|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
February 23rd, 2008, 22:19 Posted By: wraggster
Some rumors never die, and this one we heard even before the official Warner press release was issued. Now that the format war is officially over, newspapers and magazines everywhere are looking back on the events preceding Toshiba's announcement. While no one really knows why each studio made its decision, The Globe and Mail cites "analysts" who think the payoff was a factor. Well, we asked Warner point blank about the payoff rumor and Kevin Tsujihara, president, Warner Bros. Home Entertainment Group said that it "was not a bidding war" and that it really came down to Q4 sales. This answer leaves us with the impression that while some money probably changed hands, the real reason why Warner went Blu was because during all of 2007 the Blu-ray versions of Warner's titles always outsold the HD DVD. The bottom line is that regardless of any single payoff, since Warner owns most of the home media market, it had the most to lose if it waited too long to chose a format.
http://www.engadget.com/2008/02/23/w...r-rides-again/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 19:39 Posted By: Elven6
From: http://upsilon.forumpro.fr/les-homeb...ta-v08-t96.htm
The biggest improvement this time was Slim compatibility! Heres a translation via Live Search:
PSPvista becomes version 0.8 and brings nouveautées certe not many but conséquante!
nouveautées:
- A version of the homebrew is compatible slim (less powerful than the version for kernel 1.5)
- correction of a bug when a screenshot was taken (the key R was also to use by the exploror of ms - > maintaining it + R is L)
- the mouse is now controlable also by the keys dircionelle
- correction of a bug at the time of the opening of page 2 of my documents
- the control panel was remade
- the speed of the mouse is modifiable since the control panel (you can nevertheless do it manually)
- The bios was to improve
- the name of user is modifiable since the control panel (you can nevertheless do it manually)
Downloads:
PSP Phat
PSP Slim
I don't have a slim so ill be intrested to hear what those users have to say. If anyone knows French, could you possibly post in his forum and ask when a English version will be released?
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 15:51 Posted By: JKKDARK
via IGN
Scheduled to begin Thursday, February 14, EverQuest Online Adventures (EQOA ) will celebrate its 5th anniversary with a game update that brings new adventures and storylines to EQOA's thriving community. Players will see the continuation of the Khalimet and Broken Blade storylines and the ongoing turmoil there, but the adventurers of Norrath will also make time to celebrate Valentine's Day until February 17, 2008. Players are encouraged to seek out a GM, and a Valentine's Day gift will be their reward.
Unlock the Mystery of the Broken Blade!
Many years ago, adventurers encountered Cave Hydra in the depths the caverns of Solusek's Eye. After a long battle with this mystical three-headed creature, the adventurers discovered that it was protecting a secret. The Hydra possessed a magical Broken Blade with an inscription that provided little information as to the true destiny of this item. Hoping to decipher the words written on the blade, they sought out many races throughout Tunaria for translation. The translation is currently unraveling and unrest is taking over the land once again. For those with a keen ear and a sharp mind the mystery will lead to the discovery of a shocking change to the land of Tunaria.
Meet Khalimet!
The new Khalimet quest line introduces a new adventure that will unlock a path for players to choose. After having sent his harbingers to ready his arrival, Khalimet is starting his occupation of the various planes and Khalimet's campaign will change the face of the Zaoran Plateau forever.
Check out all latest enhancements!
WHEN: February 14, 2008
WHERE: EverQuestOnlineAdventures.com
WHO: About EverQuest Online Adventures
EverQuest Online Adventures is a Massively Multiplayer Online Role-Playing Game (MMORPG), which allows PlayStation 2 computer entertainment system owners to experience an open-ended, persistent virtual world, filled with thousands of other players. It was the first of its kind available on the PlayStation 2 system in North America and utilizes the Network Adaptor to connect seamlessly to the Internet. The game carries a monthly subscription fee per person for continuing access and updates to the game world. Players can subscribe either by using a credit card, or by purchasing SOE Game Cards from various retail outlets. For more information, please visit www.everquestonlineadventures.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 15:47 Posted By: JKKDARK
via IGN
SouthPeak Games announced today that Iridium Runners has shipped for the PlayStation 2 computer entertainment system. The high intensity on-foot racing title developed by Playstos Entertainment is rated "E" for Everyone and is available now.
