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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 14th, 2011, 22:39 Posted By: wraggster
The PlayStation Blog unveiled the seven exclusive supercars offered in the PS3 version of Need for Speed: The Run. EA already informed us at E3 that the Bugatti Veyron would be one of the fancy cars you'd get out of and walk. The other six include the Lexus LFA, Porsche Carrera GT, Hennessey Venom GT, GUMPERT apollo s, Lamborghini Countach QV5000, and the Koenigsegg Agera R.
The exotic (i.e. weird-sounding) quality of those names underscores their rarity and outrageous expense. Be careful not to scratch the paint!
http://www.joystiq.com/2011/11/14/ne...cars-revealed/
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November 14th, 2011, 22:35 Posted By: wraggster
While playing Battlefield 3, have you ever been killed by what appears to be a magical floating light, perhaps some omnipotent deity? Chances are you were actually gunned down by someone using a very powerful flashlight attachment, known simply as the "tactical light." We knew DICE was planning to reduce the light's effectiveness, but now DICE core gameplay designer Alan Kertz hastweeted some screens to illustrate the changes, which you can see above.
Speaking on Don't Revive Me Bro podcast (9:25), Kertz explained that the change is the result of "direct community feedback." It seems that many players find the godlight to be "negatively affecting their gameplay experience" and, thus far, the response to the images has been "overwhelmingly positive." We'll have to take him at his word because, frankly, our retinas are still adjusting.http://www.joystiq.com/2011/11/14/dice-plans-to-fix-battlefield-3s-magic-tactical-light/
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November 14th, 2011, 16:38 Posted By: wraggster
Good ol' gaming bundles can be enticing when you're on the prowl for a new console or accessory set, and we have to admit, we'd be excited to lay some motion-controlled moves down with Sony's latest PlayStation offerings. Back at E3, we had a chance to slice enemies with virtual swords in Medieval Heros: Deadmunds Quest, thanks to the PS Move's 1:1 tracking abilities. With the game releasing next week, Sony's decided to offer it in a $100 bundle, packing a PS Eye, Move controller and a copy of Sports Champions (which Deadmund shares its gameplay mechanics with). If you don't already own a PS3 -- and love getting your groove on -- the Everybody Dance bundle may be your $300 ticket to the wand-waving fun; it features a 320GB PS3 Slim, PS Eye and Move controller, along with a DualShock 3 for when Duty Calls. These likely won't be Sony's last PlayStation-related bundles to hit shelves before the year's through, but if it sounds like your kind of party you'll find more info at the source link below.
http://www.engadget.com/2011/11/13/s...get-your-groo/
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November 13th, 2011, 21:36 Posted By: wraggster
The site Ps3DevWiki continues his research on the True Blue and gives us today the payload.
This new dongle allows for recall reading backups 3.6 and higher disk drive and Blu-Ray burned, but it has an access control to ensure its presence in the custom firmware 3.55 otherwise the special features are disabled. The secret of this dongle is the use of debug eboot, it would not be a big step forward and could be countered easily. The payload of the True Blue has yet to be decrypted before it is used on USB dongles ( Teensy example, E3 Card Reader, PS3Key). Whitezilla Thanks for the information. Homepage: http://ps3devwiki.com
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November 13th, 2011, 21:36 Posted By: wraggster
The developer released a PKG CrashSerious One called for launching any disk Ps1
One can boot all discs, even those reported as non-functional (eg SLUS-01104 NFS: Porsche Unleashed). Running on 3.41 and 3.55, its use is very simple. Install PKG, One and start with a CD in the drive. If you do not have a CD in the drive, a return to the XMB will. It is no competition CrashSerious has not been functional with Multiman, but for the sake of freedom for the user.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3016
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November 13th, 2011, 21:29 Posted By: wraggster
Why not change things up a bit every time your PSP boots or VSH is reset... All you have to do is install and activate Y.K's Wallpaper Changer, fill up your memory stick with background images, and now it's a different experience each time, every time. WallpaperChanger randomly switches up the XMB background from the jpegs found in ms0:/PICTURE/Wallpaper.
WallpaperChanger is compatible with PSP-1000/2000/3000 and Go models. It's also compatible with firmware 6.00 up to and including 6.60. See readme.txt for more info.
