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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 22nd, 2006, 01:14 Posted By: gunntims0103
news via wfaa
He may be the only person who spent last week standing in line for a PlayStation 3 for charity.
"Gamers in general, you know, they're not bad, they just have a bad rap," said Craig Skistimas.
Skistimas runs a gaming web-site from his parents' kitchen counter-top in Flower Mound.
Starting last Monday, he camped out in a Best Buy parking lot so that on Friday he could be first in line.
He sold the PS3 online and donated the proceeds to a charity that gives video games to kids in hospitals.
"You're benefitting gamers, you're benefitting kids in hospitals, and it's really a win for everybody involved," he says.
Throughout the week, Skistimas and a few colleagues produced video blogs chronicling his week-long wait in line.
The blog was posted at various websites making Skistimas a web celebrity among video gamers.
"So I was chatting with hundreds of people every day, and just talking to them about the auction. Are you really in line? Yeah, I'm really in line."
Skistimas donated about $2,000.
"It's done nothing but good, nothing but good. It was definitely an awesome experience. If I could do it again, I'd do it over three times," said Skistimas.
This is by far the best news iv heard for the Ps3. What are your thoughts?
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November 22nd, 2006, 00:29 Posted By: Unicorn
TechnopodMan from psp.scenebeta.com spanish forums has just released an original Homebrew. Im sure that most of you remember the nice Dragon's Lair .
It's only a demo for now, but TechnopodMan (the coder, djpcboard on psp.scenebeta.com forums) is working hard to bring to us the complete version as soon as possible. In this DEMO version, you will be able to try to complete the first (very short yet) level in 5 tries. We can see the game menu too.
I advise you: this download is quite big (specially due to the videos and voices included, its about 14Mb), and the author says that the final version will be quite much bigger...
I also want you to know that voices and text are in spanish...so if you want to learn this language...its your oportunity ;-).
I'm sure that the final version will deserve the amount of space on our Stick...I am waiting impatiently
Enjoy ;-)
I forgot, this has been coded in LUA, but you dont need LuaPlayer to be able to play this Homebrew.
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November 22nd, 2006, 00:11 Posted By: gunntims0103
news via ars
November 21, 2006
One of the interesting points I keep seeing over and over in the comments for the PS3 review is pointing out that the 360 had some issues at launch, and yet they didn't affect the final score as much as Sony's unfinished software has. I'll freely admit to that: the 360 had one or two problems at launch and I had a wishlist of things that I looked forward to Microsoft fixing, but the score was still high. Why?
Because the 360 wasn't going up against anything else that provided even a fraction of what the 360 delivered. The PS2 barely had an online strategy, and while Xbox Live was fun on the first Xbox it really came into its own on the 360. So when you surveyed the market at the 360's launch, it stood head and shoulders above its competition. It had some flaws, but what it did, it did incredibly well, and added a ton of features to gaming. It blew the current-gen systems out of the water in terms of functionality, user interface, and media playback. It introduced a truly integrated friends list, as well as custom soundtracks in all games. Even better? In the following year they fixed and improved everything that bothered me about the system. Right now the 360 is a highly refined, user friendly and intuitive system. You can buy it right now for $400.
Now the PS3 is released at $600, and we should look around the market again. The 360 offers background downloading and download queues. The PS3 does not. The 360 is always ready for you to shop for games; on the PS3 it takes going to a different option, logging in to another service, and waiting while the page loads. Buying anything is a pain in the butt. You can't have custom soundtracks in every game, or even many games. The online service is lacking, and so is your buddy list. The Blu-ray playback is broken on many sets, as is the resolution in games. While the 360 added a lot of features to gaming, the PS3 has removed many. It's missing features that its main competitor has, and it's launching at a higher price. Sure, it has a Blu-ray player, and when that starts working correctly on more TVs I might enjoy it more. Right now it doesn't like my television, so the image quality isn't what it should be. It's a broken system. The PS3 right now is more expensive, for an inferior online and media experience. It got a relatively low score at 6, with the caveat that once these software problems are fixed the score could easily rise. Look at what Microsoft was able to accomplish in a year; with some updates the PS3 could easily surpass the competition in terms of features and useability.
