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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 25th, 2008, 16:58 Posted By: wraggster
New from SuccessHK
Dynasty Warriors 6 features completely re-imagined character designs and weapons, yet the designs maintain familiar characterizations that are accurate to culturally significant depictions.
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February 25th, 2008, 16:56 Posted By: wraggster
When word broke earlier this month of an expansion to Sony and Wizards of the Coast's fourth wall-breaking PlayStation 3 card game, Eye of Judgment, few details were offered save for a promise of more cards and a rather ambiguous spring release. Now Sony has nailed down a specific date, March 27, for the 100-card expansion's debut, as well as let loose a number of details surrounding just what players can expect from the new set once they get over that intoxicating 'new card smell.'
While the additions are numerous, the most interesting bit concerns how exactly the new cards will be made available to players, as it turns out that Sony will double dip into the wallets of those who wish to try out the new cards first hand. According to the PlayStation.Blog, before being able to use any new cards purchased from the new set, the expansion will first require players to pay for a download from PlayStation Network, adding new artwork, animations, and rules for game's second set of cards.
We still don't know exactly how much this download will run, though the set's boosters and theme decks will continue to carry the normal asking price of $3.99 and $14.99 respectively. If there is a silver lining to be taken from this news however, it's that even those players who choose not invest in the new expansion will be able to play against those that do, no doubt excellent news for players who decide to stand strong against the tides of capitalism alongside their army of Biolith ninjas.
http://www.joystiq.com/2008/02/24/ey...urchase-requi/
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February 25th, 2008, 16:47 Posted By: wraggster
Well, well -- what have we here? Apparently, this PSP (developer's edition, we're told) was spotted at the Game Developers Conference in California attempting to showcase how well the gaming handheld could handle navigation. Unfortunately, the underground nature of the booth resulted in a slightly inaccurate reading, but we're sure it'll do quite alright under normal circumstances when it's (hopefully) loosed in the not-too-distant future.
http://www.engadget.com/2008/02/24/s...s-of-gdc-2008/
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February 25th, 2008, 16:44 Posted By: wraggster
Not but a few days after some decided anti-Sony Japan commentary by a very frustrated Phil Harrison, the Sony Computer Entertainment Worldwide Studios President is out, with his role to be assumed by the monolithic Kaz Hirai. Phil recently expressed his frustration for SCE Japan's resistance to online and social gaming, which, as it turns out, is exactly where Sony needed to be like five years ago. From the sound of things, Phil's departure is a little unceremonious (and, dare we say, sanctimonious?), but who's to say what really went down behind closed doors?
http://www.engadget.com/2008/02/25/p...n-out-at-sony/
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February 25th, 2008, 16:44 Posted By: wraggster
Not but a few days after some decided anti-Sony Japan commentary by a very frustrated Phil Harrison, the Sony Computer Entertainment Worldwide Studios President is out, with his role to be assumed by the monolithic Kaz Hirai. Phil recently expressed his frustration for SCE Japan's resistance to online and social gaming, which, as it turns out, is exactly where Sony needed to be like five years ago. From the sound of things, Phil's departure is a little unceremonious (and, dare we say, sanctimonious?), but who's to say what really went down behind closed doors?
http://www.engadget.com/2008/02/25/p...n-out-at-sony/
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February 25th, 2008, 15:26 Posted By: borgqueenx
finally all the functions of the online psp portal are up and running!!!
Screenshots:
Here's a full feature list:
-psp news.
-chatrooms(4 english, 4 dutch)
-about 100 flash games.(sorted on game type)
-about 10 flash applications.
-rss channels.
-useful links for psp browsers.
-psp sized forums.
-search function with nice psp keyboard.
-about 200 wallpapers.
-6 game demos.
-about 10 mp3 files.
-about 10 mp4 videos.
-about 30 xmb themes.
-The Installotron 2, 7 HB apps and 5 HB games so far.
-easy interface for quick navigation on the portal.
