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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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November 8th, 2007, 19:20 Posted By: wraggster
Winnydows has released a new version of his rather excellent Video Converter for many formats.
Video converter for:
PSP, PS3, Xbox 360, iPod, iPhone, BlackBerry, Hardware DVD and PC
Easy use and high quality program for converting videos for PSP, PS3, Xbox 360, iPod, iPhone, BlackBerry, Hardware DVD and PC.
Import files:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP AVC, MP4 PSP AVC, MP4 PSP ASP, MP4 iPod, MP4 iPod 640, MP4 iPod Touch, MP4 PS3, MP4, AVI, AVI Hardware DVD, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, MPEG2-TS, MPEG2-PS, FLV, MKV.
XviD4PSP 5.025 beta lite
XviD4PSP 5.025 beta full
Highly recomend uninstall old 5.0 version before install this one!
Changes:
5.0 version compatible with 64-bit systems now.
Added 71 symbol limit protection in out path for mp4box.
More MPEG files open without "Don`t know" errors.
Added XviD codec encoding.
Unlocked BlackBerry formats.
LG Prada use XviD 1.2 encoding now.
MP4 PSP 3.30 renamed to MP4 PSP AVC.
Added MP4 PSP ASP (XviD4PSP).
To menu AviSynth added Play in WMP or MPC - you set high volume, limitedsharpen + vivid and enjoy realtime video filtering + loud volume on yout laptop.
Default profiles HQ Turbo now.
Profiles cleaned form useless profiles.
To MP4, MKV, 3GP, AVI, MOV, MP4 PS3, MP4 XBOX 360 added Lossless profiles.
Added for MKV added AC3 encoding (don`t work in AVI).
Fixed 0ch bug in Nero encoding.
Channels don`t up or down mix without high need now. Let create mono and 5.1 files.
Out aspect switch work better now.
XviD4PSP 5.025 beta update
Fixed Microsoft Groove problem.
App don`t crash now if crash OpenDialog.
Added AVI Hardware and AVI Hardware HD formats.
XviD profiles tuned to better quality (for AVI types only).
Added encoding to MP2 and PCM.
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November 8th, 2007, 19:15 Posted By: wraggster
Speaking to Weekly Famitsu in Japan, Sony Computer Entertainment President and CEO, Kaz Hirai, talked about a number of topics related to Sony's PlayStation business.
Regarding Sony's Home virtual world service for the PlayStation 3, which was officially delayed to Spring 2008 (the service remains in beta), Hirai noted that he's actually not very happy with its current state and he wants to make sure Home makes a big impact when it finally does make its debut.
"...we believe the delay would have a positive effect. I personally am not satisfied with the current version of Home," he said. "This is a very big project for the PS3 and we want to make sure that we deliver to our hearts content. We hope everyone will look forward to its spring release next year."
http://www.gamedaily.com/articles/ne...00500000000007
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November 8th, 2007, 19:13 Posted By: wraggster
It is official now, that 65nm Cell and RSX chips are coming to Sony Playstation 3 in the first quarter of the year 2008, and it seems that all the Playstation 3 models will receive this upgrade as well. Also, Sony is currently working with Toshiba and IBM in an attempt to make 32nm chips possible on Playstation 3.
http://www.xuecast.com/?p=208
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November 8th, 2007, 16:06 Posted By: DarthPaul
Dark_AleX updated his 3.71 Custom Firmware to revision 3 as mentioned a couple of days ago. And released the PopsLoader as well.
Changes in Custom Firmware:
- Fixed a bug in access to flash by usb.
- HEN core: kernel prx's with syscall exports work again.
- PSP Slim: programmers can set the size of user memory to 52 MB by using a sfo flag.
~Check sample in sdk for usage.~
- March33 NO-UMD driver:
* Fixed a bug that could hang the psp when exiting with home.
* Fixed compatibility issue with Castlevania Dracula X Chronicles, and maybe more games.
- Vshmenu: it wasn't displaying properly with PSP slim TV-OUT due to the change of resolution. Fixed.
Changes in PopsLoader:
- Support for 3.71 and 3.72 pops has been added. Note that 3.71 however will not appear in the
list in 3.71 M33 as it is not necessary.
List of files needed for each version:
3.00-3.03: kd/popsman.prx, kd/meaudio.prx, kd/pops.prx, vsh/module/pafmini.prx
3.10-3.30: kd/popsman.prx, kd/pops.prx, vsh/module/pafmini.prx
3.40-3.72: kd/popsman.prx, kd/pops.prx, vsh/module/pafmini.prx, vsh/module/libpspvmc.prx
The files must be decrypted. (use square in psardumper). Support for encrypted&packed files is planned
for the future.
