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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 29th, 2008, 18:57 Posted By: wraggster
Hudson has a label for TurboGrafx-16 compilations in Japan with two entries scheduled to come out on July 31. The third repackaged game in the PC Engine Best Collection might be a selection of Star Solider games on a single UMD. Japanese retailer, Rakuten, lists the Solder Collection with a September 25 release date and it includes four games. Spend less than 2,940 yen ($28) to get Super Soldier, Final Soldier, Soldier Blade, Star Parodier, and power play movies on the PSP. Great news if it is real. It probably is. Rakuten has a good reputation for being a leaky faucet.
http://www.siliconera.com/2008/06/27...ction-spotted/
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June 29th, 2008, 18:56 Posted By: wraggster
TromUS a new comer here at DCEmu has released a new digital alarm clock for the PSP
Controls:
Circle .- Active and off the USB
R + L .- Ending the program, saving time and colordel alarm clock.
UP and R + R + Down .- Use it to change the minutes of the alarm, should not you select the button rule.
R + R + Left and Right .- Use it to change the hours of the alarm, should not you select the button rule.
L .- press second and means to recharge lalista mp3, if removed or placed some aver.
Note: I recommend you stop playing before moving mp3 files
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June 29th, 2008, 17:51 Posted By: wraggster
Sega is releasing the Fantasy Zone Complete Collection for PS2 on September 11 for the usual 2,500 yen, and this package includes Fantasy Zone, Fantasy Zone II: The Tears of Opa-Opa, Fantasy Zone Gear: Opa-Opa Jr.'s Adventure, and Super Fantasy Zone. It also has a number of related games, like Opa-Opa/Fantasy Zone in the Maze, Galactic Protector for SMS, and others. The neatest thing is that they have remade FZ2, which was originally released for the SMS. They reprogrammed it for the System-16 arcade board and added new systems, but keeping it within the retro style of System-16. That's included in the collection as well. The music for the remake is composed by Manabu Namiki of Basiscape, who we've mentioned here a few times before. You can see lots of info at the SMS Power thread. Thanks to Omar for pointing it out!
http://www.insertcredit.com/archives/002431.html
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June 29th, 2008, 13:49 Posted By: wraggster
News/release from Sleepper, M@x of the Java Games Emulator for PSP
This is a kvm to run j2me applications on PSP.
Mainpage:
http://www.pspkvm.com
Installation:
Copy "PSPKVM" to /PSP/GAME or /PSP/GAME150 folder.
Usage:
1) Select "Find Application" item in AMS (the item on the top)
2) Select "Install from memory stick (ms0:/)"
3) Browse the file system of your memory stick now, and select jad or jar to run
4) After selected, the jad/jar will be automatically installed and run. You can choose the installed application from AMS next time you want to run.
Key mapping:
By default, the key assignment is blow:
NUM0: Cross
NUM1: Square
NUM2: UP
NUM3: Triangle
NUM4: LEFT
NUM5: Shift+Circle
NUM6: RIGHT
NUM7: Shift+Square
NUM8: DOWN
NUM9: Shift+Triangle
*: Shift+SELECT
#: Shift+START
CLEAR: Shift+Cross
SELECT: Circle
Left Soft: SELECT
Right Soft: START
UP/DOWN/LEFT/RIGHT: Analog joy stick
(* "Shift" = holding Left Trigger or Right Trigger)
Left Trigger + Right Trigger + Triangle: Multi-tasking key (Click to return AMS and put MIDlet to background)
Left Trigger + Right Trigger + Cross: Exit current running MIDlet
Features:
MIDP 2.0
Nokia UI APIs (partial)
WMA1.1(JSR120) stub
Networking (By PSP's WIFI)
Java AMS with MVM supporting
Several input methods: QWERTY/Abc/Symbol/...
Directly browse and run from local jad/jar file, and auto-install without interrupting
Jpeg support
MIDI & Wave audio playback support
Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from "Select device" menu
Change default key assignment for specific application.
JSR75(File Connection)
Virtual Keyboard Input
2008-06-29 02:50 v0.4.1
Bug fixes:
1) HTTPS connection always fail
2) On Screen Keyboard fail to open
3) Virtual Keyboard cannot input 4 and 6
Input symbols and numbers while Chinese Input is open
Improve performance of FileConnection InputStream.skip()
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June 29th, 2008, 11:48 Posted By: Sonicboy 101
Dark alex has released a new version of his Custom Firmware for the PSP last update was yesterday and also the 1.50 Kernal addon for the firmware.
The 1.50 Kernel for the latest firmware has been released.
Instructions:
Copy to /PSP/GAME4XX and run.
