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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 5th, 2007, 21:02 Posted By: wraggster
New from SuccessHK
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Cars Mater-National features an all-new International group of racers vying for their chance to compete against Lightning McQueen in the First Annual Mater-National Race Festival, hosted by Lightning's best friend, Mater. Explore the new and improved open world of Radiator Springs, play in the all-new Monster Mode, jump into the fast lane with 6 new International racing competitors, burn rubber on new tracks, and twist and turn your way through new mini-games like Ramone's Rhythmic Rumble and Fillmore's Fuel Frenzy. Go head to head with over 10 multiplayer games.
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November 5th, 2007, 20:56 Posted By: wraggster
New from SuccessHK
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An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out.
Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here.
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November 5th, 2007, 20:53 Posted By: wraggster
New from SuccessHK
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Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos. To help the Simpsons, gamers at home must journey through all of Springfield (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of multiple popular games.
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November 5th, 2007, 20:12 Posted By: wraggster
Via Elation
Tales of Phantasia for the Playstation is almost here, guys, in English. After 2 months of work, we are proud to announce to you that the translation completion has passed the halfway mark. In other words, we have all of the Present, about half of the Past, and more than half of the Future completely translated. The hacking itself is complete and only a few bug fixes and some layout reworks remain for the in-game menus. As we’ve repeatedly stated, this patch will be fully compatible with real hardware on its first release, like my SOTN Italian translation was.
http://zettaizero.wordpress.com/posts/
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November 5th, 2007, 19:53 Posted By: wraggster
ChillyWilly has released a new version of his port of Doom for the PSP which also includes the shareware files so no need to buy your own copy if you dont own it already, full details follow:
Here's my conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It's got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file.
v1.3 is up! Networking finally works; you can also play against
compatible PC/Mac/Amiga versions of DOOM. The GUI has been revamped to
make it easier to set up and play a network game. You can now set the
starting level and skill.
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November 5th, 2007, 19:52 Posted By: Shrygue
via Eurogamer
Sony has officially deployed the 1.1 patch for PeacePigeon aka WarHawk, and this time it actually meant to release it and everything. Game director Dylan Jobe describes it as "a fast download", which will zap its way down your Interpipes when you next fire up WarHawk.
But what does it do, I hear you ask? It addresses "critical issues with stats and connectivity". Specifically, "stat connection, fetch/post fixes; significantly improved client connection stability; quad '????' ping display bug fixed; added support for Player-Ranked Servers; game synchronisation fixes due to fluctuating network conditions (packet-drop); crash fixes for end of game and split screen".
But wait, that sounds boring! Fortunately, Jobe and his Incog pals are also working on a 1.2 patch that introduces new layouts for existing maps, clan and Buddy list options for servers and other interesting tweaks.
For more on WarHawk, check out our WarHawk gamepage. It's available now as a PSN download or in the shops on a disc with a manual and a headset.
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November 5th, 2007, 19:50 Posted By: wraggster
Uberjack has posted a new release of his MSX emulator for the PSP, heres the release details and more info from the coder himself:
Version 3.4.5 of fMSX is out - it addresses most of the features mentioned in the Future of fMSX post. Here’s the complete list of changes:
MSXMUSIC and MSXAUDIO emulation can now be toggled on and off at any time
FDD (Floppy Disk Drive) controller activity indicator - displays an icon whenever the virtual floppy drive is busy
Optional hi-resolution renderer for screen modes 6, 7 and text-80
While MSXAUDIO and MSXMUSIC emulation speed is not perfect, it is significantly more improved than with the earlier versions - with only one of the two enabled, the emulator can still run at full speed (at 333MHz with V-Sync disabled). Since most MSX programs do not use either, keep the two turned off, enabling one or the other when necessary. Note that to initialize the sound emulation engine, fMSX PSP will take longer to start up if either is enabled.
As mentioned in the previous post, high-resolution engine is now available, but its use is discouraged - emulation is slower, visual improvements are marginal. Emulation is also slightly inaccurate - the solid-color 8-pixel wide borders to the sides of the image will not be rendered in high-resolution mode due to image constraints. There’s more discussion in documentation, if you’re interested.
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November 5th, 2007, 19:50 Posted By: Shrygue
via Eurogamer
Empire has revealed that International Cricket Captain III will be heading to PS2 and PSP on 16th November.
