to exclusive events and an array of awesome prizes.
"We’ve been working on Access TV with Future Publishing as a way of highlighting everything that’s happening in the world of PlayStation that week. It provides an awesome platform for us to showcase what Access has been up to, the latest and greatest games on the console as well as raising awareness of what’s available on PSN.
“Feedback to the show has been very positive and gamers have liked the distinctly local take on their gaming world.”
http://www.mcvuk.com/news/read/futur...ankings/087818
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November 30th, 2011, 00:24 Posted By: wraggster
While Sony confirmed that the PS Vita will be able to dive into the PSP's back-catalog from launch, it looks like it'll miss out on anything pre-millennium. An updated page from the PS Vita's Japanese site has backed up rumors that PSOne Classics and other "archive games" won't be available when the quad-core console arrives in Asian stores next month. However, it's not all bad news for anyone hoping to relive those jaggy-edged gaming triumphs of the late 90's -- the official response adds that plans for older titles will be announced in due course.
http://www.engadget.com/2011/11/29/p...games-for-now/
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November 29th, 2011, 00:10 Posted By: wraggster
Call of Duty: Modern Warfare 3 holds the No.1 spot on this week's UK PlayStation 3 sales chart, followed closely by Assassin's Creed: Revelations at No.2.
Last week's No.3, The Elder Scrolls V: Skyrim, falls to No.6. It's replaced by new entry WWE 12, which charts ahead of FIFA 12 and Saints Row: The Third.Uncharted is at No.7, Need for Speed: The Run at No.8, while Battlefield 3 and Batman: Arkham City round off the top ten.
Here's the top ten for the week ended November 26:
- Call of Duty: Modern Warfare 3 (Activision)
- Assassin's Creed: Revelations (Ubisoft)
- WWE '12 (THQ)
- FIFA 12 (EA)
- Saints Row: The Third (THQ)
- The Elder Scrolls V: Skyrim (Bethesda)
- Uncharted 3: Drakes Deception (Sony)
- Need for Speed: The Run (EA)
- Battlefield 3 (EA)
- Batman: Arkham City (Warner Bros Interactive)
http://www.computerandvideogames.com...pot-to-wwe-12/
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November 29th, 2011, 00:00 Posted By: wraggster
Images of Sony's rumoured Smash Bros. rival have emerged.New studio SuperBot Entertainment was last week linked to the development of what is reportedly codenamed Title Fight, a fighting game to be published by Sony Computer Entertainment America for PlayStation 3. Images of their game, which leaked over the weekend, have added further evidence to this claim.One image shows Sweet Tooth from the Twisted Metal. Another makes reference to Kratos from God of War."Our capture station and waiting area - Parappa [the Rappa] is a permanent resident," reads the Twitter page - now deleted - of the game's senior level designer Chris Molina.Then, "Slam! Second level design pitch approved by our studio leads! Now onto Sony Santa Monica for a final green light."And, in reference to Sony's eye-catching "Michael" advertisement, "New Sony Playstation commercial vaguely foreshadowing our soon to be announced title.""Checking out the original art assets from a Sony IP title we're appropriating for my level - very cool seeing this environment in raw form."The Paul Gale Network, which first revealed the game, reports that Sweet Tooth is "one of the heavier fighters". The leaked image is of him in his normal, "human" playable form. "And not pictured is his Level 3 Bar Super Move, in which as previously mentioned, involves him becoming his Ice Cream Truck Mech".Last week Sony told Eurogamer "we do not comment on rumour or speculation" when quizzed about the game.The Paul Gale Network claims Title Fight features a number of Sony mascots, including Sly Cooper, Nathan Drake (Uncharted), Colonel Mael Radec (Killzone) and Fat Princess.There is, apparently, a Sandover Village stage (from Jak & Daxter), Hot Shots Golf characters in stage backgrounds, a LittleBigPlanet stage and a Buzz! trivia mini-game. A James Bond character is also mentioned.James Bond may make an appearance because, according to The Paul Gale Network, of "Sony's involvement in the new Bond film and the fact that it'd almost coincide with this game's release (and quite possibly God of War 4 as well)".SuperBot Entertainment is confirmed to be working on a "very amazing PS3 game" for Sony Computer Entertainment America.SuperBot's website describes the company as "an exclusive developer of Sony Computer Entertainment America" and reveals it is "currently in production of a yet-to-be announced PS3 title".
