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November 9th, 2006, 22:39 Posted By: wraggster
Just as the long-awaited PlayStation 3 games consoles go on sale in Japan this Saturday, Sony will also be offering the first software update. The firmware update, offered as a free download, adds support for the PlayStation Network online service."
From the article:
"In late November the company also plans to offer a firmware update for its PlayStation Portable (PSP) games device. The update will bump the firmware to version 3.0 and add PlayStation Network support. With the new firmware in both devices the PSP will be able to access contents stored on the PlayStation 3 via a wireless LAN connection using a system Sony has dubbed 'Remote Play.' It will also make it possible to purchase and download PSP games content."
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November 9th, 2006, 22:38 Posted By: wraggster
Reuters has some last minute discussion on the high price of the PS3, as well as their plans for shipping 2 million units by December. From the article:
"'We are very comfortable with the pricing we have announced and have gotten tremendous support from retailers for that price point,' Hirai said on the sidelines of the Dow Jones VentureWire Consumer Technology Conference. 'So it is full steam ahead with the pricing of $499 and $599.'"
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November 9th, 2006, 22:34 Posted By: wraggster
With just over a week to go before the PlayStation 3 launches in North America, SCEA boss Kaz Hirai has confirmed that there will be no change to the price point of the system - despite the cut announced to the Japanese price in September.
"We are very comfortable with the pricing we have announced," Hirai told news agency Reuters this week, going on to claim that Sony has had "tremendous support" from retailers regarding the price point.
That means that when the PS3 appears in North America on November 17th - six days after the Japanese launch this weekend - it will be priced at $499 for the 20GB model, and $599 for the 60GB model.
There has been an undercurrent of speculation over the pricing of the 20GB model ever since PlayStation boss Ken Kutaragi announced a significant price cut to the Japanese 20GB model at the Tokyo Game Show in September. In Japan, that version will now retail for 49,980 Yen - around $425.
However, the other change to the 20GB model which was announced by Kutaragi at TGS will benefit US consumers, as the HDMI video connector - which had originally been for the 60GB PS3 only - will be included on the 20GB version of the console in all territories.
The US is also getting a better deal than Japan in terms of availability of the system, with 400,000 units of the PS3 due to ship to US retailers for November 17th, while Japan will see only 80,000 units in stores this Saturday.
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November 9th, 2006, 22:31 Posted By: wraggster
Electronic Arts has decided not to pursue its plan to port NBA Live 07 to PlayStation 3, deciding instead to focus on the upcoming next-generation version of NBA Street.
That's according to EA Canada PR Manager David Tinson, who told IGN that the developer is "concentrating [its] efforts on creating a spectacular NBA Street: Homecourt". That title is due out on PS3 and 360 "early next year", he added.
In other words, basketball fans will have to wait until the release of NBA Live 08 before the series takes its PS3 bow.
That comes as a bit of a surprise, not least because Sony actually had EA demonstrate the game during its E3 2006 press conference, where Live was one of the few games shown off in playable demo form.
Not that the PS3 will suffer from a dearth of EA titles at launch, with Fight Night Round 3, Need For Speed Carbon, Tiger Woods PGA Tour 07 and of course Madden NFL 07 down for release in the US on 17th November.
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November 9th, 2006, 22:31 Posted By: wraggster
Via Eurogamer
Sony has said that PlayStation Portable owners who plan to use the handheld as a remote media player for PlayStation 3, or to use it to play games downloaded from the PS3's online network, will need to download the version 3.0 firmware due out later this month.
In theory that means that Japanese and US gamers won't be able to use this element of the PS3's functionality at launch, but Sony aims to tidy things up pretty quickly judging by reports from the US.
PS3 owners who want to access the PlayStation Network will also be expected to download the version 1.10 firmware for the console as soon as they get it home and plug it in for the first time, with the patch available by visiting the "System Update" area of the system menu in the cross media bar.
