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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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February 19th, 2008, 02:41 Posted By: wraggster
News/release from Cpasjuste:
I have updated my plugin to version 2.0, here is the changes :
Quote:
- Removed usb/wifi ISO streaming for multiples reason, principaly it was not the goal of cfe at the beginning.
There is now "USB ISO Loader" by psp.padawan that will do the job well.
You should soon be able to grab it from http://www.mydedibox.fr/~psppadawan/
- 390m33-2 and 150_340TM custom firmware now supported (cfe should now work on any firmware),
note that on the 150_340 time machine firmware, the ftpd server will not work,
and remotejoy under ISO/HOMEBREWS won't work too for now. All other functions should work well.
- Time Machine compatibility : You can now reboot "on the fly" from one time machine firmware to another,
just edit the cfe.config file under "ms0:/seplugins/cfe/" to choose which firmware you will reboot to
by pressing a combo button. Format is the same as the original time machine configuration file.
Default configuration is NOTE+LEFT => reboot to 150_340 firmware, NOTE+RIGHT => normal reboot (NAND).
- Remotejoy fixed to work on both slim and phat psp, without savegame bugs, so it should now be
completely usable for gaming and recording.
- Tested on 390m33-2 and 150_340TM firmware on SLIM and PHAT psp.
- And more, can't remember all the work i have done on this
========================= =======
CUSTOM FIRMWARE EXTENDER 2.0
========================= =======
"Custom Firmware Extender" is a set of plugins that will add some extra option to your SONY PSP.
With "cfe 2.0" you should be able to :
- Hook some Vsh menu functions (replace icons function).
- Start a ftpd server while under the VSH (PSP Menu).
- Make some in-game videos with the help of remotejoy from tyranid.
- Reset the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW), including dark_alex "time machine" support.
- Power off the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Start and stop Usb Mass Storage under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW).
- Take some screenshot while under the VSH (PSP Menu) or in-game (UMD/ISO/HOMEBREW), saved in the PICTURE folder.
- Enable full screen brightness.
- Enable Usb Mass Storage at startup.
- Set a default CPU/BUS speed at startup.
- Set a default brightness level at startup.
- Fully configurable via a configuration file.
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February 19th, 2008, 01:09 Posted By: not here anymore
Namco released a Space Invaders Extreme demo on Playstation Spot today.
Put in a folder called "ULJM05315" in PSP\GAME.
(so PSP\GAME\ULJM05315\EBOOT.PBP)
Enjoy!
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February 18th, 2008, 23:08 Posted By: wraggster
New from Play Asia:
Jumpers, people with a genetic anomaly that enables them to teleport themselves instantaneously to anywhere on the globe, have existed for centuries. An age-old battle rages between the Jumpers and the Paladins, a clandestine organization set on eliminating them from the planet. The Jumper game extends the film's storyline, following Griffin, a battle-hardened Jumper determined to avenge the death of his parents at the hands of the Paladins
http://www.play-asia.com/SOap-23-83-...j-70-2hm5.html
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February 18th, 2008, 22:30 Posted By: wraggster
todays sees an updated release for the PSP from Sleeper & M@x which basically allows you to play mobile java games on your PSP.
Heres the release details
This is a kvm to run j2me applications on PSP.
Installation:
Copy "pspkvm" and "pspkvm%" to GAME150 folder.
Usage:
Start PSPKVM and select a .jar file in the Memory stick to run.
The defualt device is SE K800i, user can press Triangle to select another device, such as Nokia S60, Motolora Triplets, and etc.
Key mapping:
Up -> NUM2
Left -> NUM4
Right -> NUM6
Down -> NUM8
AnalogStick -> D-pad
Cross -> NUM0
Square -> NUM1
Triangle -> NUM3
Circle -> NUM5
L+Square -> NUM7
L+Triangle -> NUM9
SELECT -> L-Soft
START -> R-Soft
L+Circle -> SELECT
L -> *
R -> #
L+R+Cross -> Red-key(terminate current application)
Screens:
Supported APIs:
midp2.0
a part of nokia UI
WMA2.0(JSR205, fake function)
Proposed Supporting APIs:
nokia UI
M3G(JSR184)
Bugs & suggestions:
pspkvm@gmail.com
2008-02-18 18:11 v0.1.0a
Limited the heap size used by sound font to fix a crash bug.
.
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February 18th, 2008, 22:18 Posted By: wraggster
via beta-pesepe
Linuzer, collaborator of our community gives us the privilege of playing its first project: Solitarie Mahjongg. Let the wisdom of ancient Chinese fill us. A card game addictive, simple, and entertaining is what it presumed the Mahjongg. If you are bored with solitaire classics, this game is for you.
