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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 6th, 2013, 22:37 Posted By: wraggster
via http://wololo.net/2013/01/06/total_n...-dev-for-help/
Total_Noob, famous developer of the CEF (Custom firmware within the PSP emulator of the Vita) is back with a project to bring the convenient PSP XMB to the PSP emulator on the Vita.
The first screenshot (see below) is pretty impressive, and I know it’s a feature many of us have been dreaming of. But this is still a work in progress and there are lots of obstacles to bring the XMB back to the Vita.
The idea is basically to copy some modules from a PSP 6.60 firmware, probably reverse engineer them a little bit to fix/remove the parts that don’t make sense as well as get them to communicate correctly with the PSP emulator on the Vita. Of course, distribution of such files (once the project is ready) might become problematic, as they will surely contain some code and graphics from Sony, but that’s something that will need to be addressed when the project is complete.
Total_Noob will be busy with real life and has to put the project on hold for now. He is looking for a trusted dev of the PSP/Vita scene to help him continue the work. If you have what it takes, you can contact him through the source below.
So what do you think? Pretty cool, right?
https://twitter.com/The_Zett/status/287711868284444672
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January 6th, 2013, 22:30 Posted By: wraggster
Are you looking for a awesome PSP Homebrew Plugin that is a File manager ? Then look no further as a new PSP Plugin known pfile 0.1 is available to the PlayStation Homebrew community . This latest File manager for your PSP System is now available for your PlayStation homebrew enable PSP system , This cool Plugin will launch from any place and or XMB on your PSP System , Feel free to read a bit more below and don’t forget to download it from the download section below . Tutorial Plugins run through Stick on Custom Firmware (recommended reading).
Works on the following Custom Firmware / Hen:
6.60 ME / PRO.
If you have another Custom Firmware / Hen not appear in the list, please try and comment if it works or not, we will gladly add to the news.
Description:
Great and useful will undoubtedly this plugin, and that in itself is a file manager that has the basic functions such as copy, cut and paste files, besides being able to delete them as it features a file browser to well on your Memory Stick locate the files you want to perform these functions from the XMB.
Download Attached
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January 6th, 2013, 22:27 Posted By: wraggster
If you want to download content conveniently, quickly and easily known as Seen Facebook pages, how right, Go Gif, Asco de Vida, had to say and The Cab & on, with this tool will make your life easier. So you can enjoy and gozártela yet fun and humor you can find in the pages mentioned.This application allows you to choose between three download options:
Best Content.
Most Recent.
Random.
Controls:
Digital Pad: Move the cursor.
X: Select.
Square: Delete the data on that page.
Trigger L / R: Navigating between pages.
START: Exit.
Instructions for use:
Clicking on any of the options open to us a keyboard to type a number which identifies the page to download. For example the number 1 would be the newest or the best. In no need to put random number.
Download Attached
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January 6th, 2013, 22:11 Posted By: wraggster
Sony could be set to announce a multichannel TV service to rival cable at CES 2013 next week.
According to Variety the PlayStation firm is in active negotiations with "at least two major content companies" about licensing their channels for a package that could roll out in the US later this year.The service would offer a package of linear channels delivered via broadband connection.
Few specifics are provided about the proposed service, but it's suggested Sony could leverage the range of connected devices already in US homes including PlayStation 3s, Bravia TV sets and Blu-ray players.
A Sony spokesman declined comment regarding "rumors or speculation."
http://www.computerandvideogames.com...claims-report/
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January 6th, 2013, 22:08 Posted By: wraggster
iOS, Android, Google TV, XBox -- heck, Epix even has an app for the BlackBerry PlayPook. So, what's surprising is not that the premium movie channel is coming to the PS3 and Vita, but that it took so long for it to happen. Soon Sony's gaming faithful will be able to download the app from the PlayStation Store and start streaming the network's sizable catalog of movies and original content. Of course, you'll have to have actually subscribe to it through your cable provider first, but you knew that already, didn't you. For more check out the PR after the break.
http://www.engadget.com/2013/01/04/e...3-and-ps-vita/
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January 6th, 2013, 21:17 Posted By: wraggster
Shares in global video games retailer GameStop fell seven per cent on news that Sony may be moving to block pre-owned games on the PS4.