The problem is, I'm not willing to give the PS3 a year to see how much better it gets. When I review a piece of hardware, I do it based on what it does now, not what it might do in some nebulous future. I also look at what it's competing against, and what features that product has. Right now the PS3 is broken in many ways, and unfinished in almost every other; its competitor is brilliantly designed and less expensive. You can't compare the PS3 in a review in the modern market against how the 360 launched. You have to look at it based on how the 360 plays if you bought it today.
Sony needs to get their software fixed pronto, and make sure their system can actually use HDTV sets. Until it does, in features and overall usability it simply can't be competitive in the marketplace.
I will say this, though: with the ability to read files from so many types of media and through USB, the built-in WiFi, and the Blu-ray player, Sony could blow the 360 out of the water in value if it can just get everything working. As an investment, I'm confident that the PS3 is going to kick ass in the future. It's just hard to stomach the issues when you have paid $600 now for the system.
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November 22nd, 2006, 00:06 Posted By: wraggster
Updated release from joek2100
This is a modified version of the opensource mp3 prx for irshell. It will play mp3 files from ms0:/PSP/MUSIC . It has random and sequential play modes, pause, next and a builtin "overclocker".
Copy Install and PSP folders to the root of your memory stick. Then run UMFR2 For GAME mode and/or UMFR2 For VSH(XMB) mode depending on where you want the module to be loaded.
Whats new:
0.3b adds an independent volume control and makes the on screen display work better.
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via joek2100
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November 21st, 2006, 23:50 Posted By: wraggster
New release from jasonUK
Extract 3.00 (encrypted only, need new keys)
Press CIRCLE, the other options don't work. If you try SQUARE ("decrypt all") it extracts the data files which aren't encryped and skips the PRXs
3.00 DATA.PSAR goes into root of memory stick, use PBP Extractor to get it.
(Can read PSAR files up to 18mb [3.00 PSAR is 16.7mb])
Cheers to Dark_AleX for psardumpermod, and zshadow for the buffer fix
Stuff to note about the firmware:
- No more ./vsh/resource/1.bmp, 2.bmp, 3.bmp (etc.)
Instead, there's now just a 1-12.bmp which is grey. The firmware probably applies a colour overlay onto this.
- audiocodec_260.prx and mpegbase_260.prx
Audio/video codecs from 2.60..?
- Just 1 certificate in "./data/cert" folder
Discuss anything else you find.
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via jasonuk
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November 21st, 2006, 23:44 Posted By: wraggster
via pspfanboy
A user on the PlayStation forums took a picture with his digital camera of a store offering PSP firmware upgrades... for only $4.99! I do get quite a number of silly e-mails from readers asking how to upgrade the system's firmware. Is it so difficult to visit Sony's official website? Is it so difficult to put a UMD that features an upgrade into one's system to update? Is it so hard to use the "Network Update" feature? WHY?? Why can't people figure this out?!
As long as there's simpletons using the machine, there will always be a market for capitalizing store managers. Is he a smart business man? Or is he just exploiting others for a free feature?
Screenshot Via Comments
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November 21st, 2006, 23:35 Posted By: gunntims0103
news via punchjump
Sony Corp. may not reach shipment projections for the Playstation 3, Bloomberg reported on Mon.
The PS3 dropped to U.S. retail on Nov. 17 in $499 and $599 SKUs.
Sony said that it shipped 400,000 units to U.S. retailers for launch.
Multiple analysts predict that fewer than expected units were released to retail stores and expect Sony to deliver from 200,000 to 400,000 in the U.S. by year end, down sharply from the company's goal of 1 million units.
Sony cut its shipment forecast to U.S. and Japan to 2 million units from 4 million due to a delay in the blue laser diode for the PS3's Blu-ray Disc drive.
In the U.S., buyers bombarded retail to purchase the PS3. Many retail stores like Wal-Mart and Target held stock of ten units or less. Best Buy stores advertised a minimum of 26 units and was able to meet or exceed that quantity.
In Japan, the PS3 has sold 81,639 units when it debuted on Nov. 11. Game offerings like Namco Bandai's Ridge Racer 7 and Mobile Suit Gundam: Target ranked in the top ten game sales.
