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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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November 2nd, 2011, 01:05 Posted By: wraggster
For those of you concerned with the actual game bundled with the King of Soundtracks, SNK producer Kei Yamamoto promises better netcode in King of Fighters XIII. "In order to improve the online performance, our netcode received a complete overhaul," Yamamoto told PlayStation Blog."We reexamined the threshold level, optimized the content of the transmitted data, and changed the way the game handled increased net traffic, among other things."
He also responded noncommittally but positively to the idea of a King of Fighters game on the PlayStation Vita. "The PlayStation Vita controls well," Yamamoto said, "the titles being released are appealing, and user impressions are good, so I am very interested in it, not just as a developer but as a user as well. Personally, I'd love to work on a KOF title for PS Vita if the opportunity arises." It would go great with that tiny arcade stick we couldn't be wishing harder for.
http://www.joystiq.com/2011/11/01/ko...sses-interest/
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November 2nd, 2011, 01:02 Posted By: wraggster
MonkeyPaw Games returns today with more PSOne imports, including a secondDezaemon shooter-creation utility! Available today for $6, Dezaemon Kidsfurther simplifies the creation interface for scrolling shooters, and -- oh yeah -- throws in over 100 sample games. It's a good thing the interface is designed with simplicity in mind, because as with all the PSOne imports, the text is presented in the original Japanese.
The other game, Arcade Hits: Magical Drop, is a port of the original arcade game in Data East's beloved color-matching puzzle series. Both will be available whenever the PSN update happens today.
http://www.joystiq.com/2011/11/01/ma...sn-imports-to/
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November 2nd, 2011, 00:58 Posted By: wraggster
Telltale and Sony are teaming up to offer additional incentives to those who like to pay for, uh, additional incentives. PlayStation Blog says anyone who signs up for a year of PlayStation Plus will get Jurassic Park: The Game gratis as soon as it launches.
The offer runs from November 1 through November 8, so you'll need to act fast if you want to get in on the deal. Best Buy has the year subscription cards for $49.99. Jurassic Park: The Game launches on November 15 and spans four separate episodes.
http://www.joystiq.com/2011/11/01/ge...ystation-plus/
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November 1st, 2011, 00:39 Posted By: wraggster
via http://www.emucr.com/
Uo CPS2PSP 2.3.2 (u1) Cache Fixed is released. CPS2PSP is a Capcom Play System 2 emulator for the PSP.
Uo CPS2PSP 2.3.2 (u1) Cache Fixed Changelog:
- Added: See The Changes Of The Rar.
- Cheat Option Of Davex, Removed Mem Free.
- Add New Decription For Hackroms.
- Add New Romsets Of New Dumps.
- Others WiPs For The Next Version.
For PSP User 3.xx. Non Tested On PsP Fat, Test And Comment.
http://neo-nebuwaks.blogspot.com/201...sp-232-u1.html
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November 1st, 2011, 00:25 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r4952 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4952
Following shalma's recommendation, CDVD Status reads now also return the CDVD_STATUS_SPIN flag.
Apparently this is a common game breaker in PSX titles and it carried over to the PS2.
This fixes Time Crisis 2 loading and the frozen input in a horror game I have a dump of.
Please report any other titles you find fixed / broken!
http://code.google.com/p/pcsx2
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October 31st, 2011, 22:58 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9718
For more than a month, the developer Davee gave us his chrono-switch 5.0 downgrader , downgrade a PSP that allows 300X 9G recent switch to official firmware 6.20. This was previously impossible on the PSP 9G, the latter come from the outset in official firmware 6.30 and higher. The trick was to distort Davee some information on the motherboard to make it appear to update it's a PSP 300X 4G. downgrader focused on the passage advantage of CFW 6.20 for PRO-B 6.20 permanent. Unfortunately, this adventure has gone wrong for some people! First, the downgrade could not make his mark on a lot of PSP 9G. Then if successful downgrade, users were stranded in 6.20! The upgrade to 6.3 + always fails with an error IDXFFFFFFFF. In response, Frostegater , active PSP developer in 2011 gives us a solution to this problem with its TA-095 9G "6.20" upgrade . This special Updater corrects the error IDXFFFFFFFF and allows the release of 6.3 + updates easily to allow a return to higher firmware to 6.20. Just place the desired 6.3 + update by following the following path: / PSP / GAME / UPDATE / EBOOT.PBP Then start the homebrew that corrects the error and starts the update official, just follow the instructions below. Frostegater like to thank everyone who helped to achieve this Updater - Dave - Yoti - ErikPshat - Valras - neur0n TA-9G 095 "6.20" upgrade Homepage: http://psdev.ru/
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October 31st, 2011, 22:50 Posted By: wraggster
As we already promised , pcsp is not dead , still it has been rewritting all these past months. We had some major bottlenecks in our previous implementation of pcsp and with the knowledge we have gained from our work on pcsp , we are here to present the new pcsp
For all that wondering is pcsp playing commercial games , the answer is NO AT THE MOMENT , but we are getting closer.