A patent was unearthed yesterday showing freshly filed tech that would see Sony consoles tagging game discs as used. Thus when they are put into another system Sony is then artificially able to limit what content gamers can and cannot access.
While Sony believes this would lead to long-term gain for both itself and publishers, the move will likely leave both consumers and retailers very nervous.
Cutting pre-owned software out of the equation would result in increased expense for consumers and a potentially fatal decline in revenue for retail. Used games, for instance, accounted for 46 per cent of GameStop’s profits in its last fiscal year.
GameStop and GAME execs are likely on the blower to Sony right now seeking reassurance and attempting to stop any such move. Sony’s decision is this – will the perceived increase in profits (as a result of not losing revenue to pre-owned) offset the damage caused by a significant dip in retail support?
And none of this takes into account any possible backlash from consumers, and that’s something which is concerning US analyst Michael Pachter.
“This patent reminds me of SOPA,” Pachter stated, according to Eurogamer. “And if Sony puts the technology into the next PlayStation and any publishers attempt to limit the playing of used games, I expect the consumer backlash to be similar.
“Sony would be materially hurt if its console blocked used games and competitor consoles from Microsoft and Nintendo did not. The Wii U is already on the market with no used game prohibition, and we believe that Microsoft would take advantage of Sony's prospective decision to block used games by marketing that its own next generation did not block used games.
“If we are right, consumers would favour the console that provided more choice, leading to loss of market share for Sony's console and a benefit to Microsoft's.”
http://www.mcvuk.com/news/read/ps4-p...-doubt/0108852
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January 6th, 2013, 21:10 Posted By: wraggster
Put simply, this game was absolutely unimaginable a year before its release.” So runs the comment in our 100 Most Significant Reviews special on Gran Turismo’s ten out of ten score, and that ten has always provoked debate. Those for it agree there’s no question that The Real Driving Simulator redefined the console racing game, ripping it from its arcade roots, and set a new standard for the breadth, fidelity and flexibility of game software that would – and still does – cause ripples way beyond its genre. Those against argue that, despite its massive appeal, the almost fanatically obsessive approach it takes to its subject matter does make it an inaccessible mystery to many players; and that, unlike all the other tens, its mighty achievements have very little to do with traditionally good game design.Of course, it’s easy to argue the toss now, after nearly twelve years’ worth of hindsight, nine years of its revolutionary template being worn into familiarity by imitations and GT’s own lavishly hidebound sequels. That comment is a telling reminder of how uncanny it seemed at the time. And such were the shockwaves caused by its graphical and physical realism, it was easy to miss just how strange and fearless it was underneath. Creator Kazunori Yamauchi and his team at Sony’s internal studio Polys – later, of course, to gain more independence and fame as Polyphony Digital – were absolutely rejecting the videogame aesthetic, and conventional wisdom with it. They poured countless man-hours into the painstaking recreation of some 150 cars, most of which most players could never hope to use, and many of which had no logical reason to be there. They then broke each model down and opened it up to the user with a tuning system that was like being able to reach into the code and tweak it yourself, a cocky invitation to explore the very limits of its magnificent handling model. And, most strangely of all, they organised it all into a sprawling, progressive game structure that turned its back on every existing variant of videogame racing and instead took inspiration from a most unlikely source: the RPG.
http://www.edge-online.com/features/...-gran-turismo/
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January 4th, 2013, 22:40 Posted By: wraggster
Sunlight pierces the ragged gap between two avenues of trees lining the steadily climbing road. Trial Mountain’s long back straight is a rare chance to breathe, providing relief after the twists of the track’s canyon section, a rock-walled succession of unforgiving hairpins that will punish careless corner-clipping and scanty braking. It’s also a chance to enjoy some of the few visual flourishes Gran Turismo invests in beyond its cars: shadows and reflections flickering across paintwork, and shafts of light splayed by the canopy above.
http://www.edge-online.com/features/...he-real-world/
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January 4th, 2013, 13:04 Posted By: wraggster
Since the customs firmware 4.xx, the option to install a pkg from the XMB has disappeared. Rogero explained his choice by having a custom closer to the original.
