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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 2nd, 2008, 22:04 Posted By: yonaba
Hi guys,
I've did in a night many updates to this.I'm happy to share it with you.
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Mario Kart 64v2 - PSP Edition
Coded By SeanPaul223
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What's this?
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Here is a new Lua coded game.It's a kart racing game, including Nintendo
characters Mario and Luigi, as the tile implies.
This Current build is the second release.the game becomes more entertaining now!
Enjoy!
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Features and Changelog
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#2 Modes: Time Challenge, and Race
# 6 Tracks :
Koopa Troopa beach
Moo Moo farm
Kalimari Desert
Toad's TurnSpike
Banshee BoardWalk
Frappe Snowland
# 4 Characters Available : Mario, Luigi, Link and Donkey Kong
# Best Time Recording Module
# New Code, New GFXs
# RAM Usage Reduced
# All Bugs Fixed
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Special Thanks
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#Zion, Paiku for GFXs and Sprites (See Credits)
#The Spriters Ressources for Sprites
#Homemister and PickDat for Their LuaPlayerHm
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Installation
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Extracts Contents into ms0:/PSP/GAME
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Compatibility
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This game is complatible on both 1.50, 3.XX and 4.XX Kernels.Should Work on Slims and Fat PSPs.
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Notes
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This game has been tested and it works properly.But it should freeze on some systems because of the RAm usage.
In This Case, please report me.See The ReadMe
Screenshots:
Download: Mario Kart 64 V2 - PSP Edition
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July 2nd, 2008, 22:01 Posted By: Shrygue
via Kotaku
While it seems like every time the PlayStation 3 undergoes a firmware upgrade is plagued by people trying to blame broken systems on the update, last night's 2.40 update seems to have caused genuine issues with many posters over at the official PlayStation forums. Owners of PS3s in all shapes and sizes have been reporting that their systems were loading to the initial PlayStation wave screen and simply hanging there after applying 2.40. No icons, no controller functions, no nothing, just the wave across the middle of the screen.
There doesn't seem to be any real pattern as to which systems are affected. 60GB, 40GB, 20GB, and 80GB systems alike have all been afflicted with the issue. We've contacted Sony for word on the issue, but in the meantime several of the more tech savvy forum posters have determined how to fix the issue, if you're willing to yank out your console's hard disk drive.
Users found that removing and reformatting their PS3 hard drive and then reinserting it into the console would get the system to boot completely, after which it asks to reformat the disk again and everything runs normally. Of course they lose all of their saved games and have to redo all of their downloads, but I suppose that is better than sending in the system for a $150.00 [£75] repair.
One can only assume that the update was the catalyst that caused certain data on affected hard disks to become corrupt, rendering the system unbootable. It would certainly explain why only certain systems are being affected, and why Sony couldn't have caught the problem in the first place.
We'll keep you updated on the issue as we learn more. In the meantime, feel free to hit the link below to read through 30 plus pages of quality PS3 forum drama.
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July 2nd, 2008, 21:45 Posted By: Shrygue
via Computer and Video Games
Police who previously used internet chat rooms to set up sting operations are now playing Grand Theft Auto IV online to catch kiddie fiddlers.
"Child predators are migrating from traditional methods to alternate media," said Detective Lt. Thomas Kish of the Michigan State Police to the USA Today. "They are going to places where children are."
And so the police are apparently following. According to the newspaper, cops are now playing everything from GTA IV to chess and chequers online to make arrests.
Last December, Michigan prosecutors sentenced a man to 10 years in prison for using WoW to lure a twelve year-old girl into having sex with him. The police found that the man had been using a variety of online games to pursue other children.
A number of similar cases have occurred in the past year, with Lt. Jessica Farnsworth of the Utah Internet Crimes Against Children Task Force claiming the division has seized many Xbox machines for investigation.
Apparently, Microsoft has been forthcoming on how to extract information from them.
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July 2nd, 2008, 21:42 Posted By: Shrygue
via Computer and Video Games
Sony has released two new shots of its alien-powered FPS, Resistance 2.