All parts of pcsp have been rewritten from scratch and some of them already show better results than previous pcsp implementations.
So far only homebrew are working but soon , we will probably have some progress on commercial games.
For now , i am posting only screenies from Nesterj (a nes emulator for psp) . Games are 100% playable (no sound yet ) . Soon or later there will be more status progress on pcsp so stay tuned
http://www.pcsp-emu.com/news.php?readmore=52#comments
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October 31st, 2011, 22:11 Posted By: wraggster
Unsurprisingly DICE's Battlefield 3 is No.1 on this week's UK PlayStation 3 sales chart, an accolade it gains by sending Batman: Arkham City to No.2.
FIFA 12 finishes the week at No.3 and manages to stay one spot ahead of its bitter rival PES 2012.
Rage, Gran Turismo 5 and F1 2011 fill No.5, No.6 and No.7 while Ratchet and Clank: All 4 One, Driver: San Francisco and Deus Ex Human Revolution close out the top ten at No.8, No.9 and No.10.
Here's the top ten for the week ended October 29:
01. Battlefield 3 (EA)
02. Batman: Arkham City (Warner Bros Interactive)
03. FIFA 12 (EA)
04. Pro Evolution 2012 (Konami)
05. Rage (Bethesda)
06. Gran Turismo 5 (Sony):
07. F1 2011 (Codemasters)
08. Ratchet and Clank: All 4 One (Sony)
09. Driver: San Francisco (Ubisoft)
10. Deus Ex: Human Revolution (Square Enix)
http://www.computerandvideogames.com...-city-off-top/
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October 31st, 2011, 22:07 Posted By: wraggster
Sony America has confirmed three more PS2 games headed for the recently-launched 'PS2 Classics' section of the US PlayStation Store.
Joining the current limited selection this week is farming sim Harvest Moon: Save the Homeland, classic arcade shooter Raiden III, and bloodthirsty brawler BloodRayne.
Here's the official blurb for each title for those who don't remember the originals:
Harvest Moon: Save the Homeland - Harvest Moon: Save the Homeland takes the popular series in a whole new direction, offering a deeper and more robust role-playing experience. It might be best described as a 'Life Simulation'.
Raiden III - Raiden III for PlayStation 2 is a port of the classic arcade shooter, complete with a stage select mode that lets you replay stages once you've cleared them. The series has transitioned from its 2D roots to 3D, creating lush environments, devastating explosions and countless enemies, without a drop in frame-rate. Two players can play together to push back the invading forces, just like in the arcade!
Bloodrayne - As the vampiric agent BloodRayne, you'll travel through the eerie swamps of Louisiana, to Argentina and Germany in this battle-heavy, third-person thriller. The game features non-linear gameplay in more than 40 levels and three massive worlds, the ability to suck blood for health, and to use slow-motion, zoom and aura visions to aid in death dealing. Pull off fantastic acrobatic moves to bend the environment to your will and dispatch enemies with BloodRayne's blades and kicks for awesome in-your-face combat.
Putting a positive spin on this year's disastrous PSN outage, Sony has said the downtime actually resulted in drawing dormant customers back online rather than putting them off.
http://www.computerandvideogames.com...bound-for-psn/
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October 31st, 2011, 22:00 Posted By: wraggster
It turns out that at least 5 million gamers the world over are into Battlefield enough to purchase its latest iteration in the first week. That's according to "internal estimates" from EA, anyway, which also dubs it "the fastest-selling game in EA's history." Hoo-rah!