Based on our experience with the debug console, that won't be hard to figure out, and reflects Sony's longer term strategy of - much like the PSP - treating the operating system as a work in progress, with a greater range of functionality likely to be introduced in the weeks and months beyond launch.
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November 9th, 2006, 22:16 Posted By: wraggster
A whopping 40 million PS2s have now been sold in Europe according to SCEE, trumping PSone's 39 million unit sales figure. Crazy, crazy numbers.
Not surprisingly, SCEE president and CEO David Reeves has said the company is extremely proud of PS2's "continuing success". "In the last month or so sales of PlayStation 2 throughout Europe and PAL territories has exceeded 100,000 units per week, which is extremely pleasing and proves the format is as popular now as it ever was."
"Through the continual development of new and innovative gaming titles, in particular the social gaming phenomena such as EyeToy, SingStar and BUZZ! PlayStation 2 will remain the computer entertainment system of choice for new and experienced gamers alike," Reeves added.
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November 9th, 2006, 17:37 Posted By: Darksaviour69
Genji: Days of the Blade get a 6.4 and Tony Hawk's Project 8 gets 7.3, not great scores. But the interesting thing is the Xbox 360 version of Tony Hawk's Project 8 gets 7.9!
......frame-rate problems hit the PlayStation 3 version of the game significantly harder than the Xbox 360. Other than the choppy frame rate and slightly sharper graphics on the PlayStation 3, some of which is only noticeable when using an HDMI cable on a high-end HDTV, the games look roughly the same. But there are other, more significant differences between the two versions. The Xbox 360 version has online support for up to eight players, including a new game mode called walls, which gives your skater a tall trail behind him that behaves sort of like the light cycles in Tron--if you hit another player's wall, you're out. The Xbox 360 version also uses its online support to present a lot of different online leaderboards. Much like Amped 3, many of the different goals in the game have their own individual leaderboard, which adds some competition to the single-player game and gives you a reason to keep on playing the same goals again and again. Without this, the PS3 version feels sort of flat by comparison.
The PlayStation 3 version of the game distinguishes itself by offering complete support for the Sixaxis controller's motion-sensing abilities. You can set it to just control functions like balancing, if you like, or you can move and execute tricks with it, as well. It works, but it lacks the precision offered by the D pad, so it's a neat experiment that's pretty good at showing off what the Sixaxis is capable of, but you probably wouldn't want to play through the game this way. The PlayStation 3 version also installs a 264MB cache file onto the system's hard drive when you first put the game in your system. Presumably, this is done to help speed up loading, but the load times don't seem much better than the Xbox 360 version of the game. If you're in a position where you have to choose between the two versions of the game, the Xbox 360 version offers a more complete package.....
Early days of course, but still a nice early battle win for Xbox360, in the next gen war.
Tony Hawk's Project 8 PS3 Review and Xbox360 Review
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November 9th, 2006, 07:44 Posted By: wraggster
Edison Carter has released a new version of his CheatDevice for GTA Vice City Stories, this new minor version features a new rocket boost cheat, as well as new gravity cheats.
Heres the full info:
You need to run VCS through DevHook to use this. You can install the PRX by running the installer, or read the instructions in readme.txt if you prefer to do it by hand.
Download (for US or EU):
IMPORTANT NOTE: After installing, wait at least 30 seconds before turning off USB or pulling out your memory stick. The PC caches your changes and doesn't write them out until a while later. If your memory card gets corrupt, use chkdsk /f X:
I advise against saving your game after using cheats. Please note that when you spawn vehicles, you are using a game cheat that will lower your criminal rating!
Version History:
2.1
Fun with gravity!
Heavy car or bike
Make your car indestructible
More teleport locations
There's a pretty good list of teleport locations now. It really makes getting to the missions easier if you've decided making your own trip-skips isn't cheating.
