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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 21st, 2011, 00:10 Posted By: wraggster
via http://psp.dashhacks.com/2011/11/15/...d-released-psp
Representing "Block Dude" is cmbeke with his latest development effort... Ported from the original TI-83/4 calculator game is the classic that you've likely seen or played elsewhere; if you're a longtime reader then you may even recall SG57's version back in '08. This one however differs graphically (and behind the scenes, code-wise).
cmbeke's version is written in Lua using seanpaul223's qOOP -- it includes all 11 original levels and uses the same passwords to jump levels. Use the d-pad to move left/right; press up to climb and down to lift/drop boxes; press the right trigger to restart a level and circle to return to the main menu.
There you have it! Enjoy.
Download via comments
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November 21st, 2011, 00:02 Posted By: wraggster
The PSVita is not officially released yet, but hackers are already actively looking into it. Developer SKFU, known for his long term involvement in the PS3 scene, just released a tool called PSVita Firmware extractor.
The tool allegedly allows to extract PS Vita firmware version 00.945.040, directly from a PC, which raises a few questions: aren’t these firmwares supposed to be encrypted? Does the tool decrypt the files, or just extract them (encrypted) from the archive? Where do people get access to this firmware (most likely through connections within official PSVita devs)
By comparison, our beloved PSARDumper needed to run on a PSP with Kernel access in order to decrypt the firmware, so I am assuming this will not decrypt files, but I might be completely wrong.
This tool will obviously be useful only to a handful of devs, people who have access to the Vita Firmware (official devs only for now?) and are interested in the hack side of the force… But it surely is an interesting piece of news, especially since the console is not out yet!
http://www.megaupload.com/?d=VJ9R4PLJ
http://wololo.net/wagic/2011/11/20/p...actor-by-skfu/
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November 20th, 2011, 23:59 Posted By: wraggster
A few weeks ago, we started a quick poll on /talk, to know what portable devices people in our community would be interested to buy next…
New World Order
The results are clear: 52% of the people who voted plan to buy a PS Vita as their next handheld. Android (tablets + phones) comes second with 25% of the votes, and iOS is in third position with 8% of the votes. I won’t claim these results are statistically meaningful, or that I can analyze them precisely, but here are a few things to take into account. First of all, our community was almost 100% PSP focused less than a year ago, so it is not surprising that we’re seeing lots of people with more interest in Sony products than the average. Nevertheless, I was expecting less success from the upcoming Vita in our community, given how strongly we had reacted after the whole “Sony VS hackers” debacle. I guess 6 months is enough for most people to forgive Sony, and forget that they do the same thing every single time.
The first PSP has been relatively successful, selling more than 70 million units so far. This needs to be compared to 149 million units for the Nintendo DS, and 250 million units for iOS devices (iPod, iPhone, iPad). iOS and Android are of course the “new” competitors to the mobile game market, that need to be taken in to account. This sounds obvious today, but it was definitely not when Apple started introducing gaming on their devices. In 2007, gamers were laughing at the idea that people could ever play on a mobile phone (we still had the N-Gage in mind). In 2008, people started mentioning that phones would have better graphic chips than the PSP. There were still strong claims that the PSP or the DS could never be replaced, but phone gaming was beginning to be taken seriously. Today, my android phone has a 1GhZ chip, a much better screen than the PSP, has hardware 3D acceleration, and smartphone gaming represents a bigger market than dedicated mobile handhelds. Sony claimed the PSP would live 10 years, but let’s be honest, it’s been only 6 years so far, and the hardware is clearly obsolete, Sony is emptying their stocks in prevision for the Vita.
Long story short, the landscape considerably changed for Sony and Nintendo, so much actually that they are now the ones who need to prove they can survive in the handheld industry against iOS/Android, not the other way around.
In a world ruled by finance, this can be easily seen by the stock trends of the four companies behind our beloved handhelds (don’t get these graphs wrong though, they are for entire companies, not for the gaming or mobile sections. As far as I know, Playstation is doing much better than overall Sony).
Sony’s Assets
Nintendo is focusing on gaming with the 3DS, trying to milk their franchises (Super Mario, Zelda, etc…) to the last drop, including game micro transactions, and the possibility to buy and play old games from their store. With the competition of casual gaming on mobile phones, but also facebook and other “in browser games”, I personally think Nintendo will have a very hard time growing from now on. They might stay a good gaming company, but they don’t have any infrastructure to let their market become bigger. A console manufacturer without any money will not grow a large audience, and will not make money, therefore will make less games, etc… The 3DS seems to be overall a failure in sales (although Nintendo seems to think they will sell more 3DS in its first year than they did for the NDS), so I don’t foresee a bright year for Nintendo.