Iridium Runners takes video game racing to a whole new level. Set in the future where cars have been made obsolete by the blazing speed humanity has achieved on foot, Iridium Runners is a no holds barred, furiously fast racing game that allows players to step on shrunken opponents and knock others over the edge of the track and into oblivion. With 20 characters and 8 sidekick pods, each with differing strengths and weaknesses, knowing the track, your opponents and which combination to pick is essential to winning, Iridium Runners features several game modes, from a deep Championship to a single race, as well as split-screen multiplayer. A team mode is also featured, allowing for two paired teammates to race and battle one another on all the tracks.
"Iridium Runners is the perfect racing game for gamers looking for something different," said Luca Da Rios, CEO and executive producer, Playstos Entertainment. "Behind its cartoon style and futuristic setting hides a deep and challenging racing title that can be both fun to pick up and play, as well as demanding enough to play for hours on end."
In January, SouthPeak Interactive, LLC and Global Services Partners Acquisition Corp. (OTC Bulletin Board: GSPA, GSPAB, GSPAW, GSPAZ) jointly announced that they have agreed to a business combination resulting in a new publicly held entity that will be called SouthPeak Interactive Corporation. The transaction will allow SouthPeak to access the public markets to accelerate its growth strategy and take advantage of strong industry growth trends.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 12:21 Posted By: wraggster
From Eden Software comes a new release of Unlimited Video For PsP, heres the details:
Unlimited Video For PsP "is a video encoding software for the Sony console.
Completely dedicated to it, "Unlimited Video For PsP" allows the encoding quality video and proposes several possible resolution: 368x208 (Firmware 2.0 +), 480x272 firmware (3.03 OE-B +), 720x480 (Firmware 3.30 +) and several choices bitrate.
"Unlimited Video For PsP" supports the following format: wmv, avi, mpg, mpeg, mp4, vob, 3gp, 3g2, mkv, mov, divx, flv, m2v.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 12:09 Posted By: wraggster
News/release from Cpasjuste:
Version 2.2 released, it's a bug-fix version, thanks for all your reports.
Be sure to read the readme, and look at the "cfe.config" file..
NEWS IN VERSION 2.2
===================
- The Time Machine reboot function should now be fixed ... stupid error i made. Note that the function is only made for use with NAND firmware and 150_340 one, with the TM files provided in this archive. If you want to use it with another firmware than 150_340, you will have to edit your firmware files manually to add the cfe_vsh.prx and cfe_game.prx plugins (TM/fw/pspbtcnf.txt and TM/fw/pspbtcnf_game.txt).
- Fixed some little bugs in the music player, and found the reason why it was not working for all the people. If the psp hang while loading the music menu, you should apply the dark_alex 3.71 fatmsmod.prx patch, it should fix all the problem's.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 12:04 Posted By: wraggster
News/release from ez2dxa :
This was Developed by me not Cyrax20.
This is evidence
Download Above and Give Feedback Via Comments
via ez2dxa
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 11:59 Posted By: wraggster
Art has again updated his Time Baby Alarm Clock for the PSP, heres the details:
Hi Guys,
This is Time Baby V11b release.
Unfortunately, I found at the last minute that the USB functions caused problems while running
the program under irshell, so I have removed the USB functionality. It may still be possible to
implement USB properly by initialising USB functions only when the program detects that it is
not running under irshell.
Quote:
V11b (23/02/08):
- Implemented Flamez PSP fire effect demo by Midnight, optimised and ported to PSP by Fanjita,
modified for use with PSP graphics library, and variable positioning by Art.
- Fixed display bug when resuming from standby.
- Improved font for time announcement duration setting screen.
- Intro sequence is slightly faster than previous versions.
- Shutters open faster than they did previously in plasma clock mode.
