|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
July 2nd, 2008, 17:09 Posted By: wraggster
Newly released today:
Fans of this virtual racer have been waiting for five long years since Sega released Initial D Special Stage on PlayStation2. To justify this long wait, Sega upgraded this installment by making use of the advanced graphical capabilities of the PlayStation3 console, the visions of familiar cars and mountain regions are recreated with striking resemblances to reality, making the game play more exciting than ever.
The event scenes and characters are drawn with water color shading techniques similar to the style of the comic artist Shuichi Shigeno so players can experience a full absorption into the world of Initial D.
The old courses in the Gunma prefecture and characters as featured in the arcade games are included in this new installment. In addition to that, the developers put in new characters like the pro-racer Tomoyuki Tachi whom Takumi regards as his eternal rival and new courses in Happogahara.
The twenty eight race courses in the game are from the hilly regions of Akina and Myogi etc. There are twenty three cars and twenty six drivers to choose from and to beat. Collect points and customize your car, connect to the network and take on racers from all over the country and aim for the highest place in the National Time Attack rankings.
National Time Attack ranking records the data of the players who raced under the Time Attack mode. Download the ghost car data of the top racer in this chart and launch the Time Attack mode in the game. Make use of PlayStation3's networking facilities and visit the PlayStation Store to download more cars' data, avatars, music etc.
*Please bear in mind that the networking functions may not work for areas outside Japan
http://www.play-asia.com/SOap-23-83-...j-70-2lx5.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2008, 02:09 Posted By: wraggster
According to importer YesAsia, the PlayStation 3 version of Soulcalibur IV will join the ranks of games requiring a substantial installation to the console's hard drive. How substantial? Substantial. About 6.5 GB worth of your HDD, with 2 GB of space on top of that allocated to save data. The latter disk space requirement makes some sense, as the game looks to have a fairly robust character creation tool, which we hope allows for a larger number of custom fighters than its predecessor. Regardless, 2 GB, if true, is still rather hefty.
Xbox 360 fans may also be in hard drive requirement heaven, as the official Xbox site indicates that Soulcalibur IV requires a hard drive to play. This could have huge implications if... wait, who doesn't have an Xbox 360 with a hard drive by now?
We've contacted Namco Bandai Games to verify this information, but have yet to hear back.
http://kotaku.com/5021241/rumor-soul...k-space-on-ps3
update
So it looks like the folks over at Microsoft messed up. The page has now been updated to reflect the fact that the game actually doesn't need a hard drive
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2008, 01:28 Posted By: wraggster
It's never clear how a company plans on implementing a given patent, but Sony's patent application for a haptic touchscreen composed of "tactile pixels" lists former Sony Computer Entertainment chief Phil Harrison as the inventor and makes several references to potential use in "a game device" and to "game events," so it's a safe bet that it was at least developed with the PSP in mind. The patent app describes a sophisticated haptic feedback system that goes well beyond the basic rumble of today's device -- the pixels themselves are able to move up and down between two positions, providing direct feedback to user actions. That's certainly an interesting idea, but like all patent news, we're not going to hold out hope for it to surface in a consumer device anytime soon -- but we're willing to be surprised, you know?
http://www.engadget.com/2008/06/30/s...screen-patent/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 21:47 Posted By: Shrygue
via Computer and Video Games
Director of PlayStation Network operations Eric Lempel has posted some answers to the most asked questions regarding Sony's latest PlayStation 3 firmware update.
The FAQ covers subjects like voice messaging and private chat, web browser access, in-game invites and even Eric's favourite cheese. Sounds pretty intensive. Here's the full thing:
Will voice-messaging/private chat be featured in 2.40 as well? If not, can we expect to see this feature added in the future?
We are evaluating the opportunity to offer voice chat, but for this update, we wanted to focus on text messaging as the key priority for communications that our users have asked for.
Can you use the web browser in game?
No, you must exit the game before browsing the internet.
Will In-Game XMB come up during playback of PS2 games, Blu-Ray discs, and DVDs?
