|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
March 4th, 2008, 20:40 Posted By: Shrygue
via Computer and Video Games
After a year undercover, Sony has finally broken its silence on its PS3 instalment of SOCOM, though it looks like you'll have to buy a magazine to get the full story.
The next issues of US mag EGM apparently has the full blow-out on Confrontation, which will be available as a download on PSN, as well as traditional retail means.
"The dev team is really excited that the world can finally see some of their hard work," posted design director David Seymour on the PS Blog.
"This has also been a huge relief to SealTeam-6, who has the unenviable job of telling SOCOM's huge, hungry fan base every week that: a) yes we are still working on the game, and b) no, there is no new information we can share at this time."
No new info without mag purchase then, but Dave did offer description on the two released screenshots:
"[The first screenshot] is indeed Crossroads, the most fan-requested SOCOM map. This shot is taken from our new OTS camera, but the player is backed up into a wall here so it might look a bit confusing. This is the right in front of the SEAL spawn, looking down the street in the direction of the warehouse.
"[The second] is a brand new map, which has a 16 player core area and an expanded footprint for 32 player matches. This ruined shopping center is a great sniping location, and is a hotly contested control point in our internal sessions."
Screenshots
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 20:17 Posted By: JKKDARK
via IGN
Konami Digital Entertainment, Inc. today announced Silent Hill Origins has shipped to retail stores in North America for the PlayStation 2 Computer Entertainment System. Now, console gamers can now enjoy the terror and fear-inducing chills of the PSP (PlayStation Portable) System game as well.
"Silent Hill Origins for the PlayStation 2 system gives console game lovers the same chilling, suspenseful and fear-filled experience that handheld gamers encountered with the release of Silent Hill Origins on the PSP system," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "PlayStation 2 system gamers will get the chance to learn more about the mystery and mythos hinted at in earlier Silent Hill games."
Featuring enhanced visuals for the PlayStation 2 system, Silent Hill Origins tells the tale of Travis Grady, a lone truck driver making a routine delivery when he makes an unfortunate detour to the mysterious town of Silent Hill. Players must help Travis escape the city's horrific inhabitants and unravel the mystery of the strange hallucinations from Travis' past, visions that have plagued him since childhood.
Throughout the game, Travis can use his fists, his wits and an array of weapons including a meat cleaver, pool cue and sledgehammer to fight his way through the nightmarish world of Silent Hill and face more than one possible ending.
The PSP System game was one of the highest reviewed titles for the platform, receiving high praise from media outlets such as GamePro, GameZone.com, Hardcore Gamer Magazine and PLAY Magazine.
Silent Hill Origins is rated "M" for Mature by the ESRB and available for an SRP of $29.99. For more information, please visit www.konami.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 20:16 Posted By: JKKDARK
via IGN
THQ Inc. today announced that three of its top selling WWE SmackDown! vs. Raw videogames are now available in one package for a suggested retail price of $29.99. WWE SmackDown! vs. Raw -- Superstar Series will include the first three videogames of the popular WWE SmackDown! vs. Raw series: WWE SmackDown! vs. Raw, WWE SmackDown! vs. Raw 2006 and WWE SmackDown! vs. Raw 2007. WWE SmackDown! vs. Raw -- Superstar Series is available exclusively for the PlayStation 2 computer entertainment system.
Today's release of WWE SmackDown! vs. Raw -- Superstar Series is the perfect prelude to WrestleMania 24, which is scheduled for March 30, 2008 in Orlando, Fla.
Developed by Yuke's Co., Ltd., the WWE SmackDown! vs. Raw videogames have introduced players to the virtual experience of living the life of a WWE Superstar. Since its first installment, the series has brought WWE programming to life through a host of key new features, extensive rosters with WWE's most popular Superstars, incredible graphics and engaging action in and beyond the ring.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 20:10 Posted By: Shrygue
via Games Industry
Sony has announced that Japanese PSP users will be able to use Skype services from March 18.
The software will be included in the next system update scheduled for this month, with Sony releasing official microphones to coincide with the communications service.
Skype was originally due for Japanese release in January, but was delayed as Sony hardware failed to meet Skype specification.