Due around November, the game will feature two campaigns. A single player one with you fighting the war as Nathan Hale a co-op campaign (for up to eight players) that runs parallel to Hale's story. Now that's a lot of action, man.
Check out the new shots on your right and look out for a lot more info on the game at E3 is a few weeks' time.
Screenshots
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July 2nd, 2008, 21:41 Posted By: Shrygue
via Computer and Video Games
Sony's PlayStation Network director of operations, Eric Lempel, has said that Sony will fully support any developers who want to patch trophies into their games that are already on sale.
"Right off the bat when the firmware update goes live we'll be patching Super Stardust HD, so that game will include Trophies from Wednesday," Lempel told Next-Gen. "We're also patching Warhawk and PAIN, while Uncharted: Drake's Fortune, a completely offline title, will also be patched over the network, so it's definitely an option for developers and we're fully supporting first and third parties that want to patch, and of course those that want to implement this system going forward with new titles."
There are still a few features missing in the new update, but Lempel added that 2.4 wouldn't be the last PS3 firmware enhancement. "We're not going to stop enhancing the features. Every time we do a firmware update we enhance old features as well as providing new features, so we're taking a lot of the feedback very seriously. Going into this we knew there were some things that wouldn't make it but there's always time to fix those and get them in, but in the meantime this should keep consumers satisfied for some time."
And it look likes PSN will remain free, at least for the short term. "We're happy with what we're doing right now and we're going to stick with it," he stated. "I think being free is always an advantage. The fact that it's free is nice for consumers who want to try out the online experience, those who may be new to it and may not be ready to commit to spending dollars, and that's a really good message for us.
"Being free also gives them the opportunity to spend the money that they may have spent on a subscription on online items or online games instead. We have a ton of games for the price of a subscription and offer a significant amount of great original content that you can't get anywhere else."
Read the full interview here.
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July 2nd, 2008, 21:39 Posted By: Shrygue
via Eurogamer
Media Molecule co-founder David Smith has revealed LittleBigPlanet will run at 30fps in 720p.
Speaking in a Eurogamer live text interview, he said, "The game uses a lot filmic techniques like depth of field and motion blur, so this fits the game pretty well."
When asked about the game's HD install Smith replied, "We haven't finalised the details on this."
However, he did go on to add, "The game is designed to be fairly lightweight, to make the sharing of new content easier. Our levels squidge down into really tiny files, which means that when the community makes new ones, they'll download quickly.
"The HD install is perhaps around a gig. Perhaps more or less. It's not finalised yet."
LittleBigPlanet is out this October. Read the full live text interview for all the latest news.
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July 2nd, 2008, 21:35 Posted By: Shrygue
via Games Industry
Hackers have broken into Sony's PlayStation website and visitors' computers are risk, the IT security firm Sophos has warned.
Web security experts at SophosLabs discovered unauthorized code from criminals on pages promoting SingStar Pop and God of War. The code would cause pop-up to appear on visitors screen telling them viruses had been detected on their computer in an attempt to scare the user into purchasing anti-virus software.
"There are millions of videogame lovers around the world, many of whom will visit Sony's PlayStation website regularly to find out more about the latest console games," said Graham Cluley, senior technology consultant for Sophos.
The group further warned that the hackers who compromised the webpages could easily alter the payload so that it became more malicious, and install code designed to harvest confidential information from users among other things.
"Most would never expect that surfing to a website like this could potentially infect them with malware. If users do not have sufficient protection in place then they might find that before they know it they have been scared into handing their credit card details over to a bunch of cybercriminals,"
"It is essential that all websites, especially when they are high profile like this or receiving a large level of traffic, have been properly hardened to prevent hackers from injecting malicious code on to what should be legitimate webpages," Cluley added.
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July 2nd, 2008, 21:34 Posted By: wraggster
Mediumguage has updated PSP Filer, a file manager for the PSP.
Heres Whats New:
2008/07/02
version 5.2: MD5=5EB2E395AA8462079C6F1EB9098042D8
filer:
- added "GAME4XX" folder to re-order game icons. (added "GAMEnaa" folder : n=0-9, a=0-9/a-z/A-Z)
picture viewer:
- changed circle button's function to toggle "make a picture to fit screen width" and "to fit screen height".
binary editor:
- fixed a bug that a help screen was vanished when Filer finishes to read a large file.
