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February 22nd, 2008, 20:49 Posted By: JKKDARK
via WorthPlaying (Click on the link for screens)
Naruto: Ultimate Ninja 3 adds new innovative features, enhancements and customization options to the franchise. Battle through 20 unique stages using more than 40 of the most loved and feared characters from the animation phenomenon. Unleash the hidden chakra from within and experience the best yet from the series.
Get the Naruto: Ultimate Ninja 3 [PS2] Trailer off WP (35mb)
Naruto: Ultimate Ninja 3 makes monumental leaps in the franchise with a host of "firsts" for the series. Players can now live through and be a part of all the major events that defined Story Arc 1 in Heroes History mode. Also, ninja-in-training can customize their characters with the Ultimate Jutsu which gives them that extra bit of edge during battle and allows them to earn points towards upgrading their strength, defense, chakra, agility and other special abilities. Turn playable characters into more powerful ninja of unprecedented size or summon giant creatures as allies with the new Summoning mode. In addition, Naruto fans throughout North America can experience the game in both English and original Japanese voice over.
"Naruto is an international sensation and Ultimate Ninja 3 is the perfect complement to the VIZ Media franchise," said Makoto Iwai, Executive Vice President and COO, NAMCO BANDAI Games America Inc. "CyberConnect2 has built upon the series and crafted a title that reaches Hokage level of fun."
In keeping with the tradition of the series, an exclusive and original story will have players exploring the massive 3D rendered Hidden Leaf Village, participating in battle royale matches and completing more than 55 missions. The unparalleled experience doesn't stop there as tons of unlockable content will be available to offer loads of replay value including movies, music and cards.
Naruto: Ultimate Ninja 3 will be available in March 2008 exclusively for the PS2.
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February 22nd, 2008, 20:47 Posted By: JKKDARK
via TechRadar
It seems pretty clear that Sony's PlayStation 3 is currently on the up and up, but we're surprised to hear a company exec suggest that its predecessor, the PS2, might get just another year of support from the parent company in spite of booming sales.
SPOng reports that Michael Ephraim, the managing director of Sony Computer Entertainment Australia, claimed the older console would soon be on its way out.
Software still coming
"We still are going to support PS2 hardware for the full year, we still have a number that is rather bullish, we're not backing off on hardware and we think the software tail will be very strong," he is reported as saying.
In other words, a year from now, the company will be hoping that gamers still considering buying PS2 hardware will be persuaded to go for the newer machine instead. Naturally, Sony still intends to sell plenty of new games to the PS2 fan base as well.
Whether that perception shift is accomplished through more must-have games appearing for the PS3 or by the seeming triumph of Blu-ray over HD DVD, it will definitely have to be accompanied by a lower price for the console as well.
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February 22nd, 2008, 19:30 Posted By: wraggster
Independent console games developer Insomniac Games, creators of the multimillion-selling Ratchet & Clank(R) and Resistance(TM) franchises, today unveiled a tech-sharing initiative dubbed 'Nocturnal' in which it will share elements of its technology source code and presentations free of charge with the worldwide development community.
"The Nocturnal initiative is designed to encourage greater communication and information sharing among the development community because it will ultimately enable us all to create better games at a lower development cost," said Mike Acton, engine director, Insomniac Games. "And, in the end, it's all about making great games."
Nocturnal is being deployed in separate phases. The first phase, Insomniac's "R&D" site (http://www.insomniacgames.com/tech/techpage.php), launched in August 2007, and has been updated every Wednesday with new presentations, research and articles since. Phase two will be launched shortly, and will open some of Insomniac's source code under a liberal open-source license. Source code will be documented and downloadable from a wiki at (http://nocturnal.insomniacgames.com). Insomniac will further support Nocturnal by releasing additional source code, research and presentations in the future.
"We feel that the time has come to share what we have learned, and learn from others to improve our solutions to the common problems that present themselves when making a game," said Geoff Evans, an Insomniac senior tools programmer who helped develop and launch Nocturnal.
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February 22nd, 2008, 19:13 Posted By: wraggster
News/release from MaxTheBest :
I'm back with my protect-me app.
Here are the changelogs since V0.9C:
Originally Posted by Readme
-The interface is now the same in the prx as in the pbp installer (nicer one)
-After 3 tries with wrong passwords, the psp displays an error message and you can only shut it down with a hard reboot.