Ofcource, we will still make updates to the site, but its just that finally everything works again, if something does not work, please pm me
(adding official firmware upgrades next)
just goto http://psp.gdteam.net. on your psp's browser and have fun
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February 24th, 2008, 23:11 Posted By: royale
Thanks for your feedbacks and the news on my first contribution
I have just released a new version that fixes a couple of things:
- Save the options and max level when exiting the game.
- Pressing "Select" pauses the game.
- Bigger fonts in the game to improve reading.
- Now uses the SCEkxploit (to hide corrupt icon).
The last version is available here: http://royale.zerezo.com/psp/
If you have missed the previous posts, here is what the game looks like:
Good luck!
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February 24th, 2008, 23:04 Posted By: wraggster
News/release from Auraomega
Ok, this will probably come as a supprise to a lot of people, but I have worked really hard in the past few days to get (what I believe to be) a suffient amount of changes to Project4 to constitute a new release.
For those who know, I lost all my source codes at college, and they have yet to be found, I also hadn't taken a backup, or had I? I found a backup taken the day after release of Open Beta 2, and started working like a mad man on that. Updates may be a little sparce, but at least there are some, and I hate breaking with tradition (note the release day of other releases).
So why all the secrecy about my workings on Open Beta 3? Well I didn't want to let everyone know I was working on it again incase I couldn't update it enough, or incase I just could face continuing on with it, only my testers, plus 2 other individuals had found out that Project4 lives on.
So whats new in this version? Lots, considering the time period I had, I'm not going to get deeply into everything thats been changed as its all in the readme, but I will explain the new installer, to face up to problems with patching speed, mainly on 3.60+ I wrote an installer that runs on a computer, with the PSPs flash0 mounted via USB. Running on the computer it runs at the computers speed which means the patching process is increased dramattically. The installer is only command line based, with no GUI, but its only a temporary solution until I get chance to work on the installers for the PSP, or find I get a new, more reliable patch running. There is currently no un-installer, this will hopefully arrive tomorrow.
REMEMBER - You must have enough space in flash0 to install, for pre 3.60 versions, thats about 750kb, for anything 3.60 and above, you need about 1.5mb
-Aura
Heres whats new etc from the readmefile:
Updates since Open Beta 2:
Added a boot sound.
Added an option to turn the bootsound on or off.
Added an optional filebrowser background, perfect for people who find their normal background doesn't go well in the filebrowser or gets in the way.
Added a clock.
Added the ability to move the clock around the screen.
Changed the code to load the EBOOT menu when entering a folder with an EBOOT.PBP inside, only applies if using the "Request" option.
Allowed the icons to be varying sizes, giving the ability to customise the menu even more than before. Icon sizes are determined during bootup, so no editing in the config required.
Moved the selected icon to the centre, instead of the first.
When playing music, album art can be showed as long as Folder.jpg is present in the directory.
Added M3U playlist support, which works in all directories above or below unlike previous versions.
Added the "Low Key Music Player" which is like a very basic version of LightMP3 installed in the flash, when booting up the PSP if you press the left shoulder button it is loaded, and plays music in the file ms0:/PSP/MUSIC/LKMP.m3u. The clock speed is drastically reduced, making this a good option for those who use their PSPs as their main mp3 player.
Added some notes saying how to save, and how to temp save the config.
Changed the about screen to make it appear neater, and compacted the lists.
Centralised the menus (mount, request, extended) which looks neater, also changed the colour scheme for them.
Updated the default config written to comply with the updated code.
Added a [#] to each of the options that do not yet work, these are mounting of flash3, XMB loading, and resetting the PSP.
Added a device mounter that can mount:
Flash0:/ (read mode only)
Flash1:/
Flash2:/
Disc0:/ (untested but should work)
Host0:/ (assuming RemoteJoy or other plugins are loaded)
*****
Bug fixes for Open Beta 3:
The "Extended Menu" now shows all options, instead of only a few.
