|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
December 24th, 2006, 09:10 Posted By: gunntims0103
new release via Quake
heres what Quake has to say -
Quake has released a new version of Extreme Link.
Extreme Link essentially allows you to manage just about everything that lives on your memory stick — music, game saves, photos, videos, homebrew, etc… And that’s not it… Bundled with Extreme Link is NETHostFS and USBHostFS — easily communicate with your PC over a USB wired connection or via WiFi. Wait! There’s even more… But I’ll let you download and explore this wonderful app yourself.
v1.2.9 includes plenty of nice changes:
Main:
1. Added in NEThostfs Options
2. Added in Video Extensions
3. Moved Help menu’s to the main form
Options:
1. Added Update Check
2. Added Net Options
3. Added USBhost Unload
4. Added NEThost Unload
5. Bug fixes
Music Form:
1. Added Music Playback
List Form:
1. Refaced the List form
2. Added in controls to handle IMG’s
Game/Homebrew:
1. Changed Folder Deep to 2
Records:
1. Added in Help Msgbox
2. Fixed Bugs
Video:
1. Added more Video extensions
2. Fixed Open video
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 24th, 2006, 06:03 Posted By: gunntims0103
news via cdfreaks
With the severe shortage of Sony PlayStation 3 consoles, some analysts don't expect these shortages to ease until March, going by c|net. However, as Sony is set to launch its PS3 in Europe around March, this will potentially further limit its supply to the US, which could result in shortages for a much longer duration, such as up to June according to the American Technology Research analyst Paul-Jon McNealy.
When PS3 shipments do arrive at retail outlets such as GameStop, Target and Best Buy, the number of units vary from 1 to 25 with shoppers grabbing the consoles the moment they arrive. According to an Angeles GameStop employee, they get a new supply of just 1 to 2 PS3 consoles every 1.5 weeks. However, with good supply of the PS2 and it selling over 106 million units globally to date, compared with the PS3's target of 1 million by the year end, the PS2 is expected to remain a top seller during this Christmas season.
From what I can see, with the major issues and delays Blu-ray has caused for the PlayStation3, Sony would likely have sold many times more consoles had they initially released its PS3 and games using the existing DVD standard and around the time of the Xbox 360 launch. For example, they could have then offered a Blu-ray add-on drive, games on Blu-ray and PS3’s with Blu-ray built in later on once the development, shortage and pricing issues have been overcome.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 24th, 2006, 05:31 Posted By: gunntims0103
news via megasource
This is just two part small application written in LUA that allows you to draw and save images onto your psp via the LUA player. PspDraw has the ability to create images and come with the functions of pen, line, solid rectangle, eraser, and color picker. You could even save images onto the Memory Stick.
PspNotepad uses the grid-matrix text input system using the analog stick and the face buttons, while the D-pad is used to move the cursor around.
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 24th, 2006, 03:56 Posted By: brasssmunky
new for X-Flash V18:
- Multi Firmware Version implementation.
Supports three versions including 3.02 OE unofficial hybrid.
- Esitmated free space on flash0 is more accurate.
- Program terminates if any firmware installation on flash0 is
greater than 20.2 Megabytes (all firmware versions).
- Gameboot movies for 3.02 SE must be no greater in size than
the original gameboot movie.
- Added a Christmas theme for the X-Flash menu.
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 24th, 2006, 01:37 Posted By: Jpdeathblade
Hello All,
I am pleased to announce Super Mini Halo: Xmas Edition (or SMH:XE). This build is just a rework of version 1.5 with Christmas graphics and music. There are 15 levels total in this game (we took out the old 10 for this build, they will return). We also renamed the folders so you can have both builds on the same memory card. For Version 2 expect around 50 levels!!!! So I hope you enjoy this game and Happy Holidays from all of us here at Xp Max =)
Whats New:
- Super Mini Halo Christmas Edition (Version 1.50)
- 15 New Levels (old ones taken out, will return for Version 2.00)
- Christmas Graphics (characters, backgrounds, etc)
- Christmas Music (for that warm fuzzy feeling inside)
- Folder name changed to 'MCH' So can be played with SMH on the same memory stick
Note: Pease read the readme.txt file for instructions on how to instal and play it.