Download via comments
via http://psp.dashhacks.com/downloads/wallpaper-changer
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November 13th, 2011, 21:26 Posted By: wraggster
Adobe Flash continues to lose support among popular electronics manufacturers, as Sony has also decided to move on without Adobe Flash initially with the PlayStation Vita portable gaming device, due in the US during the first quarter of 2012. The Vita is the successor to the PlayStation Portable (PSP), which was released in 2005. As Frank Cifaldi from Gamasutra points out in his article, the PSP also lacked support for Flash initially.
There will be no initial support for Flash on the PlayStation Vita's browser.
Steve Jobs fully understood that Adobe never updated Flash to work properly on mobile devices, and his decision to exclude Flash content on iOS is a clear testament to his Thoughts on Flash.
As Adobe continues to ignore the needs of the ever-increasing demand for delivering mobile content, even Microsoft seems to have plans to pull the plug on Flash with upcoming Internet Explorer version 10 (currently available for test drive with Windows 7 and newer). This new version of IE is designed to work with the Metro UI of Windows 8 and in many ways mimics Lion's approach of integrating the feel and look of a mobile OS into a full-fledged home and business operating system, while streamlining it by removing all of the unnecessary bloat and plug-ins.
You can't fault Microsoft for trying to stay with the current trends and attempting to come up with an answer to iOS, but it still has a long uphill battle in recapturing a piece of the mobile OS community (after stagnating with Windows Mobile) in order to reap the same benefits Apple has received with the constant evolution and sleek integration of iOS.
Apple, Sony, and Microsoft have made their point clear with their business decisions to become less and less dependent on Flash. As such, one may wonder how much time Flash has left. Are some of these decisions rumblings of the beginning of the end for Flash and the start to a new era where all content is delivered via HTML5?
PowerPC Mac Owners Rejoice!
For PowerPC Mac owners, these developments are a blessing in disguise. Mac OS X 10.4 Tiger and later have support for HTML5 in several browsers such as Firefox 3.5 and 3.6, TenFourFox (current version is equivalent to Firefox 7), Opera 10, and Safari (version 4.0 and later). Unfortunately, when Flash 10.2 was released in February 2011 (the current version as of this writing is 11.0), PowerPC support was dropped, and many of the same Macs that can display HTML5 content will not display the exact same content delivered in Flash. This is especially frustrating for G5 owners who definitely have enough CPU and GPU processing power to handle streaming 480p and most 720p video content delivered in HTML5.
As HTML5 content grows and as Flash support declines, I would expect a brief resurgence where web content delivered exclusively in Flash 10.2 and later that is not being displayed on PowerPC machines will become widely available in HTML5 - until HTML6 arrives and becomes standard (possibly requiring more modern hardware) that could leave these machines behind again.
At the very least, though, when Flash goes away, if you own a PowerPC Mac and begin to worry how much practical life (on the Web) your machine still had with Flash eliminating support with version 10.2 and later, fret not. As Adobe gets the tables turned on them and as Flash loses relevancy, expect your PowerPC machines to benefit (at least for a little while) in a revival of capabilities when it comes to receiving streaming web content
http://lowendmac.com/ed/bashur/11db/...sh-behind.html
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November 13th, 2011, 21:24 Posted By: wraggster
Together as one, and leaving behind a smaller memory footprint is plum's Spoofer version 0.7.1. "Spoofer" is a plugin consolidating both the features of Davee's Unlimited Character Version and Mac Address Spoofer and Total_Noob's DayViewer.
The Unlimited Character Version and Mac Address Spoofer lets you change the "MAC Address" string and other strings found under [System Settings] > [System Information]. It's useful for hiding your MAC address when making videos ... if that matters or not. It doesn't actually spoof the packets sent across your network ... I don't think. And DayViewer lets you format the XMB date & time string to whatever format you want -- you're no longer limited to the 3 default formats (YYYY/MM/DD or DD/MM/YYYY or MM/DD/YYYY).
Note: You'll probably want to pass the "ReadMe.txt" through Google Translate or some similar translation service -- it's in Japanese.
http://psp.dashhacks.com/downloads/spoofer
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November 13th, 2011, 21:12 Posted By: wraggster
via http://www.scummvm.org/news/20111111/
It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.
The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.
More games are supported: Lands of Lore: The Throne of Chaos <SMALL>(based on the same engine as Kyrandia)</SMALL>, the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!