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February 22nd, 2008, 19:11 Posted By: wraggster
New from thecobra:
here is my new program
JOKETOPIA 0.1 with src and no picture
JOKETOPIA 0.1 without src and with picture
it may have some bug with the text and credit menu
this program show some "yo mamma jokes"
custum menu and background
about 16 difrrent jokes
src code include
you could edit it in anyway u like as long u give me credit.
to change the menu look just put a difrent png pic in the same directory as the eboot.
it must contain the same name as the original
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via thecobra
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February 22nd, 2008, 19:08 Posted By: wraggster
News/release from darksaboteur:
This project allows you to view your computers CPU, RAM and Network Usage on your PSP graphically.
You are required to run a small server application on the PC which you wish to monitor, the PSP then connects to this over WiFi and displays the info.
The server is written in VB6, while the PSP code is in C++
Notes
- Although the WiFi connection screen only uses the debug text the resource monitoring screen is graphical.
- PSP is clocked down to 111Mhz when using the application to extend battery life.
- Server only tested on Windows XP SP2 (may not work on anything below SP1 as some network usage monitoring code relies on it)
- Requires 3.XX Kernel (Tested on 3.90 M33-2 only) so make sure it is in the GAME folder (if it is set to 3.XX kernel) or GAME3XX
- Allows WPA WiFi Access
Usage
! The IP Address of the server must be set in "wifi.cfg" (in the format address=xxx.xxx.xxx.xxx) NO SPACES!!!
1. The "PCMonitor" folder must be copied to either the GAME folder (if it is set to 3.XX kernel) or the GAME3XX folder on the PSP
2. To use this application the server (PCMonitor.exe, Located in the "PC Server" directory) MUST be running
3. Open the application on the PSP and connect to the network
Home will allow you to exit the application.
Misc
- If the PSP is no longer in the application and the server reads state Connected (7), then you will need to reset the server to use it again.
- The PSP will ONLY connect in when the server is in state "Listening (2)"
Known Bugs
- If the PSP drops the connection (low signal, server reset, server closed, wifi switched off, etc.), it will not try to reconnect, it will just show a set of static values but the application may be exited by the home button still (This will be corrected in the next release)
- If the IP Address is incorrect in the config ("wifi.cfg"), the application will just sit on a blank screen but the application may be exited by the home button still (This will be corrected in the next release)
Acknowledgements
PSP Wifi Code from "WiFiController v0.4.4" by David Rudie
PC CPU Usage Code from "Get the System Total CPU Usage using API" by Jason Hensley
PC RAM Usage Code from "Get Performance Info Example" by Jason Hensley
PC NET Usage Code from http://www.himarticles.com/SourceCod...alBasic_04.htm
Alpha Tester "Wildboy99" from QJ Forums
Changelog
Alpha 3
Bugfix - Now auto detects the drive Windows is installed to (used for network library install)
Bugfix - The X and O symbols are messed up on the first screen
Feature - Added minimize to tray option for server
Feature - Cleaned up server interface
Alpha 2
Bugfix - Added check for networking libraries and prompts for install if required
Alpha 1
Inital Release
This is my first C++ project so please be nice! It has quite a few bugs to iron out so please only report bugs related to the server application. Any other questions/comments are encouraged
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via darksaboteur
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February 22nd, 2008, 19:07 Posted By: dangee
Here's version 1 of TrailblazePSP (alpha), a new homebrew app.
* Manipulate a PNG in 3d realtime, to create some interesting visuals.
* Screenshot support
Click the pic for info
all needed files are in the attached ZIP
(Guests: if your server opens www.dangee.net,
then follow the Trailblaze links for a download)
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February 22nd, 2008, 18:59 Posted By: wraggster
Heres the list of whats new:
Afro Samurai The Movie JPN US$ 57.90
Danny The Dog (~Jet Li, Morgan Freeman, ...) JPN US$ 47.90
Hi-Definition Reference Disc JPN US$ 94.90
Hollywoodland (~Ben Affleck, Adrien Brody, ...) JPN US$ 46.90
Mobile Suit Gundam Char's Counterattack / Gyakushu No Char - Theatrical Feature JPN US$ 77.90
Mobile Suit Gundam F91 - Theatrical Feature JPN US$ 77.90
Perfect Stranger JPN US$ 47.90
Rogue Assassin (~Jet Li Jason Statham John Lone Jason Statham, Luis Guzman, ...) JPN US$ 47.90
Run Lola Run (~Franka Potente) US US$ 28.95
Stomp The Yard JPN US$ 47.90
Sukiyaki Western Django (~Hideaki Ito, Koichi Sato, ...) JPN US$ 47.90
Taxi 3 (~Samy Naceri, Frederic Diefenthal, ...) JPN US$ 47.90
Toshiki Kadomatsu Performance 2006 Player's Prayer Special 2006.12.16 Nakano Sunplaza (~Toshiki Kadomatsu) JPN US$ 65.90
Transporter Twin Pack (~Louis Leterrier Corey Yuen Jason Statham, Shu Qi, ...) JPN US$ 80.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 22nd, 2008, 17:17 Posted By: Shrygue
via Kotaku
Often rumored and much desired, Doug Allen from the IGN Blogs has reportedly gotten his hands on the analog controls for Factor 5's much-maligned PlayStation 3 game Lair, and claims they are the bomb - quite possibly the bomb diggity.