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November 9th, 2006, 07:40 Posted By: wraggster
Jeri Ryan - The verdict is in — the star of Shark is television’s sexiest lawyer. Plus BORAT - If it weren’t for the intrepid efforts of Kazakhstan’s premiere journalist, Americans might not know anything about the glorious country next to, uh, those other –stan countries. Hear from the man unraveling 30 years of diplomatic policy one Jagshemash! at a time.
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via perooz
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November 9th, 2006, 07:34 Posted By: wraggster
Art has released a new version of his firmware modification tool for the PSP.
X-Flash V16b (Dual Firmware Support)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected at startup.
New for X-Flash V16b:
- Wave Effect Removed from opening intro screen as well as XMB menu.
(firmware version 2.71 SE)
- Debranded Coldboot intro screen.
(firmware version 2.71 SE)
- Debranded Gameboot movie.
(firmware version 2.71 SE)
- Plain Black Gameboot Movie.
(firmware version 2.71 SE)
Currently Supported for 2.71 SE:
- Debranded Coldboot Intro screen.
- Debranded Gameboot screen,
- Disable XMB Menu Wave Effect, and Coldboot Intro Wave Effect
- Custom Monthly Backgrounds, including Plain Black Backgrounds.
- Custom Font (sample font included is now the ASCII font).
- Disable Network Update Icon functionality.
- Custom Name Plate picture (Easter Egg "Art" name plate is disabled
in 2.71 SE since only basic name plate pictures work).
- Firmware Dump (At least 21 Mb free space required for 2.71 SE).
- Registry Backup and Restore Tool.
- Custom Gameboot movies.
Currently Disabled for 2.71 SE:
- XMB Menu Label editor.
- Firmware Version Spoofers.
- Coldboot and XMB sounds (may be fixed in a later version).
- Plain Black PSP About Screens (may be fixed in a later version).
- Some Easter Eggs won't work because they rely on version spoofs,
detailed name plate picture, etc.
Note: many considerations have been made to ensure this release works
smoothly on both supported firmware versions.
Features pertaining to Dark_AleX Custom Firmware POC for 1.50 are
disabled in 2.71 SE, including the prompt for it's auto installation at first
time use. Writing mp3 file to flash feature is disabled for 2.71 SE due to
lack of space left on flash0 after 2.71 SE is installed. Custom Gameboots
are limited in size to 500Kb when using 2.71 SE for the same reason.
I may increase this slightly to accomodate the Prince Of Persia gameboot.
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November 9th, 2006, 05:22 Posted By: happy_mak
Over 150 new stages to be downloadable soon for the Kangaeru EXIT game of which I have uploaded the details at the following link.
http://blog.livedoor.jp/gai_jin/archives/50675933.html
The stages will be downloadable from November 24. Now thats a big bonus I would say.
I think Sony needs to learn this in terms of Locoroco. Free demos are always good, but they could better that idea from the business sense by launching new stages, like Halloween or soon to come Christmas. This will atleast boost the game UMD sales.. now why the hell am i giving tips to sony anyways....
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November 9th, 2006, 01:36 Posted By: JKKDARK
From kotaku:
"Devoted reader Jonathan "I'm not the lead singer of Korn" Davis risked life and limb to get us this shot. Three of the hardest of the hardcore (or least sane of the hardcore, you decide) already have their mushy butts in line at a Burbank, California Best Buy, prepared to be the first through the doors when the PlayStation 3 goes on sale next Friday. Nine days from now. Looks like the rest of you can skip this location.
Still, if you're going to be in line for over nine days, you had better have the right supplies. Plastic penguin? Check. Lawn chairs? Yup. Toilets? Those potted plants will do.
The dream of scoring a PS3 at retail seems less and less like reality as the days pass. Thanks again, Jonathan"
3 guys are already camping, and the console only gets released in 9 DAYS!
I wonder if one of them is Video_freak, he is also from Bay Area
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November 9th, 2006, 00:31 Posted By: HellsPlumber
POWER STONE COLLECTION
The origional Power Stone and Power Stone 2 games where some of the most remembered games ever to
hit the Dreamcast.Now,like many of Capcoms games,it has been ported over to the PSP so PSP owners can enjoy the same thrill
of Power Stone on the go.
