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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 21st, 2008, 22:01 Posted By: wraggster
Auraomega posted this:
Project4 is likely to stop development now as earlier today the source codes were lost. While developing at college, my memory card went missing, this memory card had the only Project4 source codes on it, and quite obviously its taken 6 months to reach this stage in development, I can't really constitute another 2 months to just get back to this level.
I am going to have another sweep of college tomorrow, and hope and pray some kind soul has handed in the memory card on which it is stored, I do think it is likely due to the vast number that are handed in, and because being only a 32mb memory card it is highly undisireable, which is probably a good thing.
If I find it tomorrow, Project4 will be released on the 24th as expected, otherwise it will take a few months, if at all, until another release is seen. Fortunatly this has not hit the mainstream PSP website yet, so there will not be a major dissapointment. I do have a Project4 Closed Beta 3 uploaded to the website, but it is locked out from the normal user, if I am unable to find the memory stick then I will try my hardest to remove the lock on a HEX editor, or a dis-assembler, but there is no gaurantees.
-Aura
http://darkmessiah.byethost13.com/fo...st=0&sk=t&sd=a
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February 21st, 2008, 21:57 Posted By: wraggster
News/release from nickdagamer:
What is this?
This is a music application for the PSP's web browser, like PSPTunes. It uses an external xml file to load the songs.You can even specify the song's title, album and artist.
How many songs can it play?
It can play unlimited number of songs, by simply editing the ".xml" file.
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via nickdagamer
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February 21st, 2008, 21:50 Posted By: wraggster
KOEI's hit crossover of the Dynasty Warriors and Samurai Warriors franchises expands to new platforms in March 2008.
KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that Warriors Orochi will ship for PSP (PlayStation Portable) system on March 25, 2008 and for Windows-based PC in March 2008. Warriors Orochi is in stores now for the Xbox 360 video game and entertainment system from Microsoft, and for the PlayStation 2 computer entertainment system.
Warriors Orochi for PSP boasts the massive seamless battlefields of the console versions, while previous games in the series for handheld platforms had combat taking place on battlefields divided into smaller "cells". The handheld release includes all 79 playable characters, and features 2-player co-op play via wireless (ad-hoc).
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February 21st, 2008, 21:42 Posted By: wraggster
All six major Hollywood studios are now in the Blu-ray Disc camp, a day after Toshiba has pulled the plug on HD DVD and Blu-ray became effectively the only next-gen game in town.
Paramount Home Entertainment quietly came onboard via a statement sent exclusively to The Hollywood Reporter on Wednesday: "We are pleased that the industry is moving to a single high-definition format, as we believe it is in the best interest of the consumer," the statement reads. "As we look to (begin) releasing our titles on Blu-ray, we will monitor consumer adoption and determine our release plans accordingly."
Universal Studios Home Entertainment, in contrast, cast its lot with Blu-ray within hours of Toshiba's announcement Tuesday morning that it was ending the format war by ceasing the development, manufacture and marketing of HD DVD players by the end of March. Universal made a big splash with its announcement, sending media outlets a statement from division president Craig Kornblau in which he said, "While Universal values the close partnership we have shared with Toshiba, it is time to turn our focus to releasing new and catalog titles on Blu-ray."
http://www.hollywoodreporter.com/hr/...969933f25fc601
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February 21st, 2008, 20:54 Posted By: Shrygue
via Eurogamer
Capcom has said that while Bionic Commando on Xbox 360 will obviously have unlockable Achievements, the PS3 version will have a similar system of Trophies.
Producer Ben Judd told Eurogamer that in addition to the main game objective, players would be faced with "mini challenges", such as defeating ten particular enemies or performing a pair of back-to-back zip-kicks using the grapple hook.
These would then unlock new skills and Achievements on 360, while PS3 will have an equivalent system of rewards so that your accomplishments are recorded in the same way.
Judd also said that "there is a message" behind the game's story, which sees disavowed Bionics forming a renegade, terrorist unit, and that the plot will explore the idea of man versus machine and comment on the frailty of the lead character when robbed of the power of the bionic arm.