- HOME button can be configured to power off by editing the last byte of the config file.
- Face buttons are locked when plasma screensaver is active, although the program still runs underneath.
Please consider the donation of a 32Mb Memory Stick, and see your nickname appear on the greetings screen.
Cheers, Art.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 02:44 Posted By: wraggster
News/release from pspflashsystem
Hi everyone,
Here I present to you my first prx entitled BATalert that allows alert you when your battery starts to get low.
Principle:
Starting from the 30% led power starts blinking very slowly, from 20% less than it blink slowly, from 10% in the blink rapidly and led from 5% in the blink led very quickly
Download:
Url file:
http://www.zshare.net/download/78751647a0a319/
Installation:
# Connect your PSP to your computer via USB,
# Post your PSP into USB mode with the option USB connection,
# Right click on the file you downloaded,
# Choose to Extract the files ... (WinRAR is to be installed)
# Select destination as the letter assigned to your Memory Stick in the My Computer
# Press OK and wait extraction files
# Add to files VSH.TXT, GAME.TXT, POPS.TXT and GAME150.TXT who are in the directory SEPLUGINS your Memory Stick, the following line:
* Ms0: / SEPLUGINS / BATalert.prx
# Leave the USB mode and switch off your PSP (press and hold the power button)
# Restart your PSP maintaining the R Trigger right to enter the Recovery Menu,
# Choose the option plugins
# Enable ( "[Enabled]") BATalert.prx [VSH] by pressing X,
# Enable ( "[Enabled]") BATalert.prx [GAME] by pressing X
# Enable ( "[Enabled]") BATalert.prx [POPS] by pressing X,
# Return to XMB using the Back and Exit options.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 02:41 Posted By: wraggster
I met up with NTreev Soft earlier today and I saw a shiny silver slim PSP at sitting behind a keyboard. Since it was around I asked if they were working on Pangya for the PSP and without hesitation I got a “yes”. (Thanks to some excellent reader sleuthing for the original tip!) I got a chance to try it out too and it feels similar to Hot Shots Golf. You charge up the degree of a swing’s power by pressing a button. Afterwards a blue line moves from the right tip of the power meter down to a sweet spot near the end. You need to hit the button again when the blue line is in the sweet spot to get the best shot and a “Pangya!” remark on the HUD.
Before the match bits of dialogue (in Korean) were exchanged and a few familiar characters from the Pangya series flashed on the screen. NTreev Soft told me they are trying to bring all of the characters from Seasons 1-4 into the PSP version.
SK Telecom will publish the PSP version of Pangya in Korea sometime this year. I pressed about a North American version and I was told probably.
One other neat tidbit is NTreev Soft plans to start publishing PSP games in Korea. I asked if they were going to localize Japanese / US games or publish original Korean games. They couldn’t tell me anything, but after the meeting I remembered they have a hand in Astonishia Story 2. Perhaps, more original PSP games are being developed in Korea?
http://www.siliconera.com/2008/02/20...uick-hands-on/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 02:35 Posted By: wraggster
Sony marketing bigwig Scott Steinberg has set the tone for Hardware Wars 2008 confidently predicting that consoles competing with PlayStation 3 are effectively doomed to also-ran status.
"In three years, the Wii will really start to look its age graphically and, will seem to consumers, pretty long in the tooth."
"Microsoft have had their window to build up a lead, but when we track sales of Xbox 360 against comparable time since launch sales of the original Xbox, there isn't much difference, so I think that opportunity has passed for them, and it looks like they haven't expanded beyond their core of shooter players."
http://www.next-gen.biz/index.php?op...=9264&Itemid=2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 02:35 Posted By: wraggster
Recent strong sales of higher-priced PlayStation 3 models may be an indication that Sony Corp does not need to cut prices of the flagship video game console soon, a U.S. executive said on Thursday.
When Sony lowered U.S. prices of the PlayStation 3 last November, it was surprised to see that consumers bought as many $500 models as $400 models, said Scott Steinberg, vice president of product marketing for Sony Computer Entertainment America.