Description:
Mahjong is a game of cards of Chinese origin, but are even American and Japanese versions, which will have to clean up the board, eliminate all the cards. Originally the game is played between four people, but there are versions "lonely" like this.
Our goal is to clear the board of all the letters, finding identical pairs, we will do this until terminating the possibilities or wipe the board, nothing complicated, but very entertaining.
3 will have different boards: Classic, Pyramids and Double Pyramid.
Controls:
X: Select letter
Or: Help
Start: Back to the menu
Pad Digital / Analog: Move the cursor
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February 18th, 2008, 22:11 Posted By: wraggster
lps has updated his Quake Arena release he made here a few months ago, heres the details:
Great mod of quake with q3 weapons, armors and gameplay style.
Based on q1a 0.75 mod from electro (see q1a.txt for more info) with some updates by me.
Tested on:
----------------------------------------------------------
- phat psp with cfw 3.71m33 and phat psp with fw 3.80m33
- psp quake 1.1 hw-um (13mb heap memory)
- psp quake 1.1 hw-um adhoc (14mb heap memory)
WARNING!
- you may have some problems with psp quake 1.1 hw-um on NOT ORIGINAL MS.
- psp quake 1.1 hw-um adhoc crashes with maximum screensize
changelog:
----------------------------------------------------------
plans:
- add waypoints for all maps, it may make bots smarter
psp q1a 0.75 R3:
- used psp gl quake 1.1 (see PSP_Quake_1_Readme_v_1.0. txt)
- changed/fixed some maps (see maps.txt)
- some maps was retextured in q3 gothic stle by me
- fixed all missed sprites (bubbles)
- green armor textures was changed
- bots skill decreased (0-1)
- maximum bots now - 3
- changed fraglimit on some levels
- demos was removed
- some small fixes
- all levels was tested
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February 18th, 2008, 21:53 Posted By: wraggster
News/release from Red Squirrel:
RS Psar Dumper by Red Squirrel
http://redsquirrel.forumitalian.com
What's?
RS Psar Dumper is a "derivated" from classical Psar Dumper (last version of which was released by HelldashX).
Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it's more! Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!
Attention: v3 does NOT violate any Sony Copyright!
Infact if you use it under a 3.80 (or more) Firmware, the program try to get NATIVE support for decompress KL3E (to decompress reboot.bin) and the oldest 2LRZ (to decompress <=3.73 firmwares).
KL4E in this case is decrypted using an import exported by UtilsForKernel function.
What is the effective profit?
1. Well, first of all homebrew does not require free space on Memory Stick (that can be full too!)
2. You spare time because you do not need to copy files betwenn PC and Memory Stick!
3. Extracting and Dumping process require a very smaller time!
An example? Look to this my little "experiment":
Process:
3.71 firmware dumping from the Official Updater Eboot
Technical data:
Eboot of 22,5Mb (biggest released from Sony!).
Memory Stick used: Sony Memory Stick Pro Duo 2GB (that released with PSP pack!).
Process used: the most "onerous", so PSAR loading with extraction e decrompression of the Firmware (SQUARE key in the homebrew)
Result:
-"Classical" process executed on Memory Stick: about 90 seconds of waiting...
-"New" process executed on PC Hard Disk through USBHOSTFS: about 25 seconds of waiting...
Conclusions:
Using new USBHOSTFS function you can gain more than one minute!
And then I do not calculate great times necessary to copy eboot from PC to Memory Stick, times that with USBHOSTFS are void!
Features
v3.1
- Fixed a critical bug in the previous version of pspdecrypt.prx.
In previous version if you signcheck a encrypted file you obtained a corrupted prx.
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February 18th, 2008, 21:50 Posted By: wraggster
News/release from Yuriy Yermilov :
Hello guys,
I was out for a while after bricking my psp. But now I got a new and going to fix my bricked one with the Pandora battery I've ordered today.
Ill be posting lots of cool PSP programs/games just help folks out.
This is a demo I wrote a while back to control the sensitivity of the key press on the psp.
I've used it in my tetris game and it work flawlessly.
Here are the links:
my psptetris game: http://devrc.org/pub/psptetris/ (worked on 2.6 FW)
psp controller sensitivity demo (src included): http://devrc.org/pub/pspctrl/
psp dice demo (using the sensitivity code above): http://devrc.org/pub/pspdice/
Let me know if these are useful.
If anyone wants the code to the tetris game let me know I'll post it on my site.
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via yuriy
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February 18th, 2008, 21:42 Posted By: wraggster
Team ICE has released Ice Package 1.2 today, and it contains some new and updates from their previous release.