http://www.eurogamer.net/articles/20...rival-revealed
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November 28th, 2011, 23:54 Posted By: wraggster
If Square Enix was to remake RPG classic Final Fantasy 7 it might not be able to resist the temptation to make significant changes to the original game, according to veteran franchise producer Yoshinori Kitase.Speaking in an interview with OXM, Kitase explained that it wouldn't be very interesting to just do a straight remake."If I may speak as a game creator, if we were to produce a remake of 7, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it'd be like a repeat," he said."It'd be an issue of repetition and not as much fun to make such a game. So I'd be really interested in rearranging games or reshaping games into something slightly different even though it's supposed to be the same game."However, he conceded that such an approach might not be too popular with certain sections of the franchise's fanbase."If we did that, the fans might be disappointed or [say] 'this is not what I was expecting' so in that sense maybe some might say that it's better to let memory be memory."When we play the games we made years ago, sometimes we think 'oh, that is not really cool' or 'that probably should have been a bit better than that' and that sort of thing," he continued."But on the other hand, those slightly negative features and bits, for some of the really enthusiastic fans of these titles, that gives the game extra flavour or personality or whatever. So maybe they would rather we didn't do anything about it and we just leave it in as it is. It's very difficult to decide what we should we keep in and what we should take out."Square hasn't confirmed any plans for a fresh take on the 1997 PS1 classic. However, a new version of Final Fantasy 10 is in the works for PlayStation 3 and Vita.
http://www.eurogamer.net/articles/20...s-add-elements
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November 28th, 2011, 23:39 Posted By: wraggster
There's no more confusion about whether or not the PS Vita will run PSOne Classics and other "Game Archives" games (that's the umbrella term used in Japan for Sony's retro games -- PSOne and PC Engine/Turbografx-16, along with, presumably, PS2) at launch. Unfortunately, the answer to that lingering question is a firm, and bewildering, no.
The Japanese Vita FAQ, which initially noted that the Vita will play all downloadable PSP games except for Archives releases, cemented that in ananswer to the direct question of whether or not the device will support old downoaded games. According to the FAQ, Game Archives games will not be compatible with the device at launch. "Plans for future measures will be announced shortly," the (Google-translated) FAQ notes.
There's no reason to suspect that there's a technical issue with running old PlayStation, PC Engine, and PS2 games on the powerful Vita. It's more likely that Sony's figuring out how to square the existing PlayStation Store for consoles with the PlayStation Suite version of the store, which offers a different and smaller selection of PSOne games. That hasn't been a problem so far ... because there hasn't been a device that could theoretically use both stores yet.
http://www.joystiq.com/2011/11/28/ps...n-vita-at-lau/
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November 28th, 2011, 23:36 Posted By: wraggster
If you think Drake's marksmanship went awry between Uncharted 2 andUncharted 3, you'll be pleased to hear Patch 1.02 is now available, bringing alternate aiming options to the single-player game. Naughty Dog concocted these changes with the aid of its community, which has been vocal about several reticule-ous issues since Uncharted 3 launched.
Patch 1.02 also makes several granular changes to the multiplayer gameplay and interface, and implements the cutscene viewer -- a perfect companion if the story was all a blur to you. Of course, if you prefer things all a-blur, you'll welcome the return of the game's previously "missing" motion blur effects.
http://www.joystiq.com/2011/11/28/un...k-cutscene-vi/
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November 28th, 2011, 23:25 Posted By: wraggster
The eventual fate of both the PlayStation Vita and the handheld console sector remains to be seen, but if the consumer appetite in Hong Kong is anything to go by, Sony has nothing to worry about.
