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December 1st, 2006, 00:53 Posted By: wraggster
Heres an excerpt
Any videogame born of the Star Wars license should rock. Taking the caliber of the source material, it seems like a logical thing to assume. But as most astute gamers will attest, that's simply not the case. It was in times past, back in the glory days of the PC, but not anymore. On the contrary, gamers now receive the announcement of a new Star Wars project with concern. After all, there's almost nothing worse than perfectly good geek material gone to waste.
The latest title to come down the pipeline is Star Wars: Lethal Alliance for the PlayStation Portable. It's only the second Star Wars title in development for Sony's handheld, which makes it even more of a special occasion than usual. To give IGN a look at the latest build, the folk at Ubisoft set up a demo at their offices in San Francisco. They only wanted a few particular levels talked about, which turned out fine since they provided a nice cross section of the action. The brief tour took place in a variety of Star Wars locations, including the Death Star, Tatooine and Danuta. At the heart of the adventure sits a curvaceous space pirate by the name of Rianna Saren and her sidekick droid, Zeeo.
After a life of petty crime and mercenary work -- usually against the Empire that enslaved her years earlier -- she decides to get serious. After an encounter with members of the Rebel Alliance, Rianna is tasked with sneaking into a secret research facility and stealing plans for the Death Star, which is still under construction. Along the way, she'll meet up with familiar faces like Kyle Katarn and throw down with the best the Empire has to offer. Her previous line of work did a fantastic job of getting her ready. Rianna has an arsenal of weapons at her disposal. She's also ridiculously limber and athletic, making her a fast-moving target and a tough opponent to beat in hand-to-hand combat. Plus, she can join with Zeeo, her droid, to perform a number of combo attacks and hack into enemy networks.
Full Article at IGN
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