Download and leave feedback via comments
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July 2nd, 2008, 21:29 Posted By: wraggster
reizencroft has posted a new game release for the PSP, heres release details:
Yay!! Finally, I was able to finish my first PSP homebrew game project. I introduce you, Tweexter. I really can can’t come up with a great name so i just combined twist and texter. Tweexter is very similar to Gamehouse’s Texttwist. You are given a set of 7 letters(on future release, it will be a combination of 6 and 7 letters) and you have to unscramble it to a more sensible word. To advance to the next round you need to solve the 7 letter word.
I was really planning on porting Texttwist to PSP, retaining the graphics and sounds but I figured that i could get in a lot of trouble if I do so. So i restarted from scratch, producing the graphics, except for the background. Currently, there is no sound effects, but i’m planning to add sfx on the next releases.
Included in the release is the source code. I am not a great programmer, so please don’t expect super fast and efficient algorithms. It was written in C++, but can be easily converted to C. I’m not an expert in C, so I just used this project as an opportunity to experience C++. The use of classes was a total mess and since i’m too lazy to rewrite it, I ended up sticking to it. To compile the source code, you’ll need a pspsdk, and a couple of it’s dependencies, namely, libpng and zlib.
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July 2nd, 2008, 21:23 Posted By: wraggster
News from Auraomega
I've just had a fiddle with the main bulk of Project4's code to remove the offending line of code, the BSoD should no longer appear.
I also took the liberty of spending a few minutes on patching 4.01M33 to allow you to use the newest custom firmware, and Project4.
There is information in the download on the cause of the BSoD, if you are interested, and why p4ml.prx wasn't included in the original installation.
There is no other bug fixes, this is purely a quick update to remove the 2 main issues, over the next few days I'll be active on the bug reports board compiling a list of errors to fix in the next update, after Sunday I'll be compiling a list of requested updates and starting work on any remaining issues.
And here is the link to V1.6180 - 2, enjoy!
-Aura
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July 2nd, 2008, 21:18 Posted By: wraggster
The latest issue of Jump reveals that Tales of the World: Radiant Mythology 2 will come to PSP with several new characters, including Yuri from Xbox 360’s Tales of Vesperia, the total characters is reported to be more than 50. A blurry image of the report also shows Arche Klein (Tales of Phantasia), Veigue Lungberg (Tales of Rebirth), Guy Cecil (Tales of the Abyss) and Cless Alvein (Tales of Phantasia). Can’t figure out what is the release date yet (the first game was announced in June and got released in December), we’ll have to wait for clearer image or next week’s Weekly Famitsu for more information.
http://www.psphyper.com/psp/tales-of...-on-psp-again/
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July 2nd, 2008, 21:17 Posted By: wraggster
Early last week, we were whisked to the aboveground lair that acts as LucasArts's San Francisco office and bombarded with enough information on Star Wars: The Force Unleashed to choke a tauntaun -- or at least enough info to make sure this week's Monday through Thursday plan of covering every version of the Force Unleashed went off without a hitch.
Day One of this expansive coverage belongs to one of the few systems with a metachlorian count high enough to break the bonds of a home entertainment system and take gaming on the road -- the PSP.
Now, no doubt, you've heard all about the console versions of the Force Unleashed and how they will make use of some crazy physics engine that allows you to crush walls and toss crap around. Although that level of destruction and manipulation isn't on the PSP, we can tell you that after lightsabering our way through the first two stages of the game, the handheld rendition of the Force Unleashed is far from any kind of Sith Slump. While bumming 'round the LucasArts office, we got to see every iteration of the Force Unleashed and can report that when you boot up your PSP, you're getting the same voiceovers and the same story of Darth Vader and his secret apprentice as the console versions.
Although you'll play the majority of the game as the apprentice -- name withheld to protect the evil -- the initial outing in the game's story mode casts you as Mr. Padmé himself, Darth Vader. At its most basic level, the Force Unleashed will be all about this dynamic Dark Side duo running around the galaxy and waxing any and all Jedi holdouts. This opening level is no different as Vader lands on Kashyyyk to terminate a former colleague.