With Multiman also becomes stealth, your console is ready to join the PSN and get banned ... If you do not play network or if you do not fear God or if Sony simply option lack, "Szalay" with the help of "Man hidden" option back today on our consoles. installation manual: - Enable write access to / dev_flash (/ dev_blind) - Copy the files in the "Manual Fix for Rogero "in the archive in / dev_blind / vsh / module / blah *. SPRX, etc, etc - Restart the console Automatic installation: - Enable write access to / dev_flash (/ dev_blind) - Double-click on "dev_blind.zip ~ PS3" folder "Automatix Rogero Fix for" the archive - Restart the console F.AQ How it works The reason the option has been blocked in the past custom and need a valid token, the new signature ecdsa and flag. This patch is only believe all that. Is this safe? If it's dangerous, the creators of CFW should be able to decrypt the files called SPRX apply the patch correctly and resign all for a new custom. Package Install CFW Rogero 430
http://ps3.gx-mod.com/modules/news/a...p?storyid=3182
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January 3rd, 2013, 23:09 Posted By: wraggster
via http://www.romhacking.net/
A word from Cless:
I started the Tales of Phantasia PS1 project for the simple reason that I really wanted it in English. I liked it so much more than the Super Famicom original that it kind of killed me back then to see only the “inferior” version available in English, so I felt like something had to be done. Thus I did the crazy thing and announced a project for a game on a gaming platform that was basically uncharted territory for the ROM hacking/translation scene. I was pretty much on my own, and…very lost. Help fortunately arrived, and though things started to unravel and go at a nice clip for a little while, a wall was soon hit which prevented the project from really going anywhere particularly meaningful for another four to five years.
Better tools for deeper level hacking were finally being made available for PS1, and rapid progress began getting made on the technical front, but we hit another wall, this time in terms of script. Translation and localization editing. An existing partial translation was donated and the remainder was finished some months later. Localization editing definitely took much, much longer than it reasonably should have. It took three inexperienced people, a lot of time, and a lot of effort to beat the script into the shape it is now and what I hope is of an acceptable level of quality, what I hope has managed to strike an ideal balance between readability and accuracy. I won’t claim it’s “perfect”; in fact, I can still think of ways to improve it even more, and there are still some things I’m feeling a bit iffy over, but I definitely want to move on now. And I wouldn’t doubt there are plenty of others who feel the same way.
The Tales series as a whole has evolved so much since this project began. This game is quite basic comparatively and it’s a lot harder for me to go back to after being spoiled by the growth seen in later installments. I really don’t put it on a pedestal like I used to, but it still has some considerable nostalgia value. Though I’ve had my long battles with burnout at times, I think that’s one of the reasons why I continued to give this project everything I had and see it to release.
I’m not so sure I would call this the true end of the project, though. Anything more is certainly far less of a priority now that it has finally reached a stage that I think is acceptable for prime time, but there are still some things currently in the programming pipeline from Habilain. Some sophisticated tweaks to improve presentation in a few areas, but also somewhat more important things like adding subtitles for voices in tiny corners that remain unsubbed. And just coming from beta testing, it’s come to my attention that some of the skits in the game are entirely unused, while several others seem misplaced, and Habilain’s looking into a means of integrating the unused ones seamlessly into the game and possibly moving the seemingly misplaced ones into a more sensible place. As long as he continues to stick around, I’m sure these will materialize eventually. Besides me, he’s been around the longest of anyone still actively on the team, but is unfortunately often short of time. To be sure, I’ve had my share of frustrations with that, especially in the last few years, but I’m very grateful he’s stuck around.
