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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 25th, 2006, 20:57 Posted By: gunntims0103
new release via Vermillion
heres what Vermillion had to say-
Hi, this is just a little project i will be working on, i will be doing different instruments or instruments you request, it's a drum simulator coded in lua!
Changelog:
*Sounds can be played at the same time!
TacticalPenguin helped my get multiple sounds at once working.
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via Vermillion
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December 25th, 2006, 20:53 Posted By: gunntims0103
new release via wbb
heres what wbb had to say-
It is some kind of remake of Space Invaders from the vcs2600.
Some features:
* Different play modes, including Time Trial
* View / Save / Load replays
It was my entry for the pspsource.de competition, as this competition is over now I am happy to show it here.
Finally a screenshot:
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via wbb
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December 25th, 2006, 20:50 Posted By: gunntims0103
new release via youresam
heres what youresam had to say-
this is a program I wrote as a test for streaming internet radio (for ipodmock), but had trouble making a buffered stream mode for MP3 play.
So heres how to use it:
edit lines 2 and 3 for the stream that you are downloading
run the program
wait for the stream to download (I wouldnt go over 2MB)
hold triangle and press START, the stream will be saved to PSP/GAME/test.mp3
tell me what you think.
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via youresam
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December 25th, 2006, 20:34 Posted By: mikebeaver
I have made a pack of some backgrounds for popular PS1 games, FF7, FF8, FF9, Chrono cross to name but a few.
Mostly my work but some from others, credit where credit is due.
How to use them is in the Read me file.
Download Here
Let me know what ya think, if they are liked I will do some more, just leave suggestions.
Have included a lot more now and all are correct size, here is the complete list so far.
Abe's oddysee (By Broonale)
Alundra
Alundra 2
Army Men (By Broonale)
Brave Fencer Musashiden
Breath Of Fire III
Breath Of Fire IV (By MIcronut)
C & C Retaliation )By PlayingKarrde)
Castlevania S.O.T.N
Chrono Cross
Crash Team Racing
Diablo (By GobboFett)
Dragon Warrior VII
Einhander (By Micronut)
Expendable (By Micronut)
FF7 (By Slippersuck)
FF8
FF9
FF Tactics (By Toxent)
FF Tactics (By Micronut)
Front Mission 3
Grandia
GT1
GT2
Jetmoto (By Broonale)
Legend Of Dragoon (By Gunntims0103)
Legend Of Dragoon
Legend Of Legaia (By Micronut)
Legend Of Mana
MGS
MGS (By Playingkarrde)
Parasie Eve (By GobboFett)
PS1 (By VB_Master)
Raiden Project (By Micronut)
Ridge Racer
Resident Evil (By Micronut)
Soulblade (By Micronut)
Tactics Ogre (By Micronut)
Suikoden II (By Micronut)
Syphon Filter (By Ramza 042)
Tekken 2
Tekken 3
Tempest X (By Micronut)
Tomb Raider (By Micronut)
Tomb Raider II (By Broonale)
Treasures Of The Deep (By Micronut)
Vagrant Story
Wipeout (By Micronut)
Wipeout XL (By Micronut)
Xenogears
This is work in progress so any input is welcome, lets try an get a complete pack for all compatible games.
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December 25th, 2006, 20:33 Posted By: wraggster
via guardian
Turns out that the Nintendo Wii is more desirable than a PlayStation 3, in spite of the Wii's considerable lower specification and price. At GigaGamez, Jason McMaster has been looking through offers to trade on Craigslist:
In my search of Austin, I only turned up 6 total people who wanted to trade their PS3 for a Wii, so I moved on to New York City, which boasted a pretty substantial 18 desired trades. Here's where it gets crazy: in San Francisco, there are 48 different PS3 for Wii trades going on at this moment. Now, keep in mind, most of these trades are requesting a Wii plus cash difference, but there is the occasional barter that will take a loss just to get their hands on the latest Nintendo console.
It has already been pointed out that the PS3 has not been trading well on eBay, and has not been selling out as fast as the Xbox 360 when that was in short supply. Are the people with PS3s trading for something they can sell for more money, or "have been terribly disappointed in the software line-up"? As McMaster says: "No matter what it turns out to be, I would have never pictured this scenario."