As its title would indicate, this game is all about giving you the Force and letting you run wild with it. As soon as Vader stepped off his ship and powered up his lightsaber, that sentiment became clear to us. Sure, the typical stuff such as the Force push (tap Triangle) and bouncing laser blasts back at bad guys with a lightsaber (hold Square) are there, but the Force Unleashed ups the ante. Your HUD is basically two meters. Red is your typical health front (it's refilled by finding red packs thoughout the levels), while Blue is a regenerating Force bar. Aside from the aforementioned moves, this blue goodness will also allow Vader to pick people up and choke them -- which starts with your foe gurgling and ends with an extremely satisfying neck snap -- lift people into the air before pushing them into other bad guys or off an edge, as well as picking people up and impaling them with his lightsaber.
We took full advantage of snapping every furry neck that got in our way on the Wookiee-infested planet. Some of the furballs came at us brandishing a sword in each hand, while others let their blasters do the talking, but Vader's mastery of the choke and his ability to pick up the random, loose crates and use them as weapons made short work of the rebels. Better yet, when we eliminated a Wookiee running an outpost turret, Vader was able to Force grab the gun and have it float alongside him as an automatic killing machine. As we ran from tree base to tree base and over wooden suspension bridges, Lord Vader would occasionally get surrounded by enemies and we'd hold the left shoulder button and tap Triangle to unleash a devastating Force shockwave.
Now, before we were ushered past troves and troves of LEGO Indiana Jones schwag, LucasArts made us promise not to spoil any of this game's story elements, so please excuse us for being a bit vague in the coming paragraphs and such. Anyway, the Kashyyyk levels ends with Vader coming upon his Jedi prey, crushing the HQ the guy was chilling in with the Force, and entering a massive lightsaber duel. We were tapping Square to swing our 'saber, but every now and again, the two fighters would get locked up and try to push their blades into each other's face. This set off a quick action event where we needed to tap buttons repeatedly to win the tug of war. When the Jedi was on his back, we needed to pull off another series of button combos to finish him off and get to the end cutscene … where the real story began to unfold.
Feel the Force!After Vader's chapter is in the books, it's time for the secret apprentice to take center stage. If you've been reading our coverage of the Force Unleashed, you probably know what to expect from the Vader/apprentice relationship. The young one kneels a lot, calls Vader "master," and the Sith Lord orders the little guy around. The second level opens with a cutscene detailing the apprentice's next mission, which is to head to a ship and take out another Jedi straggler (Order 66 my ass!). Before heading off to battle, we meet PROXY -- the apprentice's right-hand droid who apparently will brief us on each mission we're about to head out on -- and Juno Eclipse, the smoking hot female pilot just hired to ferry the apprentice around on the Rouge Shadow spy ship.
Seems Vader killed the last half dozen pilots for incompetence, so good luck with that, Juno!
Once the actual gameplay starts, it's apparent that the apprentice is way more nimble than metal-man Darth could ever dream of -- the secret apprentice is fast, he can leap around with ease, and his moves are brutal. As you play, you're going to find Jedi Holocrons that expand the character's health and Force meters, so he's a bit weak in the beginning, but his powers are devastating none the less. Although the Force push and Force shockwave you learned to use as Vader will be part of the apprentice's repertoire when you start, you'll find that Force lightning will have replaced Darth's chokehold.
http://uk.psp.ign.com/articles/885/885328p1.html
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July 2nd, 2008, 21:16 Posted By: wraggster
News/release from pspflashsystem
Hi everybody,
I have just finished the new version (version 1.0) of my app called CoranPSPDownloader
This application allows you to download all sourathes of the Koran of two sheikh (sheikh alafasy and sheikh al-ghamidi) for the time being...
Now in this version, you can know the percentage of downloading, the size of downloading and the speed of downloading...
I would to thanks my mother and my father, sheikh alafasy and sheikh al-ghamidi, the creators of the sdk and the creators of the sdl
Here's the video of this app:
PS: Video quality is poor...