"So we're seeing that the hard-core gamer is not afraid to throw another $100 at the PlayStation 3 because the value proposition is so rich," Steinberg told Reuters in an interview.
Asked if that meant the pricing pressure posited by many analysts had not materialized, Steinberg said. "It's leading us to think so."
http://www.reuters.com/article/ousiv...BrandChannel=0
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 02:09 Posted By: wraggster
Kotaku found this InterSense technology demo down at the Game Developers Conference, which seems to do what Nintendo and LucasArts will not: a 1 to 1 mapping of a gesture controller to a lightsaber on screen. These guys are more of a technology company rather than a peripheral company like Novint, so they're aiming at getting a volume deal with a console manufacturer like Microsoft or Sony to bundle their tech into controllers.
http://gizmodo.com/359463/wiimote-li...r-xbox-360-ps3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 01:53 Posted By: wraggster
Infinity Ward's Robert Bowling gets it. He knows that even though similar levels in a game like Call of Duty 4 are an important part of creating a coherent world, people want something different in a pack of downloadable content. And that's exactly what they'll be getting, with an upcoming pack of three maps. But as to what, exactly, that means, Bowling still isn't saying.
What he will say is that those who've been clamoring for new content may already have a good idea of what's on the way. "It's a lot of community feedback, they want bigger maps, more buildings, more close quarters fighting. It's going to be really evident that it's stuff that they asked for," Bowling said. "People in the community should have a good idea of what to expect."
The maps are now in the playtesting phase, so hopefully even us non-forum goers will know what Infinity Ward has cooking soon.
http://www.joystiq.com/2008/02/22/gd...-be-different/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 01:46 Posted By: royale
Hello,
After some initial hacking on my PSP, I have been working on my first port for the PSP.
I choose the SDL/GL game "Chromium B.S.U.", which is a nice space shooter arcade game.
I think it has not been ported yet, sorry if I missed another post.
The archive for firmware 1.5 and the source code are available on my website: http://royale.zerezo.com/psp/
I hope you will also like this little game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 01:10 Posted By: JKKDARK
via PSO-World
Due to a data integrity glitch associated with today's update, the regional PC/Playstation 2 servers are receiving a rollback. All player data is being restored to a point right before the update. Any items that may have been found/synthed or any levels gained in the meantime will be lost. You can share your thoughts about this development in our Phantasy Star Universe forum.
EDIT: The Collector mission update has been removed. It is expected that a fixed version will return next week.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2008, 01:08 Posted By: JKKDARK
via PSO-World
he regional PC/Playstation 2 servers received a small, unannounced update today to 'The Collector' item trade-in mission on Parum. Players can now acquire items such as the Transfer: Moatoob remodeling ticket, Melton's Frying Pan, De Colte Line, Protein Can, two new Music discs, and much more.
EDIT: The following items are currently glitched: PM Fighgroll, PM Bullgroll, PM Defgroll, and PM Techgroll. These items will show up in your inventory as unlabeled weapons/line shields with no descriptions. It is highly recommended that you do not trade for these items right now. They may have unintended side-effects such as item inventory deletion.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 22nd, 2008, 22:02 Posted By: gamefreak199101
News/release from Cpasjuste:
A new release again
Be sure to read the readme, and look at the "cfe.config" file
NEW IN VERSION 2.1
===================
- Added music playback based on music.prx by joek2100. (only tested under 3.90fw),
default combo button for the music menu is NOTE+SQUARE.
- Changed the way we reboot from one firmware to another firmware with Time Machine,
the original configuration file is now backup and restored at each boot.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 22nd, 2008, 20:50 Posted By: JKKDARK
via WorthPlaying
Rogue Galaxy is a fantasy-themed RPG which revolves around the game's main character, Jester Rogue. Players follow Rogue as he planet-hops around space, visiting a number of planets, each with their own unique ecosystem populated by various unusual creatures. North American producer Nao Higo gives us some details on the imminent project.