Sony Japan has also unveiled a new limited edition PSP bundle for the local market. The PSP Matte Bronze Value Pack will go on sale April 24, priced JPY 23,800, and will come with the handheld, a pouch, hand strap, cloth, 32MB Memory Stick Duo and D Terminal AV cable.
In addition, SCEJ will also release an official PSP Cradle & D Terminal AV Cable for the PSP Slim & Lite, also due for release April 24.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 20:04 Posted By: wraggster
News/release from A noob:
VSHTime By A_Nub (AKA A_Noob)
Well This is pretty easy to use.
Installation:
1) copy VSHTime.prx to ms0:/seplugins (ms0:/ being wherever you computer mounted your psp's mem stick)
2) open up vsh.txt in the same seplugins folder and add this line "ms0:/seplugins/VSHTime.prx" (minus the quotes)
3) disconnect and shut down your psp, then reboot holding Right Trigger, go to plugins and click on VSHTime so that it reads enabled. Now Exit the recovery Menu and Enjoy.
Usage:
Basically you can push Left and Right Trigger Simotameously and the time will disappear. Push Again to Bring it back onto screen.
Notes:
This Is somewhat of a hack job, it will display whatever image the vsh last used, which most of the time is the Time and Date. I have ran it in the web borwser and got the webpage rendered to the cube which was quite neat, but hard to navigate xD.
Download and Give Feedback Via Comments
via a noob
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 19:59 Posted By: Shrygue
via Eurogamer
Sony UK told Eurogamer today that it has nothing to say about reports its American friends have been showing off a PS3 video store to retailers.
Kotaku, which was bang on with its other reports from the Destination PlayStation conference that brought us news of the Metal Gear Solid 4 release date and bundle, reports that the video store was shown off at the same time.
Apparently Sony Pictures-owned films are included, it uses a similar interface to SingStar PS3's SingStore, and North America will be first to see it.
If it does launch, it will give Microsoft something to think about; at the moment Xbox Live Video Marketplace rides alone across the money-coloured waters of downloadable film and TV rentals, delivering the likes of Outbreak and Analyze This to whoever has the hard disk space.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 19:50 Posted By: wraggster
Bootsector has updated his Atari 2600 emulator for the PS2, heres the details:
PVCS - Reloaded
by: bootsector (bootsector@ig.com.br)
http://www.brunofreitas.com/
-------------------------------------
PVCS Reloaded attempts to bring PVCS 1.3 (Atari 2600 emulator by BraveDog) back to life! It now
supports following devices:
:. Memory Card
:. USB Devices
:. CD/DVD
:. HDD
This version was converted to PS2SDK/GsKit by bootsector.
Thanks to the following people who (in)directly made this happen:
:. PS2SDK maintainers/developers
:. PS2DEV forum members (Lukasz and others)
:. ragnarok2040 for his menu component (used in FCEUltra for PS2)
:. dlanor and EP for LaunchElf and its source code
:. BraveDog for PVCS.
:. My lovely wife, Miriam, for letting me to spend some of our
valuable time with this
This is a WIP project. There are still many features to be added!
Features:
:. Supports every storage device on your PS2
:. Better sound (near perfection).
Source Code
Binary ELF
Hope you folks enjoy it!
new release, 0.3:
:. Start button on pad 1 now starts/resets game
:. Select button on pad 1 selects players number
bootsector
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 19:12 Posted By: wraggster
Newly released today:
After escaping from the political intrigue behind the battle of Sekigahara, Miyamoto Musashi, the strongest swordsman of Japan gave up his sword and identity and hid himself under the facade of Kiryuu Kazumanosuke, a hit man who owned an establishment called Tatsuya in Kyoto, Gion. Gion is an entertainment district where the rich and powerful buy sexual favors from the poor and powerless.
One day a girl, Haruka, came to Kiryuu with the job request “please kill Miyamoto Musashi for me.” and at her request Kiryuu journeyed to find his impostor and to reveal the secrets behind the battle of Sekigahara.