It is the first time the sports management series has appeared on lounge-dwelling machines, and each will come with some unique bits and pieces.
The PS2 version will have new 3D highlights that will apparently be very similar to watching the game on the telly, while the PSP offering will focus on shorter matches like Twenty20 with Wi-Fi multiplayer.
International Cricket Captain III came out on PC in July and brought with it lots of fancy new bits like a better game engine, more motion-captured action, Ball Tracker to imitate telly-style replays, and commentary from sort of famous person Jonathan Agnew.
It will also have all the right player and team data so you can pretend your are England touring Sri Lanka or Ian Botham on the Shredded Wheat advert walking around and talking about his heart.
Pop over to the official International Cricket Captain website to get excited.
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November 5th, 2007, 19:50 Posted By: Shrygue
via Eurogamer
Empire has revealed that International Cricket Captain III will be heading to PS2 and PSP on 16th November.
It is the first time the sports management series has appeared on lounge-dwelling machines, and each will come with some unique bits and pieces.
The PS2 version will have new 3D highlights that will apparently be very similar to watching the game on the telly, while the PSP offering will focus on shorter matches like Twenty20 with Wi-Fi multiplayer.
International Cricket Captain III came out on PC in July and brought with it lots of fancy new bits like a better game engine, more motion-captured action, Ball Tracker to imitate telly-style replays, and commentary from sort of famous person Jonathan Agnew.
It will also have all the right player and team data so you can pretend your are England touring Sri Lanka or Ian Botham on the Shredded Wheat advert walking around and talking about his heart.
Pop over to the official International Cricket Captain website to get excited.
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November 5th, 2007, 19:44 Posted By: wraggster
Zora has posted a new game which reminds me of the old Donkey Kong game on the Nes, heres the release newspost:
I'm glad to present to you Funky Kong!!!
Funky Kong is based off the classic barrel-jumping-hammer-bashing arcade game, Donkey-Kong!
Except, Funky Kong is a side-scroller unlike the original game. This time around, you'll
have to hurry and make it to the top, but by avoiding any possible danger. That includes;
Falling Barrels, Spinning Barrels, Flame Enemies, Flaming Barrels and finish off by a
boss battle after a level.
So far, the game is in beta form. It is still very buggy, but is playable.
Many elements of wich I wanted to include are in there, but more will come after the first
official release.
Some of the things of wich I plan to include in the future are:
Switches, Boss', Life system, time limit, and perhaps a password program to resume a level.
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November 5th, 2007, 19:43 Posted By: Shrygue
via Computer and Video Games
Good news tin fans - Capcom sends word that a three-disc Devil May Cry 4 Collector's Edition will be in the shops in time for release for both Xbox 360 and PlayStation 3.
The $79.99 (£38) tined edition comes complete with documentary-packed bonus DVD and the first volume of the Devil May Cry animated series (four episodes, apparently) which we've got an inkling might be a bit rubbish, but who knows.
The bonus DVD includes a making of feature, soundtrack extracts, a digital art book, wallpapers, icons and screen savers for your PC. Lovely.
It's out in North America on February 5. There's currently no word on a European release but we've left a message with Capcom asking about one. Lost Planet's tin made it over here, so we're feeling optimistic.
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November 5th, 2007, 19:26 Posted By: Shrygue
via Eurogamer
Game Republic has popped a website up for its new PlayStation Network title Dark Mist.
It is an action shooter title where you play as light warrior Altemis and try to stop a demon king having his wicked way. As you do.
According to a translation of the Japanese website by IGN there will be Sixaxis-shaking sections to clear enemies in close-quarters, but otherwise you will use a standard light arrow attack to do away with baddies or use a big bomb when things get a bit hairy and you want a breather.
Special attacks should also help you out a bit, and come in Split Star, Meteor Flare and Lightning forms.
It is due for release on 8th November in Japan for JPY 800 (GBP 3.40 / EUR 4.80). We are currently waiting to hear back from Sony Europe about plans for the game here.
Pop over to the Dark Mist website for a look at some minuscule screenshots.
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November 5th, 2007, 19:19 Posted By: Shrygue
via Games Industry
Following reports that hackers were able to reinstate violence censored from the PSP version of Manhunt 2, the ESRB issued a statement defending its "M" rating.