The graphics and sounds are exactly the same quallity as the originals,so theres no improvement there.
One of the things that playing this game brought to my attention was the similarity between the PSP's control layout
and the Dreamcast's control layout. Because the buttons are in almost the exact same positions,the
game plays just like the original. One of the new features is the abbility to change the screen ratio. This means you can play the game full screen,zoomed,or original,depending on which you prefare. One of the things that the original game was
lacking was the abbility to switch camera mode,which sometimes made gameplay harder. Thankfully,
different camera modes have been added in the PSP version.
The AI is the same as the original game. The players are hard to beat at first,but once you
know all of the moves,they seem really easy to beat,making playing the game a few times feel repetative and boring.
Playing as differnt characters gives you different moves which can also make the game easyier or harder to
beat. But if you get sick of fighting the NPC's then you can have a 2-player game against a freind with the
"gameshare" function,which allows you to send a playable demo to a freinds PSP to have a 2-player battle with them.
Sadly there is only a gameshare option of Power Stone 2 and not Power Stone.
There are many items that can be used in Power Stone and Power Stone 2 to help you or the enemy
such as swords,bombs and petrol bombs. In Power Stone,new items can be unlocked everytime you
complete a 1 player game. Some of the un-lockable items are completely new to the PSP port,such as
Footballs,giant boots and Twin Potion. There are alot more items available in Power Stone 2 thanks
to its "mix" feature,which allows you to combine 2 items you collected in the game to make one,or
sometimes two,new items. Aswell as unlockable items, Power Stone also has unlockable character. By beating the single player game,you can unlock the character from Power Stone 2. This was not on the original game.
Another unlockable in the original games was the mini-games that you could download to the Dreamcast's VMU(Visual Memory Unit)and play on the go. This has also been ported and allows you to play unlocked mini-games on a on-screen VMU.
Overall,this is a great port for previous Power Stone fans or new players thanks to it being a pick-up-and-play game.It has 2 games and a VMU game mode so is great value for money and it has plenty of unlockables giving this game an extended lifespan.
The single player game mode on Power Stone 1 can get repetative. The Gameshare option on Power Stone 2 is a great addition but there should be one for Power Stone too.
A great game for all ages.
9/10
By HellsPlumber
Please visit my site:
www.geocities.com/HellsPlumber
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November 8th, 2006, 23:00 Posted By: wraggster
Via PSPFanboy
Sega recently announced Sega Genesis Collection is now available in stores ... on the PS2. In the press release, Sega said the PSP version will ship later this month.
This really surprises me, because I've been expecting the two versions to ship simultaneously, and even IGN still has the PSP version with a Nov. 7 ship date. However, if we can believe Gamestop, they have the game set at a pre-release date of Nov. 16.
Sega gave no reason for the delay, but did mention the game will be rated "T" for Teen. I guess 15-year-old Genesis games can be too much for those 12-year-old kids out there.
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November 8th, 2006, 22:59 Posted By: wraggster
Via PSPFanboy
Another year, another SOCOM title. Sure, this one has new maps and got prettier. But does this sequel make any real advances, or is the franchise showing its age?
Yahoo! Games (90/100) thinks SOCOM goes above and beyond what a handheld game should do: "In terms of pacing, community, and great gunplay, this is the closest you'll get to a handheld Counter-Strike. And as far as handheld shooters go, this is as good as it gets."
GameDaily (80/100) is shocked by the remarkable AI: "Sony once again proves that a handheld version of the long-running action game series can work just as well as the console editions. The multiplayer is as strong as expected, with up to sixteen players being able to jump in and enjoy three different games. But the real shocker is how stacked the single player experience is... The presentation and AI on enemy soldiers is also worth noting as they are both much improved and quite impressive."
