|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
February 27th, 2008, 21:25 Posted By: wraggster
The PSP version of Echochrome has not been confirmed or denied for North America. Hopefully, Sony Computer Entertainment America will pick it up, but if they don’t there is another way for eager Echochrome players to experience the extra PSP puzzles in the King's English.
Sony Computer Entertainment Asia is dubbing the PSP version Echochrome Plus, which comes out in two languages traditional Chinese and English. The target release date for Echochrome Plus is sometime in March, which may or may not be simultaneous with the game’s March 19th debut in Japan.
http://www.siliconera.com/2008/02/26...us-in-english/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 21:20 Posted By: wraggster
News/release from Souless:
Hey everyone,
I am new to these forums, and sort of new to the PSP Homebrew world (only just getting back into it), after moding my psp to run M33 Firmware, I started looking into the Lua Scripting, for a bit of fun, after a bit of toying arround ive started to code a Hack n Slash like RPG (well enemies will hack n slash, but player is a Mage), below are a few screen shots of the game, and atrtached is the game itself
I hope that you enjoy what I have created so far, but take note this is still in a beta form, and is far from being finished, and that ive never coded in Lua before the start of this project, so coding is not optimized.
List to do:
Make enemies attack back
Make enemies aggression level (depending on level of aggression, some enemies may try and attack you as soon as you enter the map, others wont)
Fix the dialog box text split (still not working properly)
Make player stats etc save to file
Make a editor to make maps, spells, npcs, enemies etc
Make a story line
Make "teleport" tiles, to change maps when you enter a building etc
Make a Menu
Add items to the game
(more to come)
Cheers,
Soulless
Download and Give Feedback Via Comments
via soulless
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 21:18 Posted By: Shrygue
via Computer and Video Games
We remember seeing the Sony London-developed 8 Days almost two years ago in a (blatantly pretend in-game CGI) trailer at E3 2006. We assumed it died, but reports say it's very much alive and well.
A new trailer along with gameplay demos are reported to have been showcased beind closed doors at last week's GDC.
Sony is yet to officially release any new details on the game, but according to reports, the whole game takes place over the course of eight days (makes sense). By the sounds of things, these eight days form a sort of time limit within which you must achieve your goals - almost like in Pikmin.
You'll travel across eight States of North America. This, as you might imagine, is said to make for one of the biggest game maps in any console game to date. So large, in fact, that you will never revisit any one location, and will be constantly pushed to move on.
It will also apparently incorporate Google Maps functionality, and tie into a real-life clock, so when played at night in real life, it will be night in the game.
You take control of one of two characters (possibly one of the two seen in the early trailer), each with their own storyline and varying abilities. One's a bad guy, who's out for revenge on a mob syndicate.
The other is a good guy - a detective who's in search of the same mob syndicat, who've kidnapped his son. Their paths, predictably, cross at some point, and they end up working together.
Reports speak highly of the game's visuals and animation, comparing it to Killzone 2 for graphical detail, and Uncharted for its impressive animation.
The game is being linked by some to the 'secret game' talked about recently, however that was apparently due in 2009. 8 Days is tipped for an October 2008 release with an official announcement to be made soon. Expect some sort of unveiling to take place in March.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:49 Posted By: wraggster
Rumours are coming in that Team ICE the group behind the "ELF2SELF: run ELF files on PS3" Exploit have left the PS3 Scene, as of this time i cant verify one or the other, it would be a major blow to lose decent hackers from the PS3 Scene for whatever reason, lets hope its untrue.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:44 Posted By: Shrygue
via Computer and Video Games
Ubisoft and Free Radical have revealed the latest release date for PS3 exclusive, Haze. Again.
This time "May 2008" is the projected date for the shooter, which was last due Christmas '07, and originally months before that as well. Let's hope the extra effort proves worthwhile. Free Radical, at least, thinks it will:
"While we can't explicitly say what improvements we've made (I'd love to tell you all the cool stuff we've been putting in!... but I also love my job too...), I can guarantee you that the extra bit of time has made a big difference for the better," a company staffer recently teased on the Ubisoft forums.
Watch the new trailer and hope the improvements he's hinting aren't just "better FMV videos".