Download: PBP Unpacker
Download: PSAR Dumper
That's it, Enjoy!
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November 8th, 2007, 07:36 Posted By: wraggster
Pspfreak101 has made an easy installer for the latest Custom Firmware that was released for the PSP a few days ago:
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November 8th, 2007, 03:07 Posted By: phosphorous
The Good Bookr - PSP Bible Reader
About
The Good Bookr is a Bible reader for the Sony PSP, based on the open source Bookr ebook reader.
Unlike other Bible releases for the PSP, The Good Bookr is a standalone compiled program, not a set of images or web pages. The Good Bookr uses SQLite to store, search, and retrieve Bible texts. It also uses Danzeff OSK for the search interface.
Features
- Load a specific book, from Genesis to Revelation.
- Search full text or individual books.
- Bookmark individual chapters and verses.
- Navigate via book and chapter.
- Configurable controls.
- Select font face and font size.
- Customize font and background colors.
- Rotate the text to read vertically.
Controls
Most of the controls are configurable. These are the defaults:
- Triangle - Open search menu
- Square - Previous chapter
- Circle - Next chapter
- Left Trigger - Previous book
- Right Trigger - Next book
- Up/Down - Scroll one line
- Left/Right - Scroll ten lines
- Select - Open bookmarks/options
- Start - Open main menu
Thanks
Many thanks for the excellent work which made this possible:
Download and Screenshots: The Good Bookr - PSP Bible Reader
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November 8th, 2007, 00:25 Posted By: wraggster
New from Play Asia
Shin Sangoku Musou 5 (aka. Dynasty Warriors 6) is Koei's latest installment in their popular hack and slash series. Shin Sangoku Musou 5 is said to greatly vary from past games in the series as players are now able to make their character swim, climb, control rowboats, destroy walls, and be able to pull off "unlimited combos" with the use of the new "renbu" system.
Dueling from Shin Sangoku Musou 3 is set to return, but this go-around is quite different from the earlier installment. Duels take place on the battlefield and the nearby soldiers will circle around the two fighters, instead of the duel being on a random plain that was not there seconds before. The A.I. has also be enhanced: enemies are now able to adapt to the players actions, i.e. if the player continually attacks enemies from behind, they will adapt to this and attempt to avoid the player's attacks.
Wild animals such as wolves and tigers are also in the game, and can attack the character or on some occasions, become allies. Sneak attacks and ambushes have been implemented, as well as the increased importance of strongholds.
http://www.play-asia.com/SOap-23-83-...j-70-2e88.html
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November 8th, 2007, 00:21 Posted By: wraggster
Next Generation has up a feature on the rising fortunes of Sony's PSP. Overlooked for quite some time now as the DS dominates the headlines, the article argues that the handheld console still has a lot to offer ... and people are starting to notice.
"Sony has always commanded strong third-party support for its systems since the success of the original PlayStation, and [senior PSP marketing manager John Koller] believes that PSP developers are similarly finding ways to get creative and present fun titles. 'Upcoming launches such as God of War: Chains of Olympus from a first-party perspective, and Star Wars Battlefront: Renegade Squadron from LucasArts, are certainly good examples of fantastic franchises made unique on the PSP,' he says. 'It's clear that consumers do not want the same game on their PSP that they play on console.'"
http://games.slashdot.org/article.pl.../11/07/1820238
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November 8th, 2007, 00:10 Posted By: DarthPaul
I was messing around with my Flash0 after installing 3.72 HX firmware on one of my PSP. Since I read it's basically the same as 3.71 M33 I was very trusted. I ended making the 3.72 HX firmware to run 1.50 kernel'ed applications. So here's a tutorial how to make it.
Warning - You need to manage the Flash0 manually, be extremely careful -Warning
You need files from the Flash0 of 3.71 M33 firmware. Make a back-up before installing the 3.72 HX
Creating Flash0's back-up:
1. Go to the Recovery Menu
2. Select Advance
3. Connect your PSP to your PC using a USB Cable
4. Toggle Flash 0
5. Copy the folders to your PC
Install 3.72 HX-1 Firmware
Flashing your folders on 3.72 HX:
1. Go to Recovery Menu
2. Select Advance
3. Toggle Flash 0
4. Copy the folder /km to the root of the Flash0
5. Copy the file reboot150.prx to /kd/
Good luck! :thumbup:
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November 7th, 2007, 22:28 Posted By: wraggster
The Pad plugin has been updated, heres whats new
Open the champagne !!!