I also want to thank:
- Levels and graphics by Xp Max Productions Devlopment Team
- JpX (aka Bob151jr aka JpDeathBlade)
- X God 0
- Q & 1/2
- Mwr247
- OarsmanofStyx (aka Styx)
- AntiFlagis 2
- XVampireHeart91X
- Red_Name
- FierBoy789
- Double A Ron
- SprintMaster
- RunePownage
- Pikita
- User
- Eviline
- Garaa
- Special Thanks to:
- Bungie for Halo
- Sony for their PSP
- Nintendo for Mario
- PSPSMM.tk for SMM version 3
- Banditmax.com for paying the bills (visit them today, support SMH)
- DcEmu for hosting the game
- Invisionfree for out fourms ( http://xpmax.cjb.net )
- Any SMH fans out there for downloading and playing the game.
We are also working on a donation link (thanks to BanditMax.com) so that will be up in a few days as well... Happy Holidays
Download: http://www.megaupload.com/?d=L74MX8IA and from DcEmu (link below)
-- .rar only this time -- Via [http://xpmax.cjb.net] If you post this on your site plz post this link as well...
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 23:53 Posted By: Gold Line
A long time ago Mercury meltdown demo was released in Japanese but after a long wait its now in English just download and put it in your game folder this will work with firmware 3.02 and above
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 23:50 Posted By: gunntims0103
news via cepro
The PlayStation 3 didn't come out of Sony's integration group, ya know. There isn't an IR receiver on the unit, and naturally you can't control it through RS-232.
So here you have a very fine Blu-ray Disc player that you cannot readily integrate with an HDTV set or surround sound. Sadly, the PS3 and its companion remote communicate via Bluetooth, and there aren't a lot of TVs and sound systems, let alone universal remote controls, that employ this protocol.
We thought, perhaps, there would be some promising news when Sony showed the STR-DA5200ES A/V receiver a few months ago. There was so much buzz about the user interface mimicking the Cross Media Bar GUI of the PS3, we thought maybe the two devices could communicate with each other. But there was nothing there. You'd think Sony would at least find a way to integrate the PS3 with its own receivers.
Indeed, you can incorporate the PS3 and its Blu-ray Disc player into your home theater environment. Daniel Tonks at RemoteCentral.com proves it in his elegant review, "How to Add Infrared Remote Control Capabilities to the PS3."
At one point, Tonks reminds us, Sony talked about incorporating consumer IR (CIR) into its PlayStation Portable (PSP), which might have been useful for something, but alas it was not to be.
What You Need
- Sony PS3 system
- PSX/PS2 Controller to USB adapter
- Original DVD remote control for the PS2 with external IR receiver
Good luck trying to find the required PS2 remote. Look for one that says "with IR receiver unit."
The remote will give you these functions on the PS3: Up, down, left, right, options menu, quit player, Blu-ray menu, enter, previous chapter, scan+, scan-, next chapter, display, pause.
Note the mapping of the PS2 buttons to the PS3 command set is not intuitive--the PS2's START button, for example, activates the PAUSE command on the PS3--but Tonks provides the details.
The rest is easy, just learn those buttons into a universal remote, and you have a modicum of integration between the PS3 and your other entertainment devices.
Tonks says:
Using a universal remote control this way works fairly well, although the PS3 is a little less quick to respond to repeated commands from the adapter, so you can’t press "up-up-up" as rapidly as with the Bluetooth controller. The 35 other commands on the Sony PS2 DVD remote control? They don’t do anything. There’s also no way to power on the unit using infrared nor navigate the Cross Media Bar, although this isn’t as inconvenient as it sounds since the PS3 will turn on and automatically play a movie when one is inserted.
For all the caveats and the hookup details read Tonks' complete review.
For every IR code for every IR device on the planet (it seems), go to the RemoteCentral.com File Area.
Any Hope for PS3 & SideShow Remotes?
Here's a thought: The first batch of universal remotes with Microsoft's SideShow technology communicate via Bluetooth with Vista PCs. The remotes that we've seen so far, including Interlink's reference design and SideShow remotes from Ricavision and Philips, also include IR for controlling A/V and other IR devices.