Q: How would you describe the world of Rogue Galaxy? What were the influences in creating the story and overall art direction?
NH: The game is heavily influenced by iconic action movies and popular sci-fi franchises. We even include nods to some of them in-game in the form of parodies. After working on Dark Cloud, Level-5 decided we wanted to do something different. So they discussed possible projects and decided upon making a sci-fi game. Space pirates actually weren’t the initial choice – they toyed with the idea of a semi-futuristic game based around a [cyberspace premise]. But ultimately the concept didn’t reflect Level’s 5 signature style, so they did some tweaking and thus we have Rogue Galaxy.
Q: How is the combat system in Rogue Galaxy unique for an RPG?
NH: You control one character but have access to two allies that you control through various commands. As you progress through the game, you will have access to eight total characters, which you can switch out at any time. Of course, you can switch between the three characters at any time during battle. There is a unique suggestion system where your two allies will ask if they can perform certain attacks and you can instruct them how to engage.
The combat system isn’t so much magic focused but rather is based on an ability system. Each character has a certain set of special abilities that they can use. The combo system in this game allows the player to execute a barrage of strikes against an enemy to turn the tide of battle instantly. This system, called Burning Strike, is executed by collecting orbs that are dropped by the enemy during the course of battle. Once you gather enough orbs, you will be able to unleash the Burning Strike, a timing based combination system where you are able to chain together up to 9 strikes.
Q: Can you explain the weapons creation systems and how they work?
NH: There are two ways to create weapons in the game. The first is called Synthesizer Toady, which is a frog that takes two objects and combines them to create a weapon. The second is the Factory System, where you will get clues from other characters in the game on how to create an item get the raw materials, assemble a factory line, and create a custom weapon. There are more than 500 weapons in the game so depending on how players forge their weapons there will be different levels of how the weapons will perform.
Q: Can you discuss the mini-games in Rogue Galaxy? What is unique about them?
NH: One game is a quarry system where you will need to hunt down characters/elements throughout the game that have certain prices attached to them.
The other mini-game is called Insectron. This is a collection and fighting game where you go around trapping up to 20 species of insects, rear them, and then have them fight in a tournament. As you work your way up the rankings in the tournament you will earn prizes and other items.
Q: What does Rogue Galaxy bring that’s different from other console RPG games?
NH: The biggest thing is the lack of load times. Each of the worlds transitions seamlessly and you can explore vast amounts of any given world without any pauses. It’s not something you really notice until you play a game like this, but it’s amazing how much time we spend in front of load screens during normal RPGs. Once you play Rogue Galaxy and experience traveling from place to place seamlessly, it’s hard to go back.
The other big thing is the high polish and look of the game. It is a standout graphical experience, particularly for PS2. The team used its deep understanding of the hardware to push it as much as possible. I think it’s one of the best looking games on this platform.
Q: What’s the one reason RPG fans can’t afford to miss out on the game?
NH: It’s the ultimate edition of the title, offering even more content than the Japanese release. We went all out for the U.S. edition, adding new worlds, scenarios, stages and weapons. We’ve put in so much effort into this game that it really went beyond Localization. It’s the final realization of the team’s original vision for the game.
Q: Is this a completely new game engine than what Level-5 has used in the past?
NH: The graphic engine being utilized in the game is an evolution of the graphic engine they’ve used for previous titles.
Q: Do you think this might become a franchise title? Might we see the series appear on PSP or PS3?
NH: I definitely hope there will be more Rogue titles in the future—it’s a great game and has a great setting that will be perfect for sequels. But ultimately, it’ll depend on how well Rogue Galaxy is received in the US.
Q: Do you think that stylized graphics, like those of Rogue Galaxy, will still have a place on the next generation consoles, like the PS3, where the companies are trying to focus on more realistic games?
NH: Just like the movie industry where live action/CG/animation can coexist, I definitely think that there’s a place for stylized graphics on the next gen hardware. In fact, I think the hardware will allow developers to experiment with a multitude of different art styles.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
next » |
|
|