Of course, I would like to thank everyone who helped make this project come to fruition over the years, as well as those who’ve kept the faith and waited us out patiently.
As for the future… Well, we’ve obviously got two more big Tales games to finish up. With the experience gained from ToP, I’m hopeful we can get these out much more quickly now that they won’t be held back by another project. I’ve also gotten an idea for a possible translation project of a somewhat prolific game that’s perhaps a bit more niche than a Tales, but I don’t see myself announcing what that is anytime soon, if I even decide to go ahead with it.
That being said, here is the patch you’ve waited so many years for.
RHDN Project Page
Relevant Link: (http://www.tales-cless.org/?page=tales)
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January 3rd, 2013, 23:02 Posted By: wraggster
via http://wololo.net/2013/01/02/uno-pul...ownloads-list/
UNO has been pulled from the Playstation Store, I have confirmation in EU but it turns out that it hasn’t been removed from download lists so people who downloaded it on their PS3 still have a chance to get it!
Sony has “finally” removed UNO from the Playstation Store after 3 days, which is a relatively slow response compared to previous exploits. Hopefully more people were able to get the exploit this time, than with the Urbanix and Mad Blocker alpha exploits, which had been leaked and pulled extremely fast.
The Game appears to still be available on the JP and US stores, but that might not last long, so hurry up and get it while it’s still there.
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January 3rd, 2013, 22:58 Posted By: wraggster
via http://wololo.net/2013/01/02/frosteg...sh-at-startup/
Yesterday Frostegater released his port of Total_Noob’s CEF to vita firmware 2.02. Some of you reported trouble running the exploit on the EU and US versions of the game. A quick investigation led us to understand this was a problem happening when the language settings were not set to “English” on your Vita (or rather, when the UNO game would not show up with the English interface for you).
Frostegater quickly investigated and updated his work. You should now be able to launch the exploit independently of your Vita’s language settings.
Frostegater also used the opportunity to remind me that he is not the one who found the UNO exploit (he “just” used it to make his port of CEF), but that so many people found it that it is difficult to find an actual “author”. This is already stated in his Readme file, but Frostegater wants to credit hackers xiaolin, zer01ne and MaxiExtreme for finding this exploit. Although we’re sure other people found this exploit as well, these are the ones we know about.
I also want to thank user 173210 who investigated and fixed the issue independently yesterday, which already unstuck most of you, here.
If you are having issues using this exploit, please have a look at our tutorial on how to install and run homebrews/isos before you ask any question, thanks
http://anonfiles.com/file/04a9c17a7a...cf93fad264b99d
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January 3rd, 2013, 22:51 Posted By: wraggster
via http://wololo.net/2013/01/01/release...y-frostegater/
Important update: it seems for the EU version, you need your console to be set to English language in order for the exploit to work. I’m sure Frostegater will look into this, but in the meantime, if you use the EU version, please switch your console language to English!
Happy new year again! We eventually got convinced to not wait any longer and release the files for Frostegater’s port of Total_Noob’s CEF for Vita Firmware 2.02.
As a reminder, this tool relies on an exploit in the PSP Game UNO. You must own a legit copy of the UNO game on your PS Vita Firmware 2.02 in order for this exploit to run. CEF will let you play PSP Homebrews and PSP backups on your Vita. It does not allow you to play pirated Vita games, or PS Vita native content. To summarize, CEF does what a CFW or a HEN would do on a PSP.