Has Sony enabled third parties to develop Bluetooth remotes for the PS3? If so, wouldn't it be nice to have a SideShow remote that controls the PS3 and all your A/V gear?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 23:42 Posted By: gunntims0103
news via igniq
Tis the season for giveaway downloads. First it was Bethesda with its free Oblivion add on pack, and now Sony has stepped up to the plate to provide a free glimpse at Gran Turismo’s future for PlayStation 3 owners.
Of course the number of people who can take advantage of the free download is limited, but it sounds like one that’s worth snatching up.
Gran Turismo HD Concept will be available as a free download on the PS3’s PlayStation Network starting on Christmas Eve, according to Gamasutra.
The concept was originally planned to be a full release that would actually ship without cars or tracks in hopes gamers would buy them through mini-transactions, but that craziness was given up on earlier this month.
According to Gran Turismo creator Kazunori Yamauchi, the free download will give gamers a very good idea of what the game’s future holds. “With the power of the PS3 technology, the world of Gran Turismo is refined by its full HD visual presentation and unique interactive experience, resulting in an even more realistic and true driving simulator.”
I can’t wait to check this one out and get a better idea of the PS3's full power! Resistance Fall of Man looks awesome, but Marvel Ultimate Alliance holds a lot to be desired thus far.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 22:54 Posted By: masonman
here is my third release of my animation app with LOADS of new features! i had some down time with all the bad weather in depere, wisconsin (usa)
new features include-
*new menu system with more options like:
--saving destination
--saving format (jpg and png supported)
*new guidence system
*early protocol and fuction loader
*new saving script with:
--functioning keyboard
***too many new features to list
to install:
extract to your luaplayer/applications folder and run "index.lua"
to do:
integrate the new anilib 4 for spritesheet functionality
please leave comments so i know what to imnprove for v4.
side note:
devs feel free to use my code with proper credit given (to me)
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 21:54 Posted By: splodger15
new installer via csfreakno1
Here is a translation of what they had to say
"Hello, has I mean first EASY Downgrader young here about 2.80. I have already enough experience with Downgrader, but this is also new for me. This is all first version and can still errors contain. A detailed README file is contained. IMPORTANTLY This Downgrader writes on the Flash0. Use on own danger! First RELEASE, REQUEST WATCHING OUT! After the installation of the Datein on the PSP, only the PSP start again then the Downgrader a starting! "
Instructions
If you do use that easy install then MAKE SURE that you use xLoader rather then eLoader.
IF YOU LOAD eLoader THEN YOUR PSP WILL BRICK...
Here is just a QUICK guide to the easy installer...
1) Format memstick with a 2.8 NON TA-082 PSP.
2) Connect PSP via USB and run easy installer.
3) Select PSP drive in the easy installer and let it install the files.
4) Turn off your PSP.
5) Turn on your PSP and goto PHOTO -> Memory stick -> xLoader 280
6) You should see two icons in the xLoader 280 folder. If xLoader loads correctly then nothing should happen. If it fails then MS will blink and then PSP will crash.
7) Once xLoader is run successfully, goto GAME -> MEMORY STICK and run the downgrader.
8) You should see the DG menu.
9) Pray to God and cross your fingers.
10) Hit O to start DG.
11) Wait for it to say "Finished. PowerOff to exit"
12) Hold Power switch up untill psp is completely off.
13) Pray again.
14) Turn on PSP, you should now get a Blue Screen Of Death so press O to reset settings.
THIS DOWNGRADER IS NOT FOR TA-082 USERS
CONGRATS! You should now have a 1.5 PSP..
WARNING: I STILL RECOMEND AGAINST USING THIS ... YOU SHOULD JUST WAIT FOR A FOOL PROOF DOWNGRADER... I TAKE NO RESPONSIBILTY IF THIS GOES WRONG...
There you will find the installer and a translated read me
Thank you
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 21:44 Posted By: gunntims0103
new release from rattmuffen
Zlink 0.5-P
heres what rattmuffin had to say-
From readme:
1.
Three Mini games
Zelda-Quiz!
Z-Type , a shoot'em up game
2.
-Mini games
Avoid - Avoid the snakes and go to the door and there's no turning back!
Controls: D-Pad = Move
Start = Exit
Select = Restart
Bounce - Bounce three rupees against the wall and don't miss 'em
This game still has some weird bugs, but what the heck! That's just fun
Controls: D-Pad = Move
Start = Exit
Select = Restart
Chase - Catch rupees and be faster than the freaking mummy!