Trailer here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:35 Posted By: Shrygue
via Computer and Video Games
A video of the latest 0.83 version of Home has appeared on the internet. Fancy that!
The new version expands the environments of the old Home with spacious outdoor areas, a bigger cinema, arcade and bowling alley. Apparently, says Sony, these changes were influenced by Las Vegas and the Sony Center in Berlin.
Although Home is free, players will have to use real money via PSN accounts to purchase furniture and other items for their virtual pad. We think a mortgage for a real house is already enough, ta.
The initial launch, version 1.0, will apparently receive a post-release expansion as more content is added via updates, with Home Developer Kits having already gone out to Sony partners.
When we'll actually get our hands on Home though is anyone's guess at this point. Watch the leaked video (which is the first of five) here.
Screenshots
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:32 Posted By: Shrygue
via Kotaku
According to the Pan-European Game Information (PEGI) website—think of it as Europe's ESRB—Sony has quite a few PS One classics in PSN's hopper. Because not only does PEGI rate titles; they also place said titles on their website for all to see. A simple search of the PSN platform reveals at least 25 titles that haven't been announced for PAL territories at this time. And even our North American contingent will appreciate the list, as it reveals a few games that even we haven't heard are coming to downloadable form yet.
01. Bust a Groove (Other/Music games)
02. Crash Bandicoot 3 (Action/Platform)
03. Colony Wars (Action/Platform)
04. Cool Boarders 2 (Sports/Extreme Sports)
05. Cool boarders 3 (Sports/Extreme Sports)
06. Destruction Derby 2 (Racing)
07. Devil Dice (Puzzle)
08. Everybody's Golf (Sports/Golf)
09. Klonoa (Action/Platform)
10. Kurushi Final (Puzzle)
11. Motor Toon Grand Prix (Racing)
12. Namco Museum (Other/Mini game Collection)
13. Namco Museum 2 (Puzzle)
14. Namco Museum 4 (Puzzle)
15. Omega Boost (Action/Shooter)
16. Ridge Racer (Racing/Arcade Racing)
17. Ridge Racer Type 4 (Racing)
18. Rollcage (Racing)
19. Spyro: Year of the Dragon (Action/Platform)
20. Tekken 2 (Fighting/Beat-Em-Up)
21. Tekken 3 (Fighting/Beat-Em-Up)
22. Twisted Metal (Racing)
23. Vib Ribbon (Other/Music games)
24. Wip3out (Racing/Futuristic Racing)
25. WipeOut 2097 (Racing/Futuristic Racing)
I was actually incredibly excited about the prospect of Tekken 3 before I remembered that I have Tekken Tag Tournament sitting on my shelf...and the original Twisted Metal looked enticing before I remembered the sequel was already on my hard drive. See anything you're jazzed about?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:17 Posted By: wraggster
News/release from Bootsector:
Hi folks!
PSMS Reloaded attempts to bring PSMS 1.2 (a SEGA Master System/Game Gear emulator by Sjeep) back to life! It now supports following devices, without relying on any special "FILES.TXT" index:
:. Memory Card
:. USB Devices
:. CD/DVD
:. HDD
Hi folks!
Version 0.4 released. What was changed:
:. Support to PAL
:. Screen centering
:. General config menu
:. Ingame config menu
:. Save state and SRAM support
:. Several source code cleaning (still needs more) and bugfixes
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:12 Posted By: Shrygue
via Computer and Video Games
HMV has cancelled pre-orders for Sony's Play TV after apparently being informed by its "supplier" that the product "no longer has a scheduled release date".
Customers were able to pre-order Play TV - a digital TV receiver and recorder for PS3 - for £99.99, dated for a March 28 release.
Those orders, however, have now been cancelled, with email notifications going out to customers.
"Unfortunately we have been informed by our supplier that this title no longer has a scheduled release date," reads HMV's notice.
"We are really sorry for any disappointment caused and we will email you with details if and when this item becomes available to pre-order again"
Retailers have been known to take pot-shot guesses at release dates. But if HMV got its intel directly from Sony, this suggests plans to release Play TV in March have been delayed.