A report on Engadget China, as translated by Joystiq, says that the opening of pre-orders for the new device was met with somewhat of a frenzy.
Huge queues formed outside key stores that were taking pre-orders form the device, with the military quarantine of some retail districts allegedly considered at one point.
And online interest was so high that the websites of several retailers were crashed.
There’s no denying the monstrous tech included in Sony’s machine, but the extent to which consumers remain hungry for dedicated portable games machine is very much in question.
An audience at The London Games Conference earlier this month was told by analyst Nicholas Lovell thathandheld consoles are doomed – a statement 82 per cent of those listening agreed with.
http://www.mcvuk.com/news/read/hong-...-orders/087767
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November 28th, 2011, 22:57 Posted By: wraggster
GameStop has released US pricing information for PlayStation Vita memory cards.
A 4GB card will cost $29.99, 8GB will cost $44.99, 16GB will cost $69.99, and 32GB will cost $119.99.
By comparison, Gamestop sells 2GB, 4GB, 8GB and 32 GB memory cards for the PSP at $18.99, $37.99, $50.99, and $125 respectively.
However, memory is expected to be more important to the Vita, with Sony choosing to launch retail and download versions of games on the same day.
The PlayStation Vita launches worldwide on February 22, 2012. There will be a Wi-Fi model and a more expensive 3G-enabled model available, priced at £229 and £279 in the UK, €249 and €299 in Europe, and $249 and $299 in the US.
The UK launch line-up includes Motorstorm RC, Uncharted: Golden Abyss, WipEout 2048, ModNation, Racers: Road Trip and Everybody's Golf. Facebook, Twitter, Flickr and FourSquare will also be available at launch.
http://www.gamesindustry.biz/article...ry-card-prices
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November 28th, 2011, 00:09 Posted By: wraggster
Professor plum and his solution for managing plugins (prx modules) in real-time, and by that I mean actually enabling/disabling plugins without multiple reboots (read: no rebooting at all), has just hit version 4. Now the change log is poorly translated from Japanese to English by way of Google Translate, so really I have no idea what's new; however, plum has also included the source code this time 'round, meaning if you're a developer you can see exactly how plum has accomplished this feat.
plum's Plugin Manager for PSP Custom Firmware -- enable/disable plugins in realtime, without rebooting. Source code included.
v4 CHANGELOG (TRANSLATED)
•Will respond to scroll through the · LoaderMenu, from the plug To deal with many
•But you can use the reboot_loader.prx · VSH
via http://psp.dashhacks.com/downloads/plugin-manager
download via comments
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November 27th, 2011, 23:59 Posted By: wraggster
via http://streetskaterfu.blogspot.com/2...actor-100.html
After two sleepless nights and great help of iQD and PS3-690, finally the PS VITA .pkg xTractor application 1.00 is finished.
This program can decrypt & extract PS VITA game package (.pkg) files.
To use the program you need to place the PS VITA .pkg AES key in the same dir as the executable.
Funny as SONY is, they probably were to lazy to think of a new key and just used *hehe*, the PSP .pkg AES key.
Information tab not finished, yet. It will be completed in next version.
So just put the PSP .pkg AES key in hex syntax in aes.key file in the same folder and you are ready to go.
Download: CLICK
Another thing worth to mention is that thanks to GregoryRasputin the PS VITA developer wiki is now online.
For now it's near empty but I hope it will fill fast: http://www.vitadevwiki.com/
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November 27th, 2011, 23:53 Posted By: wraggster
A few days ago, Sony started a closed Beta test of their Playstation Suite SDK, a tool allowing to create games for the PS Vita and Android. Registration is open to everybody, including (especially?) homebrew devs.