Controls: D-Pad= Move
A-Pad= Move
Start= Exit
Select= Restart
Zelda-Quiz
10 questions about Zelda stuff.
Are the questions too easy? Or maybe too hard? Pleaaase give me some feedback.
Questions will be exchanged in every release (I hope!)
Controls: Triangle,Square,Cross = Answers
Start = Exit
Select = Restart
Z-Type
A shoot-em' up game. Kinda crappy, but I'll work hard on this one.
Next release will have three levels and it WILL be better.
Controls: D-Pad = Move
Cross = Shoot
Start = Exit
Select = Restart
3.
Programming: Rattmuffen
GFX: Mostly ripped from R-Type, Zelda & Zelda II, but I did the menus!
Music:
Filename Composer Original song name
Intro.xm DreamSection Link returns
gameover.xm Anak Zelda save screen bounce.xm Andreas Rhodin Mr.Gamers Zelda
dung.it Cheap Alert Omg dungeon
disco.it Unknown Zelda - Disco Remix
void.s3m Unknown Void of the vortex
I wouldn't have made it this far without Evilmana's and Charlie's wonderful tutorials on Evilmana.com, and
a thanks to Bronx for his HUGE Lua scripts/examples/snippets thread on PSPU.
LUA 3D Cube in Z-type -> Options -> Usb'n'Stuff is made by Nils
4.
Next release (1.0-P) will probably contain the following:
Z-Type: Two new levels, better controls, better graphics
Zelda-Quiz: Ten new questions, better graphics
Bounce: Fix all nasty bugs
Avoid: Better music!
And a whole new Adventure game!
Maybe some more mini games, who knows?
Planned release date: 20XX
-------------------------
End of readme
Known Bugs:
Slowdown in the first boss level
"Bounce" IS a bug!
Select-restart in Avoid, caused crashes so I removed it
If you want to help me with these bugs just mail to me.
Oh, and sorry for bad English, I'm from Sweden!
screenshots:
download and give feedback via comment
via rattmuffen
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 21:25 Posted By: gunntims0103
It has been confirmed that yes this downdater indeed works and it is not fake nor was it created to intentionally brick psp's. The downdater was tested by fanjita himself and he has assured everyone that it does indeed work!
The problem is that the downdater doesnt read if you have all the files that are nessesary to downdate in the correct places on your memory stick. So intern the downdater just runs the downdating process without a check to see if you have the files in the right spot.
So there is conformation that this downdater works. We do advise that everyone wait untill a easy downdater installer is released, this way it will make it alot easier for users to downdate there psp.
If you are going to downdate please be sure to read the instructions properly and make sure that you have the correct files in the right places. We are truly sorry for all who have bricked there psp's and im sure the brick tally is quite high. Please remember to read instructions and congrats to all who have downdated successfully!
Thank you
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 19:19 Posted By: gunntims0103
new release via joek2100
This is for 3.02OE-A and has been tested with it.
This is a modified version of the opensource mp3 prx for irshell. It will play
mp3 files from ms0:/PSP/MUSIC . It has random and sequential play modes,
pause, next and a builtin "overclocker".
seplugins/irsmp3.prx is the plugin. Read an 3.02OE (or higher) plugin install guide here
near the bottom of the first post, look for "How to Install PRX's Manually".
You could also copy the seplugins directory to the root of your memory stick if you don't have
any other plugins installed.
Having too many prxs loading at the same time can reduce compatibility or
prevent it from working properly.
It is also a good idea to wait until the game is finished loading up before starting playback.
This will probably be the final release except for bug fixes, updates for newer versions of open edition firmwares.