Late last week, the publisher announced that the DICE-developed FPS hadmoved 10 million units of the game onto store shelves and noted, "sell-through is good and we are already receiving re-orders." One week later, and it looks like the sell-through was good enough to deplete half of the original shipments. Virtual vehicle repair shops are also doing record business, as 67 million vehicles have already been destroyed in-game. Sometimes that repair tool just doesn't cut it, you know?
http://www.joystiq.com/2011/10/31/ba...on-units-sold/
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October 31st, 2011, 19:17 Posted By: Mr. Shizzy
[align=center][/align]
My latest creation: Punch Out! Dynamic Theme for 6.39 cfw/lcfw
It took a while to hammer out some of the minor bugs, but it is finally ready for release!
[spoiler=Animated Preview (56k WARNING)][/spoiler]
FEATURES:
- lots of animations
- removed umd disc xmb update
-download CTF directly to THEME folder
- PSP download enabler added to Network section of XMB
- unique music visualizers (EPILEPSY WARNING!!)
- lots more!
CREDITS:
- ZiNgA BuRgA: rcoEdit, rcoMage, and endlessparadigm.com
- M33, GEN, ME, and PRO cfw Teams
- vegetano1: knowledge, offsets, and his OSK from mMod
- NothingFace420: for bits & pieces used from his Simple Design Theme
- wololo.net for strong support of the scene
- patpat & highboy for all there awesome tools!
- Davee & Bubbletune for all they have given the scene
- all supporters of the homebrew scene
- all the end users who support my work and use this theme
To users of other cfw: Sorry for the 6.39 only release. I'm sure a savvy end user will convert it to other cfw eventually..
Please leave your comments, I enjoy reading them for better or worse!
Download: http://www.megaupload.com/?d=YC5XY3J4
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October 30th, 2011, 21:53 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com for the Dreamcast, Dingoo, GP2x, Wii, PSP and Wiz.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
r3567 | utunnels | 2011-10-29 07:35:42 -0400 (Sat, 29 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
Change check_range macro so it returns true when minrange==maxrange..
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via http://lavalit.com:8080/OpenBOR/down...p?file=OpenBOR
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October 30th, 2011, 21:53 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com for the Dreamcast, Dingoo, GP2x, Wii, PSP and Wiz.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
r3567 | utunnels | 2011-10-29 07:35:42 -0400 (Sat, 29 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
Change check_range macro so it returns true when minrange==maxrange..
Download Via Comments
via http://lavalit.com:8080/OpenBOR/down...p?file=OpenBOR
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October 30th, 2011, 21:42 Posted By: wraggster
In recent days, the scene PS3 reborn from its ashes. With the arrival of the new dongle JB2, aka True Blue, the boot games that require a firmware higher than 3.60 is possible.
Hackers Site Ps3devwiki began reverse engineering the dongle is already available from some vendors in Indonesia. Today, it seems that the work is about to make the latest firmware customization possible as to the age of 3 , 55. The team says that the recent work done will help to dump the key "Per Console." What is the key "Per Console?" These keys will allow others to decipher between the metldr the bootldr and part of EID. Specifically, this discovery should lead to the publication of private keys which can subsequently lead to the creation of a new custom firmware. EID encryption is very complicated and is made for this. The beginning of each EID0 is decrypted with a key and an algorithm alone. It is largely decrypted by the use of keys and algorithms. These keys are derived from the key consoles. Per_console_key_1 which is stored in the metldr to copy itself in the 0 and never leaves the insulation. This same key is derived from per_console_key_0 used to encrypt the metldr and bl. Isoldr deletes this key sector 0 before jumping into the isolated module, but before doing that, he-crypt with another set of key and be stored in a buffer. If you know this game works with a key AES encryption, you can go up the chain. per_console_root_key_0 - metldr is decrypted by this key - bootldr is decrypted by this key - can be obtained by per_console_root_key_1? per_console_root_key_1 / EID_root_key - derived from per_console_key_0 - Stored in metldr - Copy sector by metldr 0 - Cleared by isoldr - Used to decrypt a part of EID - Used to create additional keys - can be dumped by isoldr patched - Can be obtained by the derived keys up the chain per_console_root_key_2 / EID_key - Can be obtained by AES decryption since EID_root_key - EID can be partially deciphered by setting the key aim_spu_module.self - Load aim_spu_module.self + + EID0 EID0_key in anergistic EID0 decrypted = per_console_root_key_n - Key superior derivative of per_console_key_1/EID_root_key is for complex explanations that only developers can understand and use to normally move the Ps3 hack. Ps3devwiki The site offers downloads of these files is intended for developers and it says not to try to create customs at risk firmware with the brig. Mikratek Thanks for the information. Homepage: http://ps3devwiki.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3001
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October 30th, 2011, 21:41 Posted By: wraggster
The name of the new dongle Jailbreak 2 was announced and its functionality.