Changes for Firmware Update
4.01 M33-2 (bugfix update)
--------------------------
Changes:
- Nids resolver: Fixed scePowerGetCpuClockFrequency issue. This is the same bug that happened in 3.80 M33-1, it won't happen again ¬¬
- Fixes recovery problems that have apperared in prior version (incorrect position of back string in language others than english, enable, and disabled strings not translated in plugins, hide pic0+pic1 couldn't be changed, language file in flash1 wasn't working..
- Spanish recovery translation typos fixed.
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June 29th, 2008, 11:06 Posted By: wraggster
via psphacks
From B6 to B10 we have PSP Extreme Link all over again. Quake’s Extreme Link v1.6.0 Beta 10 fixes some problems and adds a few extras.
Extreme Link virgins should know it’s a lightweight Windows app aimed towards simplifying many PSP-related functions… Use Extreme Link as a front end for USB/NETHostFS and CisoPlus, as well manage your high scores and memory stick contents — media, homebrew, etc…
Extreme Link 1.6.0 B10 changes:
Extreme Link: Main
B9 - Fixed: Delete File
Extreme Link: Records
B7 - Fixed: Trading-Post Game search with names that have head-tail / Name search separation is still Name. Example: Taito Legends Power-Up
B7 - Fixed: Trading-Post Game search with Titles that have title - title. Example: Tom Clancys - Ghost Recon - Advanced Warfighter 2
Extreme Link: Ciso
B9 - Added: ListView Picture support - Options/Load/ForeColor BackColor Lv Img
B10 - Added: FAVORITES
Extreme Link: Explore
B8 - Fixed: Cancel Button / Triangle enabled with multiple files
B8 - Fixed: 0 bytes files causing Error 380 / Files will now be skipped
B9 - Added: PC/PSP Keypress picture viewing - scrolling
B9 - Fixed: View / Add - PRX txt
Extreme Link: Favorites
B10 - Resized Form Again / Might make it have a load Image
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June 29th, 2008, 11:02 Posted By: wraggster
Time’s up. The “or2” splash page is for a sequel to Yuusha no Kuse ni Namaikida! Acquire didn’t go back to the drawing board with the sequel to their dungeon management series. You still use a pickaxe to make a maze, create a lair, and mine nutrients. The difference is you have a world map to explore and more monsters at your disposal. The boney worm is one of the new creatures you need to manage to in the delicate monster ecosystem to terminate nosey heroes who dare to step in your lair. Vanquish all the warriors and the town is yours. If one of the heroes drags you up to the surface it’s the end of the game.
In retrospect, Yuusha no Kuse ni Namaikida seems like an appetizer, Yuusha no Kuse ni Namaikida or2 is the real game. Perhaps Sony Computer Entertainment America passed on the first game because they knew a meaty sequel was in development. A date hasn’t been announced for Japan yet and since the secret is out we’ll be scanning E3 for any information if the Yuusha no Kuse ni Namaikida or2 will get an international release. Until then check out the first screenshots.
http://www.siliconera.com/2008/06/27...namaikida-or2/
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June 29th, 2008, 11:01 Posted By: wraggster
via pspfanboy
Europe has had Go!Explore downloadable maps available on the PSN Store since the end of May, but a lot of countries in the region don't even have the hardware yet. Thankfully that looks like it'll be fixed soon as Play.com has the Go!Explore GPS receiver listed on their website with a July 18th release date. There's no telling just how reliable this date is, but we've emailed SCEE to find out.
The site also lists the product's price at £99.99, which seems a bit steep to us. Play.com seem to have tried their best at offering a discount, knocking it down from it's RRP of £104.99 by a massive £5. Ouch. Again, this info is unconfirmed. Should any new info come our way we'll be sure to forward it on to you.
Hmm think ill snag the jap version and download the UK maps
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June 29th, 2008, 10:59 Posted By: wraggster
News/release from Achaemic
This is somewhat old, but I haven't been here much since I released it, (and I kind of forgot to post it here), so here's the release. It SHOULD fix the nbm.exe problem that several people have reported, but since I was never able to reproduce the bug in the first place, I don't actually know if it fixes it. One of the reasons I was delaying releasing it here was to see if anyone who encountered the bug had it fixed, but seeing as I never got any feedback...well, here it is. It also features one small bugfix in FANG (the nbm.exe bug was in No Bull Moose) regarding the progress bar/reporting of errors. You only really need to download this if you've been encountering problems on Windows. There are no changes for the Mac version (well, the FANG bugfix affects the Mac too, but I didn't recompile for Mac due to some problems on my Mac development machine, so the archive just contains FANG v0.1 for Mac), and the only change to the Linux version is the bugfix in FANG. 64-bit Linux support has been dropped (as I no longer have a 64-bit OS on my 64-bit machine), but Linux users should be able to compile their own version pretty easily with 64-bit support, if so desired.