Sony is yet to announce any official price or dates for Play TV. Looks like we won't be getting it anytime soon then.
Thanks to CVG reader Gareth for the tip.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:09 Posted By: Shrygue
via Eurogamer
SCEE has "no plans" to release a Metal Gear Solid 4 PS3 bundle or God of War PSP bundle in Europe.
It was responding to queries after the American arm of the company unveiled some fancy offers.
The Metal Gear Solid 4 bundle will go on sale in the US in late Q2. It will contain the game, an 80GB PlayStation 3 and DualShock 3 controller. The bundle will cost USD 499.
The DualShock 3 controller will cost USD 54.95 on its own and will be available in April.
The God of War: Chains of Olympus bundle will arrive in June and set Americans back USD 199.99. Inside will be the game, a Deep Red PSP with a picture of Kratos on, the film Superbad and a PC Store voucher to download Syphon Filter: Combat Ops. Gosh.
God of War: Chains of Olympus is due out in the US on 4th March. European retailers suggest it will be here on 28th March, but this is currently unconfirmed.
"In response to incredible demand, we will be manufacturing more 80GB PS3s for North America and the Metal Gear Solid 4: Guns of the Patriots 80GB PS3 bundle is an ideal way to offer that continued value to our consumers," said Sony US boss Jack Tretton.
"With Blu-ray having won the format war, our stellar software line-up and a broad product portfolio, we will continue to drive the incredible momentum we've been generating since last fall."
Sony America also revealed a pre-order promotion for MGS4, which will guarantee you access to a multiplayer beta test for MGS Online in late April.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:07 Posted By: wraggster
Thanks to E-lation for spotting this, the NEC PC-8801 Emulator from bkclog has had a new release a few days ago.
Cant say whats new as the translation proggy isnt working.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:04 Posted By: Shrygue
via Computer and Video Games
The PlayStation 3 version of Digital Extreme's glaive-flinging shooter Dark Sector was almost canned, producer Josh Austin has revealed.
"This is the PS3 version," Austin said while demoing the game recently.
"It looks just as good as the 360 version, which we're very happy about. Towards the end we started having some serious conversations about what we were going to do, but we ended up pulling it off, so we're very proud of that.
"It was just not running as well as the 360," he added.
Usually this'd be the bit where we rant on about how PS3 multi-platform problems should've been ironed out by now. But we've got the Sony version of Dark Sector right in front of us and it runs lovely, like. So there you are.
The sci-fi slasher is still on for a worldwide release on both Xbox 360 and PS3 next month, and it's shaping up rather nicely.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:00 Posted By: Shrygue
via Eurogamer
Midway has told Eurogamer that Blacksite on PS3 will arrive a week later than expected on 7th March.
So, those of you saving your pennies for this Friday will have to hold on a little longer.
Blacksite is a first-person shooter that sees you facing off with aliens in small-town America.
It hit press headlines due to its narrative, which is inspired by the current political climate in the US. Creative director Harvey Smith feels very strongly about this, and clearly hoped he could illuminate us through the game.
But his ambition was blighted by a rather slap-dash final product which, by his own admission, had been rushed to release.
Smith was open about its failure on 360 and PC last November though, and said he and his team "deserved" the critical backlash because he believed in "personal accountability".
He left Midway soon after. Apparently it was a mutual decision.
So Blacksite was underwhelming, unfinished, and only around four hours long. Hopefully the extra time the PS3 version has had in development can turn this into a solid rental recommendation.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 19:57 Posted By: Shrygue
via Games Industry
Sony has confirmed that its PSP wireless communication package, Go!Messenger, will be released on the European PSP Store this Friday.
Go!Messenger, developed by Sony in collaboration with BT, lets you send voice, video and instant messages to other Go!Messenger users from any wireless Internet connection, and will work over wireless Internet - including that provided by the 2,500-plus BT Openzone hotspots around UK city centres.
To take advantage of the package, you'll need the PSP's Go!Cam, an attachable video camera and microphone, as well as access to a wireless network. Apart from any connection costs for the broadband, the service is free. After being downloaded, the Go!Messenger application will appear on the PSP's cross media bar.