Installation / How to use
Installation and how to run are explained in the readme, but for the sake of it:
1.Extract the zip, and copy the folder that matches your version of the game (EU, JP, or US) to your content Manager PSAVEDATA folder. For example: My Documents/CMA/PSAVEDATA/1234567890abcdef/NPEH00020DATA00
2.It is recommended to install OpenCMA, although until Sony releases a new firmware, the regular CMA client is ok too
3.Copy the UNO savedata to your PS Vita with the content Manager
4.run UNO on your PS Vita, and press X (or O) to continue, this should load the exploit
http://anonfiles.com/file/04a9c17a7a...cf93fad264b99d
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January 3rd, 2013, 22:49 Posted By: wraggster
via http://wololo.net/2013/01/01/uno-exp...-with-tn-menu/
Preparing and installing homebrews on your Vita for the recently released 2.02 CEF port by Frostegater is not an easy task. All menus have different ways of handling the installation packages, but, more importantly, Sony made the Vita in a way that copying anything to it is almost impossible, which is why the copy steps always look so convoluted. Tools exist to make your life easier, but here is a how to to understand how it’s done by yourself. I promise, once you’ve done it once, it all becomes simpler.
Note: all the steps below work with all versions of TN’s CEF and TN Menu, but the example are taken from Uno’s exploit on the 2.02 firmware (more precisely, with the European version of the exploit).
1.A Preparing Homebrews
The homebrews we will run on the 2.02 Uno exploit are PSP homebrews. Most PSP homebrews will run out of the box on your Vita with the UNO exploit, but you might often need to package them in a ZIP archive (unless you got a friendly download link which already has it pre-packaged for you.) . Note that in some cases you will have to create the ZIP archive yourself, for example most emulators will not ship with any rom, and you will have to add those yourself to your ZIP file.
Before you start!
The basic thing to understand is that the Vita will not accept any filename. The files you can copy to your Vita with the content manager need to be all uppercase, the “body” of the filename (anything before the “.”) needs to be 8 characters or less, and the extension (anything after the “.”) needs to be 3 characters. Accepted characters are also limited, so I suggest you li,it yourself to letters and numbers. In particular, do not put spaces in the file names.
For example, WAGIC.ZIP is good, but Wagic.zip is not (not uppercase), WAGIC.zip is not (not uppercase), Wagic the homebrew.zip is not (not uppercase, and more than 8 characters before the “.”). A very typical mistake for windows users is that your file will end up being named WAGIC.ZIP.zip because Windows will by default hide the extension for you. You will see it named “WAGIC.ZIP” but in reality the name will be WAGIC.ZIP.zip, which will not work.
When you have a problem in the filename, the vita will silently not copy it, and will not give you any form of error message. The only way you have to realize you made a mistake at this point is if the size of your savedata on the memory stick is smaller that what you’d expect.
Read the “before you start” section above 5 times, because this is the root cause of 99.9% of the issues people have installing homebrew with CEF.
I’m not kidding, read the paragraphs above!
Ok, so, let’s move on to prepare your homebrew. All homebrews have an EBOOT.PBP file. You need to create folders so that that EBOOT.PBP will end in a series of subfolders PSP/GAME/[your homebrew game]/EBOOT.PBP.
For example, PSP/GAME/WAGIC/EBOOT.PBP.
Don’t forget of course to include all the files from the homebrew in that folder structure. Once this is done, zip the “PSP” folder you created, and name it whatever you like, following the rules I described above (all uppercase, less than 8 characters, etc…). I personally suggest to use the “store” option for creating your zip, but I believe TN Menu handles all formats of compression. Do not use an other format of file that you would rename in .ZIP, this will obviously not work.
Once your ZIP is ready, copy it to the UNO exploit savedata folder in your CMA folder on your computer. It will look like PSAVEDATA/[random letters and numbers]/NPEH000DATA02 (this might vary depending on your exploit).
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January 3rd, 2013, 22:48 Posted By: wraggster
via http://wololo.net/2012/12/30/happy-n...2-02-incoming/
After a long time of waiting and a weeks-long Ninja release, Frostegater’s exploit is finally revealed to be in the PSP Mini game UNO. UNO joins the growing collection of PSP games with a buffer overflow vulnerability, and if our experience is to be trusted, Sony will remove it from their stores within 48hrs (although we hope the holiday season might help delaying this…), so hurry up and get it.
