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October 31st, 2007, 21:37 Posted By: wraggster
Article from Gamepro that hints at what needs improving on our Beloved consoles:
PLAYSTATION 2
Not dead yet
Where's the first-party support?
We were bummed when Sony's Jack Tretton told us that all internal development would focus on the PS3 and not the PS2. Given that there are some 100 million PS2s in the wild, that seems like something of a miscalculation. A new SOCOM expansion, a Killzone spinoff, or even a quick-and-easy port of Tekken 5: Dark Resurrection could help keep the PS2 embers glowing bright for another year at the minimum. But by dropping support now, the PS2 will have to compete primarily on price. Which brings us to...
It's time for $99...or less
Yeah, it's time. Seven years after its launch, the PS2 is finally showing signs of slowing down. But this isn't an inevitability. A well-timed price cut will do wonders for this classic console, likely buying it another year or more of interest and perhaps another round of high-profile third-party games. By shifting focus too quickly to the PS3, Sony risks losing many of its PS2 faithful to the cheaper Xbox 360 and the much cheaper, friendlier Wii. The PS2 isn't dead yet!
A handheld with big ambitions
PSP
Where's the iTunes-style online store?
The PSP has tremendous potential as a do-it-all media device, but Sony isn't putting its weight behind an online store that could do for the PSP what iTunes did for the iPod. Imagine: $1.99 retro arcade downloads, $4.99 PS1 games, and an assorted variety of mini-games, flash games, and the like, all downloadable through your PC or PS3. While Sony's at it, they may as well add video (TVs and movies) and music as well. Sony's one of the biggest media companies in the world -- a comprehensive, iTunes-style PSP site shouldn't be a huge difficulty.
Devs are overshooting
Many of the high-profile PSP games are epic, console-style games: see Metal Gear Solid: Portable Ops, God of War: Chains of Olympus, and Ratchet & Clank: Size Matters. These are all excellent games worthy of the PS2...but that's part of the problem. Portable players expect a different breed of game, something simpler and faster to play in short sessions. Big sprawling adventures don't lend themselves well to these kinds of playing habits. Sony shouldn't discourage all console-style PSP games, but they should put the focus on more casual games -- Loco Roco, Lumines, and Castlevania being perfect examples.
Still selling, despite the glut of badness
DS
The shovelware problem
Much like the Wii, the DS is a system targeted at casual gamers. But ruthless game publishers are capitalizing on this naive new market by carpet-bombing them with shoddy, over-priced games. As with the Wii, the vast majority of standout DS titles are Nintendo-produced. What does that tell you?
Friend Codes suck
Why Nintendo went the route of "Friend Codes" beats the hell outta us, but it's a poor man's substitute for Xbox Live or PSN gamertags. They're universally reviled, yet Nintendo defends them at every turn. Why?
http://www.gamepro.com/gamepro/inter...s/144431.shtml
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October 31st, 2007, 21:37 Posted By: wraggster
Article from Gamepro that hints at what needs improving on our Beloved consoles:
PLAYSTATION 2
Not dead yet
Where's the first-party support?
We were bummed when Sony's Jack Tretton told us that all internal development would focus on the PS3 and not the PS2. Given that there are some 100 million PS2s in the wild, that seems like something of a miscalculation. A new SOCOM expansion, a Killzone spinoff, or even a quick-and-easy port of Tekken 5: Dark Resurrection could help keep the PS2 embers glowing bright for another year at the minimum. But by dropping support now, the PS2 will have to compete primarily on price. Which brings us to...
It's time for $99...or less
Yeah, it's time. Seven years after its launch, the PS2 is finally showing signs of slowing down. But this isn't an inevitability. A well-timed price cut will do wonders for this classic console, likely buying it another year or more of interest and perhaps another round of high-profile third-party games. By shifting focus too quickly to the PS3, Sony risks losing many of its PS2 faithful to the cheaper Xbox 360 and the much cheaper, friendlier Wii. The PS2 isn't dead yet!