Then again it might be clever from Nintendo to focus on gaming, and I’m famous for being super bad at forecasting companies’ health. Sony is taking a very different approach, they’ve been trying for a few years to compete against Internet giants such as Amazon, Google, or Apple. And they have lots of assets that could make them successful. After all, they own Sony music, Sony Pictures Entertainment, have a fairly well installed hardware base (TVs, mobile devices,…). Overall, they’re probably making way much more money than their competitors.
Repeating the errors of the past?
Until now however, it seems to me they have failed at making a viable ecosystem with all these assets. And I don’t have to be clever about this: again, based on the stock trends, people who have money don’t seem to trust Sony’s ability to win the cloud wars. The PSP completely missed that. It had internet access, but it took too long for the PSN store to have interesting content, QRiocity was introduced too late in the game, etc…
And this is only one facet of Sony’s failure to predict the market. Historically, Sony has been doing great on the Japanese market (this year too, the PSVita preorders got sold out in less than 24 hours), but not so great outside.They’ve been trying to reproduce the success of the Walkman for the past 30 years, without much results. the MiniDisc was a failure, 100 times more SD Cards are sold than memory sticks, the UMD is born dead. The only major format success from Sony in the past 15 years is the Blu-Ray, but it’s also a doomed format, in an era where most people already moved to streaming and non-physical video formats. The PSVita is no exception, with yet again another format of cards that will be forgotten by everybody in 5 years. Overall, it’s a shame for Sony that despite actually owning the content (sony music, sony pictures) they failed over the years in the markets of mp3 players, of mobile gaming, of digital music/video distribution, of ebook readers against Amazon, Apple and Google. Even their protected field, the hardcore-gamer console, is being seriously endangered by Microsoft. And it’s been the same mistakes over and over for years.
Hopefully for Sony, except for the proprietary memory card bit, the PSVita might not repeat all the same mistakes, and Sony will definitely try to leverage their existing services. People buying a PSVita will have access to much more interesting online services than there used to be for the PSP. Sony is also probably taking the right approach with the Playstation suite, which will allow to play some of their games on non Sony devices. About the Vita itself, I’m still not entirely convinced. It seems to offer a great value as a game device, but from my experience, people who have money tend to buy a “classical” console (such as the PS3 or an Xbox360) for their gaming needs, and a smartphone (which now offer good casual games) for their mobility needs.
It is already established that the Vita’s hardware will be great, but history proved us that it’s not what people are really after in this market. I think two factors will determine the success of the Vita: the amount of exclusive games (I unfortunately expect, once again, Sony to focus on Japan for this, and progressively forget about their US/EU clients… the PS Vita will be released 3 months late outside of Japan), and how much money people spend on “additional” services (music, movies, whatever the Vita has to offer). The question is then, will people be willing to subscribe to Qriocity, etc… when competitors in the cloud have better offers? Either way, based on our poll, it seems the community at /talk will be quickly migrating from the PSP to the Vita, and of course we’ll be here to investigate the “less official” uses of the console (come on, how many of us already dream of running Android on the Vita?)
http://wololo.net/wagic/2011/11/20/w...-be-succesful/
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November 20th, 2011, 21:51 Posted By: wraggster
Got your grain of salt ready? Good! Survey and statistical analysis firm Cowen and Company has published the results of a survey that suggests "casual" gamer interest in dedicated handheld gaming systems has declined by 29 percent over the last 5 years. 37 percent of people polled play games on a dedicated device, while 52 percent primarily use their phones. The study goes on to say that companies like EA, who have invested heavily in iOS and Android gaming, are better positioned for the future of the market as compared to other companies such as Nintendo.
Now, these are "self-identified" casual gamers, mind you, and knowing what that means in practical terms or how it affects the results of this survey is an impossibility. It's also no big shocker that the Great Smartphone Boom of the early 21st century has had an impact on dedicated devices of all kinds, from gaming systems to navigation units to carrier pigeons.