Controls:
(The Note button is to the left of select)
Note + Left Trigger = pause/resume playback
Note + Right Trigger = switch playback mode between random and seqeuntial
Note + D-Pad Left = previous song (only in sequential mode)
Note + D-Pad Right = next song
Note + D-Pad Up = Volume up (for the mp3)
Note + D-Pad Down = Volume Down (for the mp3)
Note + Triangle = Change CPU speed
Note + Square = Toggle On Screen Display (default off)
Note + Circle = Reload list of mp3 files (needed if you change the files in the music folder using usb)
(when READY is displayed in the bottom left hand corner, press Note+ Left Trigger to start playback)
Note + Cross = Change brightness level (from current up to maximum
Changelog:
0.1: Initial release
0.2: Fixed usb,suspend and resume bugs
Added a seperate flasher for vsh mode
0.2b: Fixed a bug which could crash the psp if the mp3 filename was too long (Note there is still a limit of 100 mp3 files)
Added subdirectory scanning (there can be any number of subdirectories)
Added previous mode in Sequential mode
Modified the controls
0.2c: Fixed a bug that would cause a crash if there were more than the max # of mp3s on the memorystick
Raised the playlist limit to 300 files
Made on screen display off by default because it sometimes causes a crash
Moved allocation of playlist to user mem. This may increase compatibility.
0.3: Re-did the playlist code so no memory allocation is needed. This saves alot of mem and will reduce crashes.
Reset to default CPU speed on exit
0.3a: Added more CPU speeds
Added a brightness toggle including maximum brightness(the one that normally requires your psp to be plugged in) (NOTE+X)
0.3b: Added an independent volume button
Should startup faster
Made the on screen display stay on when Note + Square is pressed
Added volume and filename to the on screen display
0.4: Fixed for use under 3.02OE (probably final release)
download and give feedback via comment
download via joek2100
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 17:57 Posted By: gunntims0103
new release via 0okm
Thanks to Team C+D, moonlight, hitchhikr, Noobz, PSPDev And all support me people.
Experimental. Extremely dangerous.
No warranty. Use on your own risk and responsibility.
Anything may happen. We recommend you to avoid seeing/downloading/using this.
Emergency exit ->http://www.jp.playstation.com/psp/index.html
this CAUTION copy from SEC(nem)
if you dont know how to use, Don't use it
Removed instructions on how to install untill downdater becomes more stable!
Use at your own risk!
DCEmu announcment & Warning
This downdater is extreamly experimental, and there has been a few bricks. DCEmu would like to give a warning to all who are about to try this downdater. You must relize that it is a first release and it is still very early in development. Im positive that a easy downdater will be released soon and that a future release with a more stable downdater will be released in the future.
Thank you!
Removed download link find Ookm's blog here
*Fanjita is running some test on this downdater, also there are some who successfully downdated. Ill post results as it comes.*
*update* fanjita has successfully downdated along with other users *update*
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 17:16 Posted By: gunntims0103
new release via Grimfate126
heres what Grimfate126 had to say-
well, i guess this is my christmas present to all lua devs, anim lib 4!
from the readme:
This is the fourth release of Animation Lib. This version now supports all sprite sheets. Which makes it very easy for LUA developers.
Heres a F&A for those who are confused
Q: what IS animLib??
A: its a library of functions meant to help lua devs with doing animations.
Q: why should i use it?
A: have you ever tried making an animation in lua? you know all those arrays and timers you have to make? and all the loops? well, animlib does this for you, and you can pretty much play an animation in only TWO LINES OF CODE (one to load the anim, one to blit it)
Q:doesnt animlib 2 also have sprite sheet support? why should i use this instead?
A: Animlib 2 only supported single column or single row sheets. with this version, you can use ALL SPRITE SHEETS. also, in animlib 2, sprite sheets were REALLY REALLY complicated. in this version, its even easier than blitting a normal animation!
New Functions
function SS.new(header, extension, nWidth, nHeight, where) -- loads a new animation, REALLY EASY.
function SS:blit(x, y, delay) -- blits a current sprite sheet. EVEN EASIER.
function SS:advancedBlit(x, y, delay, numLoops) -- same as SS:blit() but adds a loop functionality
function SSause() -- pauses the sprite sheet
function SS:resume() -- resumes the sprite sheet
function SS:reset() -- resets the sprite sheet
function SS:free() -- frees the sprite sheet from memory
function SS:resetLoop() -- resets loop number, you should call this everytime after you use the SS:advancedBLit() function
function SS:getTime() -- returns the current timer time
function SS:getRow() -- returns the current row of the animation (not really needed)
function SS:getColumn() -- returns the current column of the animation (not really needed)
function SS:getLoops() -- returns the number of lops the animation has made. (only if youre using the advancedBLit function)
as i said before, loading sprite sheets with this version is so easy. i cannot emphasize this enough.