And here's the link to download this app of course ^^ :
http://www.zshare.net/download/1458519614a096b4/
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July 2nd, 2008, 21:16 Posted By: Shrygue
via Eurogamer
Media Molecule's David Smith has confirmed trophies will feature in LittleBigPlanet - and offered a hint at what you can expect.
During a live text interview with Eurogamer Smith said, "We've been having a lot of fun working out what trophies most fit our game. Because we have this catchphrase of 'Play, Create, Share', the trophies (and indeed some of the other scoring systems) reflect this."
He was responding to a question from reader 'will.', who wrote, "Personally, I'm looking out for 'Rocket sack - launch your sackboy into the heavens!'"
Smith co-founder replied, "One of the trophies is close to what you've suggested - for somehow making your sackperson be thrown at some huge velocity. You'll probably need to make a machine using the create tools."
Earlier on in the interview, Smith confirmed LittleBigPlanet is down for an October release and said there are still plans for a beta trial. Read the full live text interview for more, here.
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July 2nd, 2008, 21:14 Posted By: wraggster
News/release from Daniel Chan
Hi,
This is Daniel Chan, developer of the recently-released cWatch program, here to announce another little program I made in Lua. This is a very, very simple program aimed at helping out PSP Developer's who have trouble with constantly having to guess the correct x- and y- coordiantes to align their homebrew properly. With this simple program you can pinpoint a location on the screen and get the coordinates for that position to within 5 pixels. This should greatly reduce some time for those of you that are new to developing and just everyone developer in general because even if you know a pretty good estimate of where each part of the screen is you still need to constantly fine-tune your coordinates several times to get it right. The program also features the ability to activate the PSP's USB mode (it does not turn off when the program closes but only when LuaPlayer itself closes allowing you to switch back-and-forth between your program and pinpoint.Tool without switching off the USB mode) which speeds up development.
Please tell me how useful this is for you, if at all. If you have any suggestions or if you find any bugs/problems then please reply to this thread or shoot me an email(in the README) and I'll see what I can do. This is very possibly going to be the only release for pinpoint.Tool as I am trying to keep development of more complicated projects going but I do have some ideas for pinpoint.Tool that I might possible add in a feature releas so that is why I am taking suggestions.
Also, if you are one of the people that downloaded cWatch v.100 I would like to say thank you and for everyone that is interested the new version is going to be out soon after I release the game I am working on currently so just hold on to your seats. It will feature some fixes as well as new features mentioned in the previous release as well as some other as-of-yet unnanounced features.
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July 2nd, 2008, 21:12 Posted By: Shrygue
Okay. Sony has released the much anticipated 2.40 firmware update for the Playstation 3. You can update via System Update on your console or download it onto a memory card or other via PC. The full changelog from 2.36 is as follows taken from the company's european website:
Main features in system software update version 2.40
- You can now access the PS3 Home Menu screen while playing PLAYSTATION 3 format software.
- You can now perform an Internet search directly from the PS3 Home Menu screen.
Other new or revised features in version 2.40
Overall
- You can now see the system clock on the PS3 Home Menu screen. The date and time that were set under Settings > [Date and Time] are displayed.
- When using a keyboard, you can now clear the entire text entry field at once.
- An icon is now displayed when you press the PS button for an operation that cannot be performed.
- Users
- You can now turn off the PS3 system from the PS3 Home Menu screen using the [Turn Off System] option.
Settings
- You can now set the PS3 system to turn off automatically after updating the system software.
- [Reassign Controllers] and [Controller Vibration Function] have been added as options under [Accessory Settings].
Photo
- You can now print images from a playlist.
- You can now sort items that are grouped in a folder by month or year using the [Film Date] options.
Music
- You can now use a mini-size control panel while playing music.
- You can now play music content encoded in MP3 Surround format.*
* MP3 Surround can only be played in Linear PCM output.
Video
- You can now use the [Frame Noise Reduction] and [Block Noise Reduction] settings for video content that is saved on the hard disk or storage media.
- You can now play upscaled video content that is saved on the hard disk or storage media. When the video content is played, it is upscaled automatically to fit the screen size.
- Upscaling of Blu-ray Disc (BDAV) video content is now supported.
