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Name = Attack of the Mutants
Authors /Website = DeNitro / http://www.dcemu.co.uk/vbulletin/showthread.php?t=11069
Downloads = Discuss all Mods and Original Game Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=11069
Attack of the Mutants 0.4a - Modpack Edition
/ 7th November 2005
Changes-This released is packed with many great player made mods
-Added a temporary fix to load and play large mp3's that would previously
crashed the game
-MP3's will now also play from within folders in "/psp/music"
-Fixed a bug where a folder property could be inadvertently set when compressing
up a mod, hiding it from the mod list. (Thanks xxxdvlman)
-If NintendoDSMouth.png is a blank all teal file, a black rectangle will
not be drawn on the Boss either
-If mp3 play is not enabled and a mod is loaded with no custom music, default
AOTM music will reload
-A few other small bug fixes
NOTE: 1.0 users need to copy the "Mods" and "Sounds"
folder out of the 1.5 AOTM to their 1.0 eboot folder.
For this release, I converted many of the included mods graphics to an
indexed color system, making sure there was no quality loss from the original.
This significantly reduces the total size of the Modpack, bringing the download
to about 4 meg, and the install to about 8 meg
I want to give a big thanks to all the mod authors for making all these
I've been busy working on my other project lately, so I only got a few
small fixes in the core game, but I do still plan on working more on this
after the other project smooths out =)
Mods for October 31st 2005
First off, what are Attack of the Mutants Mods, well they are basically
Graphical and Sound Replacement files that Overwrite the original game.
For those who are graphical artists this has lead to a frenzy of releases.
Heres todays in List form:
Mars Attack by mikDaSpik
Paradroid by TracerTong
FF7 Edition by Broken Wing
Duck Hunt Extreme v2.0 by JoJaSc
South Park Edition by JoJaSc
War of the Handhelds by ShizeT
Socom2 by Konig94 29th October
Space Invadors Atom
Mod by Squee-D 29th October 2005
Most of you are probably too young to remember, but Space Invaders had
a colour backdrop just like in the MOD. But it sure wasn't on the screen.
They had a printed cardboard backdrop with a piece of glass in front of
it at an angle, the glass reflected the monitor image giving you the overlay
effect. In fact, there was no CPU in Space Invaders, IIRC it was all discrete
So from one cutting edge technology to another...
Heres the early version of my Space Invaders mod.
None of the animated sprites are done yet, and I got lazy with the level
texts :) Other than that though brand new Main, Background, Pause
and Game Over Screens. New sprites in wonderful monochrome! yay!
CheeseBurger by Bizzy 29th
Star Wars Episode VII AOTM
Mod!! 28th October 2005
Here is my first mod for the greatest homebrew game on the PSP, Attack
of the Mutants. Be sure to download the latest version of Denitro's AOTM_v0.4
then drop this entire folder into the Mods folder. Boot the game and then
go to load mod. Voila! Enjoy!!
Overall theme and mod design by xxxdvlman
Title and background pics provided by the Hubble telescope
BG Music "The force (star wars remix)" composed by Sean Sindahl
Core AOTM game and most credit to Denitro. Thanks for the wonderful game!!
Here's version 0.4 of Attack of the Mutants
=) 27th October 2005
-MP3 music now playable from "/psp/music" folder. Use L/R to cycle
-New EBOOT icon and wallpaper art made by ArKo. Thanks ArKo!
-In game screenshot support added using the SELECT button
-Support for multiple custom mods which are loadable from the main menu
-Support for custom level change text
-Score display now shows up to 9,999,999 points
-Small asteroids on bonus level 2 are now worth 50 points
-Analog support added to all menus
-Player's lasers no longer downgrade after failing a bonus level
-Player's laser graphic now moddable. Added info in Readme_Mod.txt
-Mods now support custom music. See Readme_Mod.txt for filename/formats
-A few minor gameplay changes/additions
-Minor bug fixes including...
--Score sometimes not being increased after completing the asteroid bonus
--Pausing game no longer affects bonus level timmers
Since the mod support was added in 0.3, I've seen some amazing player made
mode come out.
I'm thinking about compiling and releasing a mod pack on Sunday November
5th. If any mod authors would like to have your mod included, please E-mail
it over to me before then at DeNitro@hotmail.com I'm curious to see the
cool things you guys can come up with
Hope you guys have fun!
Duck Hunt Extreme 23rd october
2005 by JoJaSc (Mod of Aotm)
Super Metroid Mod 21st October 2005
I made some new graphics for Super Metroid fans.
I did it just for fun and didn't expect anything great from it - but although
its not finished yet i think its quite funny.
just unzip the graphics into your AOTM directory, thats all.
(for example H:\psp\game\aotm)
I also tried to make some screenshots, but thats not easy... the big boss
killed me everytime before i could take a good picture =)
... so you have to go for it yourselves!
Star wars Mod 21st October 2005 by
Ok here are my "beta" mods They are "Star Wars" themed.
Just overwrite the folders to your gamecard. I think I did the 1.0 right
but have no way of checking it since I have a 1.5....anyone?
I'm saying "beta" because I do intend to finish it of with some
This is alot of fun DeNitro... once again thanks for sharing with the community.
Is there any way you can make it so it saves your options? Oh and one other
thing...how about some points for all the small asteroids you blow up?
Version 0.3 16th October 2005
-Ported AOTM to PSPSDK
-New Music added using Mikmodlib.
-Disabled anti-aliasing on 3D sprites to better fit the classic style (minor
-Added 2 Bonus levels
-Basic modding support added to allow customized sprites/graphics. See README_MOD.txt
-Size of eboot and game greatly reduced from version 0.2 (almost 70%)
-Added some 1-liners submited by BrokenWing
-Many minor bug fixes (all I know off). Thanks everone who submited them
-A few minor gameplay changes/additions
V0.2 22nd September 2005
9/20/05 - 0.2
Analog Support Added Due to Popular Demand!
Added Highscore List
Updated Main Menu and Pause Screen
Difficulty Slightly Lowered (Increased buffer size around player during
Boss Difficulty slightly increased
Fixed Bug with Power Up on Boss Level
Fixed Bug with Podgun firing on player spawn right away
Other Minor Changes
Here v0.1 9th September 2005
Thanks for Trying out Attack of the Mutants!
Copy contentents of 1.0 or 1.5 folder (depending on your firmare version)
in to your "\psp\game folder"
I Hope you have fun =)
I'd like to thank Nem and SEC for theHello World and snd sample and making
this all possible
SEC - Saturn Expedition Committee - http://anon.ug.to/sec/
Big thanks to KiLLeR - X for getting homebrew running on the 1.5's
I havn't changed over to the PSPSDK yet cause I didn't have much time to
port the code and test.
I have looked at it though and it's amazing. Thank you ps2dev team for the
With that it would be possible to do more then just move simple sprites
Also thanks to the Homebrew community in general for all the donated time
to figure all this stuff out =)
9/7/05 - 0.1
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