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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 14th, 2007, 22:23 Posted By: wraggster
SofiyaCat has released something for Developers:
Oniguruma is a regular expressions library.
The characteristics of this library is that different character encoding for every regular expression object can be specified. (supported APIs: GNU regex, POSIX and Oniguruma native)
Yep means nothing to me
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November 14th, 2007, 22:03 Posted By: wraggster
SofiyaCat has today popped up with a test release of the Sega Saturn emulator Yabause for the PSP. this emulator has been ported to Dreamcast by DCemu UKs very own BlueCrab so its nice and very interesting to see it ported to PSP.
Be under no illusion that this is basically a tech demo but how cool
You will need a saturn bios too
DIGG THIS
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via SofiyaCat
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November 14th, 2007, 21:49 Posted By: wraggster
Not to be outdone by all the news from Microsoft, Sony announced six more PsOne games are ready to download for 600 yen a piece ($5). You can get Blue Breaker Burst, but you probably want to avoid the horrid 3D fighter and spend your money on Arc of the Lad II. The list also includes Arcade Hits: Moon Cresta, which is essentially an emulated version of the arcade game on a PsOne disc. Now you can add an extra layer of emulation by getting the downloadable PS3/PSP compatible version! Here are the new games Japan gets this week:
Sanyo Pachinko Paradise 3
Sanyo Pachinko Paradise 4
Velldeselba Senki: Tsubasa no Kunshou
Arcade Hits: Moon Cresta
Blue Breaker Burst
Arc of the Lad II
http://www.siliconera.com/2007/11/14...ix-more-games/
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November 14th, 2007, 21:47 Posted By: wraggster
News/release from Carlos Eduardo:
After working some time on it, I have updated the Stackless Python for PSP to version 2.5.1, the latest version released and made the application user mode tested on 3.71 firmware.
In this release, I have fixes the problem exiting the application (where it locked the PSP) and tested many other functionality.
Here follows changes between last version:
- The SSL has been removed for now because it was not working on latest release.
- Fixed time and datetime modules to display correct dates and times based on PSP timezones and DST.
- Fixed problems on sys and os modules
- Ported to user mode and 3.xx kernel.
I hope many people could test this release and post feedbacks about it.
The package can be downloaded from here: http://stacklesspsp.googlepages.com/...PSP2.5.1_1.zip
The installation is the same, put the "python" directory on your MS root and place the EBOOT.PBP in your PSP/GAME3xx or GAME dir if you set it to run 3.xx apps.
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November 14th, 2007, 21:34 Posted By: wraggster
The PCSX2 Team have released a fixed version of their PS2 emulator for Windows, heres whats new:
Just a quick one, now i'm not suffering so badly from post traumatic release disorder, I thought I better just make a note saying to you guys the release builds were updated yesterday (if you didnt realise there was edit's) due to a bug making the TLB release extremely slow. This has now been fixed.
I have just updated the packs again to include Linuz ISO plugin version 0.7.0, seem's we accidently packed 0.6.0 with the earlier builds! sorry about that!
If you already have the slowness bug fixes (or you only use VM), you can download the Linuz ISO plugin update from our plugin downloads section, else feel free to redownload the packs, preferably from the mirror, as some of you may have noticed due to the volume of downloads we had, the site was grinding to a halt!
Thanks and enjoy 0.9.4
Refraction
PS: Guide to getting online comming soon (a proper one). As linked in the last post there is a simple guide with the basic steps you need to take in order to get up and running, but i will do a more detailed one later for those who dont quite understand
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November 14th, 2007, 21:17 Posted By: wraggster
If price is the battleground where the war between Blu-ray and HD DVD will be fought, then Philips and Lite-On Digital Solutions fired a new salvo on Tuesday, with the announcement of a $199 drive.
