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December 5th, 2011, 00:01 Posted By: wraggster
via http://streetskaterfu.blogspot.com/2...previewer.html
This application is probably not of use for the community but some official PS VITA developers.
I required it just for some tests, but it would be a waste of codelines not to share it, so here it is:
PS VITA Live Area preViewer outputs various information about a game, including it's style it uses on the PS VITA.
Download: CLICK
To use it, simply choose the root folder of a PS VITA game. Then check the style in the upper right of the program which it is ment to be displayed with and choose the correct tab. All else is self-explaining.
- SKFU
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December 4th, 2011, 23:57 Posted By: wraggster
via http://wololo.net/wagic/2011/12/04/w...way/#more-3635
I hate vaporware and that’s why I usually don’t blog too much about an upcoming release in Wagic. But the last release (0.16) was such a long time ago that I don’t remember when it was, so I feel like I should mention the project is still very active and alive. Today I started the process for releasing Wagic 0.17. Now don’t jump around too soon. This process usually takes 3 or 4 weeks. We go through an alpha stage with the other devs, where we basically try to fix the most ugly bugs, before releasing a public beta. The beta usually lasts about a week, followed by the public release.
Wagic running on a Motorola Xoom
For those of you who still don’t know, Wagic is an heroic-fantasy strategy game, initially inspired by Magic the Gathering, which with time has evolved into a flexible system allowing players to create their own cards, campaigns, rules and mods. For Wagic 0.17, we’ve been mostly focusing on Android. This doesn’t mean that other platforms are not getting any update, but this basically explains why we haven’t done a release in a while. My goal for the Android version of Wagic was to come up with an entirely new game (by “new game”, I mean a mod that wouldn’t be MTG). We’re getting there, but it’s taking more time than I initially expected. In parallel, we also need to fix lots of UI issues on touch screens… As a result, Wagic for Android had been in a public “test release” for a few months now, and, since that release we’ve done lots of progress, but there’s still lots of work to do. Nevertheless, Android will also get a 0.17 release, just so that people can see the progress we’ve made in 3 months. It won’t be perfect, but I know you’ll forgive us
One of the cool avatars made by Ilya B. for Wagic
In parallel we are also making progress on the iOS port, but again we would love to get more iOS devs to help us. The iPhone/iPad port might not see the day of light until we get a few dedicated devs to help. As a reminder, Wagic on the iPhone/iPod/iPad is already fully functional, it’s just a matter of finding the right people to maintain it and fix the bugs. If you think you can help, grab the source, and send me an email
About the game itself, all platforms including our beloved PSP will get a bunch of new features and new cards. Wagic 0.17 will have about 400 new cards, including cards from the Innistrad set, and with it some new mechanics. The current Alpha I’m looking at already has more than 8500 cards, and hopefully we might add a few ones here and there. We’re also planning to (finally) add an undo feature to the game, although it’s not yet sure if it will make it to Wagic 0.17, since it’s quite experimental for now. One of the major changes for this version will not be visible to players, as we reworked the resource files in a system that will allow you, among other things, to have all your images in one single file instead of one file per set. This system should simplify the work for people who want to install new stuff in Wagic (cards, themes, campaigns, images, etc…). If I have enough time, this system will also allow me to distribute some additional themes, campaigns…directly from the download page.
Please be a bit more patient, we’re doing our best so that Wagic 0.17 reaches your PSP/Android/PC/… as soon as possible
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December 4th, 2011, 23:55 Posted By: wraggster
via http://wololo.net/wagic/2011/11/29/p...eased-by-skfu/
This is getting really really interesting… developer SKFU, who released a simple Firmware tool for the PS Vita a few days ago, updated it to version 2.0. This new version now supports all existing Vita firmwares (again, this is interesting only for the lucky among us who already have access to those files) and gives information about the extracted firmware, so it probably now does more than version 1.0, which would basically slice any file into smaller chunks.
But, even more interesting, is his latest application, PS Vita .pkg xTractor, SKFU says he his now able to extract and decrypt game packages from the PS Vita.
