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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 24th, 2009, 01:25 Posted By: wraggster
Newly released today
A family favorite since 1948, the Scrabble Brand Crossword game has sold has sold more than 100 million sets worldwide since its debut 60 years ago. Today there are between one and two million Scrabble games sold each year in North America and it can be found in one out of every three homes in America.
http://www.play-asia.com/SOap-23-83-...j-70-39bf.html
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March 24th, 2009, 01:21 Posted By: wraggster
There's much more to do in PlayStation Home than the Running Man today, as Sony launches the first console-based Alternate Reality Game, Xi.
Mysterious graffiti has shown up in the main square area of PlayStation Home, and looking at it gives you access to The Hub, where this whole new Alternate Reality Game pans out. I've only had a brief moment to look around, but so far there's a narrator who guides you around the hidden location, giving you tasks and slowly revealing more information as you explore.
I really wish they hadn't kicked this whole thing off at the beginning of Game Developers Conference week, because for the first time in months, I really, really want to be in PlayStation Home.
http://kotaku.com/5180675/playstatio...esting-with-xi
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March 24th, 2009, 00:12 Posted By: wraggster
Global A is in the midst of repackaging My World, My Way (aka Sekai wa Atashi de Mawatteru in Japan) for the PSP. Players still use pout points to change the landscape and alter the world in the PSP version.
The key difference is My World, My Way: The Princess of Darkness and Light lets you choose to control a light or dark version of Elise, the spoilt protagonist. The PSP version will also have complete voice acting.
Since the My World, My Way was designed to be played on two screens Global A had to change the interface. They stuck the grid shown on the DS’ bottom screen to the left side of the PSP’s widescreen. Doesn’t look like the graphics have changed much, though. Not many made for DS games get PSP ports so My World, My Way is sort of an exception. Will Japan take a plunge and pick up a niche game twice? We’ll find out this spring.
http://www.siliconera.com/2009/03/23...y-my-psp-port/
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March 23rd, 2009, 23:57 Posted By: wraggster
Over on the newly formed LightBox Interactive site, the new developer posted a press released unveiling its official launch today. LightBox Interactive was founded by Dylan Jobe and several other members of Incognito Entertainment. The press release notes that no jobs were lost in the transition, as the founding process has been in the works for nearly a year.
Although no specific details are given on LightBox Interactive's first projects, the press release does mention that the developer will be working with Sony on the PlayStation platforms. According to Kotaku, the first game on LightBox Interactive's plate is rumored to be a Warhawk-type shooter set in space.
http://uk.psp.ign.com/articles/965/965294p1.html
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March 23rd, 2009, 23:56 Posted By: wraggster
Bill Blake posted a new release for PS3 Linux:
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. NOTE: This version includes an unsupported patch that adds the ability to display games at their original (-nativeres) resolution in fullscreen mode. Users of this version are not eligible for support on the official forum. Get support for this version here: http://forums.ps3bodega.com
- Renamed runtest to mame-runtest in sdlmame-tools package
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March 23rd, 2009, 23:43 Posted By: wraggster
Bill Blake posted a new release for PS3 Linux:
No Gravity is a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more!
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March 23rd, 2009, 23:41 Posted By: wraggster
Bill Blake posted a new release for PS3 Linux:
OpenTyrian is a port of the DOS shoot-em-up Tyrian. Thanks to Jason Emery, the developers were given a copy of the Tyrian source to port but not redistribute. That code has since been ported from Turbo Pascal to C using SDL, making it easily cross-platform. The 'Classic' port involves minimal changes, but the 'Enhanced' port will feature further development. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This is the 'Classic' port.
- launch from script
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March 23rd, 2009, 23:39 Posted By: wraggster
Bill Blake posted a new release for PS3 Linux:
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your computer.
- Updated to snes9x-gtk 70
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March 23rd, 2009, 21:54 Posted By: Shrygue
via Computer and Video Games
Sony has reportedly ceased supplying South Korea with PS3 consoles in order to stop Japanese tourists getting their hands on the system cheaply.
Wily Japanese consumers are said to visit Korea to make the most of discount prices, although those picking up PS3s have only been able to get hold of up the 80GB version and need a converter as the countries use different voltage frequencies.
"We are troubled by 'reverse-importing', which is when products exported into South Korea are flown back into Japan," a Sony rep told Korean news site Chosun Online (via Kotaku).
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March 23rd, 2009, 21:37 Posted By: Shrygue
via Eurogamer
LittleBigPlanet has nearly two million online users, Sony America said on Friday, and between them they have uploaded nearly 650,000 levels.
In a press release (thanks vg247) celebrating LittleBigPlanet's recent AIAS and BAFTA wins, SCEA said that there were more than 646,135 levels, 1,934,700 total users, and an average of 35,373 levels uploaded each week. The data is from 11th March.