As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
1.4.0 Release binaries
For a list of changes since the previous version, read the release notes.
1.4.0 is also apt-get'able from Debian unstable (sid).
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November 13th, 2011, 19:11 Posted By: wraggster
Hundreds of players will have found themselves hit with bans from Battlefield 3 this week for cheating.
Developer DICE has said via Twitter: "This week we've banned hundreds of offending accounts and have stats-wiped accounts for exploiting (such as boosting)..."Players have apparently found a glitch that allows them to use the Engineer repair tool or the EOD Bot to garner tens of thousands of points in a match.
In the last few minutes DICE has called players' help to catch the culprits. "To report players cheating or boosting send us a direct message to this Twitter with a screen shot of the Battle Log Report," it asks.
EA and Sony also recently confirmed that there is a Battlelog problem with the digital version of Battlefield 3 downloadable via the PlayStation Store, and an update is in the making.
http://www.computerandvideogames.com...eating-erupts/
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November 13th, 2011, 19:07 Posted By: wraggster
Worried your PlayStation Vita is going to be so full of repurchased PSP content that you won't be be able to store it all? Yeah, neither are we -- but if you want another place to keep your Vita's picture, video, music and game content, Sony says your PC and PS3 will do nicely. An application page on the JapanesePlayStation website details a Vita app that lets users transfer data between the three platforms, noting that content can be purchased on the PC or PS3, and then transferred to the Vita for use later. Gamers looking to save scratch on that not-so-optional memory card will be able to use this content sharing feature to get the most out of whatever size storage they can afford. Sure, 4GB of storage the cheapestVita memory card offers isn't ideal, but at least Sony is throwing you a bone to make it work.
http://www.engadget.com/2011/11/13/p...ays-nice-with/
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November 13th, 2011, 00:32 Posted By: wraggster
Sure, a 1000 percent increase in players for DC Universe Online sounds big, but you know what sounds really big? A million new players, which is how many have signed up since the MMO went free-to-play earlier this month. According to Sony Online Entertainment, the number of new signups is evenly split among the PC and PS3 versions of the game.
In short, it turns out that making your product free is a pretty big incentive for consumers. But asking them to stop by is different than having them stick around.
http://www.joystiq.com/2011/11/12/dc...nce-going-f2p/
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November 13th, 2011, 00:21 Posted By: wraggster
Ken Levine and the team at Irrational Games are switching things up forBioShock Infinite -- instead of being based on the Objectivist society of Ayn Rand's Atlas Shrugged, Infinite is aiming for more of an Erik Larson's Devil in the White City feel, with a focus on physics rather than gene splicing. Irrational is also switching up some of the most recognizable gameplay from the first two BioShock games, namely the ability to beat them almost entirely with the shotgun and Electro Bolt, Levine told PlayStation.Blog.
"One of the first things we did when we started on BioShock Infinite was to draw a graph with y and z axes, and to say that one of those axes was the number of enemies in an encounter and the other was the range of those enemies," Levine said. "In the original BioShock, the entire game lived in one corner of that graph – few enemies, all at close range - so the Electro Bolt and shotgun were perfect. BioShock Infinite is going to have much greater ranges and, potentially, far more enemies, so we're greatly increasing the spectrum of encounters that are possible, and that requires the player use a broader set of tools." That sounds like a challenge if we've ever heard one. You're on, Levine. You're on.
http://www.joystiq.com/2011/11/12/le...weapons-objec/
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November 12th, 2011, 01:42 Posted By: wraggster
The PlayStation Vita will join the happy network of PCs, PSPs, and PS3s sharing data now, allowing users to move save data, music, and more from system to system -- or "transfar" it, if you prefer.
The official Vita site updated with details about the Vita's sharing application. That program allows users to back up and store Vita contents to a PC, download games from the PlayStation Store to a PC or PS3 and copy them over, and copy music, video, and pictures back and forth. If you plan to play games mostly at home, a PC offers much cheaper storage than a large Vita memory card.
At the official site, you can also get a look at the music player, photo, video, and browser applications. The text is in Japanese, but we have the utmost confidence that you'll be able to interpret the icons for each.
http://www.joystiq.com/2011/11/11/so...g-application/
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November 12th, 2011, 01:39 Posted By: wraggster
Next week, Sony will introduce two new bundles featuring the PlayStation Moveto entice the family crowd. The first is a Move peripheral bundle, which includes the wand, PlayStation Eye, Sports Champions and Medieval Moves: Deadmund's Quest for $99.99.