Now don’t get all high and start asking for an iso loader, for a console that is not out yet (Apparently, given SKFU’s latest post, he’s already the target of pirates-wannabee). In essence, that’s what this kind of research could lead to in a distant future, but for now it’s all fun, harmless research, and about understanding the Vita internals. SKFU strongly hints that the AES encryption key used for the Vita games is currently the same as for the PSP .pkg files (errr… ok, I’m lost here, I thought I was fairly knowledgeable about the PSP, what’s a psp .pkg file?), and that basically we can already decrypt those files. Was Sony that careless? Will they have time to fix that before the Japanese release in 2 weeks? Probably not. This makes the “release day” PS Vita models more and more interesting to buy.
Icing on the cake, SKFU provide some early information about the Vita games internals, as described in the image below, and a wiki has been opened for devs
more info --> http://streetskaterfu.blogspot.com/
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December 4th, 2011, 20:44 Posted By: wraggster
Sony's cards are on the table at last. All six of them, in fact, as part of the WAAR (wide area augmented reality) feature Vita developers have been banging on about recently, with the console able to register up to six cards at once to create fancy AR experiences on the fly.As for its strategic hand, the only key information we're now missing is how much the games will cost. But in the past week, PlayStation's Euro boss has given us the clearest indication yet of what to expect from its PSP successor when it launches over here next February.Jim Ryan, SCEE president and CEO, is a Sony veteran relatively fresh to the top job, who gives a refreshingly candid interview for a senior suit (certainly when compared with his boss, Kaz Hirai, the industry's very own Duke of Doublespeak).Two things jumped out at me when I spoke to him in London recently: he revealed that Sony would take a "more tailored approach" to software pricing than it did with PSP, and that it would "take it younger more quickly and more deliberately than we did with PSP."LittleBigPlanet Vita could be the perfect proof of concept for Vita's range of features.
In other words, there'll be a range of price points, rather than a single fixed one, for Vita games; and Sony wants to make it more family-friendly fast - which could well mean a price cut, as well as more wide-appeal games, by Christmas 2012.It's been fairly clear for some time that the biggest issue facing Sony and Nintendo in making their new handheld consoles a success is the price of software not hardware.The world is a very different place now than it was when DS and PSP launched, when there was no such thing as an iPhone, let alone any real notion of games that could be easily downloaded in seconds for pennies.Apple's rampant, rapid growth in handheld gaming has been astonishing and has caught traditional console makers completely off-guard. And what must really stick in Nintendo and Sony's craw is not Apple's boast of making the most popular portable gaming device in the world (a crafty spin, since most don't buy iPod Touch primarily as a games system), but that it's achieved it without even trying.Gamers will pay full price for big guns like Uncharted, but Sony realises it can't charge top whack for everything.
Other than happily creaming off its share of the revenue, the company has shown only the thinnest evidence of any kind of gaming 'strategy', instead providing a massively-popular platform - and content delivery-mechanism - that game makers fall over themselves to develop for.Sure, by-and-large iOS games offer only a fraction of the depth of traditional handheld console games - and a virtual joystick and buttons is a terrible substitute for the real thing.But in many, many brilliant cases, they also capture the joyful essence of gaming-on-the-go at a fraction of the price of traditional handheld console games and on a device that is always in your pocket - not just able to fit into it.This makes handheld consoles a harder sell today by definition: if I have my console in the living room and my smartphone in my pocket, can I really justify shelling out for a portable console? And even if I can, why do I need one?It's something Nintendo is still coming to terms with, but the lack of excitement around 3DS post-launch and pre-Mario was - the company hopes - as much to do with a lack of must-have software as high pricing."Looking at the competition, perhaps the launch line-up was not as strong as they'd have liked it to be," Ryan acknowledged to me, while predictably talking up his own first-party selection as: "Comfortably the strongest line-up we've had for any platform launch."He may well be right - and, to my eyes, it's looking an awful lot more appealing than 3DS did on day one as a result.There's no denying Vita is an impressive piece of technology: but who is it for?
Sony has got a lot of things right with Vita that it got wrong with PSP: adding twin analogue controllers, for instance, the lack of which in the previous model effectively condemned it from birth to being the portable PlayStation that couldn't play PlayStation games properly.Crucially, it's also learned that it's not enough simply to say, "Look! It's a baby PS3 with its own teeny-tiny screen! Aren't we clever?!" And so considerable noise is being made, quite rightly, about the console's full suite of features: front and rear touch, augmented reality, social connectivity and so on.In short, Sony is demonstrating that there is a specific and unique gaming point to Vita - best exemplified right now perhaps by LittleBigPlanet, which may well have found its natural home on the handheld.Which is all good, encouraging stuff. But demonstrating gaming value is one thing, demonstrating value to gamers - and, therefore, a reason to buy one - is quite another. And that's why Ryan's remark that game pricing will be "more tailored" is critical to Vita's long-term chances.I agree with him that, for visibly high-production and hopefully high-content games like Uncharted, Sony will be able to continue demanding "historic console type price points", as he puts it.Nintendo learned quickly with 3DS what happens when you don't have enough good games, and they're all priced high.