Seriously, our carrier pigeon side-business is really, really tanking. This may not have been the smartest investment we could have made.
http://www.joystiq.com/2011/11/20/re...s-down-29-per/
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November 20th, 2011, 21:47 Posted By: wraggster
Infinity Ward has been on a mass-banning spree as numerous glitches are being found and exploited by cheaters in Modern Warfare 3.
Upwards of 1,600 players have been banned so far and we expect many more to come.Posting on Twitter, IW's community man Robert Bowling said: "Any attempt to cheat, hack, or glitch in #MW3 will not be tolerated. 1600+ bans issued. Updates in works. Please cont. to report offenders."
He later added: "We are doing mass bans on PC as well while we work on updates," and has repeatedly promised a "Hot fix already in the works" for multiple glitches reported by agitated Twitter users.
Despite its issues, Modern Warfare 3 has broken movie box office, book and game sales records for five day worldwide sell-through in dollars.
http://www.computerandvideogames.com...ed-fix-coming/
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November 20th, 2011, 21:27 Posted By: wraggster
Guerrilla Games is making a new Killzone game, according to a report.The latest issue of Edge magazine (via Gamerzines) claims the "bulk" of staff at the Dutch developer is working on the next game in the PlayStation exclusive series. Killzone 2 and 3 senior producer Steven Ter Heide is reportedly game director.Guerrilla studio recruiter Adrian Smith is quoted as saying: "we've got to continue the Killzone franchise."Earlier this week Edge reported that one of Sony's studios had stopped PlayStation 3 development and moved onto its successor.The unnamed developer is also apparently involved in building the graphics technology for Sony's next system.Is it Guerrilla Games?Killzone 3 launched in February 2011 as a visual showcase for the PS3. Eurogamer's Killzone 3 review shot an 8/10.Killzone Vita is currently in development at Sony Cambridge.
http://www.eurogamer.net/articles/20...illzone-report
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November 20th, 2011, 21:21 Posted By: wraggster
EA is being taken to court for failing to keep its promise that the PlayStation 3 version of Battlefield 3 would include a free copy of Battlefield 1943.As reported by Kotaku, US law firm Edelson McGuire filed a class action suit against EA today on behalf of disgruntled PS3 owners.The suit isn't focusing on the fact that EA went back on its promise, but that it was announced after the game had gone on sale and even then only via Twitter, meaning many customers were unaware of the fact.It alleges that EA "misled and profited from thousands of their customers by making a promise that they could not, and never intended, to keep."According to the lawyers, all that those signed up to the class action want out of EA is the free copy of 1943 that they were originally promised.We've approached EA for comment and will update if we hear back.
http://www.eurogamer.net/articles/20...efield-promise
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November 20th, 2011, 20:57 Posted By: wraggster
Sony's recently redesignedPlayStation Home project has always been about bringing online social experiences to the PS3 that mirror their real-world counterparts: hanging out in your apartment with friends, window shopping at the mall, Quincying. Now it can add one more notch to its virtual world experience belt by offering the ability to view full length movies for free, streamed by Sony's Crackle network. If you're a frequent user of Xbox Live's Netflix Movie Parties this may sound like old hat (were we the only ones using that feature?), but now all PS Home users -- in North America -- can do social viewing with up to 60 users or private parties with up to 11 at a time. Crackle's selection of movies and TV shows are available today, while live broadcast UStream events (Engadget podcast party anyone?) and musical stations provided by RadioIO are scheduled to debut in December. Press play on the video above for a quick preview or check after the break for a celebratory press release.
http://www.engadget.com/2011/11/20/p...gether-now-us/
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November 19th, 2011, 00:17 Posted By: wraggster
Grand Theft Auto developer Rockstar has suggested that a sequel to 2006 hit Bully (or Canis Canem Edit as it was rebranded in the UK) could still come to fruition.
In fact, that studio considered beginning work on the project before eventually deciding to get the ball rolling on Max Payne 3 instead.
"We knew that we didn't want to start doing the Bully sequel instantly,” Rockstar’s vice president Dan Houser told Gamasutra. “Even though it is a property that, like Max, we adore and might come back to in the future. There was just no impetus to do that then. "
"So we said [to Max Payne 3 and Bully developers Rockstar Vancouver] 'You can do Max, and then we will see what we can do with Bully'. So it was really waiting for the slot to open up and the group to open up to at least start work on it."
It may have been five years and counting since the game was first released, but Rockstar being Rockstar the wait could well prove to be several years longer.