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November 21st, 2006, 23:32 Posted By: wraggster
Here comes an action role-playing game from the makers of Ys and the Legend of Heroes. The title, Gurumin: A Monstrous Journey has already shipped in Japan and now stands ready for its American debut. A preview copy made its way into the IGN offices the other day to show itself off. It looks a lot like its Japanese predecessor, though it benefits from additional spit n' polish. And of course, it boasts localized voice work and narrative tidbits.
A Monstrous Journey stars a little girl named Parin. She has just moved to the adults-only town of Tiese to live with her grandpa, the mayor. No, not that kind of adults-only town. Tiese looks like a standard cutesy RPG village. But there is a total lack of children in town, which makes Parin's arrival an interesting development for the townsfolk. Especially a local miner who asks her on a date. The 12-year old says no, of course, but that doesn't stop our persistent suitor from asking again later in the game. Interestingly, he offers to upgrade her weapon (a giant drill), but only if she'll agree to date him. Woo hoo!
Full article here
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November 21st, 2006, 23:31 Posted By: wraggster
SEGA announced today that Sonic Rivals has shipped to retailers exclusively for the PSP. As part of his 15th birthday celebration, Sonic is taking out his enemies on the PSP for the first time.
Sonic Rivals pits Sonic and crew against each other in a madcap race for the finish line. Players can choose from Sonic, Shadow, Knuckles, and the new character Silver, each with his own unique storyline. Rivals features classic 2-D gameplay in a three dimensional world. The game features both singleplayer and multiplayer modes.
Developed by Backbone Entertainment, in conjunction with SEGA, Sonic Rivals is retailing for a suggested price of $39.95.
via ign
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November 21st, 2006, 23:28 Posted By: gunntims0103
new via dailytech
Sony working to resolve upscaler issue with older HDTVs
DailyTech reported last week that Sony's PlayStation 3 has issues with upscaling to 1080i resolution. The problem stems from the fact that some older HDTV's can only display in high definition resolutions of 480p or 1080i -- 720p is not an option for these TVs. For a PS3 title running in native 720p resolution, a PS3 will not upscale to 1080i, but will instead downgrade to 480p.
According to GameDaily BIZ, Sony has acknowledged that this is a problem for the PS3. The following statement was provided by Sony Computer Entertainment America:
A small number of older High Definition television sets found in the United States only have 1080i inputs for HD signals. Those televisions will currently only play some PS3 titles at 480p resolution. PS3 games render images at either 720p or 1080p for High Definition and you need 720p input on the TV to play select games that do not support 1080p. This is an issue on the side of the individual television sets, which do not accept 720p input, so when a game outputs an HD signal only at 720p, these select TVs have to display the game at 480p instead.
A fix is in the works, but there was no timetable given on availability.
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November 21st, 2006, 22:30 Posted By: gunntims0103
news via gizmodo
Here's a clip of the PS3 and PSP playing well together over WiFi. If you've forgotten, Remote Play is a mode on the PS3 that lets you use a PSP handheld as both a controller and a remote screen for the Playstation over WiFi. The thing is, all you can do is browse the net, which you can already do on the PSP. And you can hit up the vids, photos, and videos on the PS3. But not access the Blu ray discs. Too bad, streaming downsized Blu ray over WiFi would be pretty fantastic.
Also, the PS3 becomes unusable in any other form while its in Remote Play mode. And...
In remote play, the PS3 becomes an access point, and the PSP needs to hook up to it Ad Hoc. At least that's how it went for us. Mainly, because the PS3 wouldn't let us set up an AP that was WEP, it wanted to go to WAP on our G network. Anyhow, its fine: the PS3 remained connected to our main internet access point while this was going on.
Also, the PSP isn't doing any sort of PS3 interface in emulation. It's actually streaming a video of the PS3 interface over WiFi. Like the LocationFree TV. In fact, its probably using the same code, since the PSP has the LocationFree client built in.
view clip via gizmodo
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November 21st, 2006, 21:22 Posted By: wraggster
A modified PSAR Dumper has already dumped the new firmware, early detective work shows there are new modules pops.prx and popsman.prx also the file system on the Flash0 was changed.
More info as we get it.