Changelog:
1.2:
----
+ RADTools
+ Home Beta Exploit EU
+ HDD Format SELF
+ Customize your XMB Version 2.0
+ Motorstorm Exploit US
+ Resistance Exploit US
+ Motorstorm Exploit Fix
+ Resistance Exploit Fix
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via ps3hax
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February 18th, 2008, 19:33 Posted By: wraggster
New from SuccessHK
SuccessHK Ship Worldwide
Conflict: Denied Ops is a next-gen FPS set in volatile areas around the globe and features two player co-op.
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February 18th, 2008, 19:30 Posted By: wraggster
Newly back in stock from SuccessHK
SuccessHK Ship Worldwide
Revolutionize your interactive gaming and online communication experience with the PLAYSTATION®Eye USB camera. The PLAYSTATION®Eye has the ability to reduce background noise and focus on the spoken word for smoother, more accurate speech recognition and transfer. The fast frame rate allows for improved tracking and responsiveness for pristine video quality. The PLAYSTATION®Eye is also engineered to perform well in low-light conditions and includes a dual action lens for close-up and full body options.
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February 18th, 2008, 19:29 Posted By: wraggster
Newly back in stock from SuccessHK
SuccessHK Ship Worldwide
Official Dual Shock 3 wireless controller
Connects via bluetooth (wireless) or USB (wired)
Lithium Ion rechargeable battery pack built-in
Play & Charge technology: Recharge battery pack when connecting via USB
A very complete wireless controller that is compatible with Playstation 3, Playstation 2 and PC. It is packed with features such as rumble.
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February 18th, 2008, 19:27 Posted By: wraggster
New from SuccessHK
SuccessHK Ship Worldwide
Design and tweak your car to perfection, then lay it all on the line in high-speed events around the globe.
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February 18th, 2008, 19:02 Posted By: Shrygue
via Computer and Video Games
Free Radical has assured PS3 owners that the delays slapped on its platform-exclusive FPS Haze have meant the game is far better as a result. But it's bound to say that isn't it?
"While we can't explicitly say what improvements we've made (I'd love to tell you all the cool stuff we've been putting in!... but I also love my job too...)", a Free Radical staffer teased on Ubisoft forums, "I can guarantee you that the extra bit of time has made a big difference for the better".
Well, thank goodness for that. We were beginning to wonder...
The spokesperson goes on to say the team understands the frustration gamers have been experiencing thanks to the topsy-turvy release date, "but we just want to make sure things are right for the people who'll be playing Haze *very* soon".
"...maybe once Haze is sat toasting away in your PS3s we'll be able to do some post mortem video's/articles for you lot, and explain what's gone in and what improved with the bit of extra time we had", they add.
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February 18th, 2008, 18:43 Posted By: Shrygue
via Eurogamer
Warhawk game director Dylan Jobe has announced some PlayStation Home functionality for Incog's online war-game, and promises much more to come. Handy for those of you on the beta.
First up is the ability to form groups, meet in Home apartments, discuss tactics and then launch games. Games launched from Home "show up in the global games list in an attractive gold colour". Nice one, Dylan. All this is going into patch 1.3, coming soon at no extra cost to consumers.
PlayStation Home is Sony's upcoming online world, in which players will be able to communicate with one another, set up houses and apartments and show off their in-game achievements, as well - obviously - as coordinating game sessions. It's been likened to Second Life and is due out this year.
"Now this is just the beginning of what we're gonna to be doing with Home and there's some really neat stuff on the horizon," Jobe says in a Sony US blog post. "I'd love to show you more of the cool Home stuff that we're working on but I suspect I'd get a PR-shank to the spine...or possibly a lung."
Also coming in the 1.3 patch, which is in testing right now, are two new troop items to help rebalance the on-foot stuff. The Bio-field Generator produces a healing field and can be attached to walls, vehicles and so on, while the Mechanic's Field Wrench is for repairing vehicles by whacking them repeatedly.
Other new bits include expanded voice-over-IP support, some new paint schemes and insignias, and possibly some new server options if they test well.
Jobe says he'll post an update on the Sony blog when he can talk about the patch release timing, and the Sony blog is where you should go for all the minute details and images about what's going into the free download.
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February 18th, 2008, 18:41 Posted By: Shrygue
via Computer and Video Games
The internet went a bit mental when we reported that Devil May Cry 4 on PS3 forced you to install 5GB of data taking over 20 minutes - and Capcom has done it again with Lost Planet on PS3.
LP: Extreme Condition, which releases on PS3 on February 29 (that's next week), has picked up a mandatory 20-minute installation process before the game can be played, according to reports.
This, as Capcom was quick to tell us after the DMC4 uproar, helps to bring load times between levels down from what would otherwise be inherently slow Blu-ray drive load speeds.
Installation times don't rattle our cage much to be honest, having chose to install files on games where it was optional (Ridge Racer 7) but is it against the principles of console gaming?
Tell us what you think in comments below and look out for a discussion later.
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