The filebrowser now no longer runs off the bottom.
Some basic memory leaks, there still exists 2 in the filebrowser, these will hopefully be worked out by Open Beta 4.
Changed some spelling mistakes.
When pressing circle to drop a directory, you must also let go before you drop, which should stop dropping directories at a fast speed.
*****
Config updates:
Basic info on editing the config, the default config is:
0 6 4 4 5 ms0:/PSP/EMU ms0:/PSP/GAME ms0:/PSP/APPS ms0:/PSP/MUSIC ms0:/PSP/EBOOKS ms0:/PICTURES 0 0 0 98 0 197 480 15
0 6 4 4 5 refers to settings edited in the config menu on Project4, so theres not much point in getting into that. The next 6 options are locations for the icons to load. The next 6 options are co-ords for icons, the final 2 are the co-ords for the clock. The graphics on the clock is drawn upwards, not down, so you should compensate by adding 15 on to the value (15 being the least value to get it on screen without going over the top).
*****
Locations of some additions:
Boot sound goes in flash1:/P4/intro.mp3
Filebrowser background goes in flash1:/P4/fb.png
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February 24th, 2008, 22:58 Posted By: wraggster
News/release from Littlevish:
Introducing, Pocket Gambler! It is sort of a cross between a casino game, and a text-based Grand Theft Auto.
Yes I know, it's not very pretty right now. But a version with graphics will be released sometime in the future.
Game Information
Buy lottery tickets and play slot machines
Out of money? Take a risk and steal things to gain money, but you might get sent to jail.
In jail? Try to break out by yourself or by using special items. You can also behave well and hope for parole.
If you have a lot of money you can buy items, and then sell them later when you are low in money.
Coded in HTML and JavaScript
Currently only text, will make GUI later
High score submitting
Game saving and loading. This feature currently only works on the PSP, but a expect a PC version using cookies to save soon.
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February 24th, 2008, 22:34 Posted By: wraggster
According to MetaCritic, the soon to be released God of War: Chains of Olympus is already garnering high enough review scores to take the top PSP game spot surpassing long time record holder, Lumines. The current ranking is based on seven reviews and currently is averaging 94 out of 100. Of course this could change once more review scores are added to the average, but for now, Kratos is on top before he even hits the store shelves. From everything I have seen and played of this game, it well deserves its scores and will probably go on to become a PSP system seller for many.
http://kotaku.com/360106/god-of-war-...f-the-psp-list
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February 24th, 2008, 17:16 Posted By: wraggster
Art has again updated his Time Baby Alarm Clock for the PSP, heres the details:
Hi Guys,
This is Time Baby V11b release.
Unfortunately, I found at the last minute that the USB functions caused problems while running
the program under irshell, so I have removed the USB functionality. It may still be possible to
implement USB properly by initialising USB functions only when the program detects that it is
not running under irshell.
V11c (24/02/08):
- Better display fix for wake from standby
Please consider the donation of a 32Mb Memory Stick, and see your nickname appear on the greetings screen.
Cheers, Art.
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February 24th, 2008, 17:01 Posted By: wraggster
News/release from darksaboteur:
This project allows you to view your computers CPU, RAM and Network Usage on your PSP graphically.
You are required to run a small server application on the PC which you wish to monitor, the PSP then connects to this over WiFi and displays the info.
The server is written in VB6, while the PSP code is in C++
Notes
- Although the WiFi connection screen only uses the debug text the resource monitoring screen is graphical.
- PSP is clocked down to 111Mhz when using the application to extend battery life.
- Server only tested on Windows XP SP2 (may not work on anything below SP1 as some network usage monitoring code relies on it)
- Requires 3.XX Kernel (Tested on 3.90 M33-2 only) so make sure it is in the GAME folder (if it is set to 3.XX kernel) or GAME3XX
- Allows WPA WiFi Access
Usage
! The IP Address of the server must be set in "wifi.cfg" (in the format address=xxx.xxx.xxx.xxx) NO SPACES!!!