A handheld with big ambitions
PSP
Where's the iTunes-style online store?
The PSP has tremendous potential as a do-it-all media device, but Sony isn't putting its weight behind an online store that could do for the PSP what iTunes did for the iPod. Imagine: $1.99 retro arcade downloads, $4.99 PS1 games, and an assorted variety of mini-games, flash games, and the like, all downloadable through your PC or PS3. While Sony's at it, they may as well add video (TVs and movies) and music as well. Sony's one of the biggest media companies in the world -- a comprehensive, iTunes-style PSP site shouldn't be a huge difficulty.
Devs are overshooting
Many of the high-profile PSP games are epic, console-style games: see Metal Gear Solid: Portable Ops, God of War: Chains of Olympus, and Ratchet & Clank: Size Matters. These are all excellent games worthy of the PS2...but that's part of the problem. Portable players expect a different breed of game, something simpler and faster to play in short sessions. Big sprawling adventures don't lend themselves well to these kinds of playing habits. Sony shouldn't discourage all console-style PSP games, but they should put the focus on more casual games -- Loco Roco, Lumines, and Castlevania being perfect examples.
Still selling, despite the glut of badness
DS
The shovelware problem
Much like the Wii, the DS is a system targeted at casual gamers. But ruthless game publishers are capitalizing on this naive new market by carpet-bombing them with shoddy, over-priced games. As with the Wii, the vast majority of standout DS titles are Nintendo-produced. What does that tell you?
Friend Codes suck
Why Nintendo went the route of "Friend Codes" beats the hell outta us, but it's a poor man's substitute for Xbox Live or PSN gamertags. They're universally reviled, yet Nintendo defends them at every turn. Why?
http://www.gamepro.com/gamepro/inter...s/144431.shtml
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October 31st, 2007, 21:32 Posted By: wraggster
from gamepro
PLAYSTATION 3
Freezing Sixaxis controllers
This is a widespread phenomenon, but it's been shockingly underreported. The Sixaxis controller connects to the PS3 via a wireless Bluetooth signal; from time to time, this connection is apparently interrupted. When the signal drops, all controller input will "freeze" for as long as five seconds (seen countless times in Tekken 5: Dark Resurrection) before re-connecting and playing as normal.
Some evidence points to the Bluetooth technology, as freezing never happens when the Sixaxis is connected via a USB 2.0 cable. It also seems to happen more frequently when the battery is more depleted. A firmware fix might fix or better manage these disconnects -- they really are a drag during marathon sessions of Tekken 5 and Warhawk.
No Sixaxis auto-off
It's almost 2008. Wireless controllers should know when to shut off. Period. But the Sixaxis stupidly remains on, sucking at the internal battery even when it hasn't been touched in hours. It's not a huge problem now, but when the DualShock 3 and its battery-gobbling rumble mechanism are added to the mix, battery life could suffer. A software patch could theoretically enable this sorely needed feature.
Still no Xbox Live equivalent
It's been twelve months since the PS3's launch, and there still isn't a decent alternative to Microsoft's Xbox Live service. Sony deserves major props for introducing free online matchmaking, but the lack of a holistic, integrated online community and store make PS3 online play a pale shadow of the Xbox 360's offering. No standard voice chat? No in-game buddy lists or messaging? That's completely unacceptable. We hold out hope that Home, Sony's budding virtual community, will somehow address these massive shortcomings, but there's been no word on whether it features in-game messaging or buddy lists.
It's ugly, but it's free!
No bundled microphone
This is another one of those small, smart details that Microsoft mastered: virtually every Xbox 360 sold comes equipped with a small, cheap headset/microphone. This means that almost every Xbox Live user can voice chat right away - no extra purchases needed. None of the PS3 models comes with a headset, so the vast majority of online PS3 matches are eerily silent affairs. Sony should follow Microsoft's lead: package a cheap USB headset (possibly powered by the Sixaxis's mini-USB port) with the 80GB PS3s.