It's probably not as high-brow as all that, mind you, especially judging by how you can swing around the environments like a cyborg Tarzan splattering enemies.
The demo version on display at GDC also takes the game outside cities into a lush jungle environment with an impressive draw distance.
Less impressive were Judd's shoot-'em-up skills, which saw him perish repeatedly in close combat. Although if we had to provide scintillating insight into a game while playing a hard bit after 36 hours with no sleep, we'd probably be a bit rubbish as well.
Look out for more on Bionic Commando soon.
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February 21st, 2008, 20:52 Posted By: wraggster
Play.com big-boss-man tells T3 that new Blu-ray punters have sky-rocketed, since the end of the format war.
Those cagey folk who refused to hedge their bets in Hi-Def Match showdown sure didn't waste much time once Toshiba closed the door on HD-DVD, this week.
Play's Stuart Rowe informs us that on VHD (Victory in Hi-Def) Day this Tuesday, the company sold more Blu-ray players than in the previous week combined.
"There was a seven fold increase in Blu-ray player sales, on that day alone." said the Chief Operating Officer.
"People have been waiting a long time to move into the Hi-Def era and now they have the confidence that this is going to be the format.
"Our cheapest player (The Samsung BD-P1400/XEU) is now £199 and you'd expect the prices to come down further as Sony try and build the brand. It's all great news for the consumer."
Play was among the first to react to Toshiba's white flag on Tuesday by knocking £40 off their cheapest HD-DVD player, making it just £79.99 - the first of what Stuart is predicting will be a slew of bargain basement offers.
"There's going to be a lot of great deals out there in the coming weeks. HD-DVD player prices will fall in line with DVD players with people now buying them more as great DVD players with the capacity for upscaling."
Don't expect to be finding too many HD-DVD flicks on the clearance stock shelves just yet however...
"There are no real plans for us to slash prices on the disks," says Stuart. "A lot of people have the players and collectors will keep buying them for the time being."
http://www.t3.com/news/blu-ray-playe...en-fold?=35296
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February 21st, 2008, 20:48 Posted By: wraggster
Toshiba has confirmed that it isn't ruling out going Blu on its laptop range in the future.
Although the company has confirmed that it won't be offering a standalone Blu-ray player anytime soon, Olivier VanWynendaele - deputy general manager, HD DVD has said at the company's annual UK event that Toshiba is "still reviewing the strategy for our laptop range when it comes to the next generation format."
The announcement means that Tosh laptop owners might be able to watch high-def movies on the go in the future.
We will keep you posted.
http://www.pocket-lint.co.uk/news/ne...ok-drive.phtml
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February 21st, 2008, 20:43 Posted By: wraggster
Chris Eden from Sony Computer Entertainment made mention of PLAYSTATION Store on PSP in his Game Developers Conference session. Currently, players must use a PC in order to download content and transfer it to the PSP. Going forward, PSP fans will be able to download games directly to their systems from within the PSP itself. "Access native PLAYSTATION Store on PSP via wireless hotspot," the slide notes. "Purchase and download content direct to PSP (no USB cable)." Launch is currently "TBA." More details are promised for the future. Let's hope we don't have to wait too long.
http://www.joystiq.com/2008/02/20/gd...tore-promised/
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February 21st, 2008, 20:39 Posted By: wraggster
North American gamers who wish to live out their long held fantasies of frolicking through Escher's world of Relativity will get their chance this summer, when Echochrome, Sony's perspective swapping puzzle platformer, will be made available for download on the PlayStation Network. In the usual fashion for Sony developed games, Japanese gamers will be able to pick up the game long before the rest of us -- some time in March.
No news has been heard about a stateside release date for the pricier PSP version of the game, though Siliconera is claiming that a Sony rep told them the handheld edition is "up in the air". This isn't a death knell for the portable port -- we don't know why they'd cancel the U.S. version, considering that Japan's March release date is for the PSP as well. We'll let you know when we know a more definite release date for the two versions, until then, we suggest enrolling into some sort of MENSA organization in order to garner the massive, genius brain you'll need to navigate these impossible constructions.