The second offering is a PlayStation 3 Everybody Dance bundle. The box includes a 320 gigglebyte console, Move controller, PS Eye and Everybody Dance. The box also features the stock image of the ever-present Peter Pan hoodie dancer man. He haunts our dreams.
http://www.joystiq.com/2011/11/11/so...erybody-dance/
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November 12th, 2011, 01:12 Posted By: wraggster
Publisher EA last night released a huge patch for FIFA 12, but it has lead some users to experience crashing problems with the game.
"Some users have reported game crashes since installing the November 10th patch on PS3 and Xbox 360,” EA stated.
"We believe this is caused by mismatched data in Creation Centre content downloaded before installing the patch. To solve this issue, delete this content from your system and then re-download it."
EA has also published a more detailed list of instructions for those having problems.
PS3
In-game UGC File Deletion
[Main Menu] -> [My Fifa 12] -> [ FIFA12 Profile] -> [SAVE/LOAD/DELETE]
- Press the [Cross] button and choose delete
- Choose your UGC file
- Delete the file
- Reboot the game.
PS3 XMB method to delete UGC File
- Proceed to the PS3 XMB
- Use the Left Analog stick to move left/right and choose the controller icon to the far right
- Scroll down to Save Data Utility (PS3)
- Choose your file "FIFA 12 - UGC Data 1 Contains UGC file"
- Press the [Triangle] button and then choose Delete
Xbox 360
In-game UGC File deletion
[Main Menu] -> [My Fifa 12] -> [ FIFA12 Profile] -> [SAVE/LOAD/DELETE]
- Press the [A] button and choose delete
- Choose your UGC file
- Delete the file
- Reboot the game.
Dashboard Method to delete UGC File
- Press the Xbox360 Guide button
- Press the [Y] button to proceed to the Xbox Dashboard
- [My Xbox] -> System Settings -> [Memory] -> [Hard Drive/MU] -> [Games] -> FIFA 12
- Delete UGC file
PC
In-Game
- [Main Menu] -> [My Fifa 12] -> [ FIFA12 Profile] -> [SAVE/LOAD/DELETE]
- Choose the UGC file
- Delete the file
- Reboot the game.
File Explorer
- Open the "My Documents" -> "FIFA 12" folder in File Explorer
- You can manually delete the savefiles from that folder
http://www.mcvuk.com/news/read/fifa-...crashes/087303
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November 11th, 2011, 23:21 Posted By: wraggster
LA Noire's original response tree was markedly different to the one in the final game, former Team Bondi head Brendan McNamara has revealed, with the "doubt" option originally labelled "force".
Speaking at the Bradford Animation Festival earlier this week, McNamara explained why protagonist Cole Phelps often took a hard line when questioning witnesses when players had expected him to strike a softer, inquisitive tone and tease out further information.
"A lot of people say that Aaron [Staton, who played Phelps] goes a little bit psycho with some of the questions you ask in the game," he said. "When we originally wrote it, the questions you asked were Coax, Force and Lie. So Force was a more aggressive answer, and that's where we actually recorded it.
"But when the game came out, it was Truth, Doubt and Lie, so everyone says that Aaron on the second question goes psycho, but that's just the way we wrote it from before."
McNamara spoke at length about LA Noire's reportedly troubled development, which ultimately led to the studio closing down owing more than a million dollars to its own staff. For our full interview with McNamara - in which he gives his side of the Team Bondi collapse, and discusses the future of LA Noire's groundbreaking MotionScan technology - click here.
http://www.next-gen.biz/news/la-noir...y-called-force
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November 11th, 2011, 23:18 Posted By: wraggster
Sony has announced the opening of an open beta program for its PlayStation Suite SDK, available to residents of the UK, US and Japan.
The PlayStation Suite is an initiative to design games and programs for portable PlayStation Suite approved devices such as the Sony P and S tablets, Various Xperia range smartphones and the PlayStation Vita.
The system uses C# and supports Windows XP and 7.
Developers interested in accessing the beta can apply here.
http://www.gamesindustry.biz/article...r-ps-suite-sdk
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