Unfortunately, the internal PLDS DH-4O1S drive is not the official answer to the $99 Toshiba HD DVD player that went on sale at Wal-mart last week. The DH-401S is an internal drive for the PC that simply plays back Blu-ray, DVD, and CD discs, although the manufacturers noted that a PC equipped with the drive could be connected via an HDMI cable to a TV.
http://www.gearlog.com/2007/11/cheap...yer_announ.php
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November 14th, 2007, 21:14 Posted By: wraggster
Christophe Balestra, Co-President of Naughty Dog:
"The main thing about the PlayStation 3 is the Cell processor and more specifically the SPU's. We are only using 30 percent of the power of the SPU's in Uncharted. We've been architecting a lot of our systems around this and we were able to take full advantage of that power. A big part of our systems is running on SPU's: scene bucketing, particles, physics, collision, animation, water simulation, mesh processing, path finding, etc. For our engine, the cool thing about having the SPU's is the fact we can minimize what we send to the RSX (the graphic chip), it allows us to reject unnecessary information and get the RSX to be very efficient."
http://www.psu.com/PSU-talks-Unchart...0001851-p0.php
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November 14th, 2007, 21:12 Posted By: wraggster
Sales of Sony's PS3 video games console surged 300 per cent after the company released a cheaper model in Japan last week, according to leaked survey data.
Sony Japan introduced the new PS3 model with a 40GB hard disk drive on November 11. One day later, local PS3 weekly sales figures had soared from an average of 16,000 to almost 66,000.
The figures are contained in preliminary data from the latest edition of a regular survey by Japan-based video games publisher and market survey firm, Enterbrain
http://www.texyt.com/40GB+Sony+PS3+s...+Famitsu+00120
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November 14th, 2007, 21:11 Posted By: wraggster
If you look at the central processor in Microsoft's (MSFT) Xbox 360 you will see something that can trace its ancestry right back to the Intel 8086 of 1978. Over its evolution this has forced endless fudges and compromises. An analogy might be trying to build a working supertanker on the plans of a model rowing boat. And the 360 itself owes its architecture to the IBM PC of 1981 and so carries with it the accommodations that this architecture imposes. These factors, ultimately, must impinge on the working of the console.
Compare that to Sony (SNE), who were able to design the processor and the console it is in with a clean sheet of paper. The Cell processor, designed jointly with IBM and Toshiba at a cost of $400 million is the state of the art in processor dessign. It is scalable, highly flexible and excellent at distributed processing.
http://seekingalpha.com/article/5382...ocessing-power
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November 14th, 2007, 20:14 Posted By: Shrygue
via Computer and Video Games
Despite numerous denials, everyone from crazed forum users to industry analysts reckon Bioshock for PS3 is a dead certainty, and 2K has leapt out to crush yet more spiralling internet rumours.
"Please don't tell me you made an account just for this question", said a clearly frustrated representative on the official 2K Games forums as threads regarding the Bioshock PS3 rumour erupted once again.
They went on to bluntly add: "There will be no PS3 version of BioShock. It has been explained time and time again."
So, Bioshock on PS3. Not happening. At least, we think that's the message he was trying to get across.
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November 14th, 2007, 20:12 Posted By: Shrygue
via Computer and Video Games
It's being reported that the latest major PS3 firmware update, version 2.0, could be at the heart of a problem that's causing a number of PS3s to cease working.
A notably large number of PS3 owners have hit the official site to voice concerns of their PS3 functioning incorrectly since installing the update.
Complains range from a small as slowed menu navigation and slow PS Store download speeds to more critical errors such as games consistently crashing or even the PS3 completely losing the ability to read discs.
Others have also complained on the official forum that their PS3 keeps turning itself on due to the new Remote Start feature in FW 2.0 (which allows you to turn on your PS3 wirelessly via the internet for Remote Play via a PSP).
It's worth noting that the timing of the errors could be completely coincidental. It's not uncommon for users who experience errors soon after an update to point the finger of blame at the new firmware.
We've checked our updated PS3s - everything's working just fine (phew). Voice any issues you may have experienced in the comments below.