From Sekigahara, Gion to Funajima, bridging the gap between the legendary swordsman Miyamoto Musashi and the current hit man Kiryuu, the game takes its players through an epic plot filled with action, rivalry, sexual desire and political intrigue.
http://www.play-asia.com/SOap-23-83-...j-70-2gfq.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 19:09 Posted By: wraggster
New special offer from Play Asia:
Namco Museum consists of a selection of well loved Namco Arcade games. These games include Dig Dug, Galaga, Galaxian, Pac-Man, Ms. Pac-Man, Rally X and New Rally X. The PlayStation™ and Gameboy™ versions of this game are very well received by its players, and this time Namco adapted it for Sony™ PSP, one of the newest consoles of this generation.
Pac-Man, Galaga, New Rally X and Dig Dug feature an "arrange mode" with improved 3D graphics and multi player function.
Namco's region free Asian version of Namco Museum for Sony PSP™ is now available at a bargain price of US$ 6.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 16:43 Posted By: sakya
Hi!
Here's ALPHA4:
http://www.sakya.it/downloads/LightMP3_ALPHA4.rar
Changelog:
-Playlist limit raised to 3000 tracks
-Added support for remote control (untested, my remote is broken)
-Fixed many crashes caused by ID3v2 tag reading (mostly cover art)
-Added support for png file for ID3v2's coverart
-In the Media Library you can now enter a selection, play it or add it to the current playlist (please refer to the README for controls)
-Fixed Shuffle
-Added Shuffle/Repeat play mode
-Faster opening of MP3 file.
Track's duration is now calculated without reading the whole file, but can be less accurate.
Controls (from README.TXT):
General:
L = Previous function
R = Next function
L + R = Show help
File Browser:
CROSS = Enter directory/play file
SQUARE = Play directory
CIRCLE = Go up one level
START = Add directory/file to current playlist
Playlist Browser:
CROSS = Play selected playlist
SQUARE = Load selected playlist
CIRCLE = Remove selected playlist
Playlist Editor:
CROSS = Move selected track down
SQUARE = Move selected track up
CIRCLE = Remove selected track from playlist
NOTE = Play playlist
START = Save playlist
SELECT = Clear playlist
Media Library:
CROSS = Enter selection (genre/artist...)
CIRCLE = Exit selection
SQUARE = Play selection
START = Add selection to current playlist
Please report any bug you find.
P.S: ALPHA3, if you're wondering, was released only to some testers to solve some issues.
Ciaooo
Sakya
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 16:26 Posted By: dragula96
tetriAbetis is now at version 1.36
Changes:
here is v 1.35 patch.
just copy everything over to the tetriabetes folder and overwrite if needed
i made the following changes:
--added an option to be able to delay the Hard Drop(open the harddrop.ini file in data folder and replace the 0 with a 1 - 0 means no delay 1 means delay.)
--added game over sound event and sound
--fixed some minor bugs
--added 2 piece preview to the right side
--added hold piece to the left side, activated by the L button
.....
still no left rotation i will finally get around to it probably next build, this will probably be the last public realse for about a week since i think that it is a very playable version and is up to my standards of home brew.
download tetriAbetes 1.30
then patch with attachment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 15:38 Posted By: bandit
Another month, another color for the Japanese PSP. The latest addition to the multi racial portable family is "Matte Bronze," a limited edition color that will arrive on April 24 along with a couple of new accessories.
Unlike most of the PSP color variations, Sony Japan has decided to release the bronze system exclusively as a Value Pack bundle. In addition to the PSP-2000 hardware, the package will include a pouch, a strap, a cloth, a 32 megabyte Memory Stick, and a D cable for hooking up the system to a television. This is the first time Sony has included a television cable with a PSP bundle.
Pricing for the bundle is set at 23,800 yen.
Coinciding with the bronze color variation, Sony will release a couple of new accessories for the portable. The company will release the PSP-S360 cradle at 4,800 yen. In addition to simplifying the charging process a bit, this device includes a small remote control, allowing you to remotely control your PSP.
Sony will also bundle the cradle with a D-cable in a 6,500 yen pack, making it even easier to use the PSP as a media device. Both accessories will arrive on 4/24.
More images via comments.