Unlike Skype, which requires a PSP slim, Go!Messenger users can own either model PSP. However, users can only contact other Go!Messenger users, rather than real phones.
"Enabling more than 8.5 Million PSP users across the SCEE region to communicate with each other, through Video or Voice chat, truly confirms the always evolving nature and potential of PSP," said PSP European marketing manager Stephane Hareau.
BT's mobility and convergence group director, Warren Buckley, says he believes the service will "only help SCEE to attract even more customers for the PSP."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 17:17 Posted By: wraggster
Investigators said today an after-market charging device could have played a role in overheating a hand-held video game system that burned a 12-year-old Farmington Hills boy.
Sheilah Clay, whose son Harold is recovering from second-degree burns in the Feb. 6 incident, said the family has retained an attorney. She said representatives from Sony and Pelican Accessories, the company that makes the charger, will be in Michigan in the coming weeks to inspect the device. The Clays have not filed a lawsuit. Clay declined to give the name of their attorney.
“We’re just trying to figure out what happened,” said Sheilah Clay, who is a member of the Farmington Public Schools’ Board of Education. “That’s all we’re focusing on. I want to get the word out to other parents so we can avoid another child being hurt.”
Lt. Denny Hughes of the Farmington Hills Fire Department said today he device was turned over to the Clays’ attorney. He said investigators haven’t identified a specific cause for the Sony PSP overheating, but said the charging unit — which the Clays bought to replace the original one after it was misplaced — likely played a role.
“I think it overheated the unit by overcharging it,” Hughes said.
Sheilah Clay said her son, who is in the seventh grade, is back in school and playing on the basketball team but has a lot of pain when the burns on his left thigh are cleaned. The device was in his pocket when it overheated.
The U.S. Consumer Product Safety Commission, said there have been no recalls of the Sony PSP, is also looking into the incident.
Officials from Sony and Pelican did not immediately return calls seeking comment.
http://www.freep.com/apps/pbcs.dll/a...EWS03/80226047
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 08:37 Posted By: dragula96
well here it is TetriAbetes V1.0
squeezed down the filesize to 3.79mb's
game has no proper game over, when one block reaches the top, the game pauses for a few seconds then score,grid, and pieces reset so you can play another round.
to exit just exit using the home button
controls are like every other tetris.
start pauses the game
there is no rotating left, rotating is done with the O (circle button).
i will work with making the visuals for next release since the main game engine is now done.
ENJOY
MEGAUPLOAD Mirror:
TetriAbetes 1.0
RapidShare Mirror:
TetriAbetes 1.0
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 07:37 Posted By: wraggster
As many of you may have noticed, fMSX has recently been updated to version 2.5. For us PSP folk, the importance of the release is mainly in its fix of sound playback when loading save states. This is a great fix, as I often saved two separate states when playing SD Snatcher, to prevent this sort of issue.
Another great feature of this release is that the source code now includes full Unix code, which may help others port this great emulator to other platforms.
Stay tuned!
http://0xff.akop.org/2008/02/26/fmsx...e-coming-soon/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 01:47 Posted By: wraggster
Everybody loves the designs that Apple is creating. But we also like and need other gadgets too.
I’m a design fanatic, and ifI’m honest, there are many great gadgets out there that we like. But if you be honest - is there only one gadget that has such a clear and nice design like the Apple products? I don’t think so..
My good friend Pilau send me this picture of the “Apple iPSP”. I think if the Sony PSP would look like this I won’t let her out of my hand :-).
For sure the design of your gadget is not all, the most important are the things it can do. But I think a little bit of that dream is in all of us?
What do you mean? Isn’t that nice? I hope the Sony guys are not envious
That’s what Spicu and friends want to see:
http://www.spicu.com/2008/02/26/ipsp...-the-sony-psp/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 01:45 Posted By: wraggster
For those of you wondering (and not already discussing the news in the Kotaku comments section!), yes the PlayStation 3 included in the Metal Gear Solid 4 bundle announced earlier today will play select PlayStation 2 games via hardware and software emulation. SCEA PR manager Al De Leon confirmed that the hardware is similar to what was included in the 80GB Motorstorm bundle and will feature partial backward compatibility. While the original Metal Gear Solid for PlayStation should play without a hitch and Metal Gear Solid 2 is listed as having "no major problems", you may experience a hiccup or two playing the third MGS game.