Game Informer (75/100) still doesn't like the controls, but thinks the PSP game is superior to its PS2 counterpart: "Oddly enough, the single-player campaign is still more enjoyable than its PS2 brother. At the very least this does a better job of walking you through the first level and teaching you the ropes... But FTB's saving grace is its multiplayer, the only real reason to play this game. A lot of the single player problems evaporate when you go online and sample any of the eight multiplayer modes FTB 2 has to offer."
It doesn't appear as if Fireteam Bravo 2 offers any significant advances to the franchise. However, the critics generally agree that it'll give you an experience that's unparalleled in handheld gaming. You can dig that right? The game's now available in stores.
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November 8th, 2006, 22:56 Posted By: wraggster
TyRaNiD posted this news/release:
Considering the lack of new recently thought I would release a version of PRXTool. I've put up a win32 build (link) as some people always seem to have trouble on that platform
So what is new? Well I've added a reasonably comprehensive and tweakable disassembly engine, party cause I felt pspdasm just didn't seem to do the job properly for various reasons. When used with PRXes it will resolve almost every reference in the code, printing strings inline if they point to that and obviously with libdoc it will resolve function imports and export etc. Oh and I also added preliminary variable import support
Have fun.
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November 8th, 2006, 22:21 Posted By: wraggster
KOEI Corporation today announced that GITAROO MAN® LIVES! has reached gold status and is set to ship to North American Retailers on November 14th, 2006.
Consumers can learn more at the official Gitaroo Man Lives! minisite at www.koei.com.
About GITAROO MAN LIVES!
GITAROO MAN LIVES! is the bittersweet tale of U-1, an ordinary young boy who dares to dream of becoming a skateboard master in order to attract the attention of Pico, the most popular girl in school. It is a heartwarming story of a boy triumphing against all odds and overcoming Kazuya, the school bully, winning the girl, and embarking on a journey of young love... then again, looking at U-1, perhaps not.
Actually, it is a spectacular story in which the last descendant of the legendary Gitaroo Man must use his magical guitar to save the planet Gitaroo from the evil Gravillians. This updated version of the original classic is optimized for portable play, and features new songs for the all-new Duet Mode.
Key Product Features
Music is the weapon in this fabled rhythm game where you help beautiful loser U-1 transform into rock legend Gitaroo Man and find true love.
For the first time ever, share the spotlight in new Duet Mode while jamming to previously unreleased Gitaroo songs Metal Header and Toda Pasión!
Battle for rock supremacy in Vs. mode via wireless (ad hoc).
Includes all 10 colorful stages from the original including, “Flyin' to Your Heart”, “Bee Jam Blues”, and “Born to be Bone”.
Music styles range from Rock, Hip-Hop, Reggae, Latin and more!
Single Play, Vs. and Duet Play with three levels of difficulty.
Music by COIL, with visual design and illustrations by pop artist 326.
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November 8th, 2006, 22:17 Posted By: wraggster
New from SuccessHK
Price:USD 24.71
Product Features of Playstation 2 Xploder HDTV Player for PS2
PS2 Component RGB cable.
HD playback for all PS2 games.
Xploder HDTV conversion software.
480p, 720p, 1080i or VGA signal input.
More Description of Playstation 2 Xploder HDTV Player for PS2
The Xploder HDTV Player takes your PlayStation 2 gaming to the next level, enabling you to play your PS2 games on your HDTV in High Definition. The Xploder HDTV Player software lets you choose High Definition (HD) settings (1080i and 720p) to give a clearer, crisper picture quality for all PS2 games. Improve your PlayStation 2 console’s built-in DVD player so it plays DVD movies in HD and Enhanced Definition (ED) mode (480p); a higher resolution for improved movie playback quality. The Xploder HDTV software disc is loaded before the PS2 game is inserted, and this then converts the video signal into a high definition 480p, 720p, 1080i or VGA signal*, resulting in a crisper, clearer picture for all your PS2 games. A PS2 Component RGB cable is included to connect to component video connectors and play games in 480p, 720p or 1080i mode.
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