- For DTS-HD playback on DVD-Video and Blu-ray Disc media, DTS-ES and DTS 96/24 for DVD-Video and DTS-ES Matrix for Blu-ray Discs are now supported.*
* "DTS" is a trademark of DTS Inc.
Game
- The procedure for quitting PLAYSTATION 3 format software has been changed.
- You can now collect trophies in games that support the trophy feature.
Network
- [Search] has been added as an option in the browse mode menu of the Internet browser.
Friends
- The number of Friends who can be added to a Friends list has been increased from 50 to 100.
- The [Information] screen has been redesigned and renamed as [Profile].
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July 2nd, 2008, 21:12 Posted By: wraggster
News/release from slicer4ever
ok, so this is my first attempt at ad-hoc, and i thought what better than to create a small game?!, anywho so this is two player snake clone, it's also like tron, basically eat the food to get longer, and try and get your buddy to run into you to win....pretty simple
anyways need to point out a couple of things:
1. an ungodly special mention to InsertWittyName, would not be possible wat-so-ever without him
2. must start server first, else the client well never find the server(hopefully i can remidy this, however if u do accidentally start the client first, give it an couple minutes to have a pop up message, simple hit /\ and quit)
3. can only be ran on 3.xx kernel
4. umm...no single player, can only play 2 player
alright so here you go, check the readme for anything else
i know their are bugs(glitchy around and random loses/wins, i'll try and remidy this in the future)
anyways plan for a couple more releases of this than an update to pixel with adhoc, before i implement it into pspbillards, anywho enjoy:
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July 2nd, 2008, 20:52 Posted By: wraggster
Mastiff, a San Francisco based developer and publisher of videogames, announced today that Nihon Falcom's action-RPG, Gurumin: A Monstrous Adventure has become the first third-party PSP (PlayStation Portable) system title available for online purchase and download to the PSP system through the PLAYSTATION Store and is available now.
Upon its release last year, Gurumin immediately won over the hearts of countless reviewers.
Gamespy, for example, said "Gurumin: A Monstrous Adventure delivers the classic Japanese RPG experience and is simultaneously adorable and hilarious. If you're only planning to get a single RPG for your PSP this year, this could well be the one to play."
The Associated Press said"Gurumin" is filled with a uniquely Japanese sense of whimsy that translates well into English, and it's one of the nicest surprises of the year so far." Review site Deeko said "Gurumin is one of those rare games that should be in every PSP owners collection." Console Gameworld, echoed the sentiment, writing "Gurumin is definitely one of those titles you have to pick up, period."
"Charming, full of personality, and with a gentle sense of humor, Gurumin is a bright and catchy portable game," said Heather Campbell of Play magazine. And Geoff Haynes of leading gaming website IGN.com, called Gurumin "...an excellent title that should appeal to action fans." Gurumin's strong reviews earned it a place in the top 50 of almost 1100 PSP titles ranked on IGN.com.
About Gurumin: A Monstrous Adventure:
Gurumin: A Monstrous Adventure stars a strong-willed girl named Parin, who is sent to live with her grandfather in a small mining town while her parents are off excavating an ancient ruin. With no other children living in this town, Parin is surprised one day to encounter a young girl being tormented by a stray dog. After Parin drives off the mongrel, she is shocked to discover the young girl is actually a monster, and like all monsters, invisible to adults. Parin is soon invited to the mysterious Monster Village, which happens to be hidden right behind her town. Parin has just started making monster friends when evil spirits, known as Phantoms, invade the village and monsternap most of the inhabitants. Parin soon learns of the Legendary Drill, a weapon hidden underneath the village that is powerful enough to destroy the Phantoms. Thus begins Parin's quest to reclaim the Legendary Drill and set the world right.
Gurumin features Include:
Non-linear game play in over 30 stages set in a variety of environments.
23 non-player characters, 48 unique enemies, and more than 90 items to collect.
18+ costumes to unlock, and 15 equip-able headgear to level up.
Destroy everything in your path with your legendary drill: almost all objects in a stage can be destroyed, and many hide money and valuable items.
Challenging boss battles, puzzles and traps.