"Our investigation indicates that the game's publisher disclosed to the ESRB all pertinent content in the authorized Mature-rated version of Manhunt 2 now available in stores, and complied with our guidelines on full disclosure of content," the statement read.
While noting that unauthorised versions of the game have been released on the Internet along with instructions on how to modify the code to remove the special effects filters that obscured certain violent depictions, the ESRB stated that it did not believe such modifications "fully restore the product to the version that originally received an AO rating, nor is this a matter of unlocking content."
"Manhunt 2's rating makes it unmistakable that the game is intended for an older audience. The unauthorized hacking into the code of this game doesn’t change that basic fact," said ESRB president Patricia Vance.
The ratings bureau made it clear that computer software and hardware devices are susceptible to unauthorised modification, and therefore game content could be changed in ways inconsistent with the assigned ESRB rating. Vance urged parents to monitor what their children are downloading to ensure that they are not removing the controls "put in place for their own protection."
In a conference call, Vance was asked how the latest situation differed from the "Hot Coffee" incident, in which hackers were able to unlock adult content on the Grand Theft Auto: San Andreas game. In that case, the ESRB re-rated the game AO (Adults Only), causing retailers to pull it from the shelves before Rockstar released a cleaned-up version.
Vance indicated that the "Hot Coffee" incident differed in that the GTA: San Andreas content was unmodified and merely unlocked, was not disclosed to the ESRB during the ratings process, and was easily accessible to owners of the PC version.
She was also asked about a situation involving The Elder Scrolls IV: Oblivion, in which the ESRB re-rated the game after discovering previously undisclosed blood and gore in the game, not to mention topless art present on the disc that was not disclosed during the rating process.
In the case of Manhunt 2, the content in question had previously been disclosed to the ESRB, the content is being modified rather than being unlocked, and it requires unauthorised versions of software and/or hardware to play the modified content.
The ESRB is therefore standing by its M rating.
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November 5th, 2007, 13:45 Posted By: Baboon
TTYMAN has been a busy bee and has released the latest version of his excellent mame emulator for the PSP: http://ttyman.free.fr/?p=14#comment-2267 :thumbup:
Here's what the readme has to say:
Install directions:
- Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
There are three different builds in archive:
1) PSP-100x (psp_mame4all_v4.9r1);
2) PSP-100x without neogeo and cps1 support (psp_mame4all_v4.9r1-fat-noneogeo-nocps1);
3) PSP-200x (psp_mame4all_v4.9r1-slim);
Use psp_mame4all_v4.9r1 as installation base, then replace EBOOT.PBP with your needed/preferred build;
- Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
- Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Samples must be in .sam old Mame pre-v0.35 format, downloadable from http://www.mameworld.net/samples/sam.htm
Specific Features:
- Based on latest GP2X MAME4All release v4.9;
- 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
- Overclock support, from 133 to 333 MHz;
- Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
- Frameskip as GP2X version (fixed 0-5, auto 1-5);
- Vsync on/off;
- Save configuration support, default and per game;
- 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
- Preliminary analog support;
- Autocentering fix for all resolutions;
- Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
- Stripped & Packed executable, only 2.1MB;
- Original graphics theme from Gold edition;
- Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
- Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
- Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
- Button SELECT: Insert credits.
- Button START: Play.
- Button HOME: after Pause exit game and return to menu.
- Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
- Buttons L+R pressed during one second: Pause.
- Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7r3 (same as 4.8r1 unreleased)
- Crash when sampled used.
- Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms.
- Implemented PSP-2000 (slim) specific support, so double memory available to load roms, thanks to keiich-san code.
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November 5th, 2007, 07:30 Posted By: wraggster
News/release from JasonUK:
This is a minimal ELF menu for Pandora.
Replace ms0:/kd/resurrection.elf on your magic memory stick with the one included in this archive, so the PSP loads it when you insert the Pandora battery & memory stick, and it shows a list of ELFs inside the ms0:/elf folder (it will give a warning and shutdown if the folder doesnt exist or there are no ELFs inside it)
Use D-Pad up/down to choose the ELF you want to run, and press X.