Sony is presumably hoping that renewed awards chatter and signs of a thriving community will entice a few more people to give the game a go - especially as it has now slipped out of the UK All-Formats Top 40, and with some online retailers marking it down to around 15 quid in the UK.
Sony also recently confirmed that LittleBigPlanet is coming to PSP.
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March 23rd, 2009, 19:00 Posted By: wraggster
New beta version of Sony Playstation 2 emulator for Windows has been released.
Changes:
- Major overhaul of the savestate system! SHould now work better, be faster, have fewer problems, and use less hard disk space for the savestates
- The new PCR/TIMR code is now called correctly in recMFC0. This fixes Fatal Frame, maybe other recently introduced problems too
- Improved CDVD seek timing; should speed up some games that had abnormally long load times -- hopefully without breaking other games. (testing needed)
- Fixed a condition in the INTC hack that could cause it to hang in rare
occasions.
- Fixed a bug in the vtlb constprop support (stores weren't using the right macro)
- More work on fpu (thanks Nneeve)
- Emitter: encode negative 8 bit immediates for some instructions and EAX forms for MOV
- Implemented more correct support for the IOP's "isc bit" (bit 16 on the COP0 status register), which in turn allowed me to simpify some of the IOP's memory access and paging logic.
- Removed unnecessary rs flushes for loads and stores
- Save a few bytes on const flushing using 5 byte eax movs for 0 and -1 instead of 10 byte immediate movs.
- Usual code cleanups and optimizations
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news via emurussia
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March 22nd, 2009, 23:59 Posted By: wraggster
BakonICE, the one and only up-to-date Socom Fireteam Bravo Two cheat device. Developed by NoEffex with contributions of a significant amount of people.
Version 2.1 changes
Ported to ftb1, lots doesn't work
Uses a strapper so that it loads either ftb1 or ftb2 for you. It takes about twice as long to start up, so if it doesn't come up when you hit the menu, wait a minute.
Took out the animated name thingamabob for now, it was causing problems. I'll put it back in eventually
Buuuttttt NoEffex, what doesn't work?
You tell me, via eMail - nofx@unigaming.net
Note that it is stable, some things just don't work.
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March 22nd, 2009, 23:52 Posted By: wraggster
News/release from Total_Noob
PSP File Exporter
by Total_Noob
What's this?
PSP File Exporter is a simple program to export files easy to C.
Installation:
Copy EBOOT.PBP to PSP/GAME/YOURFOLDER/EBOOT.PBP and run it from the psp.
Note:
This is only for developers without hex programs
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March 22nd, 2009, 23:47 Posted By: wraggster
News/release from darksidious
Darksidious of Xtreamlua, today brings us a new PC software coded in C / C + + with QT. As its name indicates, is an IDE that can create projects and manage to do the compilation. To use it you must have installed and simply pspdev indicate its location.
Darksidious said that it was still a demo and it is still far from perfect. To add files to your project you must separate each file by a comma in the project options. Once you have created your project, it will open it manually (an automatic is coming).
Known Bugs:
- Automatic update not working.
- Encryption LUA is not yet incorporated.
- Comments at the top are not yet inserted.
The coloring of the syntax will normally be incorporated soon.
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March 22nd, 2009, 23:28 Posted By: wraggster
News/release from sandy62120
The all the team is pleased to present their first homebrew
currently 10 mini games are but a record was not very functional
in a future version a random mode will be added to this homebrew and more mini games I screenshoots gives you a mini games
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March 22nd, 2009, 23:00 Posted By: wraggster
News from Neoflash:
The NEO Spring Coding Compo 2009 have closed now, we have got 50 entries finally, good luck for all coders
more info: NEO Spring Coding Compo 2009
The PSP APP division, total 8 entries
[PSP APP] XMBShell Version 1.00 By: Total_Noob
[PSPAPP] TimeTrainer (updated) By: teamsushi
[PSP APP] DAPESi : DAPES Improved Alpha version By: Shaolan
[PSP APP] PSPconsole v1.3neo By: Hotter
[PSP-App] pag3 - make your own website today By: pront0
[PSP APP] prxutility++ By: pspflashsystem
[PSP APP] downPSP v210 By: carlosgs
[PSP APP] PSPDictionary v2.4.1 By: Gefa
The PSP GAME division, total 13 entries
[PSP GAME] Agenaworld 1.7 By: edepot