According to the official PlayStation 3 backwards compatibility database, Metal Gear Solid 3 has the following issues: "At various points throughout gameplay, the title performs at a significantly slower than normal performance speed" and "During various FMA sequences throughout the title, the FMA does not play as 'smooth' as normal." Not bad. Not bad at all.
http://kotaku.com/361081/playstation...ard-compatible
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 01:44 Posted By: wraggster
Sony is opening up its in-game advertising platform -- likely providing a boost to the already-burgeoning $400 million in-game-ad market and sparking a battle among the three key players who sell these ads.
The maker of the PlayStation3 system will offer an open platform, meaning in-game-ad-serving companies Double Fusion, IGA and Google-owned AdScape all will be able to sell ads in games that run on PS3, according to people familiar with Sony's plans. The three companies will strike deals with the major game publishers creating PS3 games, such as Electronic Arts, Activision and Ubisoft. Increasingly, those who score the plum publisher deals will turn out to be the winners in the competitive and fast-growing space.
"It'll come down to games and who has the largest catalog of games," said one person familiar with Sony's plans, but who did not have authorization to speak about it publicly.
In-house sales team
Sony is just starting to sell in-game ads and has its own PlayStation Network sales force to sell dynamic ads in Sony-produced games, such as the forthcoming "Pain" title. A Sony spokesman said the company doesn't comment on unannounced initiatives or products.
The decision will ramp up the competition for prime publisher inventory in a battle not unlike that in the greater internet space. There is no internet-ad-serving company that has a lock on web ads; however, ad networks (and their portal owners) duke it out for the right to sell those ads on publisher websites. During the past couple of months, Yahoo has expanded the network of newspaper sites on which it sells ads, Microsoft has inked deals with Viacom and Dow Jones sites, and Google has re-signed The New York Times' website as an ad-network partner.
While the ad-serving companies might have hoped for an exclusive contract to sell ads in PS3 games, analysts said that a more competitive model could benefit marketers and the in-game market in general. "Making things open only makes things better for marketers or people who want to place ads because they aren't the mercy of a given network," said James Belcher, a longtime video-game writer and senior writer at eMarketer. He said the market is already hypercompetitive. "Everyone's playing around with the best model -- how to charge, what gamers will and will not put up with."
According to eMarketer data, video-game advertising is a $400 million category this year and is expected to grow during the next five years at a compound annual growth rate of nearly 23%.
'Baked in'
Dynamic in-game advertising refers to ads that are changed in and out of games post-development, from interactive placements to signage to sponsorships. Video-game advertising also includes ads that are "baked in" to games -- meaning they are integral part of the game's development and cannot be switched out once they're created -- and ads that run on the console communities, such as XBox Live and the Sony Home network, which is in private beta.
Dynamic ads are considered less risky than baked-in integrations because they don't require a marketer to speculate whether a game will be a hit. Marketers can wait, see how a game performs and then buy ads in it -- much like buying "scatter" TV inventory.
Sony's open platform is a clear departure from how things are done on Microsoft's Xbox, whose exclusive model means all dynamic in-game ads must be brokered through Massive, a company the software giant acquired in May 2006. That acquisition essentially closed off the opportunity for other in-game ad brokers to sell inventory in games that run on its Xbox and Xbox 360 consoles -- and it elevated the bet they are placing on Sony.
Of course, one potential complication of an open philosophy is that, at least initially, Sony's decision will make in-game advertising harder to buy, as an advertiser could have to buy through as many as three different parties to place ads in a single game -- Massive for the title's Xbox version, another for dynamic ads in the version that runs on Sony's PS3 and a third for baked-in product placement in the game.
Sony signed a deal with Nielsen over the summer to measure in-game advertising. In October, it hired Darlene Kindler, a veteran of the video-game business who was most recently at AdScape, to oversee its in-game advertising efforts.
http://adage.com/digital/article?article_id=125318
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
next » |
|
|