1. The "PCMonitor" folder must be copied to either the GAME folder (if it is set to 3.XX kernel) or the GAME3XX folder on the PSP
2. To use this application the server (PCMonitor.exe, Located in the "PC Server" directory) MUST be running
3. Open the application on the PSP and connect to the network
4. To make the server startup automatically with Windows, create a shortcut to PCMonitor.exe, copy it to the startup folder in the start menu, right click it and go to properties, go to shortcut tab and change target from "pathtoexe\PCMonitor.exe" to "pathtoexe\PCMonitor.exe" -minimized
Home will allow you to exit the application.
Misc
- If the PSP is no longer in the application and the server reads state Connected (7), then you will need to reset the server to use it again.
- The PSP will ONLY connect in when the server is in state "Listening (2)"
Known Bugs
- If the PSP drops the connection (low signal, server reset, server closed, wifi switched off, etc.), it will not try to reconnect, it will just show a set of static values but the application may be exited by the home button still (This will be corrected in the next release)
- If the IP Address is incorrect in the config ("wifi.cfg"), the application will just sit on a blank screen but the application may be exited by the home button still (This will be corrected in the next release)
Changelog
Alpha 4
Bugfix - Fixed overflow '6' error in server (needs testing on vista. Feedback Please!)
Feature - Server now takes command line option "-minimized" used to start server minimized. (See usage 4.)
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February 24th, 2008, 16:55 Posted By: wraggster
Antoine "Royale" Jacquet has released what looks to be a new space shooter for the PSP, heres the release details:
t h e s t o r y
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel.
y o u r m i s s i o n
Do not let ANY enemy ships get past your fighters! Each enemy ship that makes it past the bottom of the screen will attack the Chromium, and you lose a fighter.
Use your fighters as weapons! Crash into enemies to destroy them before they can get past you.
Strategic suicide is a powerful tactic! When the Chromium launches a new fighter, it releases a high energy burst which destroys all enemies in range.
Self-destruct to preserve your ammunition! A double-right-click will cause your current fighter to self-destruct. Before the ship blows up, it ejects its ammunition so that the next fighter can pick it up.
Known issues:
Some graphic effects are disabled in the menu.
The game is a bit slower during the first seconds.
You may experience some speed variation during the game.
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February 24th, 2008, 12:13 Posted By: DarthPaul
Sofiyacat came up today with a new release of his(her?) video-streaming application for the PlayStation Portable.
Changelog:
--- 20080223b
- AmebaVision site added
- added method for debug
- fixed PSPTube.encodeURI
--- 20080223c
- fixed AmebaVision search
--- 20080224
- FNN-News added
- added method PostContents
- changed GetContents.
- support cookie.
- not yet support HTTPS protocol
Also, I read a tutorial a few days ago at the site which I think is to add any video site to PSPTube. I'm not sure, and my japanese isn't good, so don't judme me if I'm wrong. Here. Also, the new sites are stored in a java file in the folder system, which is prove...
Note: This version is to test out the Java Script thingy. There's no YouTube, DailyMotion, YouKu, NicoNico, or Stage6 search in this version.
Well, that's all. Enjoy.
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February 24th, 2008, 12:01 Posted By: wraggster
New release from Homemister:
hi all here is the latest LUAPlayer HM v2.0
Read Below
LuaPlayer
-----Important----
Be careful with the System.setcpuspeed() it could cause damage to you psp.
PLEASE SEND BACK MORE MORE INFO ON NEW FEATURES WANTED TO QJ FORUMS.
-----Install-----
copy the Lua Player HM v2 into your folder for Lua programing and run from xmb.
EASY!
------New Features------
Slim and Phat Enabled.