Developers aren't taking advantage
The PS3's technologies sure sound impressive -- Blu-ray storage, the Cell processor, hard drives, et cetera -- but you wouldn't guess that by seeing the third-party games released thus far. Sony's in danger of losing developer interest for the PS3, mostly because the PS3's highly specialized technology is far harder to program for than the Xbox 360's more straightforward approach. The new-fangled Cell CPU is a particular sticking point for game developers, who are forced to make a difficult choice: spend lots of time mastering a complicated CPU, or cut corners and treat it more like the Xbox 360's standard CPU. Most developers are trending towards the latter solution, which hurts third-party PS3 games. The solution: Sony needs to spend more energy on teaching game developers how to program for Cell, as well as building better middleware solutions to ease PS3 development. Otherwise, third-party PS3 games will continue to suffer when compared to their Xbox 360 counterparts.
Motion sensing: not a strong suit
Motion sensing: use it or lose it
The Sixaxis's motion controls continue to be ignored by the vast majority of PS3 developers. Why is that? Because, as a primary input method, the motion controls in the Sixaxis leave a lot to be desired. Ever play Lair? Sony needs to think hard about the future of Sixaxis, and find a way to make the motion sensors matter for all games. We suggest looking at Gran Turismo HD's use of the motion sensors: setting the controller down brings up a menu screen; picking it back up resumes the game.
The backward compatibility problem
Sony recently introduced a new, low-priced PS3 that costs $399 but drops the PS2-era backward compatibility. This triggered a mini-outcry among some blogs and forum threads, yet there seems to be a middle ground that Sony isn't exploring. Why not offer $10 or $20 downloadable PS2 games that are compatible with all of the PS3 models? Compressed, many of these games could be squeezed to a more manageable size for storage on your PS3's hard drive. Even offering Sony-developed PS2 games, especially legendary games like God of War II and Shadow of the Colossus, would be a great start.
Check out MonoPrice.com for good deals
No bundled HD cables
In theory, the PS3 is intended to be the ultimate HD set-top box. So why does it come with crappy low-def cables? Throwing in a free set of component or HDMI cables would be a huge convenience for consumers. How much can these things possibly cost? They're dirt-cheap on Monoprice.com, and you know Sony can get even better prices from their suppliers. Include 'em already!
It's the games, stupid
Don't be fooled: the PS3's sales problems revolve around games, not its high price. If there was a Halo 3-sized hit on the PS3, gamers would gladly shell out $500 to play it. Sure, the PS3 is pricey, but games talk. All in all, North American gamers just haven't been that impressed by the PS3's lineup of exclusives. Where are the Halo 3s, the Mass Effects, the BioShocks? One problem is that Sony relies too heavily on its Japanese developers -- a strategy shared by Nintendo -- and too little on its European and U.S. studios. Microsoft was wise to focus on its Western development studios, as these games resonate more with North American gamers.
http://www.gamepro.com/gamepro/inter...s/144368.shtml
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October 31st, 2007, 20:22 Posted By: Shrygue
via Computer and Video Games
Sure, Unreal Tournament III looks incredible, but will the PS3 version live up to the high-detail, high frame rate standards of the PC game? Yes, says Epic's Mark Rein.
"I was playing the PS3 build for a few hours tonight and it is really, really fantastic," said Rein on the official Gears of War Forums. "[It's] amazingly smooth and solid. I think you PS3 users are in for a huge treat with UT3."
You might be thinking to yourself "he would say that", but from what we've seen of the PS3 version, we agree with Mr. Rein - it does run very smoothly on Sony's console, even if there is a slight loss of the highest graphical detail achievable on a top-end PC.
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October 31st, 2007, 20:17 Posted By: Shrygue
via Computer and Video Games
Get your monitor under a quilt and watch the first trailer of Condemned 2. Go on, it's Halloween.
