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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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October 25th, 2007, 23:01 Posted By: MK2k
--- UPDATE ---
The high public demand surprises me a bit. So if the links below do not work try this one (this leads to rapidshare mirrored files) https://www.hostco.de/temp/pspdevgentoo.html
--- END UPDATE ---
Hi there,
I was a bit frustrated with Cygwin+PSP Toolchain so I created a gentoo linux environment for VMWare. Now I had the situation that already two guys could use this so I uploaded the virtual hard disk of it for you to download and enjoy.
VMWare is a software which runs on Windows and Linux and is able to boot up other operating systems alongside your host operating system. With the virtual hard disk from me you can rather easily compile your projects with this. With Samba folder sharing, you can connect directories of the virtual machine to your windows machine too.
To get the gentoo linux environment running you have to download the free VMWare Player software. Read about all this in the Readme packed with the files.
You can download the virtual machine and read some necessary setup steps over there: http://gentoo.pspuae.com
Preinstalled on the virtual machine are: mc, gpm, screen, samba, psp toolchain, ps2 toolchain
All files hosted by the courtesy of FOL (member of the PSPUAE team, thanks alot!)
cheers!
-- MK2k
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October 25th, 2007, 22:47 Posted By: wraggster
New from Divineo USA
A true universal VGA box compatible with the new generation consoles on todays market (Xbox 360, Playstation 3, Wii and PSP Slim & Lite) and also with Xbox.
Compatible with both PAL and NTSC system, it only requires a USB slot for power. A plug and play installation will give you Ypbpr input with all consoles, now with a 1080p resolution!
4 cables are included, 2 of them shielded to transfer hi-resolution signal (1080p).
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October 25th, 2007, 22:36 Posted By: wraggster
NJ has posted new versions of his emulators for the PSP and now in 3 flavours which makes it a tad confusing but basically you have downloads for v1.5 firmware, PSP Slim Software and also UserMode versions for firmware which requires that.
Other than that the Jap to English translation comes out rubbish.
PSP-2000 CFW 3.72
CPS2PSP ver.2.3.0 for PSP slim Download
MVSPSP ver.2.3.0 for PSP slim Download
CFW 3.10(PSP-2000) User Mode
CPS1PSP ver.2.3.0 3.xx userÈÇ Download
CPS2PSP ver.2.3.0 3.xx userÈÇ Download
MVSPSP ver.2.3.0 3.xx userÈÇ Download
NCDZPSP ver.2.3.0 3.xx userÈÇ (AdHocÄÌ¿®µ¡Ç½¤Ê¤·) Download
FW 1.5 Kernel Mode
CPS1PSP ver.2.3.0 1.5 kernelÈÇ Download
CPS2PSP ver.2.3.0 1.5 kernelÈÇ Download
MVSPSP ver.2.3.0 1.5 kernelÈÇ Download
NCDZPSP ver.2.3.0 1.5 kernelÈÇ (AdHocÄÌ¿®µ¡Ç½¤Ê¤·) Download
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October 25th, 2007, 21:55 Posted By: wraggster
Akop has posted some info about his MSX Emulator for the PSP:
If you’re a fan of the fMSX (my personal favorite) emulator, you might be interested to know what the future plans are.
Since the emulator’s recent speed boost (and various new tweaks in the PSP library) has vacated several million CPU cycles, the short-term plans are to compile the emulator with MSXAUDIO and MSXMUSIC support, and make it possible to toggle the emulation on and off while the emulator is running. Currently, fMSX needs to be explicitly compiled with support for the two, and there’s no way to turn any of them off .
Longer-term plans are to implement proper 512-column display for screens 6, 7 and 80-column text mode (the current version simply renders every other column). Plans are also in place to implement FDD (floppy disk drive) and keyboard (CAPSlock, etc…) activity indicators.
Of course, the ultimate plan would be to add adhoc wifi support to the emulator (as well as all the other emulators). Unfortunately, this is currently impossible, as I only have one system.
http://0xff.akop.org/
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October 25th, 2007, 21:20 Posted By: wraggster
Digiplay 5.0 has just been released! The new version is a birthday release, it's the main coders 14th Birthday! The new version of digiplay has a load of cool features to offer including all new webcams (BETA)! The new version of digiplay also has a totally new cool looking interface with totally new Icons. One other new feature of digiplay is MP4 videos. Thanks to all the following people for
helping to make digiplay 5.0 - Tom Terry, PSPWorld3, Krazekid007, John Phillips & Rdogg. Enjoy the release!