[Download FANG v0.1.1 + No Bull Moose v0.2.4]
(As an aside, PSPComic v1.1 is close to completion, but I'm not working on it very often (for various reasons). Adding translations to the program really slowed me down because I have to wait on translators before I release. I may drop all of the "official" translations (except for Canadian French) simply to speed up the process--however, there is nothing stopping people from adding translations themselves or downloading other translations)
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June 29th, 2008, 10:57 Posted By: wraggster
Charnold has released a new version of his excellent 3d FPS for the PSP.
Heres whats new:
New in version 1.0.5
- faster collision detection of enemy bullets vs. player
- faster collision detection of enemy vs. world geometry
- slightly faster rendering of bullets and world geometry
- new option in config.txt: [GODMODE] on/off
- weapon shooting range + enemy sight range limited to 50 meter
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June 29th, 2008, 10:54 Posted By: wraggster
News/release from caliarbor
Hi Everyone,
Haven't tested this on 4.01 yet as my slim is still 3.90m33-3. The screenshot looks a little crooked for some reason. I'm going to have to try a different plugin. Here's the readme.txt included :: (sorry for the wall of text crit)
MP3 ME Player v1.02
MP3 player that makes use of the PSP's Media Engine. CPU is clocked at 39MHz to allow for longer
playback from battery.
Changes:
Added an asterisk in front of the current playing track in the browser pane. While the tracks is playing it will be green. If paused it will be yellow. Once the track is completed it will go to red.
Dropped USB support. It didn't prove to be very useful and at times caused issues.
Optimized source and made it easier to follow. There is almost zero latency when switching MP3 tracks now. This is the result of hardcoding the sampling frequency to 44100Hz and thereby not using the libmad library for a lot of overhead calculations. Also, file and ID3 tag data are parsed when the application is started.
Corrected a lot of bugs in id3.c. Files with multiple versions of ID3 tags were being parsed incorrectly as having v1.x tags.
Added support for ID3 JPEG cover art. Graphics.h was modified so that the LoadJpeg function would also take a "file offset" as an arguement. This allows for cover art to be easily read with jpeg_stdio_src.
There is no longer a "covers" folder. Cover art is only displayed if present in the ID3 tag, in JPEG format, and with the dimensions height<=170 and width <=170.
Song sorting is now possible by using the RIGHT TRIGGER. The sorting metods are: Title, Genre, Album, Artist, and Year.
Filenames are no longer displayed in the browser pane. The song's title is now displayed instead.
Layout was modified somewhat. Sampling frequency and bitrate are no longer displayed as the result of dropping the libmad overhead as listed above.
Various other bugs were corrected as found.
Controls:
A = Analog nub
D = Digital D-Pad
RTRIGGER - Toggle sort method.
DUP - Move up one track in browser.
DDOWN - Move down one track in browser.
DLEFT - Move up five tracks in browser.
DRIGHT - Move down five tracks in browser.
AUP - Increase volume.
ADOWN - Decrease volume.
ALEFT - Previous track. In random mode next random.
ARIGHT - Next track. In random mode next random.
SELECT - Toggle play mode.
CROSS - Play highlighted track.
SQUARE - Pause current playing track.
caliarbor@gmail.com
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June 29th, 2008, 10:05 Posted By: wraggster
Sony Computer Entertainment America (SCEA) was granted a patent on Friday for a "hand-held [sic] device with touchscreen and digital tactile pixels." It'd be a stretch to say any of this is explicitly indicative of a PSP 2.0 or PSP phone, but it is interesting to note that "game device" is listed as one of the potential applications, alongside a plethora of other sony handhelds: phone, portable media player, email device, web browser device or navigation device.
As for defining "digital tactile pixels," claims 19 through 30 of the patent suggest that vibration acts as the "tactile" response. As our friends at PSP Fanboy point out, it could be a long time before we see anything to do with this patent (assuming we ever do).
Fun fact: The patent lists former Sony executive Phil Harrison as the inventor. Harrison, now the Directeur Général Délégué at Infogrames, was with the company when the patent was originally filed in January 2008.
http://www.joystiq.com/2008/06/29/so...and-digital-t/
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June 29th, 2008, 10:04 Posted By: wraggster
Along with the mass update of the main site for the game, the promo video (or PV) has been released to the masses. Again, these are basically DVDs shipped to game store owners so they can pimp the game to eager customers. When I say eager, I do want you to realize that the last game, Super Robot Wars A, unseated the mastodon that is Metal Gear Solid 4 from the Japanese games charts...and it was only a lowly PSP game (though admittedly a very shiny one). The upcoming PS2 game is several orders more impressive than its PSP counterpart (as well as all the previous SRW progeny too, even so than the recent OG games). Anyway, the full PV is available here but if you just want to look at the in-game animation then this should suffice. At present this footage has rendered my pants, and these are specifically my British undergarments, to a uniquely moistened consistency.
http://www.insertcredit.com/archives/002430.html
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June 29th, 2008, 04:42 Posted By: bandit
The Blu-ray retail version of SOCOM ConfrontationWarhawk bundle so long ago. This one is made specifically with gaming in mind -- and as such, earns the official PlayStation branding. The headset, which will also be available seperately from the game, is designed for long use and even includes a much-needed Mute button, a feature uncommon to most Bluetooth headsets. The device will also include a USB cradle, so that it can be charged via the PS3.