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December 25th, 2006, 20:30 Posted By: wraggster
I still have my prized v1.0 PSP and also just updated my other PSP to v2.81.
But whats the best Firmware version now for the PSP ?
Is it V1.0, V1.5, V2.0, V2.5, V2.6, V2.71, V2.8, V3.0, V3.02
or do you prefer the custom firmware 2.71SE-C or 3.02OE-B
Let the debate begin, answers via Comments
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December 25th, 2006, 14:36 Posted By: blackrave
Dark_AleX has just posted the news about his new revision to the 3.02 OE which lets you run any PSX game on the official emulator by converting a game using the included tool.
Read more info in the readme.
This is the update from OE-A to OE-B.
Place the folder OEB_UPDATE inside /PSP/GAME150 and run it.
The update will take a very little time, since it only updates the files needed.
The new addition of this update is the ability of playing your own psx games, using the provided
tool (popstation) to convert them.
Although, a feature that was in OE-A and i forgot to comment:
You can use plugins in psx games. Just create a file called pops.txt inside seplugins, with the
path of your modules.
Note:Dark_AleX says PAL games can have graphical glitches and screen misplacement, just so you know. I bet this will be fixed later on, though.
Also you must have 3.02OE-A to update to 3.02OE-B. So if you havent already you must do so to run 3.02OE-B.
All users that are running on a firmware, lets say the official 3.0 firmware you can not update to this custom firmware.
Warning: Flash always risked bricking your psp, so please read the instructions and make sure you have all the nessesary files in the correct places.
A big thanks to Dark Alex!
Via Dark Alex
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December 25th, 2006, 11:44 Posted By: kando
another release for tonite, happy holidays all
Flash0 Free Space File Generater v. 1
-Coding by kando and weltall
-Based on some code by LordSturm
-Readme by kando
WARNING: ALTHOUGH THIS PROGRAM ONLY RUNS FOR MERE SECONDS, DO NOT REMOVE THE BATTERY WHILE IT IS RUNNING.
DO NOT RUN IF YOUR BATTERY IS ON THE VERGE OF DYING.
-What does this program do?
This program attempts to determine how much space is actually free on your Flash0.
It achieves this by copying a large file to your flash0 and seeing how much actually transfers.
Afterwards, the file is deleted. A new file is created in your ms0:/ named flash0.size.
The size of ms0:/flash0.size is the free space on your flash0
--Can this program brick my flash0?
Answer: not likely. there is ALWAYS a 0.00001% chance of bricking, however, as long as you dont take out your battery or run it w/ 1% battery left, you will be fine. Just let the program finish running.
Also if you run this program about 100,000 times your flash0 might give out. But then again, even w/ all my playing around w/ flash0, i've only written a couple hundred times
--Why would I want to know how much space i have?
Answer: there are many reasons. you may want to code a program that uses flash0 space for something. you may want to modify firmware parts that require more room. you may want to flash modules. there are dozens of reasons. how many times have you heard people asking "how much space is free on flash0 in firmware xxx...."....this is how ya find out!
--BUGS:
-Free space can only be calculated up to 1.50MB at this point in time. Then again, any new firmware nowadays has less than 800KB free :P - i will work on this for the next version.
cheers!
-kando
Shoutouts to (in no order of importance except for the first one): Dark_AleX, deuce, brentp, FoG, Jordan, HellDragon, MikeDX, Train2335, FreePlay, NOPx86, x3sphere, cyanide, LordSturm, birdman, jamesbdx, busta, Feli, Fragtastic06, Nomo, MY MOM, MY DAD, jas0nuk, TheBuzzer, poohter, Fanjita, Ditlew, Team Noobz, Matheuith, Ell, mr_dank, vb_master, all who joined irc.toc2rta.com #psp, all my friends IRL, ColdBird, holmz, weltall, moca, Art, and anyone i happened to miss
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December 25th, 2006, 08:47 Posted By: kando
enjoy all!
Gameboot Redirector v. 1.0 for 3.02OE-A and B
Presented by Team FWI
Coding by kando (based on some code from Art and LordSturm)
-Based on the modification discovered by birdman.
Readme by kando
YOU MUST HAVE 3.02OE-A or B INSTALLED FOR THIS MOD TO WORK.
--What does this program do?