Download at Official Site --> http://www.digiplaystudios.co.nr/ 22MB
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October 25th, 2007, 21:15 Posted By: wraggster
Sony Computer Entertainment went a bit nutty recently at the US Patent and Trademark Office, with its European division registering new trademarks for unannounced software under the names Ember, SkyBlue, Carriage Return, Race Day, and Strings Attached. These registrants coincide with a number of products already released or announced, including PlayStation Network and PlayStation Eye games Snakeball, Operation Creature Feature, Super Rub'A'Dub and Super Stardust. Unfortunately, the descriptions of the goods and services for each, including helpful hints like "computer games apparatus adapted for use with an external display screen or monitor" don't hint at what these products may be.
The company's Japanese division also recently added a new trademark, known as the Broadcasting Engine. The trademark info hints less at a software release, instead covering hardware bases on cellular phones, computer mice, video cameras, dvd players, video game machines, set-top boxes and vending machines. This is intermixed with multiple mentions of downloadable media, like music, movies, television programs and video games.
http://kotaku.com/gaming/future-game...azy-314165.php
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October 25th, 2007, 21:13 Posted By: wraggster
Yesterday, we talked a bit about Blacksite: Area 51 and the missing online features in the PlayStation 3 version. Since that story ran, an insider contacted us to say the PS3 version's problems may run deeper than a lack of voice chat.
"The PS3 version is experiencing issues and missed deadlines," he tells us. The insider also notes Midway's unhappiness with these issues; the PS3 demo and launch will likely end up being delayed as a result.
"Midway isn't happy at all about the progress, and it's a story I've heard over and over this year across the industry when it comes to the PS3 and cross-platform titles," the insider states.
http://arstechnica.com/journals/thum...cksite-area-51
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October 25th, 2007, 21:12 Posted By: wraggster
Sony said Thursday that quarterly operating losses for its games unit had more than doubled, but that it hoped the division would break even or better in the second half of the financial year.
During the quarter Sony sold 1.31 million PlayStation 3s and 10.3 million PS3 software units globally. The ageing PS2 notched up 3.28 million sales and 38 million game sales, while the company also shifted 2.58 million units of its handheld PSP console and 12.6 million games for the system.
The company feels it is still on track to sell 11 million PlayStation 3s during the current financial year.
The games division losses weren't enough to stop Sony posting a quarterly operating profit across its full business however. Overall Sony's quarterly operating profit reached 90.5 billion yen, compared to a loss of 20.83 billion during the same period last year. Growth was largely driven by strong LCD TV, camera and camcorder sales.
http://www.next-gen.biz/index.php?op...=7672&Itemid=2
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October 25th, 2007, 21:12 Posted By: wraggster
Sony said Thursday that quarterly operating losses for its games unit had more than doubled, but that it hoped the division would break even or better in the second half of the financial year.
During the quarter Sony sold 1.31 million PlayStation 3s and 10.3 million PS3 software units globally. The ageing PS2 notched up 3.28 million sales and 38 million game sales, while the company also shifted 2.58 million units of its handheld PSP console and 12.6 million games for the system.
The company feels it is still on track to sell 11 million PlayStation 3s during the current financial year.
The games division losses weren't enough to stop Sony posting a quarterly operating profit across its full business however. Overall Sony's quarterly operating profit reached 90.5 billion yen, compared to a loss of 20.83 billion during the same period last year. Growth was largely driven by strong LCD TV, camera and camcorder sales.
http://www.next-gen.biz/index.php?op...=7672&Itemid=2
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October 25th, 2007, 21:11 Posted By: wraggster
In an interview published in the latest Edge magazine, Maguire states: "by the time [Edge] goes to press we'll be at around about 500,000 PS3 sales in the UK, and through Christmas we'll take that well through the million mark".
Elsewhere in the interview, Maguire is positive about another thorny PS3 problem - games. He believes that "we're in the period of crossover now, where people will start to develop on PS3 as the lead [platform] if they're multiformat", as opposed to the current tradition where the majority of multiplatform games begin life as Xbox 360 developments.
http://www.gamesradar.com/gb/ps3/gam...14115917309058
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October 25th, 2007, 19:57 Posted By: Shrygue
via Eurogamer
Rock Band's US release will be supported by a community minded relaunch for the game's official website - www.rockband.com - to help encourage the game's early buyers to play together.
Speaking to GameSpot, developer Harmonix explained that the website would include leaderboards, personalised band pages, blogs, forums and a classified ads section so Lennons can find their McCartneys.
The news comes as the developer reveals that it has moved up the game's release date by three days so that everyone can get hold of it in time for the US Thanksgiving holiday. PS3 and 360 versions will now hit on 20th November across the pond.