But in the age of the 69p app, games publishers can no longer lazily assume their audiences will perceive 35 quid as a fair deal for all handheld games across the board.What these price points will be on Vita remains to be seen. But Evolution Studios, for example, which is making MotorStorm RC, a first-party launch title, told me it's lobbying Sony to come in at less than full price for the game - and, importantly, to have a single, universal price for those who want both the Vita and PS3 versions.And it's also worth noting that, via PlayStation Suite, Vita will also have access to Android games at the other end of the spectrum. Though many will already be enjoying these on their phones, of course.Ryan is so confident he believes Vita will not just sell-out at launch, but break the UK sales record currently held by PSP. That's fighting talk that could - just as it did for Nintendo earlier in the year - come back to haunt him.Sony, though, has a track record of loyalists turning out in force to ensure a strong launch. Not only did PSP shift 185,000, PS3 - despite costing a whopping £425 - did 165,000 in its first week.But a successful launch does not guarantee a successful future, and Sony is well aware of this. With Vita, then, the company seems to be delivering the handheld console gamers will want to play. It just needs to ensure it's also one they are prepared to buy.
http://www.eurogamer.net/articles/20...uccess-opinion
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December 4th, 2011, 00:38 Posted By: wraggster
Sony will tonight debut a new ad on British TV that represents the beginning of its multi-million pound PlayStation Christmas campaign.
Tonight’s spot highlights a four game PS3 bundle that includes a 320GB console and copies of Battlefield 3, FIFA 12, Uncharted 3 and Gran Turismo 5 for £259.95.
Ads will also be appearing alongside some of the most high-profile shows on ITV including the X-Factor Final, the semi-final of I’m A Celebrity and Manchester United’s final Champions League group game, as well as the second round of the FA Cup.
Supported Channel 4 shows include The Simpsons, Peter Kay, Million Pound Drop, Pineapple Express and Superbad. You will also see ads throughout Sky’s Premier League coverage.
http://www.mcvuk.com/news/read/four-...ampaign/088041
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December 4th, 2011, 00:29 Posted By: wraggster
Even with how prolific HTML5 has become across these great and vast internets, Adobe's Flash still accounts for the broad majority of internet content across the webs. For mobile-hardware manufacturers, the issue of Flashiness on their devices has, up until very recently, been a design decision, with OS developers weighing Flash's considerable processor and battery costs against its added utility; utility which Sony still hopes to include in the Vita.
Despite the cancellation of development and discontinuation of support for Flash on mobile devices, Sony Division 2 software-development head Muneki Shimada has said that his company is continuing its negotiations with Adobe, and that the end of Flash for mobile may not necessarily mean the end of Flash for Vita. We're not really sure how someone could negotiate a company back into supporting a dead platform, but if anyone knows anything about deadplatforms, it's Sony.
http://www.joystiq.com/2011/12/03/so...pport-on-vita/
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December 4th, 2011, 00:19 Posted By: wraggster
Konami has confirmed it will release a "free" download title for Vita coinciding with the console's Japanese launch on December 17.
AR Combat Digi Q: Friend Tank Battalion, an augmented reality tank battle game, will be free to download to all Vita owners. Sound too good to be true? That's because it is.
The free version will essentially be little more than a demo - you get five of a possible 40 levels and will need to cough up for the rest if you like what you see.
Konami will charge 500 Yen (£4) for stages six to 30 (a reduced price that will rise to 800 Yen (£6.50) from January 16). Levels 31 to 35 and 36 to 40 will come as two separate packs each costing a further 200 Yen (£1.60). So the full game, if bought at full price, will end up costing 1200 Yen (about £10).
So it's not free then.It does, however, demonstrate the 'freemium' model commonly used in the iOS App Store, which has gamers paying for specific content after an initial free download. PlayStation Network games, it seems, are following suit.