Apart from the increased level of graphical detail making the freaks and tramps look even more mental than the original, Condemned 2 promises to have a much-improved combat system. This time around you'll be able to fight better with your fists instead of being forced to find a pipe.
The forensic elements of the game have been improved too, this time actually allowing you to use your own brain to solve the riddles, rather than leading you through them with on-screen prompts.
Early 2008 is the ETA. PS3 and 360 are the platforms. Let's beat up some tramps.
Trailer here
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October 31st, 2007, 20:05 Posted By: Shrygue
via Kotaku
Stanford University's Folding@home program is going to be recognized by the Guinness World Records folks as the most powerful distributed computer network in the world, thanks, in part, to the Playstation 3.
"To have Folding@home recognized by Guinness World Records as the most powerful distributed computing network ever is a reflection of the extraordinary worldwide participation by gamers and consumers around the world and for that we are very grateful," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. "Without them we would not be able to make the advancements we have made in our studies of several different diseases. But it is clear that none of this would be even remotely possible without the power of PS3, it has increased our research capabilities by leaps and bounds."
On September 23, the more than 670,000 PS3 users participating in Folding@home hit the petaflop mark. Grats, Stanford, Sony and gamers,
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October 31st, 2007, 19:42 Posted By: Shrygue
via Eurogamer
Capcom Japan has soothed the Sony mob by unveiling a new Monster Hunter game for PSP.
Dubbed Monster Hunter Portable 2nd G, it is expected to be available in the eastern reaches of the world in March, complete with its own themed PSP Slim & Lite bundle.
From a broken translation it looks as though this new game follows on from Monster Hunter Freedom 2, offering more monsters to tussle with against and more levels to work through.
The announcement comes just weeks after Capcom revealed that Monster Hunter 3 would be Wii exclusive, despite having been originally announced as a PS3 title.
Monster Hunter is an action role-playing game where you have to fight big nasties that want to eat you, improving your skills, equipment and death-dealing capabilities as you go. Its star attraction, though, is the ability to join up with your friends in multiplayer so that you can catch even bigger fish.
It has sold like our bakery's ghost-themed short-bread biscuits over in Japan, and currently sits on the throne as the most successful game on the handheld for the region.
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October 31st, 2007, 19:30 Posted By: Shrygue
via Eurogamer
Konami Japan has delayed the release of Metal Gear Solid 4: Guns of the Patriots by pushing it back to the second quarter of 2008 (April - June).
It seems to be a little confused in its official statement, however, which suggests the game was originally due to launch this winter, despite creator Hideo Kojima revealing at E3 this summer that it would be released simultaneously in spring 2008. Mmm, seasoning.
"Konami had initially intended to release Metal Gear Solid 4: Guns of the Patriots this winter and has been working on the production of the title," read the slightly baffling statement.
"Konami has decided to delay the title's release in order to make further improvements to the quality of the game and provide even greater enjoyment for more customers worldwide."
We had a chance to finally get our hands on the game at the recent Tokyo Game Show 2007 and were impressed with its improved accessibility as well as its stealthy bag full of new tricks.
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October 31st, 2007, 19:29 Posted By: Shrygue
via Games Industry
Sitel, an outsourcing company specialising in customer care, has been awarded two honours for its Sony PlayStation solutions.
The company won Best Private Sector Call Centre at the Marketing Direct Connect awards and was also honoured with Utilities and High-Tech Outsourcing Project of the Year by the National Outsourcing Association, for its PlayStation campaigns.
"These awards are testament to our exhaustive customer contact solutions portfolio, deep industry expertise, customer service leadership and global best practice," commented Dale Saville, president of Sitel.
"Benchmarking success against other industry leaders by winning awards is important to us. When they are decided by our peers, they are even more valuable," he added.