Welcome to the era of True Blue. Features: - Launch of 3.73 to 3.6 games with Blue-ray discs sold separately Special - Launch games to 3.56 from the hard drive using d a manager - do not need the trick power / eject - The custom firmware 3.55 behaves as an official firmware when the dongle is not plugged - Made from common ingredients and basic Actel - durable metal casing and high quality - Update to new features - Memory 2MB SPI Flash - Support for consoles Slim and Phat with 3.55 downgrader or any other console of 3.56 to 3.55 (the dongle does not function downgrade) - Support all regions and consoles Iso
In addition, Mathieulh explained he understood how this dongle: - I think I understood how it works - they patched the LV1 and LV2 - They have the LV2 which verifies that the self keyset or 0 × 10 or higher - If there is, the response is sent via a hypercall LV1 separate different hvsc99 - Who then sends the self or part of it in USB dongle - Who operates some calculations crypto - and returns the result decrypted LV1 - basically that's what I understand after a few minutes of debugging - I'm pretty sure the keys are in the dongle
http://ps3.gx-mod.com/modules/news/a...p?storyid=3000
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October 30th, 2011, 21:40 Posted By: wraggster
The team behind the Cobra USB updates its Cobra Manager version 4.1, the firmware of the dongle version 4.1 and released a new tool for the dongle updater easily.
New / fixed: - New firmware update, focusing on support Psp. - Increased compatibility with PSP games. - Added support for backups Psp. In the previous version, the backups were working on Iso Psp generated from mini games. However, these backups are no longer compatible with this version. You can see the backup data in the data in the PS3 XMB. - Cobra Manager can now give an error when using a game patched by Prometheus, as those who are not compatible with the PSP emulator. - Added Updater Cobra in the download section. With this tool, you can update the dongle using a PS3 on firmware Cobra least version 4. Update USB dongle using the Cobra Ps3: - Download "Cobra-USB_PS3_Updater_v1_0.pkg" and install it in the Ps3. - Put the file. "CBA" update to the root of your USB drive. If more than one file, Cobra USB Updater choose the latest version. - Insert the USB into the PS3 and run Cobra USB Updater. Press Yes to install the update. - Wait until the process is completed and press Yes when prompted to restart the PS3. Homepage: www.cobra-usb.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=2999
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October 30th, 2011, 21:36 Posted By: wraggster
The JFW DH whose output was expected mid-October just lost his creator.
This is indeed what it says on the website of DamonHades, the author of JFW DH. Quote:
I decided to stop because the insults against me are becoming more virulent.
The insulting me go yet, but I do not accept that it takes for my family or my mother who is not well physically.
Jaicrab Thank you for everything he did and gave me the strength to continue.
Thanks to Alejandro for his patience and tests for years, I wish him the best for the future.
Thank you my brother DanteHades all models DH JFW and for being a good brother.
Thanks to Blip, Mater, Tuhti, and other Consoledev for participating in what will be the custom for the community.
Thanks to Luca for giving me given the position of director in Ps3pirata.
Thanks to the testers JFW DH that I consider very good friends and colleagues.
And of course thank you to the whole community of demons and especially enjoy what you do.
The JFW DH has definitely not finished shedding of ink and its future seems uncertain, but Alejandro could take over the project and go to the end. The other interesting fact is that thanks to has been Tuhti recently with the announcement about the custom firmware 3.72 . This brings him there instead of credit or the discredit he? DemonHades by then retired from Ps3pirata and is survived by his JFW DH which may be terminated by the team. I will end with the two latest of their advanced custom firmware. The preloader the flash plugin is finished. This plugin kicks in with a special file on the memory stick and can boot before the Ps3 to dump and restore partitions. It starts before the VSH to switch from recovery, and verification of hardware and features 2 modes to update the plug-the-grid or start with settings for itself specific to the user.