There's no word of a US/UK release for Digi Q.
http://www.computerandvideogames.com...unch-in-japan/
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December 4th, 2011, 00:10 Posted By: wraggster
Sony has defended the Vita's pricey, mandatory memory cards, insisting they are used for much more than just storing save files.Members of the device's development team told Japanese site Impress Watch, as translated by Andriasang, that Sony had decided to go with its own proprietary tech rather than standard SD cards partly because it wanted to "make sure they could have something with an equal condition for everyone."They also stressed that the cards are an integral part of the system and not just additional memory, explaining that "they're 'storage' for the Vita and are used for patches, game data, download content and more."On top of all that, "security" concerns were cited as another factor in the decision to insist Vita owners use Sony's own cards.Elsewhere in the interview, the team offered a few more morsels of info on Sony's forthcoming handheld.Although Adobe has announced that its winding development on its Mobile Flash Player, Sony is still in negotiations to ensure Vita Flash support.Product Division Chief Hiromi Wakai promised that a PC utility that enables your computer to recognise the Vita as a mass storage device will be ready prior to launch, with a Mac version following in the "not-so-distant future".
http://www.eurogamer.net/articles/20...y-memory-cards
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December 2nd, 2011, 23:58 Posted By: wraggster
PlayStation firm 'not giving up' despite Adobe backing away from mobiles
Sony is locked in negotiations with Adobe to add Flash support to PS Vita, a new report suggests.
PlayStation software development executive Muneki Shimada was paraphrased as saying he had “not given up” on incorporating Flash within PlayStation Vita.
The matters which need to be negotiated on are not public knowledge.
His comments come from an interview with Impress Watch, translated by Andriasang.
In October, it was widely reported thay PlayStation Vita will not be able to play Flash games through its internet browser.
http://www.develop-online.net/news/3...ash-on-PS-Vita
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December 2nd, 2011, 02:03 Posted By: wraggster
Sony has announced The 12 Gifts Of Christmas, a promotion which will see 12 free games given away to members of the PlayStation Plus subscription service.
It kicks off today with a free download of the Mega Drive classicSonic The Hedgehog 2. It will only be available until December 3, after which it will be replaced by the next game in the promotion which, in turn, will be available for 48 hours.
All the included games have been given away to PlayStation Plus members at some point in the last 18 months.
http://www.next-gen.biz/news/sony-an...plus-promotion
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December 2nd, 2011, 00:30 Posted By: wraggster
We hope you're not too attached to that 20-inch DX2000 you got from LG back in July. (You did rush out and buy one, right?) 'Cause the Korean manufacturer has just updated its line of eye-tracking,glasses-free 3D displays with the 25-inch DX2500! Just like its smaller sibling, the DX2500 has a parallax barrier over the screen and an embedded camera for tracking head and eye movement. As a person shifts around the monitor it dynamically adjusts the image to (at least theoretically) maintain the best possible 3D effect. The screen also does on-the-fly 2D to 3D conversion. The DX2500 is shipping now in Korea for 1.3 million won (about $1,556) and should be available globally some time early in 2012. Check out the full PR after the break.
http://www.engadget.com/2011/12/01/l...learns-to-lov/
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December 2nd, 2011, 00:26 Posted By: wraggster
If you expected the Vita's "UMD Passport" program to be comprehensive, allowing you access to downloads of all your UMD-based PSP games at launch, you weren't paying attention to the last console generation.
Sony posted the list of games available at launch in Japan, including 262 games from publishers like Atlus, Nippon Ichi, Acquire, Kaga Create, Alchemist, Tecmo Koei, and SNK. As of now, no games from major publishers like Square Enix, Capcom, EA, Namco Bandai, Sega, or Konami are available for download. Sony does say elsewhere that other publishers, including all those, are "planning" to support the program.
The "discounted" prices for UMD owners to get Vita-playable downloads of their games range from ¥500 ($6.44) to ¥1,500 ($19.38), with one pachislot title as a ¥2,400 ($31) outlier.
http://www.joystiq.com/2011/12/01/vi...t-of-games-in/
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December 2nd, 2011, 00:10 Posted By: wraggster
Capcom, Square Enix, Namco Bandai and Square Enix are all notable absent from the PlayStation Vita UMD Passport scheme, which allows players to download discounted digital versions of games they already own on UMD.