Sony was not available for comment at the time of writing but we'll keep trying.
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November 14th, 2007, 20:10 Posted By: Shrygue
via Computer and Video Games
Sony Computer Entertainment has unveiled pricing details for SingStar PS3's SingStore, where you, your girlfriend and your nan will be able to buy new tracks for GBP £0.99 each from the December 7 launch date.
At first SingStore will offer 44 new tracks over the vanilla game's 30, including songs from previous PS2 entries and new ones (like The Manic Street Preachers and Depeche Mode - no Snoop though).
Sony promises new content will be added to the SingStore regularly, starting as early as little over a week after release on December 17.
It also boasts that downloading of new tracks will take place entirely in the background, so you can keep making a prat of yourself on the mic while it downloads.
The game itself is being offered for the bargain price of £24.99, or £49.99 with two microphones. That's the missus' Christmas present sorted, then (or for yourself, going by the worrying number of you who seem to be excited in the comments).
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November 14th, 2007, 20:07 Posted By: Shrygue
via Eurogamer
Sony has confirmed to Eurogamer that all PlayStation 2 titles that support rumble and are compatible with PS3 will also rumble if you use the new DualShock 3 pad.
During last week's hands-on with the new controller, we noted that PS2 rumble seemed to be disabled. Since then, PS3 firmware 2.0 has quietly introduced support.
The news from Sony adds to anecdotal evidence from eager importers who reported success getting rumble out of games like Rez and Katamari Damacy.
PlayStation 3 games that already support the pad include MotorStorm, Resistance: Fall of Man and Ratchet & Clank: Tools of Destruction.
So, another reason to put one on your shopping list, although you might have to wait a while if you opt for an import - the demand, not to mention price, seems pretty high. The official European and US release date for DualShock 3 is spring 2008.
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November 14th, 2007, 17:34 Posted By: wraggster
ChillyWilly has released a new version of his port of Doom for the PSP which also includes the shareware files so no need to buy your own copy if you dont own it already, full details follow:
Here's my conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It's got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file.
v1.4 - 2007/11/14 : Automatically switches on LCD after using TV. No need to tap the display button anymore. Now uses intraFonts from Ben Hur as
long as the ltn8.pgf font can be loaded. Looks a LOT better. If it fails to load the font for some reason (you deleted it to make room in the
flash or something), it falls back to the debug printing. Altered
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November 14th, 2007, 17:27 Posted By: wraggster
Mootoo has posted a new version of his Resistor Color Code app for the PSP:
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November 14th, 2007, 17:23 Posted By: wraggster
via pspslimhacks
I have created a easy installer since some users are having trouble installing Quake 1.0 that was recently released. This easy installer includes the Quake shareware demo ID folder and WAD file so your all ready to play Quake 1 on your Playstation Portable after installation.
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November 14th, 2007, 17:21 Posted By: wraggster
Updated release from Durka Durka Mahn now supporting 3.71 M33 firmware.
Allow me to introduce my next cheat device! This time it is for my favorite game series, Megaman X!
Allowing you to fly through levels, almost never die, and change weapons with the press of a button while playing as Vile, this Cheat Device is definitely worth a try!
Version 1 Info:
FlyMode - Allows you to easily fly around the level as X or Vile.
Infinite Health: You will never die! (Unless you fall down a hole or land on spikes)
Infinite Lives: You will always have 9 lives
Infinite Ammo: Infinite ammo for all weapons!
Always Charged Shots: All shots will be charged when the Square button is released!
Display Coordinates: Allows you to see your Coordinates while going through each level.
Vile's Weapon Changer: Allows you to go over budget and choose weapons you don't have. Even change them in the middle of a level!
Triangle for Hadouken: Hit Triangle to shoot the famous Hadouken, killing everything in its path, even Bosses!