tutorial for loading/blitting spritesheets:
-------------------------------------------------------------------------------------
function SS.new(header, extension, nWidth, nHeight, where)
-------------------------------------------------------------------------------------
this function loads a new sprite sheet. arguments:
header - the name of the sheet (without the extension)
extension - the extension of the image
nWidth - the width of every "frame" in your sprite sheet. ALL FRAMES MUST HAVE THE SAME WIDTH FOR ANIMLIB TO WORK!
nHeight - the height of every "frame" in your sprite sheet. ALL FRAMES MUST HAVE THE SAME HEIGHT FOR ANIMLIB TO WORK!
where - use this if your image is in another folder
-------------------------------------------------------------------------------------
function SS:blit(x, y, delay)
-------------------------------------------------------------------------------------
see? this is what i meant by how EASY it is. all you have to give is:
x - x position of the animation.
y - y position of the animation.
delay - the delay you want inbetween frames, (in millisceonds)
if you cant give that much info, then animlib is not for you.
-------------------------------------------------------------------------------------
function SS:advancedBlit(x, y, delay, numLoops)
-------------------------------------------------------------------------------------
this is the EXACT SAME THING as the previous blit function, BUT, this one lets you loop it a certain amount of times.
with the OTHER blit function, it would continue endlessely, with this one, you can set how many loops you want it to do.
numloops - the number of loops you want it to do
after those number of loops, it will stop showing the animation.
ALL OTHER FUNCTIONS ARE SELF-EXPLANATORY
IMPORTANT:when loading a sprite sheet, you have to call it like this:
Variable = SS.new(whatever)
NOT
Variable = ANIM.new(whatever)
ONE MORE THING:
i recommend reading this tutorial, before using this lib: (it might help a bit) find that here
To use simply put this in your code:
dofile("animLib.lua")
--at the beginning of your code--
well, thats it. if you have any questions, look in the sample file, "index.lua". chances are, itll answer your question. if it doesnt, you can PM me at the
QJ forums. my name there is:
Grimfate126
you can also PM me if you want to tell me suggestions.
please give credit to Grimfate126 if you use it.
P.S. the "index.lua" file, when executed, will show 3 random sprite sheet animations i made in about 5 seconds.
download and give feedback via comment
download via Grimfate126
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 15:45 Posted By: gunntims0103
new release via weltall
heres what weltall had to say-
Well as Dark Alex 302 OE firmware was released here it is a version made for it.
All functions works fine and it's a lot more stable than devhook (so it wasn't firmware fault...)
some things i want to clarify:
those games which crashes are caused most probably by the use of volatile memory: to resolve this i need to remake the db loading function to read the db not completely then as a temporary work around you can do one of these.
1-press L while loading your game. this will disable completely cwcheat and your game will work fine
2-if you only want to use the other functions of cwcheat (not cheating) then you can remove the db or put it as cheat1.db so you will be able to load it when not required
3-do a little db with only the problematic games and put the big db as cheat1.db and load it from menu when required and you aren't using problematic problems.
I hope to get this fixed for 0.1.7 BETA1
Then if you report a problem please tell me exactly how it happens. what are you doing, the game code, how did you install cwcheat and so on. thanks.
as for peoples putting codes in the main db i'd like to ask that they be carefull to input the things correctly without _L _S _C ect.
PSP Code (like ULJS/ULUS ecc..) => is the game id showed in the upper left part of screen in the cwcheat menu it must be complete in UPPERCASE and without spaces
Game Title => the game name not for example codelines (yes i've got them there :S)
Cheat Description => the name of the cheat
for adress and value don't delete the zeroes when you don't use the line plus please mantain the correct format for cwcheat which is hexdecimal 8 numbers and the command number as the first number in the address (for most codes)
and finally don't misuse the enabled ? if the code is a must to work then enable it else leave it disabled because enabling it will annoy users
thanks
Whats been done, and what the program does
cwcheat for Dark Alex 3.02 OE - A custum firmware.
this is a cwcheat built to work fine with 3.02OE without the presence
of devhook and with all function intact.
it has all the function of cwcheat 0.1.6.
this means that you can:
-cheat in your games (the db and the config are loaded from ms0,
if you don't have them it will still work only it will go for default
config and you will have an "empty" db)
-CHANGE THE CPU CLOCK IN GAME WHEN YOU WANT IT WITHOUT REFLASHING EVERYTIME!!
this means that you can put a default cpu/bus clock that will be set when
loading in the config file (change the cpu clock in the menu and save the
config in the config menu) but also you will be able to change in every moment
and without touching the flash the cpu/bus frequence!!