I played it and Holy sh*t; Greg needs to give them a new score. It was kind of clear that Factor 5 put in the extra effort a little begrudgingly, but the results were amazing. This might push me over the edge into the "must buy PS3" territory. I also mentioned Greg Miller's name, and the Factor 5 guys burned a hole through my skull with their looks of hatred. I think they'll be alright once the patch is out for a while though.
Sounds good to me, though since this is just a guy in a blog post we're going to have to chalk this up as a rumor right now. Why no official confirmation yet? With all the new stuff to look at, who is going to drop by the Lair kiosk?
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February 22nd, 2008, 16:46 Posted By: Shrygue
via Eurogamer
Portal end-credits song "Still Alive" (oh come on, you must know that by now) is set to join the ranks of downloadable tracks in Rock Band.
At the end of a set by Still Alive writer Jonathan Coulton at the Valve GDC party the other night, Harmonix's Sean Baptiste and Alex Rigopulos took the stage for a finale and played it for the crowd.
According to Baptiste's blog entry, which catalogues the event, this went down rather well.
"It will be made available as DLC at a future data. When I know when I'll let you know," he wrote. (Well, he used capslock, but it's much too early in the morning for that.)
Elsewhere, one of Portal's designers, Kim Swift, added to the growing speculation about Portal's future in an interview with G4TV (thanks Shacknews).
She even used the words "Portal 2", claiming that Valve's omnipotent marketing VP Doug Lombardi had revealed it recently.
This may have been a reference to his recent comments in a Eurogamer interview that "There'll be more Portal, for sure." We like to think so anyway. It gives us an inflated sense of worth.
But, to bring it all back to where we were, Portal is available now as part of The Orange Box on PS3, 360 and PC (or as a separate download on Steam), while Rock Band is available in the US for PS3 and 360 with a European release set for this year.
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February 22nd, 2008, 16:43 Posted By: Shrygue
via Games Industry
The creative director of Sony's Home project has told GamesIndustry.biz in an exclusive interview to be published in full next week that he believes the PlayStation 3 virtual world platform is the "best-looking" and most "user-friendly" multiplayer experience he's seen so far.
Talking on a recent trip to Monaco for the Imagina conference, Ron Festejo explained his feeling that other virtual worlds, such as Second Life, were garish, while other online experiences were simply too hardcore for most people.
"From my point of view, looking at Second Life - because it has been mentioned a lot in the same paragraph as Home, and people make that comparison - I'm amazed at how many people go on there," he said.
He went on to discuss the importance of user-interfaces, detailed the issues he'd had interacting with others in Second Life, and also referenced other online titles that don't make it easy for inexperienced players to get involved with them.
"John [Venables, Home's lead artist] said in a presentation that for a lot of people, their first experience of online play is to 'log on…get shot in the face, log on…get shot in the face' and actually that's true - people tend to not go into that because of those experiences," he explained.
"Personally, looking at other models, a lot of them are too hardcore, a lot of them are garish in the way they look. I think what we've done with Home is have the best-looking multiplayer world - and actually the most user-friendly that I've seen as well.
"We don't have anything in there that's appealing to that kind of geeky audience that you might find in Second Life."
And Venables, who's worked on the Home project since its first concept on the PlayStation 2, agreed that it's important for Sony's virtual world experience to keep a high "quality bar", but pointed out that the Second Life creators, Linden Lab, had a more difficult proposition in terms of PC compatibility.