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November 21st, 2006, 21:14 Posted By: wraggster
Dark Alex told teknopsp that he his to release a new version of his homebrew loader:
Well I guess Ill release the C Version and hen D next week, but right now I can't spent too much time on it.
The new stuff in SE C will be:
Speed Selection
The selection of plugins from MS
Some omitted protections to improve the creation of homebrew in the 2.71 Kernel, especially since there's a possible emergence of an irShell for 2.71.
Games from USB will be possible by loading a plugin from MS.
We look forward to the release
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November 21st, 2006, 21:08 Posted By: wraggster
Winnydows has released a new version of his Video converter for the PSP.
Heres whats new:
4.042 changes:
Changed minimal requiriment. Now ffdshow must be installed.
No sound extration for gain detection anymore.
In case of good normalize working now, default normalize value 100% for all formats now.
Fixed work with AviSynthWrapper.
Now sound extract only for formats with AAC sound (nero crash with wrapper).
Fixed aspect bugs for AVI and MP4 output formats.
From main installer removed ac3acm and x264vfw - ffdshow full replace it.
In case of use less removed x264vfw + VirtualDub engine.
In log changed time stamps system and logic.
Now in log added process time and overall encoding time.
Volume level now possible detect and apply in preview - check "Normalize on Preview" checkbox. Detection working one time only and take 8 seconds only.
Changes list possible look from Help menu now.
Added ffdshow installation check.
XviD4PSP 4.042 Full SendSpace
Xvid4PSP 4.042 update SendSpace
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November 21st, 2006, 20:47 Posted By: wraggster
Via CNN
With a tilt of your wrists, the dragon you're riding dives toward the water below. With another movement of your hands, as if pulling back on imaginary reins, the scaly beast pulls out of the dive into level flight, flapping its wings.
That's how the unreleased game "Lair" will work on the Sony PlayStation 3, which launched in the U.S. on Friday. Like Nintendo Co.'s Wii console, which went on sale two days later, it uses a motion-sensitive controller in an effort to make games more intuitive to play.
The controllers make a higher level of realism possible, too: in the sports game bundled with the Wii in the U.S., the stick-shaped controller doubles as the handle of a virtual tennis racket or golf club.
The technology behind motion-sensing has been around for a while, but recent technical advances have radically brought down the price -- and the size. The new game controllers are the first gadgets that promise to bring the technology into the hands of millions of people, and manufacturers are now using motion sensors in other consumer products, including cell phones.
The technology is a wonder of miniaturization and precision. Here's how Benedetto Vigna, head of the unit at Switzerland-based STMicroelectronics NV, which makes a motion-sensing chip for Nintendo, explains how it works:
When you wave around the new Nintendo controller, two tiny, flat pieces of silicon inside it, each weighing about a millionth of a gram, flex against silicon springs that hold them in place.
The movements are minute, or to put it another way, they're on the scale of 10 to 100 hydrogen atoms stacked side by side.
But these tiny movements can be measured with incredible accuracy. A charge is applied between the moving pieces of silicon and two nearby sensors. Faint fluctuations in that charge, as small as that of 10 electrons, are picked up by a chip that translates it into an understanding of how the controller is moving.
The two moving weights, which fit together on an area less than a millimeter square, have different roles. One has two sets of springs, which allow it to move from side to side and back and forth. The other weight is a flat piece anchored almost like trampoline. It senses vertical movement. This way, the chip can distinguish motion in all three dimensions of space.
Analog Devices Inc. of Norwood, Massachusetts makes a similar chip, which goes into the main Wii controller, the stick-like Wii Remote. According to Analog Devices, ST's chip is used in the auxiliary Freestyle controller (popularly known as the "Nunchuck") that connects to the larger controller for some games. ST said it was not allowed to say where exactly its chip is used.
Sony Corp.'s "Sixaxis" controller for the PS3 also has an accelerometer. The six axises the name refers to are the three dimensions of space, plus three axises of spin. The company hasn't revealed who makes the chip.
The Nintendo Wii Remote one-ups the Sony controller by including an infrared camera. It picks up signals from a sensor bar the owner attaches to the television set. This enables the remote to "know" where it is in relation to the screen, so the player can use the controller to point to things on the screen -- a useful feature in shooting games (and a lot of games are shooting games).