Source: IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 02:28 Posted By: wraggster
Interesting article from Psp Hacks
Remember this? Nearly 3 years in the making, Tom Porter shares his 2005 PSP Predictions VS. Today — the PSP in 2008.
“The PSP is one of the most creative and powerful gaming handhelds ever devised. At its inception in 2005, many people speculated how far the PSP would go. Graphics out of the box were superior to anything the Nintendo DS could muster. It could also by default, play music, watch movies and look at pictures on the go, anytime, anywhere. Still, for some people this wasn’t enough, and imaginations set to work devising the future of the PlayStation Portable machine. This article compares the hope for the future with modern day reality for the functionality of the PSP, and its subsequent accessories.
Sony PSP WebCam (70% Reality Rating in 2005)
The Portable Sony Console has seen the release of a 1.2 Megapixel camera, along with software to edit movies and photos on the go. Unfortunately, the device was sold only in Japan to date, and the software is in Japanese. However, all PSP regions have access to the basic functions of photo and video taking. There were rumors floating around that the PSP camera would be released in other locations in late 2008/early 2009.
Sony PSP Direct Data Exchange: (75% Reality Rating in 2005)
The PSP came built in with a meager Game Sharing feature, which worked only with very few select titles. PSP Gamers hoped that in the future that Sony would introduce some sort of wireless transfer capability of music, photos and game saves over IR or WIFI. Although this is not a reality with Official Firmwares, Custom Firmware applications such as IR shell and a few independent programs allowed this. Since this primarily is a homebrew type community, we can say this has been fulfilled.
Sony PSP TV (50% Reality Rating in 2005)
With the introduction of cell phones capable of watching television around the same time as the PSP launch, there was been much speculation that the PSP may one day be able to watch TV. Again, your wish is Sony’s command, that is if you live in the pampered land of Japan. Sony recently released a 1-Seg type USB accessory that can in fact watch a special type of TV signal being broadcast in the homeland of Sony. The bad news however is that if imported to the United States or other locations, this device will be little more than a paperweight, as it does not pick up standard analog or digital signals.
Sony PSP Keyboard: (90% Reality Rating in 2005)
The lack of a USB keyboard for the PSP has been a major disappointment for many fans. To be quite honest, the reality of this back in 2005 was almost assured, as Sony itself touted around a mini-thumb pad, and almost was released. Many people speculated the PSP’s USB mode was incapable for such a device. This is not true, as all was needed being a few minor tweaks to the firmware for it to function properly. Again, the homebrew scene stepped up to the plate, introducing some custom firmware modules activating the IR port to communicate with Palm Pilot type external keyboards. Although possible on the older PSP systems, the lack of an IR port on the newer slim models render the keyboard nonfunctional. We cant honestly say there is a universal keyboard, Sony or otherwise as of yet.
Sony PSP Universal Remote Control: (50% Reality Rating in 2005)
The newer slim playstation portable no longer has an IR port, which many remote controlled devices require to operate. Despite this, several Remote Control programs have been written for the older PSP units, and can control virtually any device. Although not official Sony software, these modules work very well, and ironically enough even works with the Xbox.
Sony PSP TV-Out: (30% Reality Rating in 2005)
Back in the days of the older PSP models, there were a few creative solutions for a person displaying his/her portable system on a television. The two most conventional ways (if you would call them that) was to have a large box on the outside of the screen, projecting it into a mini optical scanner. The other way was to manual open and modify the system. Sony released the PSP 2000 series, which had TV out capability built in. Some criticism for only allowing Progressive TV output for gaming was heard, but quickly died down. A much neater solution than the old PSP, that’s for sure.
Sony PSP Hard-Drive: (80% Reality Rating in 2005)
Max Media helped us out with this unusual device. Adding almost double the weight to the system, and a big bulky battery pack, this almost forgotten accessory was the forefront of ultimate storage…back in 2006. Containing 4 GB of space, it was slower than conventional memory cards and sucked battery juice faster than a Game Gear. Today in 2008, there are bigger memory cards available cheaper than this hard-drive accessory.