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October 31st, 2007, 07:34 Posted By: wraggster
Terrasoft Solutions posted an article on their development of a stereo vision object detection system built upon Sony's PS3 for Axion Racing's entry into the DARPA Urban Challenge. The PS3 running Yellow Dog Linux replaced one of the on-board Dell servers to process the realtime stereoscopic sensor data. The whole system was developed and integrated onto the vehicle in ten days. So far, Spirit has been making the competition's highlight reels.
http://linux.slashdot.org/article.pl...7/10/30/161252
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October 31st, 2007, 07:28 Posted By: wraggster
We posted about the latest firmware update yesterday and now Sony USA have posted in english the full whats new in this latest non homebrew supporting firmware:
The [PlayStation Spot] icon that appeared as the result of the version 3.70 system software update is for a service that is not available in this region. This icon does not appear in version 3.71 / 3.72.
Theme Settings
You can now set a theme under [Theme Settings].
The home menu color, background and icons for XMB™ (XrossMediaBar) will change, based on the theme that is selected.
Scene search
You can now search for a scene when playing a movie that is saved on Memory Stick Duo™ media.
You can select and play the scene you want to see from a thumbnail image. This is convenient when you want to quickly play only a specific scene & Viewing a slideshow while listening to music
Simultaneous playback of content under (Music) and (Photo) is now supported.
You can view a slideshow of your favorite photographs while listening to music.
Other new or revised features in version 3.72 (with 3.70 / 3.71):
Games
New for 3.72: Support for PLAYSTATION ®Network titles has been expanded.
Network
[Assign Buttons] has been added to the (Remote Play) menu.
Video
Sequential playback of videos saved on Memory Stick Duo™ media is now supported.
http://www.us.playstation.com/psp/do...s/SystemUpdate
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October 31st, 2007, 07:25 Posted By: wraggster
News/release from Eden Software:
"Unlimited Video For PsP" is a video encoding software for the Sony console.
Completely dedicated to it, "Unlimited Video For PsP allows the encoding quality video and proposes several possible resolution: 368x208 (Firmware 2.0 +), 480x272 firmware (3.03 OE-B +), 720x480 (Firmware 3.30 +), as well as several choices bitrate.
"Unlimited Video For PsP" supports the following format: wmv, avi, mpg, mpeg, mp4, vob, 3gp, 3g2, mkv, mov, divx.
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October 31st, 2007, 02:20 Posted By: Buddy4point0
Sorry guys, im glad you like it but it looks like i messed up.
well, truth is, i did all the changes from 1.0 to 1.1 overnight. i was really tired and apparently forgot to test it.
now ive just tested it and i found a few bugs, but dont worry, ive fixed them and now here you go. Pssxp 1.1b
-Fixed speed problems in normal mode
-analog now works for all game modes
If you missed the last release visit it Here to find out about the game.
Download PssxP 1.1b
Filefront
Homebrew Heaven
(dcemus not working for me, feel free to upload it here)
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October 30th, 2007, 23:34 Posted By: wraggster
It's been revealed that the new 40GB PlayStation 3 features more than just a cut down hard disk drive. Sony has also thought to stick the 65nm version of the Cell inside the new console, reducing the power usage down to around 135 Watts (down from 200 Watts.)
Sony also jiggled around a few other components by making the heat pipe smaller, swapping out the motherboard for a new version, and added a button battery to keep time when the system is off.
http://www.engadget.com/2007/10/30/4...r-consumption/
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October 30th, 2007, 23:33 Posted By: wraggster
Don't etch this one in stone just yet, but for those keeping a close eye on studios and which camp(s) they support, here's the latest. Reportedly, a so-called Blu-ray Festival has been raging in Hollywood, and aside from BD backers showing up in support of upcoming / existing films, there have also been a few interesting remarks uttered along the way. Most notably, Dan Silverberg, VP of high-definition media for Warner Home Video, stated that "one thing that may be changing is [Warner's] strategy," and he continued by proclaiming that hardware prices had reached a point where consumers "no longer wanted to decide" which format reigned supreme. The speech actually got interesting when he mentioned that the "notion of staying in two formats for the duration is something the company was re-evaluating."