So where has this technology been until now?
Accelerometers have been used to guide missiles and aircraft, said Richard Marks, who worked on an underwater robot before his job as head of special projects at Sony Computer Entertainment America.
"We had a $25,000 inertial system that was probably comparable," to the one in the Sony controller, he said. "These things have become so much less expensive."
In the past, accelerometers were large mechanical devices, with springs or liquids that sensed orientation and movement. The reason they can go into game devices now is that they're made not by assembling mechanical components, but with the same techniques used to make computer chips.
Vigna described a method of successively adding and etching away layers of silicon on large platters with hundreds of individual chips to build up the mechanical part of the accelerometer. The platters are then broken up into individual chips. That means the chips can be made consistently and cheaply with precision down to the micron -- one millionth of a meter, or about one hundredth of the width of a human hair.
Other so-called microelectromechanical systems, or MEMS, that are made in similar ways include chips in video projectors (where they flip thousands of tiny mirrors to build up the image) and in inkjet heads. MEMS technology is seen as a fertile field and is related to another hyped area, nanotechnology (which deals with even smaller scales).
The auto industry started using silicon accelerometers in the late 1980s for the sensors that activate air bags, Vigna said, and each successive generation since then has become smaller and cheaper.
"What ST is doing now is bringing this from the automotive industry to the consumer," Vigna said.
ST says their chip now costs "less than $1 per axis," but wouldn't say exactly what Nintendo is paying.
Accelerometers have made their appearance in game equipment before. In the late 1990s, Microsoft Corp. put out a game controller with a limited "tilt" function, but it never did well. In 2001, Nintendo released a Game Boy Color cartridge that sensed motion, but it worked only for the included game.
But with the Sony and Nintendo controller, accelerometers look set for a breakout in consumer devices.
Laptop makers, including Sony, Lenovo Group Ltd. and Apple Computer Inc., are using them to detect when a computer is in free fall. This signals the read/write heads of the hard drive to park, preventing damage when the laptop lands.
ST has big hopes for the cell-phone market, and is in talks with three phone manufacturers, according to Vigna.
Nokia this year launched a "sports" cell phone, the 5500, with an accelerometer that not only controls a game, but works as a pedometer as well. Other potential uses for such a chip in a phone include managing the user interface: pat the phone or flip it over to send a call to voicemail, Vigna suggested.
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November 21st, 2006, 20:45 Posted By: wraggster
Sony has tapped VoiceAge Corporation to enhance the online audio in Resistance: Fall of Man. While IGN editors have had little difficulty with online voice chat, VoiceAge is expected to "dramatically enhance voice communications" by allowing for greater clarity and a more dynamic range.
"VoiceAge is proud to contribute to the impressive realism of playing Resistance: Fall of Man on the PS3 online with many other players -- with this added capability Insomniac Games and Sony Computer Entertainment America are poised to deliver an unmatched game-playing experience," said Laurent Amar, President of VoiceAge. "People are essentially social beings with a strong attraction for teaming and communicating. Therefore, the addition of reliable and high quality voice to online multi- player experiences will enhance the naturalness of communication between the players."
VoiceAge hopes other companies will see the improvements in Resistance and make use of the technology. Of course, that will come at a price, so it's uncertain how many publishers will spend the extra dimes for better online audio.
No timetable has been set for implementing VoiceAge's technology into Resistance.
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November 21st, 2006, 20:06 Posted By: wraggster
Heres all the latest PS2 releases from today:
Galaxy Angel Animation-ized Box Set JPN US$ 169.90
Galaxy Angel: Moonlit Lovers (Broccoli Best Quality) JPN US$ 34.90
J-League Winning Eleven 10 + Europe League '06-'07 JPN US$ 64.90
K-1 World Grand Prix 2006 JPN US$ 64.90
PlayStation2 Console Pink (SCPH-77000PK) JPN US$ 179.00
PlayStation2 Satin Silver (SCPH-77000SS) JPN US$ 179.00
The King of Fighters NeoWave (SNK Best Collection) JPN US$ 34.90
Twinkle Star Spirits: La Petite Princesse (SNK Best Collection) JPN US$ 34.90
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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