Sony PSP VOIP Telephony: (40% Reality Rating in 2005)
Last but not least, the PSP Telephone. Recently, Sony teamed up with Skype to give gamers the ability to talk to one another. Not something the telephone companies have been doing successfully for the past 100 years mind you, but just another novel way of communicating via the Internet. The limitations are pretty big, need to be in a WIFI spot, have an Microphone accessory, requires the Slim PSP model… but reality non-the less. This feature will in the future hopefully become more user friendly.
And there we have it folks. These were major predictions for the PSP, and most of them discussed came true. The PSP certainly has come a long way. For sure, the PSP will still have more innovative features on the drawing board…both from Sony and homebrew programmers. We come a long way baby.”
No doubt.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 02:26 Posted By: wraggster
News/release from Charnold
This package contains the Windows version of the Editor + the Windows and PSP versions of the Dungeons Assault Run game.
(short description of the function keys in the data folder)
Still an early version, but more functions will be added soon...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 02:06 Posted By: wraggster
The Oscars were a non-event this year for Sony -the studio took home only one gold statue-but Sir Howard Stringer was in town with plenty to celebrate. The globe-trotting Sony Corporation chief was fresh off his company's triumph in the high stakes, high-definition video player wars.
On February 19, Stringer was en route from Tokyo to London to attending a movie premiere and then a party for his 66th birthday when Toshiba held a press conference announcing that it would stop producing its less expensive, Microsoft-backed HD DVD players and would cede the battle to Sony-led Blu Ray.
It was somehow fitting that Sir Howard's next stop on his world tour would be Hollywood, because it was here that the Blu Ray battle was ultimately won-Toshiba only threw in the towel after the Warner Brothers studio decided last month to stop releasing its DVDs in both formats and to go exclusively with Blu Ray.
The victory was not only crucial to proving Stringer's strategy of showing that Sony's entertainment, electronics and games businesses could work together but - perhaps more critically-helped exorcise the ghosts of its failed Betamax video tape format that has haunted the halls at Sony for two decades. "I was a pain in the ass on this," Stringer told me. "Because of the Betamax experience, we made it clear to everyone that this was a Sony corporate mission."
Indeed, the pathos behind the Betamax saga can't be overstated. The early years of Sony's ownership of the Columbia movie studio in the early 1990s were legendarily disastrous and held up as the ultimate clash of cultures.
Brian Roberts, now the head of America's giant cable company Comcast, recently recounted to Stringer his first visit to Sony as part of a US cable industry group. Then Sony chief Akio Morita grew enraged when asked whether he was unhappy with buying Columbia, which had resulted in a $3.2-billion write-down in 1994. "You Americans don't understand." Morita shot back.
"We clearly had the best product with Betamax-but Hollywood picked VHS." In an email, Roberts recounted the encounter as very un-Japanese in its emotion. "And I vividly remember, with fire in his eyes what he said next: 'That will never happen to Sony again."
Fast forward a decade or so to 2005, when Sir Howard was the surprise choice to lead troubled Sony as its first non-Japanese CEO. Here was a former journalist and media executive who moved easily in Hollywood circles.
Sony had already taken the huge gamble of deciding to build a Blu Ray player inside its PlayStation 3 game console, which was a big factor in getting the big studios Disney and Fox to commit exclusively to it. (The idea was that such a move would help the technology gain consumer acceptance and provide consumers a bargain way to buy a Blu Ray player since a PS3 alone was less than half the price of the first Blu Ray players).
The only problem was that by building a new, unproven technology into a highly-anticipated game unit led to the kinds of production delays and cost increases that were hobbling Sony.
The PS3 came out in late 2006 to a mixed reception, and, initially, no one was sure whether anyone who bought one really cared whether it came with a newfangled video player. And, unlike the advent of video-cassette recorders which were first introduced to let people record their favorite TV shows, the progress form regular standard to high definition represented a leap in picture quality, but not in how people actually consumed entertainment.
Of course, any new product lives or dies by its relationship with retailers and its appeal to consumers. Stringer contends that Blu Ray was a better, more advanced technology with more storage capability that would come in handy down the road. HD DVD had the advantage of cheaper players and mighty backers from the get-go. The result was that sales of high-def video players came a steady trickle, with most consumers not wanting to commit to a format that might end up quickly obsolete.