Your firmware is programmed to load your gameboot.pmf upon a game startup from directory:
"flash0:/vsh/resource/gameboot.pmf"
Which means whenever you want to change this, you must flash your psp, and you take up valuable flash0 space.
The firmware can be edited, however, to load the gameboot from your MEMORY STICK instead of flash0!
why is this good?
-You can easily swap gameboots through a memory card reader/usb or irshell, no flashing needed!
-Reduces the risk of bricking via flashing gameboots!
-Provides a much larger space to put gameboots, so they are not limited to flash0's small space!
-Save extra flash0 room by deleting flash0's gameboot! So in the future when i release my CIntro mod...
How is it done?
-In the opening_plugin.prx, there is a single line that tells the firmware where to load the gameboot.pmf. Simply put, properly changing this line to some other area will work as easily as it sounds! HOWEVER hex'ing this file by hand has alot of risks, as the parts of the original path that arent being used all need to be hex'ed to 0x00 or it will result in an error.
This program does all the hex work for you, as well as the flashing. AND it backs up all the originals for restoration!
Unfortunatly, you cannot edit the opening_plugin.prx that is already in the firmware as it is ENCRYPTED, so a DECRYPTED opening_plugin.prx will have to be used, however, it works just the same as the encrypted one.
--SO....how do i run this program?
1) You need to have a DECRYPTED 3.02 opening_plugin.prx inside MSROOT ( ms0:/ ), so it will look like:
ms0:/opening_plugin.prx
( To get a decrypted one, download the Sony 3.02 update eboot.pbp, use pbpunpacker to get the data.psar, put it in the root of your memory stick, and run PSAR Dumper for 3.02. Make sure to hit the option to DECRYPT all files. go to ms0:/f0/vsh/nodule/ to grab the opening_plugin.prx and put it in ms0:/ )
2) Extract this release and put it in whatever game folder is your 1.50 kernel (/PSP/GAME/ or /PSP/GAME150/
3) Run the program through the "games" menu of your PSP.
The program will backup your original opening_plugin.prx to ms0:/psp/opening_plugin.original
It will also backup your gameboot.pmf to ms0:/psp/gameboot.original and if there is no ms0:/gameboot.pmf, it will copy itself there as well.
If you have already installed and there are backups present, the program will restore them, and put the "edited" opening_plugin.prx back to ms0:/ to be ran again if wanted.
4) Find your favorite gameboot and put it at ms0:/gameboot.pmf and run any game/homebrew!
--but what if i dont have my memory card in? or what if i dont have a ms0:/gameboot.pmf?
answer: you will get a blank white gameboot
--how do i debrand my gameboot?
answer: use xflash
--can this brick my psp?
answer: 1 out of 9,999,999,999 psp's may brick.
Shoutouts to (in no order of importance except for the first one): Dark_AleX, deuce, brentp, FoG, Jordan, HellDragon, MikeDX, Train2335, FreePlay, NOPx86, x3sphere, cyanide, LordSturm, birdman, jamesbdx, busta, Feli, Fragtastic06, Nomo, MY MOM, MY DAD, jas0nuk, TheBuzzer, poohter, Fanjita, Ditlew, Team Noobz, Matheuith, Ell, mr_dank, vb_master, all who joined irc.toc2rta.com #psp, all my friends IRL, ColdBird, holmz, weltall, and anyone i happened to miss
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December 25th, 2006, 02:20 Posted By: wraggster
News from GuitarGod1134
Ok Guys once again Im sorry but the text editor will be delayed once again. But this is just soo amazing I dont want to not release this. A lot of the comments kept saying that my gfx really really sucked and they did and probally a bunch of people didnt want to download it because of that well now have no fear as this changelog may not have a text editor but it does have a MAJOR MAJOR GFX improvement WE ARE TALKING MARIO TO HALO GFX improvement here. Anyways its just a merry christmas present. So here is the changelog short but amazing.
CHANGES
----------------------------------------
1. STANDALONE EBOOT !!!!!!!!!!!!!!!!!!!!!!!
DESPITE what the readme says or what JEMdev says it actually works on SE -C and probally that new 3.0 one but my bat is still charging so i cant test it on that. Anyways thank JEMdev for the standalone eboot and wait
----------------------------------------
2. JEMdev didnt stop there but he has brought us a major gfx improvement the mario to halo improvement here its amazing when you compare my old gfx to these its really amazing
So this release really belongs to JEMdev because he did mostly everything.