Update: The PS3 version is on track for a Spring release.
http://www.joystiq.com/2008/02/20/ps...version-up-in/
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February 21st, 2008, 20:39 Posted By: wraggster
North American gamers who wish to live out their long held fantasies of frolicking through Escher's world of Relativity will get their chance this summer, when Echochrome, Sony's perspective swapping puzzle platformer, will be made available for download on the PlayStation Network. In the usual fashion for Sony developed games, Japanese gamers will be able to pick up the game long before the rest of us -- some time in March.
No news has been heard about a stateside release date for the pricier PSP version of the game, though Siliconera is claiming that a Sony rep told them the handheld edition is "up in the air". This isn't a death knell for the portable port -- we don't know why they'd cancel the U.S. version, considering that Japan's March release date is for the PSP as well. We'll let you know when we know a more definite release date for the two versions, until then, we suggest enrolling into some sort of MENSA organization in order to garner the massive, genius brain you'll need to navigate these impossible constructions.
Update: The PS3 version is on track for a Spring release.
http://www.joystiq.com/2008/02/20/ps...version-up-in/
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February 21st, 2008, 20:37 Posted By: wraggster
Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to use graphics engine" from Sony Computer Entertainment. According to the presentation, the package includes full documentation, "70+ samples" and "full source code and artwork" of sample game templates. Working on both OpenGL and Direct3D, this engine will allow developers to more easily develop for the PS3 by using PC environments they're more familiar with. A "simple recompile" is supposedly all that's needed to make the game run on the PS3. Sony is promising "ongoing development and support" for the PhyreEngine.
The ramifications of this subdued announcement are actually quite significant. Three titles have been revealed to have used the PhyreEngine for development: flOw, GripShift and DiRT. Of those three, only one is exclusive to PlayStation. It appears that the PhyreEngine is truly cross platform -- Sony is indirectly contributing to the development of PC (and Xbox 360) games.
But why make it potentially easier to make games on a competing console? Well, it's undeniable that developers are increasingly focused on multiplatform development. It's been rather commonplace for developers to neglect PS3 with inferior and oftentimes delayed versions of multiplatform games. With PhyreEngine, Sony is making a much more attractive plea: make games on PS3 first, guaranteeing high quality games that will not only match their 360 counterparts, but in many cases can exceed them. Sony's message is clear: start games on the PS3, and they will be better for both PS3 and 360 owners. It appears to us that PhyreEngine is a crucial part of that plan.
http://www.joystiq.com/2008/02/21/gd...atform-engine/
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February 21st, 2008, 20:29 Posted By: wraggster
Michael Bay can breathe easy, Paramount (Dreamworks included) has officially gone Blu-ray. Two and a half years after announcing itself purple, and exactly five months after becoming HD DVD exclusive, this move makes all six major Hollywood studios Blu. Don't make space for that Blu edition of Transformers in your DVD rack just yet, as the company plans to "monitor consumer adoption and determine our release plans accordingly", but with PS3 sales up and BD Live on the way, we can't imagine it will take very long. The Hollywood Reporter expects to see Universal and Paramount new releases hitting Blu-ray and DVD at the same time by late spring or early summer, when we can forget this whole thing ever happened -- unless of course you picked up an HD DVD player for Shrek, in which case we have a few ideas on what to do next.
http://www.engadget.com/2008/02/21/p...blu-ray-again/
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February 21st, 2008, 20:12 Posted By: wraggster
New from Divineo China
- Transfer pictures from the Wii and PS3 console that can be displayed on a PC monitor or HD TV
- The resolution of the pictures is 480P (640*480) when connecting with the Wii game console. The resolution of the pictures is controlled through the game console.
- The resolution of the output pictures is 480P/720P/1080I/1080P when used with the PS3 game console.
- The product will only work properly once the settings are set up properly with the Wii or PS3 game console.
- The frequency of the output pictures is 50/60/75HZ
- Audio output signal port is compatible with speakers and a headphone.