It's now clear, though, that the biggest factor behind Sony's success was its efforts to get as many of Stringer's Hollywood mogul pals as possible to commit and stay exclusively to Blu Ray. And, he said with a laugh: "Nobody does anybody a favor in this town."
When it began selling the players nearly two years ago, Sony had signed on Walt Disney and Fox, and later wooed Lion's Gate and secured the library of MGM by leading a consortium to buy that studio. That left Warner Brothers, Paramount and Dreamworks (which subsequently merged) and NBC Universal to win over. The latter was exclusively supporting HD DVD from the get-go, while Viacom-owned Paramount/Dreamworks jolted Sony last August and announced it would no longer release discs in both formats and was going with HD DVD.
Both camps knew that Warner Brothers was planning to make a decision about whether to continue supporting dueling formats by the end of 2007. If it went with HD DVD, the stalemate would have gone on for years-or worse, other studios might have followed its lead. Before Warner's announcement, Blu-Ray had about 46pc of the market for new releases exclusively, while HD-DVD had around 24pc. Warner, which released movies in both formats, represented about 20pc of the market in DVDs last year.
What was clear going into the last quarter of the year was that consumer confusion over which format to buy was holding sales of next-generation DVD players back at a time when the DVD market overall was running out of steam, and with it an important source of studio profits.
Sony went into high gear. The avuncular Sir Howard worked the phones with top executives at Warner Brothers and its owner, Time Warner (which also owns Fortune, where I work). To jump start use of the PS3 as a low-cost movie player, it began throwing in free Blu Ray discs of Sony flicks like Talledega Nights with new PS3s. Also, newer versions of the PS3 released last year began to include remote controls to bolster the device's appeal to home cineastes. Sony made sure to put a few extra billboards touting Blu Ray strategically around Tinseltown where key execs would see them.
Never mind the Hollywood ending, Sir Howard can only imagine how much bigger the headlines would have been had Sony come out on the losing side again. And he acknowledges that he still has a marketing challenge ahead convincing consumers that they need a HD player to go with their fancy new high-def displays.
Indeed, no sooner was the format contest decided that critics were wondering if people will just hold out for a next-generation video of HD video on demand that bypasses video players entirely. Asked if he might offer trade-ins for the 1 million people who have bought soon-to-be-obsolete HD DVD gadgets, Stringer grimaces. "Steady," he jokes: "If I have any more success, I'll be bankrupt."
http://www.telegraph.co.uk/money/mai...t/ccdvd103.xml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 02:02 Posted By: wraggster
Computer-based learning company Plato has announced it will launch educational gaming software for Sony's PSP beginning in April of 2008 with its Achieve Now line of products, comprising 57 different games.
The company says the games are designed to support elementary and middle school students improve academic proficiency in areas such as language arts, reading and mathematics.
According to Plato, Achieve Now provides more than 2,000 hours of content aligned to all 50 states' educational standards, aimed to integrate with kids' existing programs of study.
Plato VP of product and market management Todd Brekhus said, "The concept of education lessons through games is quickly gaining traction with parents and teachers as a new way to reach today’s student. Interactive gaming helps build valuable problem-solving skills through play, and Plato Achieve Now helps harness those skills by adding rigorous academic content to the gaming experience—better than a boring worksheet.”
http://www.gamasutra.com/php-bin/new...hp?story=17708
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 01:54 Posted By: wraggster
News/release from benja135
Voila, my little homebrew reaches version 1.5.
There désormer 10 level, it was redesigned menus, you can use the joystick, we can accelerate in apuyant O and full of small novelty.
In the next release there will be much improved graphics and added some level.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2008, 01:50 Posted By: wraggster
News/release from tim_world:
Hello, everybody!
Let me present my games lunar landing!
Good for the moment, the game has just 2 levels. But there will be something else!
To play, the directional key pad:
Arrow climb to the top
Arrow bottom: no action
Arrow left to move left
Right Arrow to move right
Cross to try again
Soon to come:
Adding level
Then perhaps move to a ping pong ....
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
next » |
|
|