While neither the design and price have been completely finalized, Sony plans on pricing this quite competitively. From the looks of its quality, we believe Sony will charge more than what they did for Warhawk.
Source: PS3fanboy
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June 28th, 2008, 22:45 Posted By: wraggster
Breaking a new title into the MMO market is difficult, as any game developer whose name isn't synonymous with an overabundance of frosty precipitation will attest -- especially when your title fits into a particular niche already explored by another developer. For instance, NCSoft's City of Heroes cornered the super hero MMO market when it debuted in 2004, creating an intimidating hurdle that other online vigilante simulators have yet to attempt to vault.
The latest issue of Edge magazine features an interview with Jim Lee, creative director for Sony's upcoming DC Universe Online, who reveals the steps Sony is taking to set their title apart from NCSoft's. With their inclusion of a number of recognizable faces from DC's voluminous roster, and their focus on making the title a "kick-ass hybrid between a traditional MMO and a first-person action console game", the apparent differences between the two games are clear. As long as there's a rich, intricate fish-controlling engine, we'll give it a shot.
http://www.joystiq.com/2008/06/28/fi...iverse-online/
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June 28th, 2008, 15:52 Posted By: Jesterace
Dark Alex and Team M33 have just released the 401 PSP Custom Firmware heres details from the readme:
4.01 M33
----------
Instructions: Copy UPDATE folder /PSP/GAME/ and run.
Put the 4.01 sony update as 401.PBP in same folder, or let the program download it for you using a wifi connection.
Changes:
- Bug fix: vshmenu didn't let change camera mode due to camera_plugin using select button.
Fixed, now vsh menu will not be loaded when using the camera.
- Recovery can now be translated, See how below. Translation to spanish is autoincluded.
- Updated the M33 SDK with a new function and sample, and released the psp-packer tool to
compress prx's and PBP's in the ~PSP format.
- The folder of 4.01 and highre homebrew will be GAME4XX so it won't need change on update.
Taanslating the recovery.
To translate the recovery create a text file in ms0:/seplugins/xx_recovery.txt
or flash1:/xx_recoery.txt (they are evaluated in that order), where xx is the language code
of your language:
es -> spanish
en -> english
fr -> french
de -> german
it -> italian
ja -> japanese
ko -> korean
nl -> netherlands
pt -> portuguese
ru -> russian
ch1 -> chinese simplified
ch2 -> chinese traditional
The file en_recovery.txt in translate folder is included for people to translate to their languages, this file is not needed for english people, as the english language is used when no language file is found.
Just change the english strings to your language ones, and put it in the path mentioned above. Be careful to check in the recovery that the lines look fine, don't use too large text.
The spanish file es_recovery.txt will be written by the program in the memory stick.
1.50 kernel addon for fat will be released this evening or this night.
Note: a more recent version along with a 1.50 kernel [currently 4.01 M33-2] can be downloaded here.
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June 28th, 2008, 15:33 Posted By: wraggster
Sega has put up some movies for Phantasy Star Portable, the company's response to the popularity of Monster Hunter Portable, which basically uses the PSO system in modified form. There's an opening (which remixes the original ridiculous theme song) and a promotion movie with some player footage. It's amazing to me how Japanese marketing people are still making videos like we made in the 80s, with people playing the game and showing that yes, you can have a good time! Look how fun it would be if you were one of those guys! Anyway, there's some game footage in there, if you're interested. And just to say, the video confirms that you can use your customized character in multiplayer mode. I've heard some concerns online that it might not, but it seems to be in. The single player scenario has multiple endings, as well. There will be 1,500 weapons and items (they lumped them together, so there could be 100 weapons and 1,400 items, for all we know). The game is planned for a July 31 release in Japan, with a 5,040 pricetag.
http://www.insertcredit.com/archives/002425.html
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June 28th, 2008, 15:31 Posted By: wraggster
D.Gray-Man is apparently a manga and anime title, and Konami is turning it into a game, as is their custom. They're calling it a "kizuna adventure game", or bonding adventure, perhaps. The interesting thing is that it's actually got RPG-like battle scenes in between the adventure bits. See the official site for some images. There will be a drama CD with three different collectable labels, if you care about that. It comes out on September 11 for 6,980 yen.
http://www.insertcredit.com/archives/002427.html
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