-use remapsp to change the annoying buttons of some games
-my screenshootbmp mod which uses volatile ram to do the screenshoot stopping the
game for less than one sec!
-standard screenshoot version
-brightness changer which uses the screen button (what you use to change brightness normaly)
it works up to the 4^ level
INSTALLATION/MANUAL/EASY
1-copy the folders under MS_ROOT in your memory stick ROOT (which is the main folder not the PSP folder)
2-power up your psp while pressing R
3-go to advanced -> Advanced configuration
4-Enable by pressing X on Plain modules in UMD/ISO
5-select back for two times
6-Select plugins
7-Press X over cwcheat.prx [GAME] it will say ENABLED
8-exit recovery and enjoy
INSTALLATION/MANUAL/IF YOU HAVE MORE MODULES ALREADY INSTALLED
1-copy the dh folder to have the db and remapsp files installed in the root folder
2-go to seplugins folder and copy cwcheat.prx there
3-open game.txt with a text editor and add this line: ms0:/seplugins/cwcheat.prx
4-power up your psp while pressing R
5-go to advanced -> Advanced configuration
6-Enable by pressing X on Plain modules in UMD/ISO
7-select back for two times
8-Select plugins
9-Press X over cwcheat.prx [GAME] it will say ENABLED
10-exit recovery and enjoy
download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 14:01 Posted By: splodger15
I havent spent much time on this release although there wasnt alot to do for it. This month i have been coding alot on v0.4.
Look out for that release soon.
It has the same controls as before
D-PAD to move around
Triangle to stop the music playing
Square for screenshot
I have added a whole new Different look to the game for this release.
New cars
New Menu
Special Menu added (Just for this release)
New road added
Various other little bits added as well.
I wish all of you a Merry Christmas and a Happy New Year
Any bugs you find please email me at splodger15@hotmail.co.uk
download, screen, and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 13:43 Posted By: wraggster
via Gamelife
As we begin the runup to Wired's annual Vaporware Awards, I thought I'd take some time to chronicle the history of one of the most egregious examples of vaporware ever perpetrated on an unsuspecting public: Gran Turismo 4 Mobile.
Gran Turismo 4 Mobile was one of the first PSP titles ever announced when it was shown off at E3 2004. It was only available as a video demonstration, but Sony gave it special attention. They showed off the game's box and UMD disc, which were emblazoned with the following paragraph:
"Gran Turismo Anywhere" -- Gran Turismo 4 Mobile, coming from the Gran Turismo series, is the PSP version of the real driving simulator. Its product quality is not at all inferior to its PS2 counterpart, and is compatible to competition over wireless LAN, a unique feature to the PSP.
They even showed off a special GT4-branded PSP hardware. It's safe to say that GT4 was, at the time, the strongest argument in favor of buying a PSP. Which made it all the more ridiculous that it apparently never existed.
Typical of the breathless coverage by the games media was this article from IGN, ironically titled "GT4 PSP is Real." And who could blame them? From all appearances, it was real -- as real as anything else on PSP, given that the vast majority of the software was video-only at that point. It was enough to make Nintendo DS look old and busted, no matter how much fun Metroid Prime Hunters was at that show.
But that was all we ever heard about it. Realizing that they had to say something, Sony's Japan offices kept delaying the game by bits and pieces. First it got pushed back to Spring 2005. Then, after E3 2005 came and went with nary a mention of the game, it got pushed to 2006. Two Tokyo Game Shows came and went with nothing. Meanwhile, developer Polyphony Digital was announcing and shipping other games, like the motorcycle racing game Tourist Trophy, and now Gran Turismo HD for PlayStation 3 (which was cancelled, turned into a downloadable "concept demo" to be released this month, and replaced with Gran Turismo 5).