Mini-games galore!
Hidden characters, modes and other secrets.
For more information on Gurumin: A Monstrous Adventure please visit www.gurumin.us.
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July 2nd, 2008, 19:40 Posted By: wraggster
Heres a question you would think that could be answered by saying the latest Custom Firmware Released but to many and especially veterans of Custom Firmwares there may be one that stands out as the best Custom Firmware of all.
So to the PSP Community, Which is the Best Custom Firmware at this time ? Please also explain why too
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July 2nd, 2008, 17:17 Posted By: Safari Al
Dark AleX has released an experimental version of the plugin we've all been waiting for, which allows you to save your progress at any point within the game.
PspStates Experiment for PSP SLIM
---------------------------------
Please read carefully this book... i mean this readme before proceeding to use this plugin.
Note: The author will not be responsable of any kind of damage to units or of data loss
(including game data loss) that this software may cause.
This is true for all my software as they are free, but in this case I would feel like I
would indicate it explicitily.
It is recommended that you backup the nand and important data of memory stick before using this plugin, in order to avoid posible loss of data.
This program was never intended to be part of M33 cfw, it always was planned to be released as
a plugin, just to clarify
This software is experimental work and it may behave incorrectly or not work in all cases.
Requisites:
-----------
- 4.01 M33, 1 or 2, doesn't matter.
- A good memory stick is recommended. Fake memory sticks are... fake... and shit, they could make
load and savestate too slow.
Instructions:
-------------
Copy seplugins folder content (IMPORTANT: including the empty folder SAVESTATE, as the plugin will not create it) in /seplugins and activate the plugin using the recovery.
This plugin at the moment will only work in game mode, don't bother to use it in pops or vsh.
VERY IMPORTANT: because of technical reasons, DO NOT USE this plugins with umd's inserted,
and do not use it of course with UMD's in normal mode, even isofs mode is not recommended.
Use only in march33 (recommended), np9660 or in homebrew.
You can have the plugin loaded in umd's, as soon as YOU DON'T USE IT.
SaveState procedure:
--------------------
- To save a state, press the home button in game, and once in the home button screen, press R
plus one of the followings buttons: up, down, right, left, square, triangle, cross, circle or start. Each of this button is considered a "slot", so you can have up to 9 states.
At the moment these state are global: this means they are for all games, not for a specific one.
- At that moment, the PSP will go to sleep mode and return automatically inmediately.
- After the quick sleep mode return, you will see a black screen for some seconds, don't worry it will end. The time can vary depending of games and cpu speed, at this state the program is copying ram from one place to another.
- When the screen is turned on again, you will see the memory stick led blinking for some time: this is the write of the file. If your memory stick is good, this step should be quick.
- The state is saved, it can be loaded during the game or in another game session. (if memory sitck is same or with similar content, you can load other game states withing a game).
The state is saved to one of the followings files:
ms0:/seplugins/SAVESTATE/globalstate_u.bin -> up button
ms0:/seplugins/SAVESTATE/globalstate_d.bin -> down button
ms0:/seplugins/SAVESTATE/globalstate_l.bin -> left button
ms0:/seplugins/SAVESTATE/globalstate_r.bin -> right button
ms0:/seplugins/SAVESTATE/globalstate_q.bin -> square button
ms0:/seplugins/SAVESTATE/globalstate_t.bin -> triangle button
ms0:/seplugins/SAVESTATE/globalstate_x.bin -> cross button
ms0:/seplugins/SAVESTATE/globalstate_c.bin -> circle button
ms0:/seplugins/SAVESTATE/globalstate_s.bin -> start button
The size of the file may vary depending of the game, as it is a 36 MB dump compressed.
Tests show that the most expected range is: 10-20 MB. The plugin will not check free space,
you are on your own on that.
LoadState procedure:
--------------------
- To load a state, press the home button in a game, and once in the home button scree, press L
plus one of the slot buttons mentioned in savestates.
- In that moment, the memory stick led will blink. This step should be fast on good memory sticks.
- After that, the psp will go to sleep mode and return automatically quickly.
- The screen will be black for some moment, this wait moment is much faster than the one for savestates.