I've here a new pad plugin I wrote. It's MegaPad and it uses SDL. No worry, the latest actual version of the SDL (1.2.12) is provided.
This plugin offers, as LilyPad, a complete pad support, many possibilities, but is much simpler than LilyPad.
First place SDL.dll in the root PCSX2 folder (not the plugins folder), else the plugin won't start.
1. Mapping and config
After having selected MegaPad in the Pad plugins list and launched its GUI by clicking the
Config button, you must configure it. You can select the Pad 1 or the Pad 2 with the
buttons in the top-left corner of the window. For mapping press any of the 20 buttons.
The pressed button will become grayed. Then you can do various things :
a. Keyboard
For the buttons press a key and the selected button will be bound to the pressed key. Pressing
Escape or Backspace allows you to delete a value. For the axes press any key with old versions, or click right button whth new versions, and the selected
axis will be bound to the mouse. Note that if the axes of the 2 players are bound to the mouse,
they will move simultaneously.
b. Joystick
For the buttons press a button, a POV hat in the wanted direction or move an axis in the wanted
direction and it will be bound to the selected button. Note that if you bind an axis to a
pressure-sensitive button*, the pressure will match the value of the axis. Try this feature in
games which need pressure sensitive buttons. For the axes move an axis and it will be bound to
the selected axis. Warning : the GUI has a little difficulty to detect the moves of the vertical
(y) axes, but there is no problem in the games.
c. Misc
There are 4 general options under the mapping buttons.
1. Axis sensitivity : can be 3 values (affect the GUI as the games). This is the sensitivity of the
plugin to axis moves.
-Very sensible : for precision games or low-sensibility axes.
-Normal : default, I recommend you to use it.
-Low sensibility : use it if your axes are very sensible.
2. Enable logging : This enables a pad log stored in logs\megapad_log.txt, which can be used only for
debugging purposes. As mentionned, this logging makes the emu slower.
3. Always show cursor : Use it with ZeroGS if you use the mouse, to see where is the cursor.
4. Low-visibility cross cursor : The arrow cursor is replaced by a low-visibility cross cursor.
Use it if you don't want to see the arrow cursor.
Then click OK.
2. Emu
I think I don't need to detail how to use the keyboard or the joysticks, but I will tell you how does
the mouse support work.
Press the left button for left axis, the right button for right axis. When you release a button, the
corresponding axis will be "centered". When you press a button the cursor is automatically centered.
Move it as an analog axis. When a button is pressed the cursor cannot get out the GS window. The
mouse support has been seriously improved in the new version, axis positions are calculated from
the size of the GS window, so it works better than PadWinKeyb mouse support.
If you encounter any bug using this plugin tell it to me.
Version 1.3.0
F keys work now, thanks RpgWizard for signaling me this bug, the GUI does not allow you to bind them to any control, and if the input detection loop detects that a F key has been pressed it directly returns.
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November 7th, 2007, 21:30 Posted By: wraggster
Perooz have once again posted a ton of new mags for the PSP, heres the full details:
AutoBlog.com - Issue 045
Get the latest from AutoBlog.com for your mobile device including automotive news, reviews, spy shots, galleries and much more.
Car Magazine - Issue 032
Get the latest from Car Magazine (carmagazine.co.uk) for your mobile device including automotive news and reviews and much more.
Esquire.com - Issue 032
Get the latest from Esquire.com for your mobile device including women, featured magazine articles, style, fiction and much more.
Gizmodo.com - Issue 048
Get the latest content from Gizmodo.com for your mobile device including gadget and technology news, reviews and much more.
PerezHilton.com - Issue 029
Get the latest from Perez Hilton (PerezHilton.com) for your mobile device including uncensored celebrity gossip, news and more.
RollingStone.com - Issue 031
Get the latest in entertainment news from RollingStone.com for your mobile device including Music News, Interviews and much more.
Rotten Tomatoes - Issue 038
Get the latest in entertainment news from RottenTomatoes.com for your mobile device including Movie and Televison updates, Interviews and much more.
TechCrunch.com - Issue 043
Get the latest from TechCrunch.com, a web blog dedicated to obsessively profiling and reviewing new Internet products and companies.
The New Yorker - Issue 016
Get the latest from The New Yorker (newyorker.com) for your mobile device including arts and culture, politics, cartoons and much more.
The Onion - Issue 030
Get the latest from TheOnion.com for your mobile device. “America’s Finest News Source” brings you the news and views that readers can’t get anywhere else.