http://www.engadget.com/2007/10/30/w...y-exclusively/
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October 30th, 2007, 20:27 Posted By: wraggster
Uberjack has posted some more news on his PSP Dev Blog today, heres the details:
Hi-res rendering (for screens 6, 7 and 80-column text) in fMSX is proving to be less useful than I assumed it would be. The difference is mostly noticeable in the detail of text in text mode 80 - except for the occasional absence of jaggies, the difference in modes 6 and 7 is almost indiscernible - see example below:
High resolution rendering demo (both images are rendered 4:3 scaled) - to the left are low-res images (alternating columns are drawn, for a horizontal resolution of 256 pixels); high-res equivalents are to the right (horizontal resolution of 512 pixels, pre-scaling).Screen 7 images are at the top, text 80 at the bottom.
Of course, there is an added performance hit - the emulator can no longer maintain 60 fps during the hi-res modes at 222 MHz with vertical blanking enabled (it can at 266, however).
At this point, hi-res rendering is most likely to be optional, and disabled by default.
Special thanks to http://msx.jannone.org/ for providing the handy MSX Screen Conversor
http://0xff.akop.org/
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October 30th, 2007, 20:20 Posted By: wraggster
News/release from Astaroth
Ultra Recovery Pandora Mode Extender: It's a extended menu. We can launch 'Despertar del Cementerio V3' and normal Pandora, to install 1.50. This menu has news.
- Before start you have to ensure...:
- Antes de comezar la instalacion debe asegurarse:
1º You have a Fat PSP (NO SLIM!)
2º You have a pandorized MS with an IPL installed.
* MS_IPL_MULTILOADER compatible
3º Before, you have to install Pandora. You have a homebrew for that, 'Pandora Installer for 3.xx Kernels V2'.
4º After that, you have to install 'Despertar del Cementerio'.
- Continuing the installation:
The Ultra Recovery Pandora installation is very simple. Only, you have to extract the MsRoot content into the Memory Stick Duo. If you have that
copied, you will to start the new aplication in GAME/Memory Stick.
* Valid for all Custom Firmwares.
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via astaroth
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October 30th, 2007, 19:52 Posted By: Shrygue
via Gizmodo
Slysoft, the makers of AnyDVD, CloneDVD, and many other disc-copying software apps, have just cracked the Blu-ray BD+ copy protection. This means, if Slysoft's predictions are correct, a commercially-purchasable suite to copy Blu-ray movies will be available by the end of the year.
However, Blu-ray blanks—especially dual-layer ones—are still so costly right now ($40+ for a writable) that it's not financially feasible for people to be duping their own movies. You know, unless you really enjoy the blank disc look over the professionally done Blu-ray disc with the proper case and materials.
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October 30th, 2007, 19:18 Posted By: Shrygue
Sony have today released firmware version 3.72 for the PSP. The changelog from 3.71 is shown below as follows:
Network
- Support for PLAYSTATION Network titles have been expanded.
- Support has been added for [Remote Start]* of the PS3 system under [Remote Play].
*To use this feature, the PS3 system software must be version 2.00 or later. For detailed information about [Remote Start], visit the PS3 Help & Support section at eu.playstation.com and select Connecting to other devices in the General Guides area.
Looks like version 2.00 for Playstation 3 will be here with us very soon.
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October 30th, 2007, 07:32 Posted By: wraggster
ChillyWilly has released his own port of Doom for the PSP, heres the details:
Here's my conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It's got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file. Up to date as of 2007/10/29.
Whats new:
Fixed problem with strafing and turning at the same time.
Big cleanup of the controller handling code in general.
Added ability to disable the analog stick and to calibrate it.
Added two forms of cheats.
If there is no default settings file, or if the default doesn't specify the main WAD file, it now tries to set the main WAD to the shareware WAD (idiot compensator).
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