- Power consumption: 150MA-200MA, supplied by game console.
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February 21st, 2008, 12:16 Posted By: gamefreak199101
This project allows you to view your computers CPU, RAM and Network Usage on your PSP graphically.
You are required to run a small server application on the PC which you wish to monitor, the PSP then connects to this over WiFi and displays the info.
The server is written in VB6, while the PSP code is in C++
Notes
- Although the WiFi connection screen only use the debug text, the rest of the application is graphical
- PSP is clocked down to 111Mhz when using the application to extend battery life.
- Server only tested on Windows XP SP2 (may not work on anything below SP1 as some network usage monitoring code relies on it)
- Requires 3.XX Kernel (Tested on 3.90 M33-2 only) so make sure it is in the GAME folder (if it is set to 3.XX kernel) or GAME3XX
- Allows WPA WiFi Access
Usage
! The IP Address of the server must be set in "wifi.cfg" (in the format address=xxx.xxx.xxx.xxx) NO SPACES!!!
1. The "PCMonitor" folder must be copied to either the GAME folder (if it is set to 3.XX kernel) or the GAME3XX folder on the PSP
2. To use this application the server (PCMonitor.exe, Located in the "PC Server" directory) MUST be running
3. Open the application on the PSP and connect to the network
Home will allow you to exit the application.
Misc
- If the PSP is no longer in the application and the server reads state 7, then you will need to reset the server to use it again.
- The PSP will ONLY connect in when the server is in state 2
Known Bugs
- If the PSP drops the connection (low signal, server reset, server closed, wifi switched off, etc.), it will not try to reconnect, it will just show a set of static values but the application may be exited by the home button still (This will be corrected in the next release)
- If the IP Address is incorrect in the config ("wifi.cfg"), the application will just sit on a blank screen but the application may be exited by the home button still (This will be corrected in the next release)
- The square and cirle symbols are messed up on the first screen
Acknowledgements
PSP Wifi Code from "WiFiController v0.4.4" by David Rudie
PC CPU Usage Code from "Get the System Total CPU Usage using API" by Jason Hensley
PC RAM Usage Code from "Get Performance Info Example" by Jason Hensley
PC NET Usage Code from http://www.himarticles.com
Alpha Tester "Wildboy99" from QJ Forums
This is my first C++ project so please be nice! It has quite a few bugs to iron out, so please no bug reports till the next release as I plan to rewrite it as this was more of a proof of concept. Any other questions/comments are encouraged
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February 20th, 2008, 21:34 Posted By: wraggster
Mediumguage has updated his text reader and file manager & More for the PSP
Heres Whats New:
filer:
- added Hungarian mode.
- fixed a bug that some kind of file in RAR was considered as a directory.
- fixed a bug that Filer was crashed when it tried to open an encrypted RAR archive.
- fixed a bug that Filer was crashed when it tried to open a RAR archive on few memory.
- chased to fix that extracted files and folders from archive files would be ReadOnly and could not change nor delete anymore under CFW 3.90 or later.
- fixed a bug that Filer was crashed when it tried to rename a long file name (more than 128bytes). .
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February 20th, 2008, 21:31 Posted By: wraggster
News/release from Red Squirrel:
Time Machine Configurator by Red Squirrel
http://redsquirrel.forumitalian.com
What's it?!
It is a simple homebrew that has the aim to configure D.A.'s Time Machine from your PSP.
All the procedure is done on PSP simply by pressing some keys, so no PC is require.
Program will edit the /TM/config.txt.
More info are in the homebrew main page.
Features
v1.0
-Possibility to choose keys for 1.50/1.50+3.40/3.40M33/3.60M33 and Pandora/DC.
Known bugs
-Because of some kernel issues, NOTE, WLAN, VOL,SCREEN and HOME keys can not be used!
I hope to add support for them in next releases...
Installation
-Copy PSP folder (contained in the package) in the ROOT of your Memory Stick.
