Posted By: wraggster
Freshmilk has posted a new version of his game for the Neoflash Coding Comp:
Okay, hello and welcome to the 11th release of TTR, Tire & Ice Edition, and this time introducing my new GFX artist, Gr34t3st from the QJ forums. You may have seen, heard, of have played this game before, but since I expect many of you havn't, I'll explain what it is anyway.
TTR is a fully fleged, in depth side-scrolling "dodge the car" style game, plus 1. In this somewhat simple racer, you can choose any car, from aerodynamic jet powered cars to the new mini, and race anywhere you like. Each car has all it's individual stats, but then again, what happens if your favourite car doesn't have good attrbutes? These can also be turned off, to prevent any one stat from ruining your otherwise perfect gameplay. This game has been designed around the user's need, so you can race any way you like. TTR; the next generation of 2d Racers.
So, now that we know what the game is and how it all works, let's see whats been added into this new, bumper edition of TTR:
- New Terrain Selection (Side Scrolling)
- 7 New Terrains
- Tyre stat can be turned off, every car will handle at an average rate.
- Weight stat can be turned off, every car will be the same speed, travelling at a 3 star rate.
- Health can be turned off, so that it goes back to the old one-hit kill method.
- PSP Info (Handy Feature to know your Battery Percentage, ect.)
- Statisic options have been renamed to Highscore Options, to avoid confusion with Stat options
- Highscore options/Statistic now has a menu
- Current Car is now shown in the option menu to avoid confusion
- Intersection Collision finished, shouldn't need any more work. EVER.
- Cheating detection has been improved
- USB glitch fixed (causing a crash if clicked twice)
- 1st time error glitch fixed (the error you get 1st time you boot)
- Screenshot errors fixed (the numbering difficulties)
- Option menu crash error fixed (image loading bug)
- Analog controls can now be switched off, so that those of you with broken analogs can still race.
- Fixed to no dieing bug whilst racing in the zonda.
- Fixed the intersection enemy direction changing bug.
- Attempted, but not finished, some slide transitions in the menus.
- Now works with ALL custom firmwares, 1.50, and 2.xx
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