A couple more things
I have contacted JEMdev and asked for a menu. As soon as this menu arrives on my doorstep I am going to COMPLETELY redo the code to make it more effecient instead of assigning every pic to a button. So expect v0.4a as soon as JEMdev gets me that menu.
Installation is just drop in the game folder NO LUA PLAYER AT ALL required just drag and drop.
With all this said have a merry christmas and expect v0.4a very very soon as in maybe tomorrow soon. And um... maybe you want a screenshot... um..
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via GuitarGod1134
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December 24th, 2006, 23:59 Posted By: wraggster
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December 24th, 2006, 23:40 Posted By: gunntims0103
new release/decrypter from Team Create and Destroy
Team Create and Destroy have just released (yet) another modded form of psardump, this time decrypting 3.03! It's only a matter of time until we can emulate it via Devhook now.
This is great news for the homebrew scene DCEmu looks forward to any updates and will keep a close eye on this. Homebrew is just a step ahead of Sony!
Thanks gizmo356 for the great news find.
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December 24th, 2006, 18:45 Posted By: gunntims0103
new release HaxxBlaster
heres what HaxxBlaster had to say-
This is my second release of Brushes, which is a drawing application for the PSP. It uses images as brushes to draw with.
What's new
* Picture viewer (Your own made works)
* Importer/Overwriter
* Reading all the files from the Brushes/Effects maps. Use many as you would like to, without any problem. (PNG, JPG, TGA) is supported.
* Linetool (I love it)
* The drawmodes "Side by side, Random, Linetool" are made ajustable, just check the vid.
* Effects is ajustable, infront of the brush or behind the brush.
* ALOT of refining which makes it easier to use.
And much more, this is just the main stuff.
Do not forget
* Be creative
* Create your own brushes. (Photoshop is fine)
Brushpack
I got the idea that you guys send me the brushes you have made, and i will create a brushpack to release (Credits will be included), so we all have a better collection of brushes to draw with. How about that?
Brushes Gallery
I am going to create a thread where everyone can post their creations made in brushes. Posting the link later.
Check out Brushes v1.5 in action here
screenshot:
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via HaxxBlaster
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December 24th, 2006, 18:21 Posted By: wraggster
Im sure not many people would be fooled into thinkling that the console above is a real PSP but theres always some clueless parent who can be fooled :P
One thing it does have that the PSP doesnt is an FM Radio although im not sure who would want that anyway :P
via Ebay auction
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December 24th, 2006, 18:13 Posted By: wraggster
via ign
Sony's big year end gift for those who put up with long lines and a sparse lineup of launch titles to become an early adopter of the PlayStation 3 arrived to the Japanese PlayStation Store on Saturday night at midnight, right on the dot. And as a surprise bonus, the US store received the demo at the exact same time.
That's right, in case you haven't already, log on to the PlayStation Store with your PS3 and start downloading the 630 megabyte demo, because it's already live!
For those who weren't lucky enough to get their hands on a PS3 in time for Christmas (or, perhaps, you're waiting for Santa to deliver the new system in a couple of days), here's our impressions having unlocked everything in the demo.
As detailed in our story from earlier in the week (go there for a full demo car list, and some comments from GT series producer Kazunori Yamauchi), the Gran Turismo HD Concept demo includes ten cars, selectable in a variety of colors, and one track. Spend some time with the demo, though, and you'll find a whole lot more than that.
You start off with one car, the Suzuki Cappuccino, which can be raced on the Eiger Nordwand track, itself a lengthier version of the track that was included in the Tokyo Game Show build of the game. You only have access to a time attack mode initially. That means you, by yourself, racing against the clock. The game gives you a target time. Clear a single lap under this time, and you earn a new car.
There's an interesting little progressive game in this mode of play, as you unlock the cars. New vehicles are given out in order of increasing performance. Each new car requires that you clear the course in even less time than the one before it. This isn't too much to ask, since you have a faster vehicle at your disposal, but as you'll find out once you get your hands on the faster vehicles, a fast ride comes with some challenges of its own.
Once you've cleared the time attack mode with the Ferrari 599, the entire game opens up. You gain access to a reverse version of the track, as well as tuned versions of each vehicle. You also gain access to a drift attack mode, which awards points for drifting through those tough turns.