The XMB is an exclusive feature for PS3 game titles. Accessing the XMB during gameplay was the top request from our users, which we focused on for this update. However, we continually engage PS3 owners for feedback and will evaluate the opportunity to offer XMB access during movie playback in the future.
Can we go to the display settings and change anything there in-game (resolution, input, etc)?
No, you must exit the game before changing these settings.
Will it be possible to change in-game the sound output?
Yes, sound output changes are supported.
Will we be able to access the PLAYSTATION Store while in-game?
No, but you can view your downloads in progress.
Will we be able to stream music (either via media server or USB drive) for custom soundtracks or is it relegated to music stored on the HDD?
Currently only music stored on the HDD is accessible in games that support this feature. We'd also like to reiterate that Firmware v2.40 merely enables custom soundtracks. It's up to developers to include this feature in upcoming games (or to patch existing ones).
Does 2.4 enable cross game invites? Will it down the line?
No, cross-game invites are not available in this system software update. We are evaluating opportunities to expand on the new features delivered in 2.40.
Will trophies be mandatory for all games release here on out?
We are working with developers to ensure that Trophies are supported across the board in the future.
Where is each player's trophy stat info held? I am going to upgrade my hard drive and I don't know if the trophies will still be on my account if I earn some and then get a new hard drive.
Trophies will be attached to users' PSN ID. Trophy data needs to be synchronized to the online account on PSN to be transferred to the new PS3 system.
Will the patch automatically allocate unlocked trophies according to your saved files or would you have to do it again?
No, Trophies aren't retroactive.
Can we view PSN profiles/Trophies from a PC using a Web browser? Will there be an API for web developers to access the PSN data, so online profiles can be created?
We're evaluating these opportunities to expand where Trophies can be experienced.
Can you only compare trophies with friends that are online?
As long as a friend has a PSN account, you can compare trophies with them regardless of their online status.
Is there a limit to how many trophies the devs can put set by Sony?
There's not a limit on number of trophies, but there's a value assigned to each trophy. Developers must balance out the trophies that are available to stay within an overall value based on whether the game is considered large-scope or small-scope. Essentially, a user that has unlocked every trophy in one game would have the same level as a user that unlocked every trophy in another title, all titles (depending on scope) have the same overall impact on a users' level.
Will new games have a cool little icon on the back saying "trophy compatible?"
We're currently working on how Trophy support will be messaged to the consumer on our software packaging.
When you get a trophy, does it make a noise?
How quickly things can change - there *will* be a sound effect when you unlock a Trophy.
What is Eric's favourite cheese?
Mozzarella
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 21:44 Posted By: Shrygue
via Computer and Video Games
Sony has denied that it plans to offer PlayStation 2 titles as digital titles via the PlayStation Store.
As we reported yesterday, a forum post on N4G allegedly quoted a Sony London insider saying that the store would get PS2 games this summer. They posted a nice screen, too.
According to Sony's Patrick Seybold though, this is not happening. "I'm not sure where the image came from," he said to GamePro. "At this point, we haven't made any announcements, and there are no plans for PS2 downloadable titles on PS3."
Pretty decisive words. The source did claim that Sony would reveal the service at E3 this year though, so there's still a possibility Sony is just staying tight-lipped until the big reveal.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 21:31 Posted By: MK2k
Screen 1: Wake mode screen
Description
Sleep'n'Wake is THE app for dozing off to your favorite music playing silently and getting waked up again with the music you chose, this time with the volume maxed to the system volume setting on your Playstation Portable.
New in this version
The current version 1.99b adds compatibility to Custom Firmware 3.xx and 4.xx by utilizing Mr305's OpenAlarmLib as well as fixes a bug in snooze mode for AM/PM time users.
Features (as in previous versions too)
- Full support of cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 of arbitrary length
- Playlist Management for sleep and wake lists
- Set a special more silent volume for sleep mode
- Time settings for wake up, fade in and sn00ze
- Utilization of OpenAlarmLib by Mr305 for Suspend/Resuming the PSP and thus saving a lot of battery power
- Multilanguage Support (EN_DE_FR_IT_NL_FI_PT_PT-BR)
- and more... read the README textfiles for details
More Screenshots
Screen 2: In the menus
Download
Via mk2k.net
cheers!