Style.com - Issue 005
Get the latest from Style.com for your mobile device including fashion trends, people and parties, shopping, beauty and much more.
TreeHugger.com - Issue 045
TreeHugger.com is the leading media outlet dedicated to driving sustainability mainstream bringing you green news, solutions, and product information.
http://www.perooz.com/v2.0/
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November 7th, 2007, 21:27 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP
Heres Whats New:
filer:
- added a feature to access CSO archive file. (read-only)
- fixed a bug that appeared in version 4.0 and 4.1, a wallpaper was not drawn correctly.
- changed a HACKER MODE's trigger: digital left & R key.
- enabled to sort archive file's folder to "not sorted".
picture viewer:
- increased drawing speed very much when a picture is rotated.
- switching to next/previous picture, rotated status & magnification rate remain as before.
- enabled to show rotate direction..
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November 7th, 2007, 21:20 Posted By: wraggster
News/release from Team Shadow:
we left v2 you of this program as you will remember
this program to hide them to folders photo, video and music,
in new version you select the folders to you that are desired to hide
and as they are left.
this is the final version. installl:
1 -) psp to the root of ms copies the folder
2 -) stick takes the program in game/memory
3 -) when it starts selects that folders you want to hide and as no
download: http://www.sendspace.com/file/ggfc4y
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via hellin
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November 7th, 2007, 21:05 Posted By: wraggster
XpierreX has released a new homebrew game for the PSP, heres the details:
Description of the version 0.1:
The goal of game is to destroy all the targets before the end of time.
More you progress in the levels, more the time and the number of shots decrease, more is difficult...
Here is the planned features in future releases:
* Add a Settings menu. (Sound settings, etc.).
* Add several ships. (With new sounds, speeds ...)
* Add new target to destroy.
* Add a level editor, to be able to make your own levels and share them.
Download :
- Shoot*Arcade (1.5)
- Shoot*Arcade (3.x)
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November 7th, 2007, 21:02 Posted By: wraggster
StrmnNrmn posted this update:
Well it's only been a couple of days, but I've received over 50 submissions to date - It's going to take me some time to go through them!
A couple of people have asked about the icon size. 134x74 or 140x80 are both fine.
Thanks for all the entries so far - there have been some really great ones. Keep them coming!
-StrmnNrmn
http://strmnnrmn.blogspot.com/2007/11/icons-update.html
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November 7th, 2007, 20:59 Posted By: wraggster
Release for Developers from Lumo:
hi guys,
probably some of you remember my work from some time ago,
i released a techdemo where i loaded some 3d models from maya to psp;
some time passed and now i finished the work and added a little "goodie"
i wrote an application for windows that is able to load the same files on pc so ppl can test their exported files on the computer before they test it on psp.
the full project is open source, with documentation, demos for psp and pc.
if anyone is interested in the files mail or message me
greets
lumo
www.go2lumo.com
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November 7th, 2007, 20:55 Posted By: Shrygue
via Joystiq
If you were too busy playing Guitar Hero in your underwear on Monday, you may have missed the announcement that tonight's episode of South Park will feature the rhythm game prominently in the storyline. For those of you who just can't wait those last few hours, a Comedy Central press release reveals some more details about the impending rift between Stan and Kyle, and a short video preview shows the pair looking like total goobers while trying to look cool playing the game.
In fact, the false cockiness brought on by Guitar Hero was a major motivation for the production team. On his South Park Studios Production blog, Production Assistant Mike McMahan asks us to imagine "some jerk trying to impress the ladies with his badass skills banging out Coldplay as hard as he can." By playing Guitar Hero, McMahan says, "We're even worse than that loser, because we're pretending to be him, all the while tapping our feet and clicking our fingers with the same proud idiocy that the real-life jerk performs with." On behalf of all those proud idiots, we have just one thing to say to that ... Ouch!
We'll be liveblogging the episode right here on this very site, so come back here around 10 PM EST if you'd like some nerdy game discussion with your animated prime time TV.
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November 7th, 2007, 20:54 Posted By: wraggster
According to many highly credible sources who have already gotten their hands on both PS3 and Xbox 360 versions of Call of Duty 4, the news is that they are nearly identical.
Many gamers were worried that Call of Duty 4 would not run as well on the PS3 as on the Xbox 360. A lot of this was due to fears learned from the past with EA Sports games having framerate problems, games such as Madden NFL 2008.
PS3 owners have no fear though as yesterday PCN was able to confirm that Call of Duty 4 will run on 1080p on the PS3.
http://www.ps3center.net/story-1179-...-Xbox-360.html
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