Siliconera pointed out the absentees, but reported that around 262 games will be available under the Japanese scheme, from publishers like Atlus, Nippon Ichi, and Tecmo Koei.
Capcom's Monster Hunter title is one of PSP's biggest franchises, with Monster Hunter Portbale 3rd for PSP selling 2.58 million units in Japan in just two weeks, making it the fastest selling game in Capcom's history.
In June this year sales for the title were at 4.7 million units.
UMD Passport is so far only announced for Japan, where the PlayStation Vita will launch December 17.
http://www.gamesindustry.biz/article...assport-launch
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December 1st, 2011, 23:40 Posted By: wraggster
Middleware allows for multi-platform development between Sony's next-gen handheld and PS3
Playstation Vita support has been added to Silicon Studio’s Orochi engine, the Japan-based company has announced.
The platform now allows developers to do multiplatform development for both the PS3 and Sony’s next-gen handheld, Andriasang has reported.
Orochi has over 40 development tools and 12 libraries for areas such as visuals, physics and AI.
Windows-based games can also be ported over to PS3, Vita and Xbox 360 using the engine.
As well as middleware, Japan-based firm Silicon Studio has also developed games such as 3D Dot Game Heroes for the PS3, which has sold over 160,000 copies and gained a Metacritic rating of 77.
http://www.develop-online.net/news/3...-Orochi-engine
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December 1st, 2011, 00:21 Posted By: wraggster
Sony is planning to offer multiple price points for Vita software tailored to the experience on offer.
European PlayStation boss Jim Ryan told GamesIndustry.biz that this approach to pricing will help combat the threat of cheap smartphone games to its portable console."I think it would be safe to assume we will take a more tailored approach than perhaps we've done in the past," he said, going on to admit it would be "foolish and naïve to ignore what's happening" in the smartphone market.
"It's our challenge to ensure that the gaming experience that we provide is closer to that TV console experience than it is to your 69p thing that you've downloaded on your iPhone," he added.
"If we do that and we provide great value to the consumer on games like Uncharted, I think the possibility to sustain historic console type price points is there."
Last week, Sony revealed the first party launch titles that will debut alongside Vita in Europe on February 22.
http://www.computerandvideogames.com...-price-points/
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December 1st, 2011, 00:06 Posted By: wraggster
Why Sony chose to sit on this one, we have no idea, but the company just revealed that its software update for the 2011 lineup of Xperia phones -- which was released last month -- also adds browser support for WebGL. This means that if you're holding an Xperia Arc, Mini, Neo, Play, Ray... or any other of its most recent handsets, then there's a good chance you're wielding one of the first Android phones to support this modern graphics platform. Designed to bring advanced visuals and gaming to the web, the API holds roots in JavaScript and has been used to develop everything from Angry Birds to far-outmusic videos. Sony Ericsson first previewed its WebGL efforts back in February, and after all these months, its official arrival is a welcome one, indeed.
http://www.engadget.com/2011/11/29/s...-2011-smartph/
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November 30th, 2011, 23:50 Posted By: wraggster
A new firmware update will add Vita functionality to PlayStation 3 this week.
Sony has announced the imminent system software update, v4.00, will enable PS3 owners to use their console as a content hub for the upcoming handheld, according to the PlayStation Blog.
They will be able to share games, photos and other media content between their PS3 and Vita, as well as back up their Vita save data on the console's hard drive.
Users will even be able to update the Vita's firmware via the PS3.
PlayStation Vita launches in Japan on December 17th. It will arrive in the UK on February 22nd.
Other features of the firmware include new PSN privacy settings and automatic update options for PlayStation Plus members.
http://www.mcvuk.com/news/read/sony-...-launch/087873
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November 30th, 2011, 23:46 Posted By: wraggster
A new PlayStation 3 system software update, version 4.0, will be released this week, preparing the console for the launch of PlayStation Vita as well as making changes to PlayStation Plus features and privacy settings.
The update will enable the console to copy data to and from Vita, including games, media and save data, and to update Vita's firmware. Members of subscription service PlayStation Plus will be able to choose individual functions of the automatic update feature, enabling or disabling game patches, system software updates, recommended games and videos, and trophy syncing.
Also included in the update are new PSN privacy settings, allowing for the filtering of friends requests and messages.
http://www.next-gen.biz/news/ps3-fir...-released-week
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