-- MK2k
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 20:58 Posted By: Shrygue
via Eurogamer
Activision will be offering you the "Top Gun Anthem" for Guitar Hero III this Thursday.
It's to celebrate Independence Day and so it will be completely free, and Eurogamer's been told that the song will be on the European PS3 Store the same day.
"Top Gun Anthem" is an instrumental guitar piece. We could hum it to you but you're better off listening yourself. Importantly it isn't "Danger Zone" or "Take My Breath Away".
Did you know that Top Gun instructor Jester is played by Michael Ironside, who is known as the voice of Sam Fisher? You probably did actually. We're not special.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 03:27 Posted By: yonaba
------------------------------
Mario Kart 64v1 - PSP Edition
Coded By SeanPaul223
------------------------------
------------
What's this?
------------
Here is a new Lua coded game.It's a kart racing game, including Nintendo
characters Mario and Luigi, as the tile implies.
--------
Features
--------
# 3 Tracks for a "Best time Challenge"
Koopa Troopa beach
Moo Moo farm
Kalimari Desert
# 2 Characters (Mario and Luigi)
# HighScores Manager System
------------
Installation
------------
Extracts Contents into ms0:/PSP/GAME
--------------
Compatibility
--------------
Fat and Slim PSP Compatible
Should work on 1.50/3.XX/4.XX kernels
------
Notes
------
This game has been tested and it works properly.But it should freeze on some systems because of the RAm usage.
This will be fixed in a new update.
Download: Mario Kart 64 v1- PSP Edition
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 02:47 Posted By: wraggster
Uguru let me know via PM tonight of a release of a new MSX Emulator for PSP, Windows, Linux and Dreamcast.
Heres the translated release details;
uMSX is an emulator-based MSX fMSX of Marat Fayzullin. The Gui and other changes have been implemented by Uguru.
Current Status
Emulation functional
Save and load states of game
Cheater
Scaling screen
To do
Enable sound. -- OK!
Integration of all options Gui.
Integrators emulator options in the Gui.
Implementing the virtual keyboard. -- OK!
Change drive for the games multiple discs.
Versions for other platforms.
Clean and climb to SVN source.
Documentation under construction
Download the Dreamcast & PSP Versions and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 02:29 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Spoiler for Changelog:
Changelog v2.0
----------------------------------
Added feature to prevent PSP from going into suspend mode if the power button is pushed too far when turning off Hold mode.
Note:
I never made any previous hold plugins, those are not by me.
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.0 are
0x278, 0x284 - CPU,GPU (Both should be same)
0x27C - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.
Download and give feedback via comments
via torch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 02:23 Posted By: wraggster
News/release from Albandu51
Pxl_Installer of Pxl_Team's , I'm a developer , who allows you to download and install official PTF themes and unofficial CTF themes on your PSP, thanks to its automatic update at gamestart. It also installs the CXMB software, according to your Firmware release. You don't even need a computer to change the XMB, so take a drink and stay on the sofa.
Quote:
What's new ?
- Bugs correction.
- Superposition of the Wallpapers with the icons of the XMB for a better preview.
- Improvement of the scrolling.
- Improvement of the CXMB Software Installation.
How does it work ?
- X : Select
- O : Return
Themes/ menu :
- Up and Down for the shift
Good to know :
- It is possible that a theme which you personnaly made appears as : "Anonymous author". If that's the case, contact us by Mailling Post in our forum : www.pxlteam.com
- The last CXMB PRX release displays CTF themes in the PSP themes menu. To display PTF themes you need to disable the CXMB PRX.