"Basically we have been meaning to start [Max Payne 3] for a while, but we have limited bandwidth and limited studios, and more games to make than we've started,” Houser added.
"Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game.”
http://www.mcvuk.com/news/read/rocks...e-cards/087438
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November 19th, 2011, 00:14 Posted By: wraggster
Large save files are reportedly causing game-breaking framerate drops in the PlayStation 3 version of The Elder Scrolls V: Skyrim.
News of stuttering framerates affecting the PS3 version of the game first broke earlier this week, and it now appears the problem only begins once game saves top 5MB in size.
Official PlayStation Magazine sought comment from Bethesda, who said: "All we can reiterate at this stage is what Pete Hines has said on his Twitter feed."
Hines, VP of PR and marketing, told players earlier this week to"calm down" and be patient while Bethesda worked on patches for all platforms. On Xbox 360, there are texture scaling issues, while PC players are experiencing freezes of several seconds during outdoor sections.
Bethesda announced that it had shipped seven million copies of Skyrim to retailers in its first week on sale, with more than half of that figure sold in the first 48 hours.
http://www.next-gen.biz/news/report-...ems-ps3-skyrim
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November 18th, 2011, 12:03 Posted By: wraggster
With yesterday's PlayStation Network maintenance over, Sony's reduced game sharing policy has come into effect.Previously, games bought from the PlayStation Store could be shared between five consoles. This has been reduced to two, spread across the PlayStation 3 and PlayStation Portable devices.PS3 users are able to play a game on up to two activated PS3 systems. PSP users will be able to play a game on up to two activated PSP systems.Games bought prior to yesterday's maintenance are unaffected.
http://www.eurogamer.net/articles/20...es-into-effect
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November 18th, 2011, 12:02 Posted By: wraggster
The innards of the Mass Effect 3 Collector's Edition have been revealed.US shop GameStop spilled the beans. There, in the US, it costs $80 on PC, PS3 and Xbox 360.A video showcasing the Collector's Edition reveals it includes exclusive "bonus squad appearances" for Ashley Williams, Liara T'Soni, James Vega and Kaidan Alenko, bonus Xbox Live Avatars and a "classified" bonus character and mission. What this is, we don't know.GameStop's list reveals the following: - Premium metal case featuring male and female Commander Shepard.
- Premium 70-page hardbound art book.
- Limited edition Mass Effect comic by Dark Horse Comics.
- Fabric N7 patch.
- Exclusive 4x6 lithographic print of the SR-2 Alliance Normandy.
- Additional in-game content including.
- N7 Arsenal Pack - Bring the firepower with the N7 Sniper Rifle, Shotgun, SMG, and Pistol.
- Squad alternate appearance pack.
- Robotic Dog for on board the Normandy.
- Mass Effect 3 digital soundtrack.
http://www.eurogamer.net/articles/20...er-and-mission
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November 18th, 2011, 12:00 Posted By: wraggster
Five years may be a long time for most gadgets and consumer electronics, but you could argue that's just when video game consoles really hit their prime. Reaching that mark today is the Sony PlayStation 3, which made its North American debut on November 17th, 2006 (a week after its launch in Japan). In those five years it's helped Blu-ray win a format war, introduced gamers to some new, now-familiar characters like Sackboy and Nathan Drake, and delved into the realms of 3D and motion-control -- dropping quite a bit from its original $500 starting price along the way. Of course, it has also seen more than its share of hiccups. Sony's collecting some thoughts from game developers on its blog to mark the occasion, and you're naturally welcome to share your own in the comments below.
http://www.engadget.com/2011/11/17/s...h-anniversary/
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November 18th, 2011, 11:54 Posted By: wraggster
Developer Just Add Water has finished work on the PS3 HD update ofOddworld: Stranger's Wrath ... now it just needs to figure out a release date. The company says a release date should be announced "soon," and passed along a list of updates it made from the original 2005 Xbox title.
The list is pretty extensive, but some highlights include: updates to all 84 character models (including the live ammo), general environmental upgrades like reflective water, enhanced audio, and everything runs at 720P at 60FPS in widescreen.
For those willing to wait for a portable version of the update, Just Add Water announced in June that Stranger's Wrath and Oddworld: Munch's Oddyseewould mosey on over to the PlayStation Vita, complete with cross-platform cloud save functionality.
http://www.joystiq.com/2011/11/17/od...e-coming-soon/
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November 18th, 2011, 11:52 Posted By: wraggster
Though this may not be a surprise worthy of even a single exclamation point, it's welcome news to fans of cardboard camouflage, fateful fistfights, and delicious, convenient Calorie Mates.