For those who just join us, developer Frostegater announced a few weeks ago that he would be porting Total_Noob’s CEF to Vita Firmware 2.02. CEF is a piece of software that allows users to run PSP Homebrews, plugins, and backups within the PSP emulator of the Vita. Since this is not official Sony software, it relies on flaws in some specific games in order to run. This time’s game is UNO.
But well, if you’ve been following this blog, you know what CEF does and why you want it, so if you are interested, hurry up, and get Uno now. Let me emphasize again that if you are interested, you want to buy that game now, not tomorrow, not in 2 hours, but now, as you don’t know when Sony will remove it from their stores.
The Game is available in the US, JP, and EU stores, but not in HK based on the reports I have. For those who are in a store where the game is not available, you can create an account in another country, and order a PSN code online. I will not promote any of them, but feel free to share your recommendations in the comments below.
If you do get the game, do not wait to install it on your Vita. A typical mistake is that people will buy from their PS3, download it to their PS3, and not install it to their Vita immediately. This does not work, as Sony has the possibility to remove the game from your download list, technically preventing you from easily copying it from your PS3 to your Vita.
Frostegater’s files will be released on this site as well as other scene websites in a few days (in general we wait until the game is not available in the Sony stores anymore), and until then, here are a few videos from Frostegater and myself showing the exploit in action.
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January 3rd, 2013, 22:38 Posted By: wraggster
are you looking for a PSP homebrew application for your PSP browser that will help you fake your UserAgent ? , Then look no further as UserAgentFaker 1.0 is now available to the PlayStation Homebrew community . This awesome new PSP Homebrew application was just made available to the PlayStation community a few hours ago . Feel free to download it from our download section below, There you will find a download link for this cool new homebrew application to help you fake your User Agent on your PSP Browser . [Feature]
Is the PSP internal browser’s UserAgent to rewrite software.
[Updates]
1.0
first release [+]
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January 3rd, 2013, 22:34 Posted By: wraggster
Areyou a fan of fouadtjuhmaster PSP Homebrew Game Duck Hunt PSP or just a fan of Duck Hunt, Then look no further as a new updated version which is most likely the last version released for this year has been released to the PSP Homebrew community . This awesome well done homebrew game has some pretty good game play that users will enjoy very much on their PSP System , Of course you will need a homebrew enable PSP System in order to play this game, But overall, The game plays very well and one of the popular game in the homebrew community . Feel free to download this awesome homebrew game from our download section below, There you will find a few download links for this awesome game . Added new Gamemode (HD)
Added HD gameplay (Not Full)
Added new menu
Fixed bug in last version
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January 3rd, 2013, 22:30 Posted By: wraggster
What we can achieve with this Homebrew is able to copy and paste files or folders from a memory stick to another using only your same PSP without the intervention of a PC on our side for this process and what is better without need for the memory stick where you think transferring the files have this installed application. In addition you can also delete and rename files.
Features:
Signed application. (It can be used from a PSP with OFW).
You can delete, copy and rename files, as well as create new folders.
You can copy files up to 50 MB in CFW (PSP not FAT).
You can copy files up to 20 MB in OFW or PSP FAT.
I have changed the English version for use with the default X/O buttons.
Gladly we offer the Spanish translation of this excellent application, thanks to gdljjrod. (Version not signed v1.0).
Controls:
Digital pad up, down: scroll between options in the file browser.
X: choosing option selected.
O: cancel / upload directory.
Triangle: Drop down menu.
Trigger a: select all files in the same directory. (V1.1).
Trigger L: wipe selected files. (V1.1).
Square: Allows you to select one or more files to copy. (V1.1).
Note: This process may vary according to the size of the file especially the times that you asked to make the exchange of the memory stick, can increase the frequency that you will have to exchange them.
MStoMS v1.1 Changes:
Now the homebrew works on libmenu instead of Intrafont.
Now more files can be transferred at a time.
The button has been changed or confirmation by the X button in the English version.
Correction of adjustments and changed the graphical interface.
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