Download and Give feedback Via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 02:18 Posted By: wraggster
News/release from Caliarbor
Hi Everyone,
Slight change increases heap size, doesn't check for cover art being greater than 170x170, and instead of only showing info of playing track shows info of highlighted track in browser
Download and Give feedback Via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 01:34 Posted By: wraggster
According to Ars Technica, Capcom's two-dimensional return to tradition in Mega Man 9 may not be confined to WiiWare, as was originally revealed in the latest issue of Nintendo Power. The report notes that the game is currently listed as an Xbox Live Arcade and PlayStation Network title on Capcom's E3 roster -- if true, Mega Man 9 would be the first downloadable game to jump through the doors of all three services.
Capcom remains quiet on the matter, however, telling us that we'll have to wait until E3 for further news. Given the publisher's continued support of both XBLA and PSN for its downloadable games, the blue bomber will likely stick with a multi-platform approach. We can't imagine how many gamers would be left seeking retrobution otherwise.
http://www.joystiq.com/2008/06/30/ru...-xbla-psn-too/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 01:30 Posted By: wraggster
Looks like Sony's planning to hog even more of your sweet, sweet download bandwidth via the PlayStation Store, if a rumor posted on the N4G forums is to be believed. According to the post, downloadable PS2 games will be announced at E3 next month and will appear on the store this summer.
Metal Gear Solid 2: Sons of Liberty is prominently featured in the "leaked" image; the other games we can make out are Fantavision, Red Faction, Ridge Racer V, Smuggler's Run, SSX, and ... well, we're not quite sure what that last one is. Keen-eyed readers to the comments page! the last one is The Bouncer. Thanks, readers!
The info supposedly originates from a Sony Europe insider, who informed the poster that the roll-out will actually occur in Europe before the rest of the world. (Which is contrary to Sony's usual M.O.) This rumor comes on the heels of an actual official announcement by Sony that it will finally introduce a movie / video download service for PS3 this summer. It seems like this summer will see the PS3 experience evolving quite a bit, especially if this rumor pans out.
http://www.joystiq.com/2008/06/30/ru...g-to-ps-store/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 01:25 Posted By: wraggster
We normally don't like it when developers start taking potshots at each other, it's really not the sort of -- oh, who are we kidding? We love it when developers take potshots, it's one of our absolute favorite things, and this video interview from Eurogamer has a doozy courtesy of Treyarch senior producer Noah Heller.
When asked about Gearbox's forthcoming Brothers in Arms: Hell's Highway, Heller said they didn't consider it during development of Call of Duty: World at War, dismissing Hell as "a crappy war game." Continuing the burnination, Heller added that Gearbox "isn't even the same league" as Treyarch's effort. You might think we're misrepresenting the quote by taking it out of context, but it's somehow even more MEGAowch when watched in context (at about 1:00 in).
http://www.joystiq.com/2008/06/30/tr...appy-war-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 01:24 Posted By: wraggster
Last we heard in March, SOCOM: Confrontation was coming September 16 to PS3. If Gamestop is to be believed, that release date has been pushed back a month to October 14. We wouldn't be surprised if it was true, as our hands-on time with the game recently showed there was still a lot of work to be done. We've put in a call to developer Slant Six for an official response.
http://www.joystiq.com/2008/06/30/ga...yed-to-oct-14/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2008, 01:20 Posted By: wraggster
While the original Rock Band is still going strong, Harmonix is already looking towards the next bit of kit that it hopes will be cluttering your place, with it now getting official with Rock Band 2 for the Xbox 360 and PlayStation 3. This time around, it seems the Xbox 360 will be getting a jump on things with a launch in September, with the PS3 version set to follow "later in the year." Both of those will, naturally, be coming with all new instruments, including the tasty Fender Stratocaster pictured above, but you will be able to use your current gear if you want to spare the extra clutter and save a few bucks. What's more, you'll also be able to carry over all your current downloaded content and, as IGN reports, you'll even be able to download and play new tracks on Rock Band 1 once Rock Band 2 is out. Of course, Harmonix is saving most of the details for E3 next month,
http://www.engadget.com/2008/06/30/r...itar-revealed/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
next » |
|
|