[PSP GAME] Pong v0.5.1(updated) By: Digikid13
[PSP GAME] TibiaPSP v0.2 By: LuMa
[PSP GAME] Crazy Gravity Portable By: TheUnderminer
[PSP GAME] Ragdoll Cannon v2.11 [UPDATE 2] By: walar
[PSP Game] Wagic 0.5.1 By: wololo
[PSP Game] Apollonia 0.03N By: GlennNZ
[PSP GAME] Asterz V1.2 By: Slasher
[PSP GAME] asterSpace3D By: pspflashsystem
[PSP GAME] GNAR PONG By: A_Noob
[PSP GAME] PSPReversi V1.0 (FINAL RELEASE) By: jojojoris
[PSP GAME] PopBlocks By: Gefa
[PSP GAME] EarthInvasion By: basfreak
The NDS APP division, total 11 entries
[NDS APP] HWOS2 By: funkystuff
[NDS APP] DSision2 By: spinal
[NDS APP] Mario Paint Composer DS Paratroopa Release By: bassacegold
[NDS APP] SutraDS By: Cid2Mizard
[NDS APP] Ace Attorney DS By: B12Core
[NDS APP] myPiano By: BranMuffin
[NDS APP] DSwiki - Offline Wikipedia Reader By: ollipolli
[NDS APP] Ands-pdf v1.4 - A PDF Viewer for the DS! By: albinofrenchy
[NDS APP] Wee Basic By: marovada
[NDS APP] Health Monitoring Tool Kit By: arrpirate
[NDS APP] DSBash By: leinad
The NDS GAME division, total 18 entries
[NDS GAME] Vector Tower Defense By: alcohol smurf
[NDS GAME] Glubies Planet By: yagero
[NDS GAME] Brix DS v2.0 By: Boive
[NDS GAME] Bill & Ted - Time & Time Again. By: spinal
[NDS GAME] RGB DS By: UVaSGD
[NDS GAME] Shooting Range By: Romaap
[NDS GAME] Alice & Marisa 8bit Minigame By: funkystuff
[NDS GAME] Natura No Story By: morukutsu
[NDS GAME] UKKE DS By: unkwar
[NDS Game] Bouncy Marble By: leinad
[NDS GAME] Balloon Pop! By: Prince Gohan
[NDS GAME] 5 Dice By: Gaz
[NDS GAME] SnailRace By: samel
[NDS GAME] Valhalla DS By: TenSpeed
[NDS GAME] Anime Jo All-Star Kirifuda Taisen (Anime Girls All-Star Trump Battle) By: DesertDog
[NDS GAME] 22. Search Eye DS By: kukulcan
[NDS GAME] Jangki DS - bugfix By: beodeulpiri
[NDS GAME] DronS By: leinad
We will announce the winner around April.20th, and now we start to collect the project review, you can post your review to here --- The reviews collection zone to win the TOP REVIEWER prizes
Whats your favourite games/app out of this years entries?
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March 22nd, 2009, 18:57 Posted By: wraggster
Our friends at GameTrailers.com have a new trailer for The Godfather II that showcases an interesting feature coming to the EA franchise: Don Control. The multiplayer feature offers what looks to be an RTS-style control system where one person hosting an online match can place bets on the match (that will in turn carry over into the single-player campaign), issue commands to their human teammates (should they cooperate, that is) and follow individuals of their choosing from a third-person perspective.
Rather than phoning in the de rigeur multiplayer, it seems as though EA has taken the extra time afforded them by the game being pushed back to beef up a very different experience than what the single-player campaign offers. To see exactly what we're talking about, hit the break to check out the trailer.
http://www.joystiq.com/2009/03/21/do...-gameplay-you/
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March 21st, 2009, 21:29 Posted By: wraggster
JK108 posted this WIP News for the video streaming app for PSP:
As for Ultimate PSPTube 2.0, I have fixed most of the bugs but I've also had to remove a few things because they did not work unfortunately... I had to remove the high quality option for YouTube because they removed all the fmt=6 format videos . I also had to remove TNAFlix because they're videos now actually crash the PSP and I also had to remove Shufuni because they have used some new security on their video URL and the search results don't work properly either. Sorry about all the things I've had to remove, I will try and make a few scripts to compensate and I may try and release it this weekend.
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March 21st, 2009, 21:27 Posted By: wraggster
News via psphacks
NoEffex dropped me a note yesterday concerning a new project from developer Murderface. Paying homage to NitePR is the new CodePR: “…it’s focused on what’s useful, what’s handy, what’s fast…” And Murderface is no doubt a man of his word.
CodePR 0.8.6 Update:
Split into 2 versions, a phat psp version, and a slim psp version. The increased cheat allowance made in the last version was causing massive bugs to phat psp users, and occasional problems for slim users as well. Both
versions have been set to lower capacities so the plugin can run error free
Kill coderpr now fully shuts down coderpr once you have left it’s menu, now uses a proper shutdown which frees up some memory.
Usb mode had slight bugfix, 1 module seemed to be loading incorrectly.
Default Screenshot key combo restored to DOWN + Square
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