- Once the screen is turned on, and if all went fine, your system will be now in the state in which you saved it.
Comments
--------
- The current release is a 4.01 M33 specific plugin. It won't work in a future firmware without an update, unless that firmware has highly similarities with 4.01.
- For faster operation, it is recomended that you set speed to 333 for game in vshmenu or recovery.
- You can load the state of any other iso or homebrew, as soon as they are really in the same memory stick. Do not change name or path of isos or homebrews after you have saved a state of that iso or homebrew, or the load state will not work properly (would probably work for some moment until game try to load data from ms). Anyways, in some cases, in prevision of hardware
related problems it is more recommended to load states only from the same game.
- A load state is a REAL LOAD STATE with all the consequences.
Lets say you are playing an iso game in march33 mode with the plugin X activated and plugin
Y desactivated.
Then, in another sesion you are playing that game (or another, as doesn't matter), in
np9660 mode with the plugin X desactivated and the plugin Y activated. When you load the state,
the game that was saved will still be in march33 mode with plugin X activated and Y plugin
desactivated.
Because the load state even restores the own pspstates plugin itself, this also causes the
"plugin self-downgrading" problem commented later.
- This plugin is not compatible with any homebrew or plugin using the memory extended size of the slim. It can be enabled while using them, but it SHOULD NOT BE USED.
Interoperability
----------------
- Interoperability between different sony version numbers: this won't be supported, technical reasons. If you were in let's say in a future 4.10 M33 and you want to load a state saved in 4.01 M33, even if the plugin is updated to work on 4.10 M33, it will probably crash loading that state.
- Interoperability between different M33 version numbers (4.01 M33, M33-2, M33-3...): there shouldn't be problem with this. After load state, the system would be temporally downgraded in ram, until you exit to vsh.
- Interoperability with future versions. Because this software is still experimental, future versions could change savestate data format. Even if it doesn't change, the "plugin self downgrading" problem still exists: you have saved a state in version 1, and then you load it
in version 2, the plugin in ram after the load state will be the version 1.
- Interoperability with other psp's. Probably not a good idea to share savestates between psp's... they could cause hardware incorrect answer or data loss. The only test done has been PSP1: TA-085, PSP2: TA-085 v2. The PSP1 saved the state.
The PSP2 loaded the state. The state load apparently worked, but the game, which was controlled
by analogic pad, wasn't answering properly to controls. Wether this was caused by different mother boards or other reasons it is unknown.
Anyways if you want to proceed to do more tests, do it on your own, but have in mind some things:
* Functional issues: the hardware should be the more similar possible. The isos or homebrews
should have same paths. Better not to have another plugin activated.
* Privacy issues: The savedata may contain in plain text or compressed, wep or wpa keys. Also,
if the XMB didn't clear properly the ram, there exist the possibility too of the savedata
containing filenames or even binary data of media that was played in the XMB, which can
be recovered using computer forensics.
FAQ
----
Q: Why only PSP SLIM?
A: In the current implementation, I'm using slim extra memory. The file writing is post-poned
while file read is done before the real load state. This is because we lack of a good memory
stick driver that could be used in situations where the kernel is off. The only memory stick
driver we have, which is the used in DC, is extremelly slow, it has no sense to use it here. Until memory stick dma code is reversed, it is impossible the implementation on psp phat.
Q: After doing a savestate, sound stopped working
A: try to load the state you just saved to see if this fixes. This may happen sometimes in
some games, it is not 100% sure, but the reason identified in tests seems to be: the write of the file. In the current implementation,the plugin performs the real savestate after returning from the induced sleep mode code, compressing it in from one ram to temporal one, then original sleep mode return code is executed,and when the system is stable, the file is written. It seems some games or some sony code may not like that such a big file is written, probably due to the time it may take.
If some day, the DMA memory stick driver is reversed, this problem should be gone too... hopefully
Third party licenses
--------------------
This program uses the FastLZ library, which is relased under MIT license. A copy
of the license can be found at fastlz_license directory.
- Please be sure to read the fastlz license!!
Please read the readme included with the plugin!
Download and give feedback via comments
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