1up interviewed the series' producer Kazunori Yamauchi in April 2006 and asked point-blank what was going on. Yamauchi's answer indicated that they weren't anywhere near close to completion on the game, and indeed brought into question whether it was even going to happen at all:
1UP: Finally, can you give us any update on Gran Turismo PSP?
KY: We are in the works. It is going forward. It does exist. We're working on it. We don't have a release date, of course. A question for you is do people out there really have high hopes for a GT version on PSP?
1UP: I think so, yeah. Back when it was first talked about, people got really excited. I guess it's kind of fallen off the map because it hasn't really been talked about since then, but it'll be big news.
KY: Another question. Which do you think would you or the users would like to have first: a PS3 version of Gran Turismo or PSP version of Gran Turismo? That really should have ended anyone's hopes for Gran Turismo 4 Mobile. At this point, Yamauchi's suggestions (and just the fact that they've stopped talking about Mobile) would seem to indicate that if they ever do bring out a Gran Turismo game for PSP, it won't be GT4 Mobile. But the damage has been done, as they say.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 12:58 Posted By: wraggster
via ign
In a move that is sure to delight and confuse the hell out of a large number of children this holiday season, LucasArts and TT Games have announced that Santa Clause can be unlocked for play in LEGO Star Wars II: The Original Trilogy. There's no word yet on Rudolph.
We'll let the email from LucasArts speak for itself, because it's awesome. Enjoy.
Ever wonder how Santa Claus manages to work his way down chimneys way too small for him? Or how he seems to stop time in order to visit all of the world's good boys and girls every Christmas morning? LucasArts and TT Games know the answer: Santa Claus is a Jedi Knight whose amazing Force powers allow him to pull off such spectacular feats. A long time ago, he came to us from a galaxy far, far away to exile himself from the Jedi purge led by Darth Vader. (No... that's not official canon.)
But what would have happened if jolly ol' Saint Nick had stuck around to assist the Rebellion? Find out by creating him in LEGO Star Wars II: The Original Trilogy. Here's how:
Step 1: At the Mos Eisley Cantina, enter the following two codes:
CL4U5H (for Santa hat and red clothes)
TYH319 (for white beard Extra)
Step 2: Go to the Character Customizer and create the proper costume. Use a human head, the appropriate red clothing...and don't forget the red cap! Santa can wield the weapon of your choice -- we recommend the green or red lightsaber to seasonally complement his shiny red duds. (Remember, the color of his lightsaber decides whether his Force powers are naughty or nice.)
Step 3: In the Extras menu, activate Disguise 3.
Step 4: Enter the character-based level of your choice in Free Play.
Step 5: Spread holiday cheer to a galaxy in pieces.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 23rd, 2006, 12:46 Posted By: wraggster
Redkawa posted this news yesterday:
Red Kawa is proud to announce the launch of Wii Media Center X and PS3 Media Center X.
While the Wii wasn't designed to be a media hub, there's no reason it can't be thanks to the functionality of the Wii Oprea Browser that is now available. Wii Media Center X lets you stream your JPG, GIF and PNG images, MP3 audio and FLV video from your computer to your Wii. You can create FLV videos yourself by converting your original videos using our newly released version of Wii Video 9 (1.93). The video codec used the FLV format is a lot more efficient that MJPEG and you are no longer bound to using SD cards to store videos.
PS3 Media Center X is the successor to the Red Kawa File Server. It includes all the file serving capabilities of Red Kawa File Server as well as other media streaming capabilities. The Red Kawa File Server has now reached end of life status and will no longer be linked to from our webpage.
PS3 and Wii Media Center X is a web based media center which streams media to the Wii or PS3 Web Browser. It CANNOT stream media directly to the Photo Channel (on the Wii) or your Photo, Music and Video XMB menus (on the PS3).
They also followed up with this newspost:
Now that the Wii Opera Browser has finally been released, we were finally able to test Wii Media Center X on the Wii and like a lot of you have mentioned, we've also noticed that there are major issues.
Since the Wii browser only supports Flash 7 and does not support LiveConnect, you will most likely encounter problems using the slideshow or my music features. Also there are reports of choppy video in the My Video's section.
We wanted to let you know that we are aware of these issues and are working on fixing them. Our plan of attack is to first get the Video section working well and then move onto the other sections.
Download both PS3 and Wii Media Center X Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
next » |
|
|