Unlocking all the content took me about a half hour. I'm not the best racer out there, so perhaps Polyphony hasn't been too tough with the time goals.
Even once you've unlocked everything, there's still plenty to do in the demo, thanks to its network features. The demo includes a network ranking mode, which lets you view separate rankings for all cars in all track and mode configurations. You can even view and save replay data from the top ten performers. A couple of our new videos have been taken from Japan's finest racers (or, at least, the best among those who actually own a PS3 and stayed up until midnight to download the demo).
With this early look at GT5, Polyphony has managed to show how things are supposed to be done on the PS3. Visually, the game is far improved over the Tokyo Game Show build. That version had framerate problems, no lighting, and blurry crowds. Those problems have been taken care of here. The framerate is solid, the environment is fully lit, with environmental reflections on your car and actual shadows when entering the tunnel midway through the course, and the crowds actually move around. The game has also been spiced up with some nice effects, like an impressive glare as you emerge from the track's tunnel, and those waving flags that PS3 developers seem to love (see MotorStorm and Heavenly Sword).
One thing we've come to appreciate with the demo is how much detail Polyphony has been able to push out. In addition to just about the finest car models out there, the track is packed with detail, from dozens (or possibly hundreds!) of animated spectators, to thick patches of trees, and even fully realized mountains in the distance. In our new videos, in addition to racing and replays, we've included a clip focused exclusively on the background scenery of the tracks, so you can see for yourself why we're so impressed. This video consists of footage that loops in the background as you wait to begin a race.
As good as it looks, the demo still shows room for improvement. The spectators are still pretty stiff overall, with some elements of the crowd standing perfectly still as others move around in fixed patterns. The game also has some imbalance in its cars and backgrounds. The cars look so perfect that the occasional blurry texture and flat surface in the background stands out. Then again, these two problems are really only notable when you drive slowly through the tracks, something you probably won't be doing during real races.
As a slight correction, we made a comment in an early version of this article about having problems with the game's image quality. This was actually a problem with a setting on the IGN Japan television. GTHD looks nice and smooth, at least running in 720p, which is how we tested it.
Considering GT5 is a ways from release, and Polyphony has managed to come this far in just three months, we wouldn't be surprised if the final product ends up looking even better than it does right now. The GT series pushed the PS2 and PS1 to new visual territories, and GT5 may well do the same for the PS3 at its release. Although, given that the demo supports up to 1080p, one could make the case that it's already doing so now.
The demo also manages to give us something that has been lacking from most early PS3 titles: a clean interface. From the title menu to the options screens, the interface Polyphony has put together is smooth enough to work just fine in a full game. Particularly notable is the lack of load times when selecting a car and going out to the track. We're praying this can be replicated on the Blu-Ray disc version of the final (the demo has an advantage, of course, in that it's on your hard disk).
We're also pleased at how well Polyphony has managed the online rankings. You can play replay data directly from ranking screen, without having to download anything. You can also select to load up ranking data just before the start of your race, and the game will grab the data off the ranking server after only the slightest of pauses. A full online Gran Turismo is off to a great start, if Polyphony's implementation of these basic features is any indication.
While the E3 and Tokyo Game Show versions of the now cancelled Gran Turismo HD product had us concerned about the future of the world's most popular racing series, this demo has wiped away all those concerns. Unfortunately, we're going to have to wait over a year before the final version of GT5 arrives. We'd suggest rationing out the demo slowly.
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December 24th, 2006, 18:06 Posted By: gunntims0103
new release from FreshMilk
heres what Freshmilk had to say-
Hi All, and welcome to the 10th Release of TTR, v1.0!
In this version, since its our tenth, we thought we'd try to do make something that everyone would enjoy, so who better to ask than yourselves? We decided to dedicate this version of TTR to you, the user, whom without none of these releases would have became known. Everey suggestions that was made for every version thus far have been taken in to account, and new features added based on what you have said. If you don't wanna read all this, you can find a change log at the bottom of this post. I expect that most of you may not of heard of TTR, or may not have played it before, therefore, heres a short overview of what TTR is:
TTR stands for Table Top Rally, which is like your average Car-Dodging style game plus one. Rather than having the same boring old layout everytime you play, there are new cars, interchangeable backgrounds and cool music. If none of these appeal to you, everything I just mentioned can be custimized and changed with the minimum of effort, in 5 minutes, to make the game look and feel just how it should. And with our new feature, custom cars, the game's already limitless boundries are stretched even further.