"Essentially, with the Second Life example - and partly the disparity of the graphics, because you have to cater for the lowest-end PC whereas on the PlayStation 3 it's a level playing-field - with something so organic as Home, with features being added, it's difficult to set that benchmark of how many polygons to throw around, and how many to save for future things that we may or may not want to do," he said.
"I think the PS3 platform has given us an advantage in terms of keeping a polished look, and it not to look like Second Life. I don't want to dis Second Life, obviously they've been successful and they have to cater for people with old Pentium IIs and whatever, so I can understand why it looks the way it does.
"So it's not to criticise them, it's just that as a PlayStation 3 online space it was very important that there is a quality bar that we want to hit."
PlayStation Home is the forthcoming multiplayer online environment that will serve as an introduction to new content as well as a space for users to network and socialise.
It will be introduced to more PlayStation 3 users over time as a free download, although no specific date has yet been announced for the end of the current beta phase, which has so far led to some positive changes.
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February 22nd, 2008, 15:59 Posted By: Shrygue
via Games Industry
Scott Steinberg, Sony Computer Entertainment America's VP of product marketing, has told GamesIndustry.biz that he believes the PlayStation 3 is the smart choice for any small developer wanting to get their games to an online audience.
Responding to the Microsoft keynote at the Game Developers Conference, Steinberg pointed to the section of the talk from Chris Satchell on the XNA platform, and explained: "it was interesting in the sense that what they were talking about we've sort of been doing for the last couple of years with PSN and giving smaller, start-up, entrepreneurial developers the chance to get in and make their games available on the PSN."
He went on to note that the online services for the PlayStation 3 were free to consumers, whereas to experience full functionality on the Xbox 360 users were required to pay for a Gold membership.
"We don't charge for our online service," he said. "We make it available for everybody. So, the accessibility of somebody's content who decides to make a game that is maybe smaller, more affordable for consumers to buy – I think we're a better choice because the PS3 owner has the ability to go online day one without having to cut a check.
"I think on a global basis, the PS3 brand is going to be the winner. I think the story is already written in Europe and in Japan. In the US it is sort of a 'jump ball' that is remaining, but quite candidly I think if a small, start-up company wanted to have global access to their content, and have global commercial potential for their content, Sony is by far the best platform."
Steinberg also went on to say that, in the scheme of things - taking into account the ten year plan for the PS3 - he believed that Sony could be very confident about the forthcoming year.
"The importance of 2008…We're exactly where we want to be chessboard-wise heading into 2008."
In the full interview, which is available now, Steinberg also touches on the Blu-ray situation and his perception of the long-term viability of physical media, as well as the PS3's software line-up for 2008.
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February 22nd, 2008, 15:56 Posted By: Shrygue
via Computer and Video Games
The floodgates are well and truly open at Rockstar's mammoth GTA IV PR fortress, as nine new screenshots and two character videos appear in another official website update.
It's out in little over two months time (for real this time), with initial hands-on reports just starting to emerge in games magazines worldwide (look for our own very soon).
And if you're struggling to decide which version to get, Microsoft has just confirmed that the first downloadable "episode", Grand Theft Auto IV: Episode One, will be coming this August exclusively to Xbox 360. That's rumoured to have cost Microsoft a fair few pennies.
Screenshots
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February 22nd, 2008, 15:17 Posted By: Shrygue
via
Valve has confirmed that it has no plans for a PS3 version of Left 4 Dead.
Spokesperson Doug Lombardi said the developer had "limited interest" in working on the platform, and only offered Orange Box on PS3 because Electronic Arts had asked and taken care of it itself.
"EA wanted to do Orange Box on PS3 and they handled it," Doug Lombardi told videogaming247. "Left 4 Dead isn't coming out on PS3 because we've not had that call. If the phone rang we would have the conversation, certainly, but it hasn't happened."
Traditionally Valve has had a hard time working on consoles, according to Lombardi, and struggled developing Half-Life for Xbox many moons ago.
But the developer has since expanded and put together an Xbox 360 team to create console code side-by-side with its PC counterparts. And this is how Valve plans to stay for the time being, so any PS3 versions will have to be handled by a third-party.
Left 4 Dead is a sumptuous squad-based shooter that pits a group of survivors against the Infected, or zombies as we like to call them.
The interesting part is that not only can you join your friends on the survivor side, but you can also join others as the Infected. These consist of rank and file zombies that die as quickly as extras (you re-spawn as another upon re-death), but there are also boss types as well as others that act has walking time bombs.