New Functions and ability to play new audio files
------Functions-------
Sound Files able to be played
.aa3
.oma
.omg
.mp3
.ogg
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February 24th, 2008, 11:57 Posted By: wraggster
News/release from Jabbyjim:
I have made my first PSP game, that as far as i can tell, runs on firmware 1.5 . Its a LUA script, so i imagine its more compatible than i think.
Hopefully I can get some help here. Let me know what you guys think! I tried to keep it as simple as possible, with levels and that sort of thing.
The controlls are simple, left and right and shoot. All you have to do is shoot down 60 attackers and you win. Its harder than you think though, if you miss one of them, it lays down a mine that chases you and if your lucky you can avoid it for awhile, but it will kill you. There are three levels also, all "Ascii Shui"
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February 24th, 2008, 11:55 Posted By: wraggster
News/release from Bladefinor:
Hi!
After the "stupid" project fPSPVista, I will come back with Mac OS X Leopard, but it won't be in flash, just in html and javascript!
So keep in mind that fPSPVista is over and a new portal is being developed in HTML/JS!
Features of v0.2 BETA:
• Dock, no working links (zoom-feature kind of buggy) - 100%
• Change wallpaper (in v0.2 BETA it will be a temporarly wallpaper if you don't want to replace the wallpaper file to your own...) - 100%
• Login screen (create account directly from PSP) - 100%
• Special minimize (the button in the right corner on the opened window) - 100%
Download:
Mac OS X Leopard [v0.2 BETA]
Website:
http://www.dolphin-projects.co.nr/
Remember:
- Please remember that I don't own a Mac OS X Leopard, so please give me some advices or tips about how giving this portal a nice and likely real Leopard looking!
- I will be active on this topic, and so do you too! :P
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February 24th, 2008, 01:24 Posted By: FOL
We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.
V0.70 - FOL update
* Added alot of Rics FAMEC code and optimisations. (Gave some speed increase)
* Altered Hsync handler. (Removes slow down when sprites on screen, with CPU = MAX)
* Altered CPU CYCLE UNIT to 256 (Gave the most speed increase)
* Altered CHIPSET settings (To fall inline with CPU CYCLE UNIT change, its now a much more finer setting than in previous versions. Giving better results)
* Added Rics FAMEC Sound code (Still clicks, we know what the problem is, but i need help to solve it)
* Added Interpolation 4CH Sound under sound menu (This can improve sound slighty)
* Altered HEAP SIZE for available memory to PSPUAE (This solves all memory problems)
* Added Rics FAMEC FrameSkip Algorithm (This gives a finer smoother Auto FrameSkip)
Remember Read the README`s, I have readded the "options and what they are" section.
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February 23rd, 2008, 22:39 Posted By: wraggster
Leading video game retailer confirms long wait for the highly anticipated PS3 racing simulation.
In an email sent to customers, GAME, a leading retailer of video games, has confirmed Gran Turismo 5 won't be released this year, with European PlayStation 3 gamers having to wait until 2009.
"The legendary "Real Driving Simulator" Gran Turismo 5 is heading to PlayStation 3 in 2009, utilising the uber-console's raw horsepower to generate an unrivalled level of realism," states the GAME email.
The email does, however, promote the March 28 release of Gran Turismo 5 Prologue, which will be priced only £19.99. This early teaser will feature five tracks and 40 cars, plus 16-player online racing.
Gran Turismo 5 currently has a tentative 2008 release date in both Japan and North America.
http://www.videogamer.com/news/23-02-2008-7598.html
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February 23rd, 2008, 22:36 Posted By: wraggster
Japanese electronics retailer Edion has instituted a take-back program for its customers who purchased HD DVD players, offering to replace the units with Blu-ray players. That is true class.
Throughout March, customers can return any of seven Toshiba HD DVD decks and swap them for a BD unit from Sony, Panasonic or Sharp. If the latter is more expensive, customers need to make up the balance, but if it’s cheaper they’ll actually get a refund of the difference.
http://gadgets.boingboing.net/2008/0...tailer-do.html
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