Installation for OE and M33 Firmwares:
Installation:
Make a new folder named 'SEPlugins' on the root of your memory stick. In this new folder, drag
the MMMHXCD.prx file and make a new .txt file called 'Game.txt'. In this new .txt file, add this line:
ms0:/seplugins/MMMHXCD.prx
Save the .txt file. Now hold the power switch up until your PSP powers off. Turn it back on, hold the
Right Trigger down until you see the Recovery menu, then enable the PRX in the Plugins menu.
Cheat Device installed!
3.71 M33 or higher users:
SWB: RS Cheat Device fix for 3.71+
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November 14th, 2007, 02:40 Posted By: JKKDARK
via IGN
Today D3 Publisher announced Puzzle Quest: Challenge of the Warlords has shipped for the PlayStation 2. Initially available on the DS and PSP earlier this year, Puzzle Quest has become a bit of a phenomenon due to its addictive blend of Bejewelled-style "match three" gameplay and RPG elements.
Players can develop and customize their own personal hero as they travel the land matching jewels, gaining experience, and learning spells. Battle is handled on the field of puzzle in head-to-head matches over a Bejewelled screen.
Puzzle Quest lands on the PS2 at the bargain price of $19.99.
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November 14th, 2007, 02:09 Posted By: CaptainMorgan4
StrmnNrmn has updated his blog today on Tuesday, and it's about his progress on the Media Engine.
"Tuesday, November 13, 2007
Media Engine progress
Over the weekend I described my plans for getting audio list processing working on the PSP's Media Engine. I'm making some decent progress so far. I've got Daedalus loading a kernel mode PRX to handle the ME nitty gritty, and I've managed to execute some test code on the ME successfully.
I've spent some time reviewing the audio code, trying to figure out if any bits are particularly amenable to running asynchronously, and trying to figure out if there is anything that is going to cause any problems when running this code on the ME. Fortunately it looks like all of Azimer's audio code is very straightforward C so there should be no problems getting it running on the ME once the synchronisation issues are dealt with. I've also realised that alongside the audio list processing there is also some expensive 44kHz upsampling code which will run very nicely on the ME too.
Via StrmnNrmn's Blog: http://strmnnrmn.blogspot.com/
I have the feeling that debugging code on the ME is going to be particularly painful, so I want to try and catch as many of the obvious synchronisation bugs as early as possible. This evening I've started writing a job manager to 'simulate' executing code on the ME. The manager simply creates a thread which sits and waits for jobs to come in, mimicing the behaviour of the mediaengineprx. Once I've got the audio list processing running correctly through the job manager, I can easily switch things over to get these jobs running on the ME in parallel to the main core. That's the plan, anyway
-StrmnNrmn"
Glad to see he's updating alot now, hopefully he'll get through this smoothly.
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November 13th, 2007, 22:46 Posted By: Shrygue
via Eurogamer
Konami says it is working on fixes for a number of issues specific to the PlayStation 3 version of Pro Evolution Soccer 2008.
Online gameplay quality, stuttering graphics and game freezes are all addressed in the latest update to the publisher's online FAQ, which also suggests some short-term solutions while they work on proper fixes.
For example, people experiencing "stuttering" are very likely "not playing the game in high definition", it says here. "The solution to this problem is to play the game on an HDTV with an HDMI or component cable and the PS3 set to output in 720p resolution or above." (Er.) Calm down though, because they are "continuing to work on finding a solution for those people who do not have access to an HDTV".
What about online gameplay? "We have uncovered issues which affect online gameplay quality of PES 2008," the FAQ says. "We are working at full strength to find a solution as quickly as possible. We sincerely apologise for this inconvenience."
Meanwhile, if you're having problems with the game freezing in the Master League or when starting a match, you're advised that these issues mainly present themselves when the game has been installed to the hard disk. In the Master League's case, a combination of auto-saving and hard disk storage causes problems, so turning off auto-save is a short-term workaround, while matches freezing up are apparently down to a mixture of hard-disk install and players with camera-customised appearance - something you can dodge by playing PES 2008 without installing the game to the hard disk.
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