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February 20th, 2008, 21:28 Posted By: wraggster
Leading video games publisher and developer, Namco Bandai Games America Inc., announced today that Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress will launch exclusively for the PSP (PlayStation Portable) system this summer in North America. Developed by CyberConnect2, Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress continues the frantic, action packed one-on-one battles the series is known for. The game also introduces a new storyline based on the popular Naruto animated series, rated T for Teens, from VIZ Media, as well as a roster of more than 20 characters and frantic head-to-head multiplayer action with game sharing capabilities.
The storyline of Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress revolves around a mysterious phantom castle that has suddenly appeared over the Hidden Leaf Village, draining the townspeople's life energy. When Naruto infiltrates the castle to find out who is behind this terrible scheme, he finds himself confronted with threatening illusions, visions of the past and a strange masked woman with a vendetta against the Leaf Ninja. Joined by his friends, it will take all of Naruto's courage to unravel the puzzle behind the castle and defeat this powerful new enemy.
In Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress, players take a custom party of four Naruto characters through over 100 floors of the castle, experiencing fierce one-on-one battles, exciting mini-games and dramatic story twists in an all-out game of survival. Along the way, players will be able to power-up each party member in a new character customization system, equipping abilities and items to gain a decisive edge in battle. Updating the series' trademark fast-paced combat system, players will be able to pull off acrobatic flying attacks, flashy combo strikes and unstoppable jutsu skills with ease. Additionally, players can customize their game experience by choosing to play through the full game with English or the original Japanese voices.
Players will also be able to hone their fighting spirit against their friends in the game's intense multiplayer mode. An incredible variety of team configurations are available as players do battle to see who has the strongest ninja jutsu. Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress supports game sharing for multiplayer action on two PSP systems with just one copy of the game.
Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress will launch exclusively for the PSP system this summer. For more information please visit: www.namcobandaigames.com and www.naruto.com/.
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February 20th, 2008, 21:26 Posted By: wraggster
Ptek has released a modified version of Doom for the PS2:
I've done some modifications to the Lucasz port.
Now it loads (only) from an USB mass storage connected to the PS2 and I also changed some screen settings. So it uses a non interlaced screen and I also stretched the image to meed the original PC version aspect ratio.
There you will find two versions : One that don't change the aspect ratio and another that stretches vertically to fill the screen - I find it more close to the original PC version.
Currently only binaries are available but soon (hopefully next weekend I'll post the modificed sources - I had to change the gsKit and sdl for getting the non interlaced screen mode).
I didn't touched sound nor controller settings yet.
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February 20th, 2008, 20:43 Posted By: wraggster
Now that the HD movie format war is officially for-sure over, Sony is ready to reap the benefits. Sony's US shares rose up to 5 percent yesterday (closing up 3.4% at $46.30) on the news that Toshiba was ready to put HD DVD on an ice float.
Sony Computer Entertainment America CEO Jack Tretton took the opportunity to say that with Blu-ray winning the format war it is "one more reason why PS3 is a great value." He believes 2008 is the PS3's "breakthrough" year with Blu-ray dominance and "widely-anticipated games."
http://www.joystiq.com/2008/02/20/so...8-PS3-breakth/
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February 20th, 2008, 20:31 Posted By: Shrygue
via IGN
Toshiba, Sony, and Sony Computer Entertainment today formalized a partnership that will see PS3 chip production handled by a jointly owned subsidiary. First details on the partnership were revealed in October of last year.
Today, the firms announced that new company will be located at Sony Semiconductor Kyushu Nagasaki Technology Center when it opens up shop on April 1. Toshiba will hold a 60% stake in the company, with the other 40% split evenly between SCE and its parent. Even the unannounced executive staff will be split between parents, with the chairman set to come from Toshiba and the president from Sony.
The new firm has yet to be named. Let us take this opportunity to suggest Soshiny.
PS3 chips such as the Cell CPU and RSX GPU will be produced on the production lines held by the new company. However, Toshiba plans on also using the company to producing chips for its own products in the future.
Initially, the production lines will run on a 65nm process, with the aim of moving over to a cutting edge 45nm process down the road.
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