There's going to be a Metal Gear Solid 5. And, despite his constant efforts to extricate himself from the series, Hideo Kojima is going to be in charge of it -- though it's currently unclear whether that will be in a higher-level production capacity or as director.
The news comes out of the latest Official PlayStation Magazine UK, which finds a place for Hideo right on the cover. In the issue, Kojima discusses Metal Gear Solid Rising, his plans for this newly announced (but highly expected) sequel, and a new project called "Project Ogre." Whatever it is, we're sure it's not a newSnatcher game.
http://www.joystiq.com/2011/11/17/ta...metal-gear-so/
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November 18th, 2011, 11:42 Posted By: wraggster
Supermarket chain Asda is kicking off its drive to win the Christmas market with a discount Blu-ray player offer.
The retailer is selling the ONN DS-BD52 Blu-ray and DVD player for just £40.
The unit includes HDMI, composite and digital coaxial audio ports. It is available both in-store and online, and can be reserved for collection as your nearest branch.
“More and more UK homes are now equipped to enjoy the full benefit of high-definition Blu-Ray discs,” Asda’s vision expert Wayne Steenson stated. “We’re pleased to be offering Blu-Ray players at the lowest price in the market.”
To accompany the deal Asda has also discounted a number of Blu-ray films to £10 or less.
http://www.mcvuk.com/news/read/asda-...-player/087408
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November 18th, 2011, 11:40 Posted By: wraggster
The growth of the digital games market may typically be seen as the biggest threat to retail, but is the cramped Q4 release schedule in reality a bigger burden?
Speaking to investors following its Q3 financial report yesterday, GameStop president Tony Bartel highlighted the major role the chain has played in encouraging adoption of Activision’s digital service Call of Duty: Elite.
"In the case of Call of Duty: Modern Warfare 3, we worked closely with Activision, Sony and Microsoft to pre-order and deliver nearly 600,000 instances of the Modern Warfare Elite DLC to date," he said, as reported by Gamasutra.
"This places the launch of Elite as one of our top ten launches of the year so far. We've found that consumer demand for downloadable content is very strong at the point of launch.
“Based on our research we know that one half of the DLC we sell is to customers that have never purchased DLC before."
Yesterday GameStop revealed that it’s digital sales were up 59 per cent year-on-year for the three months ending October.
What’s less positive for the retailer, however, was the perceived loss of sales at the expense of the hectic Q4 release schedule. A successful Q4 release can sell more in the key pre-Christmas period than it could possibly hope for at any other time. But the tsunami of releases comes at a price – a high number of games become commercial flops.
"The quarter presented some challenges in topline, due to a cash-strapped consumer that could not afford all of the good titles released during the quarter," GameStop CEO Paul Raines observed.
Bartel added: "We had expectations for strong sales due to the great title line-up and record reservations. But we found that consumers were unable to fund the products that they wanted, as these strong titles rolled out week after week."
http://www.mcvuk.com/news/read/games...chedule/087419
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November 17th, 2011, 23:25 Posted By: wraggster
A recent survey by analysts Cowen and Company shows that casual gamers have abandoned traditional handheld devices, with only 26 per cent playing on a Nintendo DS, 3DS or a Sony PSP.
"Over the last five years, the penetration of dedicated handheld platforms into survey respondents self-identifying as casual gamers has declined by 29 per cent, with the vast majority of that decline occurring in the last two years," states the report.
"We believe cellphone and smartphone gaming is significantly impacting demand for dedicated handheld devices."
Only 37 per cent of those surveyed played games on a dedicated handheld device, while 52 per cent played on their phone.
"We do not view the decline of casual handheld gaming as a particular problem for the US publishers, as they have migrated their exposure away from dedicated handheld platforms, and in some cases (particularly EA) have invested significantly in phone and tablet platform game development."
"However, we do view this trend as a negative one for Sony and especially Nintendo."
The full report also suggested while consoles were holding up well against more casual gaming models, "there is a substantial gap between the average prices that our respondents were willing to pay and prevailing hardware retail price points." It suggests a price cut would help to boost sales and the console market.
http://www.gamesindustry.biz/article...market-article
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