The game isn't due out here until early 2008, sadly, but those of you with big wallets and PS3s (actually, one necessitates the other anyway) can always consider the import option thanks to the PS3's region-free Blu-ray game playback.
That's if you're happy to stump up hefty import duties and delivery fees, of course - at least at launch, the only bundles available will be the USD 169.99 [£83] packages including drums, microphone and lead and bass guitars.
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October 25th, 2007, 18:49 Posted By: Shrygue
via Eurogamer
Epic Games' Mark Rein says it's "too early to know" whether Unreal Tournament 3 will hit PS3 this year.
Rein was speaking to Eurogamer via email in light of Australian distribution reports that the PC version is set for mid-November but won't be joined by its console sibling until 2008.
Midway yesterday confirmed that the PC version is down for release in mid-November, although it couldn't be completely specific about the release date.
The publisher recently advised investors that the highly anticipated first-person shooter might miss the pre-Christmas release window and slip to 2008, with Rein later adding that the company had felt obliged to alert investors to the possibility despite a reasonable probability of getting it done this year.
Phew, very exciting eh? For more on UT3, check out our PC and PS3 gamepages, or hook yourself up to the recent beta demo and draw your own conclusions.
An Xbox 360 version is also planned, but will arrive after PC and PS3 due to an exclusivity arrangement with Sony.
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October 25th, 2007, 18:48 Posted By: Shrygue
via Compter and Video Games
The latest Motorstorm update should now be available for European PS3 owners, which adds full DualShock 3 support for the off-road racer. Finally!
This is according to a posting on the Official PlayStation Community forums, which says Version 3.0 brings a number of new features and fixes, including support for rumbling SixAxis.
Other features in the patch include sensitivity settings for SixAxis control schemes (if anybody uses them...) and a new "Gloating Index", whatever that is.
The full list of tweaks and twists is as follows:
* Added vibration support for DUALSHOCK 3 controller with adjustable sensitivity settings.
* Grid order has been randomised for first race in any online lobby.
* Finishing positions in your last race now determine your starting grid position in the next race within the same online lobby.
* On-screen indicator has been added to show whether voice comms are issuing from TV or headset - As before, please press and hold L1 (R1 if using control scheme 'B') to toggle headset output through TV or Headset.
* Sensitivity Settings for SIXAXIS Motion Sensor control have been added.
* 'Gloating Index' has been added to the Stats card - The Gloating index gives guidance as to a racer's online prowess. It takes into account the number of people you've beaten in each race and the number of people that have beaten you. Use the gloating index to spot the players to beat in each race! Try and rank your Gloating Index up to the perfect '10'!
* Several causes for an occasional snagging issue which would destroy vehicles on suspension impact have been addressed.
* Further fixes to prevent the occasional statistics reset issue have been applied.
* Fixed an occasional issue with inaccuracies in Eliminator finishing results.
* Fixed an issue where winners leaving Eliminator before race completed could cause issues for other players in lobby.
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October 25th, 2007, 18:47 Posted By: Shrygue
via Eurogamer
Naughty Dog and Sony will release a playable demo for Uncharted: Drake's Fortune "sometime mid-November" according to AI and animation programmer Christian Gyrling.
Speaking in the comments section of a Sony US blog post (picked up on by Kotaku) about the process of creating the game's characters, Gyrling responded to questions on the subject matter-of-factly:
"A demo will be available in the PlayStation Store sometime mid November. I don't know the exact date as of now."
That would tally with what Naughty Dog's Evan Wells said in the same setting earlier this month: that the team would be creating a demo for PSN and expected it to be released before the US version of the game, which is currently on the chart for 20th November. We should expect to see it here on 7th December, as confirmed by semi-official UK blog Three Speech yesterday.
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October 25th, 2007, 18:45 Posted By: Shrygue
via Games Industry
Sony Corporation has announced its financial results for the second fiscal quarter of 2007, showing an overall revenue growth year-on-year of 12.3 per cent.
However, while the Corporation made an operating profit of JPY 90.5 billion (USD 787 million) during the quarter, up from a loss of JPY 20.8 billion (USD 182 million) last year, the games division's losses doubled in the same period.
Although revenues, largely down to the sales of the PlayStation 3 and the PlayStation Portable Slim and Lite, jumped 43 per cent to JPY 243 billion (USD 2.1 billion), last year's operating loss of JPT 43.5 billion (USD 381 million) more than doubled to JPY 96.7 billion (USD 841 million).
Sony attributed the loss primarily to "the strategic pricing of PS3 at points lower than its production cost and the increase in PS3-related inventory write-downs recorded during the current quarter compared to the same quarter of the previous year."