This is basically the perfect game for the office, on the road, or having a wee, for an addictive fast-paced thrill game as you swere and dodge to avoid a firey death at the hands of oncoming traffic. Read on to find out more.
Now that we've got that out of the way, lets look at who was involved in this release:
Freshmilk - Coder, Developer, and basically Inventor of TTR
-Skyline- - GFX artist and Co-Owner of the project, whom without none of this would be possible.
Now that we know all about TTR and what it stands for and who made it, lets take a look of some screen shots of the new pimped GFX:
Personally, I think these GFX are awesome, considering that it took just 2 days to completely remodel this game. I would like to take this oppertunity to thank my new partner -skyline- for all his hard work, as I can't stress enough on just how much effort he's been putting into TTR. Me and -Skyline- would also like to take this oppertunity to wish you all out there a very xmas, you all deserve it.
ChangeLog
General
- Up and down animation for rally mode have been removed by popular demand, as it caused a few glitches in the gameplay.
- In the past I had shamefully ignored what you had to say about the old awkward button select menus; so they've been eliminated, to be replaced by new, sexy looking menus.
- All the bugs found in v0.9 have been fixed; and may i take this oppertunity to apologize for that very rushed release.
- Security added to the highscore system; try changing it on a pc to see what happens...
- Everytime a new highscore is reached, a screenshot is saved in TTR's directory.
GFX
- The GFX have been completely remade by my partner -Skyline-, who has been working flatout over the past 2 days to bring you this new version of TTR.
- New pimped edition, as suggested by many of you fans.
- The version mix ups have been fixed, we are currently at version 1.0.
- 4 New strips for you to own.
New Features
- A new health system, as desired by so many gamers.
- A new health attribute has been added to cars, so that you can choose the ride that best suits you.
- a new screenshot system to help you, ermmm, do something, lol.
Garage
- A side scrolling garage has been devised, to make your car selection just that little bit easier.
- Some of the older rides have been drafted in to add to that retro feel of TTR.
- A whole new host of cars have been put together with the old to make for a whole new gameplay expirience.
Music
- The older tunes from v0.7 have been brought back based on your votes.
- Music has been added to the EBOOT, just to make it that extra bit special.
Have fun playing, but remember:
Leave your comments, they are always appreciated!
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December 24th, 2006, 17:30 Posted By: Mr. Shizzy
The Buzzer has shared a random gameboot loader for 3.02 OE-A. This is a feature I've always wanted. :thumbup: Here's the read me:
Random GameBoot Loader v1 For 3.02 OE-A For PSP
Note: a custom opening_plugin.rco will cause a crash if using the psx emu so be aware of this!
First it requires you to flash two files to the right place that flash0 folder path is
To flash you use PSPFiler v2.0
After flashing the two files, one will change the gameboot path to ms0:/seplugins/gboot/
The other file will get rid of the SCE words that will go ontop of gameboots if not flashed.
Now the fun part
Download and store gameboot pmf files into gboot
Please don't store random files there because I did not do a good file type checking
Enable the randomgameboot in the recovery plugins of 3.02OE for vshex
Now it should choose a random gameboot each time it goes to vshex.
It will also choose the same gameboot sometimes
This might be buggy because I really don't know c that well to do file handling stuff
NOTE: FLASHING THE OPENING_PLUGIN.RCO WILL makes ps1 games not work.
-TheBuzzer
This mod IS legal. Custom Gameboot (.pmf files) are NOT. So please, no linking or uploading gameboots.
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December 24th, 2006, 16:52 Posted By: gunntims0103
new release via Stealth Kill
This is a great looking 3d game that is almost identical to the counter strike we all know and love. There wasnt much instructions on what Stealth Kill has put in his original post but this is what he had to say-
Public release
Weapons
Modells
By Stealth Kill
Map by Duffmann
THX to
GarretPeters
This file is a bit large just about 28mb so you should have alot of space on your memory stick if you plan on playing this.
This looks really good and It looks like a well polished piece of homebrew. (Apparently its a Quake1 Mod with standalone eboot)
download here
download thru link and give feedback via comment
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