Homepage: www.demonhades.org
http://ps3.gx-mod.com/modules/news/a...p?storyid=2997
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October 30th, 2011, 19:04 Posted By: wraggster
A homebrew classic, dating back to early 2010, is Codetactics' Mobile Assault. The only pimped-out, homebrew helicopter shooter for your PSP ... and your iPhone too ... if you're sporting one of those (check the AppStore for it).
Mobile Assault is like Jungle Strike, and you remember how awesome that was, right? Beef that up and you got Mobile Assault v1.8.1. And since we missed version 1.8 I can tell you it adds a full French and partial Italian translation ... and a "really bad" partial translation into Spanish. So calling out all Spanish-speaking PSP sceners... Lend a hand! Visit the source and get in contact with Codetactics. Translate that!
You'll also find other improvements and bug fixes in 1.8 and 1.8.1.
http://codetactics.com/
via http://psp.dashhacks.com/downloads/mobile-assault
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October 30th, 2011, 18:59 Posted By: wraggster
Did you upgrade to Liquidzigong's PSP Custom Firmware PRO-B10 the other day? If so, and if you're experiencing problems related to the CIPL Installer/Flasher, which should only be used on IPL-hackable models, like the PSP-1000 and early non-TA088v3 [first-gen] 2000s, then I suggest you upgrade to PRO-B10 Fix 1. Me personally though, from the initial PRO-B10 release, I had no problems installing and flashing the custom IPL on my PSP-2000.
And if you don't know: IPL stands for "Initial Program Load" ... If your PSP is hackable at the lowest of levels, again that's only PSP-1000 and first-gen 2000s, then you can permanently flash this CFW by running the Custom IPL (CIPL) Flasher, meaning each time your PSP [cold] boots you're already hacked and ready to go. But of course it can be risky writing to flash at that level; nevertheless, I've yet to see a PRO brick report.
Liquidzigong's PSP Custom Firmware PRO-B10 for 6.60, 6.39, 6.35, and 6.20.
Supported PSP Models
•6.20 [1g, 2g, 3g, 4g, 5g]
•6.35 [1g, 2g, 3g, 4g, 5g, 7g, 9g]
•6.39 [1g, 2g, 3g, 4g, 5g, 7g, 9g]
•6.60 [1g, 2g, 3g, 4g, 5g, 7g, 9g, 11g(likely)]
PRO-B10 Features
•Homebrew Compatible - Run your own unsigned applications, both user and kernel mode.
•Plugin Compatible - Add new features to your PSP via kernel mode background plugins.
•ISO / CSO Game Dump Playback - Backup your own UMD discs via USB and play them from Flash Storage.
•2g+ Memory Range Unlock - Use the previously locked RAM range within your own homebrews.
•NODRM Engine - Use your bought DLCs, no matter on which PSN account you are currently logged in.
•PSX Emulator Unlock - Play your PSX classics, yes - all of them. Not just PSN titles.
•And a lot more...
http://code.google.com/p/procfw/sour...b8aa821f2f05e3
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via http://psp.dashhacks.com/2011/10/29/...fix-1-released
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October 30th, 2011, 18:55 Posted By: wraggster
Yo... What's the scenario? It's you, a PSP-3000 TA-095 (09g) owner, who downgraded with Davee's Chronoswitch, and cannot upgrade back to firmware 6.3x or 6.60 because you get error IDXFFFFFFFF. Anyone out there in that boat? There has gotta be a few... And this is for you: Frostegater's Physical Upgrader for said model affected by said error code.
Obtain the official 6.3x or 6.60 firmware update from Sony (we can't host OFW's anymore; copyrighted... Sony made us take 'em down) and copy that to /PSP/GAME/UPDATE/, keeping the name EBOOT.PBP. Copy Frostegater's upgrader to /PSP/GAME/Upgrader/ and launch it. That'll start the SCE updater, bringing you back to the latest and greatest, which you can later hack by installing CFW PRO or ME.
http://psdev.ru/?p=56
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via http://psp.dashhacks.com/2011/10/30/...g-upgrader-620
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