Hold HOME and press D-pad up/down to reload the menu if something goes wrong with the arrow, I have fixed as many problems as I could but it's still pretty bugged up. The handling code isn't perfect, but it should have no trouble displaying at least 20 apps.
LoadExec seems to have problems if the filename contains spaces or symbols, so use underscores(_) instead. These will be converted to spaces on the menu, so they look nicer.
Applications containing _SLIM or _FAT at the end of the filename (e.g. blah_SLIM.elf) will be greyed out if the menu is not running on that model.
For example, keyCleaner_FAT.elf will be greyed out and unselectable on a Slim PSP.
If the ELF fails to run, the screen usually flickers and remains on the ELF menu.
Note: you must use ELFs with this, EBOOT.PBP files are likely to fail (Use PBPUnpacker to extract DATA.PSP from whatever EBOOT you want to run, and rename it to whatever.elf)
Finally, there is a Shutdown option at the bottom.
CHANGELOG:
0.1a -> 0.2
- Applications containing _SLIM or _FAT at the end of the filename (e.g. blah_SLIM.elf) will be greyed out if the menu is not running on that model.
e.g. keyCleaner_FAT.elf will be greyed out and unselectable on a Slim PSP.
- Minor bug fixes
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November 5th, 2007, 02:35 Posted By: wraggster
News/release from JBskateur:
Voila my brand new homebrew, I appointed wormstation, worms with a particularity, the movement is in real time and to shoot it takes a moment that your worms will be ready for the moment only a multiplayer mode (on the same psp) small screen:
THE BUTTONS:
Up, down, left, right, direction of player 1
Cross, round, square, triangle, direction of player 2
L: shooting Player 1
A: Shooting Player 2
Scheduled for future realese:
- A nice menu
A mode - with a solo IA
Several map
And thereafter
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November 4th, 2007, 20:12 Posted By: papayo
StrmnNrmn has just released the 13th version of his N64 emulator. One of the new features is the long awaited savestate option! That's right, you'll be able to save your game at any given point. This'll certainly make the slower games more playable.
Many speed improvements have been added. I myself have tested Super Mario 64 and it's running full speed at some parts!
As for the full changelog:
[+] Savestate support.
[^] Improved dynarec load/store code generation to remove a branch and a couple of instructions.
[^] Dynarec now generates much better code for fragments which branch to themselves.
[^] Dynarec load/stores through the stack pointer are now much more efficient.
[^] Avoid invalidating the instruction cache where possible.
[^] Simplified CPU event handling, making it slightly more efficient.
It was certainly worth the wait! It’s like they say, good thing will come to those who wait
Please give Feedback Via Comments and Direct to Strmnnrmn
DIGG THis News
Give Feedback on Compatability in our Daedalus Compatability List
Also for those of you who like playing around and modding games then we have our Nintendo 64 Homebrew News Site which features downloads and tools for every Game Editor released. Make your own version of Mario64.
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November 4th, 2007, 19:40 Posted By: wraggster
News/release from deerwings:
I've been tweaking the keyboard page a little bit more, and now it has the ability to open pages in the current tab the keyboard is in, or work with the other two tabs without closing the keyboard tab as well. You can switch between tabs with Square + LTrig. At this time, I don't think I can make the keyboard pass text entered in the field to another input box on a different tab, especially considering that the PSP browser automatically opens the built-in OSK, which forces you to have to close it before returning to the browser. This is a current limitation to the PSP browser I cannot bypass at this time. It would require a re-write to the PSP browser itself, and I don't have those skills.
However! In accordance with other suggestions I'm looking into the potential of using Javascript to render pages, but I think that may be too costly memory-wise without the use of some kind of pre-renderer that would reduce the page sizes and still may not solve the text entry problem. This was outside the scope of this particular project in the first place anyhow.
Perhaps someone might code a completely new PSP browser (Other than Lynx) with completely custom entry methods?
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via deerwings
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November 4th, 2007, 19:32 Posted By: wraggster
The Emulation scene and many devs could do with a PSP Emulator for windows that can be used for development and today Warren at the ps2dev forums has posted this update:
I just got back into some PSP Dev and picked up your EMU source. I implemented v1.5 kexploit support and fixed a bug around not having the umd device defined at all.
Lets hope a public release isnt too far away, to refresh the minds of those who remember this emulator and those who are new heres some more info on the emulator project.
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