That inventory value now stands at JPY 248 billion (USD 2.2 billion), up 31 per cent on last year, and the result of the "build-up of finished goods inventory following the introduction of the PS3 platform in Japan, North America and Europe."
Additionally, while sales of the PlayStation 3 have now hit 1.31 million units globally during the last quarter, with PS3 software sales reaching 10.3 million units, sales of PlayStation 2 hardware is down four per cent year-on-year, with PS2 software unit sales falling by around a quarter.
The PSP is still going strong, with over half a million units sold this quarter than in the same period last year, although software sales for the handheld dropped by around five per cent in that time.
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October 25th, 2007, 13:00 Posted By: Baboon
Strmnnrmn has just posted an update on the current status of Daedalus R13! :thumbup:
Here's what he had to say on his blog: http://strmnnrmn.blogspot.com/
R13 close, honestly!
Apologies again for the lack of updates. I know people get nervous when I don't update regularly, but I don't like to post when I have nothing new or exciting to talk about.
I'm very close to releasing R13, I've just been struggling to find the time to add the final finishing touches to the savestate support. I've found it hard to get into a regular working pattern since moving, so what should have been a 1 week job has ended up taking a month. Bioshock and Halo 3 haven't helped either.
Savestates are working very well. The current implementation provides 10 slots which are shared across all roms. You can save to any slot at any time from an option on the Pause menu, or choose to reload a previous savestate. In this way it works just like QuickSave/QuickLoad found in various PC games (I'm tempted to add a special slot for this to the top level of the Pause menu).
I use zlib to compress the savestates, so an 8MiB savestate compresses down to 1MiB (or even smaller if you're running games which don't use the Expansion Pak).
There are just a couple of things I need to finish off now before I can release. Firstly I need to check if the savestate you're loading is for a different rom than is currently loaded. If this is the case I need to scan through your available roms looking for the correct one, and load it. To make this efficient I need to get the RomDB which I use for the PC build working on the PSP.
The second thing I need to do is come up with a decent way of linking some metadata to the savestate so I can show this in the UI. Just simple stuff like the full name of the rom, time the savestate was created and the total time spent playing when it was created. I figure without this information it'll be quite difficult to figure out what it stored in each savestate slot. The alternative is to add a text entry system to the UI so you can name each savestate, but I think this will just delay things even more.
In summary R13 is really close and I've not forgotten about it. Just a few more things to sort out and it'll be ready for release.
Give Feedback Via Comments
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October 25th, 2007, 07:39 Posted By: wraggster
News/release from bboyjcm
This is my newest creation First PSP Runescape Portal Ever!
about :
RSPortal is a webbased "application/portal" for psp which contains links,information,animati on pictures and more stuff related to out favorite game RUNESCAPE!!!!!!!!!!!!!!!! ! 8)
Unfortunately, this version (beta 1) doesn't include any videos because psp cannot even handle gif videos. (I'll try to do whatever i can to fix that..<maybe i'll use the lowest quality..>)
Anyway, here are some basic information:
Name: RSPortal
Version: Beta 1.0
Created by: bboyjcm
Website: www.freewebs.com/bboyjcm
Download Link: http://www.mediafire.com/?7l99bcyz2dv
Mirror: http://rapidshare.com/files/64926863/RSPortal.rar.html
Installation:
Download the .rar file from the download links, unzip it and place the folder to the root of your memory stick. Open the psp internet browser and write : <without quotes> "file:/rsportal/index.html"
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October 25th, 2007, 05:42 Posted By: BelmontSlayer
Feddemaster & Kwastie have just released a simple clone of the game Tic-Tac-Toe. Here's the info from the release thread.
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Description
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It's a simple tic-tac-toe game. This game is meant to be played by two players on one Playstation Portable system. Players take turns and try to get three in a row.
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Controls
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* X
Confirm placing your "marker".
* L-Trigger + R-trigger
Reset the game.
* D-Pad
Move marker.
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About
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This little game was initially intended to help us build up some experience in the programming scene. You might already know Kwastie from his previous release PSP Quiz. We just wanted to make a simple game which would teach us to handle certain situations.
When we were finished the thought came to mind to release it so we could get feedback. So if you have any suggestions let us know, we'll be checking up on the different forums.
Download And Give Feedback Via Comments
via Kwastie
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October 25th, 2007, 01:09 Posted By: BelmontSlayer
For those of you who never got to play the GBA version of "Yggdra Union: We'll Never Fight Alone" from Atlus, you'll want to pick the PSP version up when it gets released. The official site has recently been updated to show of the new changes and features in the game. There are new characters, tactics cards and even full voice acting! You can access voice clips and video clips of several of the characters via the official site.
Yggdra Union - Official Site
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