You can play it on your own, or with the computer controlling the Infected - there should be difficultly levels hard enough for even the tightest team to be swamped in.
For those reasons and more, Left 4 Dead is already a well-tipped game of the year by many of us.
Left 4 Dead is due out in late summer on PC and 360, as Valve is taking its time to make sure everything is balanced and sparkly.
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February 22nd, 2008, 15:03 Posted By: Shrygue
via Eurogamer
Sony's Phil Harrison, head of worldwide studios for Sony, has expressed his frustration that the company's Japanese division was too slow at accepting the ideas of social gaming - a market now dominated by rival manufacturer Nintendo and its Wii console, GamesIndustry.biz reports.
Sony Europe already had three products on the market designed specifically to encourage social gaming in the living room before the Wii was even released - the EyeToy, SingStar and Buzz - but Japanese execs didn't believe in the concept of families enjoying gaming together.
"It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz," he said during a private lunch taking place during GDC week.
"And our Japanese colleagues said that there is no such thing as social gaming in Japan - people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."
Harrison said that he thinks Wii Sports is a title that encapsulates the idea of a true 'next-generation' game, and he admires Nintendo's success in marketing and sales.
"What's interesting with Nintendo adverts - and they are the same the world over - they always show the view from the television back to the sofa, which is very clever. And what do you see? A family or friends all on a sofa," he said.
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February 22nd, 2008, 15:03 Posted By: Shrygue
via Eurogamer
Sony's Phil Harrison, head of worldwide studios for Sony, has expressed his frustration that the company's Japanese division was too slow at accepting the ideas of social gaming - a market now dominated by rival manufacturer Nintendo and its Wii console, GamesIndustry.biz reports.
Sony Europe already had three products on the market designed specifically to encourage social gaming in the living room before the Wii was even released - the EyeToy, SingStar and Buzz - but Japanese execs didn't believe in the concept of families enjoying gaming together.
"It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz," he said during a private lunch taking place during GDC week.
"And our Japanese colleagues said that there is no such thing as social gaming in Japan - people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."
Harrison said that he thinks Wii Sports is a title that encapsulates the idea of a true 'next-generation' game, and he admires Nintendo's success in marketing and sales.
"What's interesting with Nintendo adverts - and they are the same the world over - they always show the view from the television back to the sofa, which is very clever. And what do you see? A family or friends all on a sofa," he said.
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February 22nd, 2008, 01:23 Posted By: Elven6
Here are the changes:
v0.7:
- correction of a bug which prevents PSPvista from being left when the percentage of battery was lower has 10
- new explanation on the orders available since the control panel
- the function to take screnshot was given
- addition of luaprog of “SERVING Jérémy” under “my documents”
- addition of the bomb disposal expert of “JEK”
- correction of a problem on the images to lower or close the window.
- creation of the window 3D which is 100 _ functional and acts like the office with more functionality!
- the homebrew will post “weak battery” if the percentage of battery is lower has 15_
- tutorials were make to learn has to change the speed of the mouse, the name of user and the bottom (under docs)
- creation of the miniature (when you metter the mouse over the bar of the spot lorsque' a window is open)
- old the bug due to the loading of the images was éradiquer
- the menu to start was remade with images of overflight (when you to pass to the top of an icon)
I love this program, and with work I think it could replace the XMB. I don't know how to install "3rd party" LUA apps on this, but if anyone else knows then please help us out.
Download Link
Source
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February 21st, 2008, 22:05 Posted By: wraggster
New podcast released:
The PSP Show #69 - Top 5 PSP Games for Traveling
2008 Version (MP3 7.59 mb 11 minutes exactly)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
So I’m getting read to head out to a number of conferences - I’ll be on the road for the next four weeks, starting off in Barcelona by being on the keynote panel for the European Broadcasting Union’s Multimedia Meets Radio conference. And that means a fully loaded PSP, with a bundle of games to get me through the flights, delays, queues and aggravation. So what are my top 5 PSP games while travelpsping? And has it changed since the same show last year? Let’s find out
(And as a challenge, try and guess the top five before you listen…)
You’ll be able to follow my adventures at www.ewanspence.com/video and the more official reporting over on The Tech Conference Show. Don;t worry though, with some big PSP games on the way, and the occasional surprise, you’ll still get your weekly hit of PSP podcasting fun.
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