Those of you who have been following my blog for a while know that I’m in the whole “hacking” stuff for one simple reason: my mind refuses to understand that some great hardware is crippled by bad business decisions. In the case of the PSP, that device had everything to become the best platform for emulators and indie apps, but Sony locked the PSP, and made sure indie devs couldn’t join the fun with a prohibitive entry price (dev kits cost 1500$ initially, and you had to prove you were a respectable company, sign an NDA, before being able to get access).
History, helped by Apple and Google, proved that locking indie devs out of their ecosystem was one of Sony’s biggest mistakes in the past years. They tried to fix it with the Playstation Minis, but it was too late.
Xperia Play, the PS Vita, as well as their new series of tablets bring Sony an opportunity to right this. Sony is now trying to solve the issue of device fragmentation (Android devs know too well about this issue) with a system called the Playstation Suite, which is more or less a virtual machine that will enable developers to create a game once, and run it on several platforms (for now, the PS Vita, Sony’s Android tablets, and the Xperia play, but depending on success, other non-Sony Android tablets/phones, and maybe the PS3, might join the fun).
We’ve heard of the Playstation suite before, but a “recent” (I’m kinda late on this one) technical presentation in October gave lots of details on what it’s going to be. The presentation explains it in details, but the things that got my attention are:
•No painful joining process. Homebrew/indie developers as well as companies are welcome, no NDA
•Small entry fee (not announced)
•Open forums for code discussion and sharing
•PC emulator to test the code
•No need to sign the content in order to test it (this one is fishy…does it mean we can distribute our content outside of the Sony store if we feel like it, just like on Android?)
•C#, running in a Mono virtual machine
So, it looks like Sony is finally trying to embrace the homebrew community here, by providing something that will be close to what google Market or the Apple AppStore have for devs. Yet it’s Sony, I can’t help but feel that there will be too much restrictions one way or another… and with their past, it’s difficult to trust Sony when they say “we love indie devs”. What do you guys think?
Nevertheless, this sounds like a wise move, the Vita will be only one device among others, but Sony can leverage their existing game library on many devices, and it could be that the paystation suite will become their strongest asset in the mobile market.
For those of you who are interested, a closed beta has started a few days ago. Anybody can register, but not everybody will be accepted. To me, if Sony does things correctly, they could become “again” one of the major actors of mobile gaming.
http://wololo.net/wagic/2011/11/22/p...e-playstation/
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November 27th, 2011, 23:51 Posted By: wraggster
via http://wololo.net/wagic/2011/11/23/i...ware-xtractor/
A few days ago, developer SKFU released a tool which “extracts” the PSVita firmware. He updated it today, adding some validation of the input file, and a Linux version. Those of us who have access to the Vita pre-release firmware can grab the tool here, while others like me are stuck with their hex editor and their decompiler, trying to understand what this tool does. I had a quick look in the internals of SKFU’s tool, and found some bits of information.The result is a bit disappointing, to be honest. Not than SKFU claimed it was anything else, but the tool is basically a hardcoded list of file names and offsets. It takes a random input file, and splits it into predefined chunks. Running version 1.00 of the tool on a random video file, I ended up with a few dozen files.
Especially (and as expected), the tool is not doing any kind of decryption… But we’ll take what we get for now, especially since the device is not released yet. So, here is the list of hardcoded files that the tool extracts:
fwfeatures.xml version.txt binary1.self binary2.self sce.wm sce1.pack sce2.pak sce3.pak sce4.pak sce5.pak sce6.pak sce7.pak sce8.pak sce9.pak sce10.pak sce11.pak sce12.pak sce13.pak sce14.pak sce15.pak sce16.pak sce17.pak sce18.pak sce19.pak sce20.pak sce21.pak sce22.pak sce23.pak sce24.pak sce25.pak sce26.pak
So, well… some config files, some binaries (updater?) and a bunch of resource files… nothing too exciting for now, I guess :/
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