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April 1st, 2009, 11:11 Posted By: wraggster
A patch that adds Trophy support to Singstar on PS3 has been released today, according to reports.
Not only can virtual vocalists prompt that satisfying 'bling' sound with there voice box, but unlocking some of the 35 new trophies will, for the first time in a PS3 title, earn you rewards in Home.
The trophy lists hitting the internet don't specify exactly what goodies are unlocked, but at least the trophy crossover is a positive step towards the full 3D trophy cabinets Sony promised when Home was first announced.
http://www.computerandvideogames.com....php?id=212260
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April 1st, 2009, 11:06 Posted By: wraggster
The numbers behind the PS2 and PSOne’s price drops to $99 are radically different — and show how the machine’s 10-year-cycles have been nothing alike.
***
The PSOne was released in Japan in December 1994 and in North America in September 1995 (for $299).
Less than four years later in the U.S.…
The PSOne dropped to $99 on August 16, 1999
By that point, Sony had shipped more than 58.4 million consoles and more than 462 million games worldwide.*
***
The PS2 launched in Japan in March 2000 and in North America in October 2000 (for $299).
More than eight years later in the U.S.…
The PS2 will drop to $99 in April 2009.
By that point, Sony claims the system will have sold more than 138.7 million consoles and almost 1.5 billion games worldwide. *
So it took the PS2 twice as long to get down to $99 as did the PSOne, in which time the PS2 sold more than twice as many consoles and three times as many games.
Imagine what the PS2 sales could have been had the system dropped to $99 four years ago. Then again, Sony didn’t have to do that. In the PSOne era, the Nintendo 64 was a solid competitor for a few years. In the PS2 era, the Xbox and GameCube put up a meeker fight.
Note that the PSOne sold more units after the $99 price drop than it did before, as the system now has sold more than 100 million units.
One other conclusion that’s too obvious to ignore: Sony dropped the PSOne to $99 before the PS2 was released. The PS2 has dropped to $99 more than two years after the launch of its successor.
Two consoles. Two alleged 10-year-cycles. Big differences.
http://multiplayerblog.mtv.com/2009/...ple-the-games/
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April 1st, 2009, 11:02 Posted By: wraggster
Call of Duty: World at War's Map Pack 1 has been downloaded over one million times within its first week on sale for Xbox 360 and PlayStation 3, according to Activision.
Treyarch's downloadable content features four maps and is available on Xbox Live Marketplace for 800 Microsoft Points and on the PlayStation Store for USD 9.99.
"I'm proud that the team at Treyarch delivered an experience that so many people are enjoying," said Mark Lamia, studio head for Treyarch.
"We're excited that the success of Call of Duty: World at War Map Pack 1 will continue to drive the popularity of the game's Nazi Zombie mode, competitive multiplayer and chart-breaking success online."
Maria Stipp, Activision's EVP and GM of owned properties, added: "The success of Call of Duty: World at War Map Pack 1 speaks to Treyarch and Activision's ability to provide fans with quality content during a time when people want to get the most out of their Call of Duty experience."
http://www.gamesindustry.biz/article...lion-downloads
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April 1st, 2009, 10:53 Posted By: wraggster
When Samsung's 2009 Blu-ray player lineup was outed at CES this year, all pricing and release date information was conveniently omitted. At long last, Sammy has pushed out the details we've been waiting for at its Spring Fever event in New York City. Granted, the BD-P3600 and BD-P1600 are already on store shelves for $399.99 and $299.99, respectively, but we figured it prudent to pass along those official numbers straight from the source. Of note, we're also told that the ultrathin BD-P4600 will indeed be coming in April for $499.99, and if Best Buy's website is to be believed, it'll be April 19th if we're talking specifics.
http://www.engadget.com/2009/03/31/s...cially-priced/
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April 1st, 2009, 00:35 Posted By: wraggster
News/release from The Torch:
Hold+ v3.7
Tested on 5.00M33-6
Hold+ is the ultimate companion to the PSP's music player. It adds useful features and gives you TWICE the battery life when used properly.
It does the following when the Hold switch is enabled:
* Switches off the LCD screen and backlight.
* Underclocks the CPU to 60MHz
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows complete operation of the PSP controls with the display turned off.
* Turns off LEDs in hold mode.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.
Additional Features:
* Enables the 5th brightness level on PSP Slim.
* Increases the vertical scrolling speed of Music player by around 50% (scroll 300 songs in 10 seconds).
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.
While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.7 are
0x1234 - CPU
0x1238 - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.
Quote:
Originally Posted by Changelog
Changelog v3.7
----------------------------------
Optimized Code.
Proper fixed to prevent any chance of accidental suspend when coming out of hold mode due to pushing switch too far.
LEDs do not blink every 30 seconds anymore.
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April 1st, 2009, 00:31 Posted By: wraggster
Jum has posted an update to his drum app for the PSP:
Released "PXDrum" version 1.1. (This version includes some minor fixes, and executables for PSP, PS3 Ubuntu, Ubuntu Linux and Windows).
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March 31st, 2009, 23:54 Posted By: wraggster
In a press release sent out today, Atlus announced that Class of Heroes, an upcoming first-person dungeon-crawler for the PSP, would be delayed until June 9th, 2009. Apparently, a game-stopping bug was discovered just days before the manufacturing process began. Atlus Manager of PR and Sales Aram Jabbari comments: "We will under no circumstance ship a product with foreknowledge of such an issue, and so we must delay the game to resolve the problem and deliver a final product to our fans that lives up to the high standards we aspire to and that they deserve."
Class of Heroes will hit stores with an MSRP of $39.99.
http://uk.psp.ign.com/articles/967/967759p1.html
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March 31st, 2009, 23:53 Posted By: wraggster
News via pspita
New update from moscas user of our forum, for his Goblins PSP, multifunction utility for PCs that come with version 2.4.0.0. Goblins PSP will allow you to perform backups of data on your memory stick, load and / or delete the backup of your UMD, launch programs like the RemoteJoy and USBIsoloader, update your Custom Firmware and manage your plugins.
Following the changelog of this release and the link to download.
Changelog v2.4.0.0:
Quote:
-If you are upgrading from a version lower than v2.0.0.0 you must remove GoblinPSP
-Fixed some bugs in the program organization of the applications, now you can not hold more than 55 applications
-Added the function of regeneration of the organization to File menu (this procedure is used to regenerate the indices in a random way and then reset the various applications in choice)
-Updated some graphics as the initial splash, the copy / download / search for files with the standard icons for Windows XP
-Modified handling Combo selection of some applications (eg Manager Custom Firmware)
-Modified way to search for new updates
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March 31st, 2009, 23:42 Posted By: wraggster
The japanese game magazine "Dengeki PS3" interviewed the Final Fantasy XIII producers.
First a quote translated from the magazine:
Interviewer: How much of the PS3's powers do you think the game will utilize at the end?
Kitase: I think around 50% for the demo version. For the final product (just before it's released), I think it will use around 100% of its powers. It is the same situation with FFVII and FFX where we fully utilized the powers of the PS1 and PS2.
If the newest Final Fantasy title uses 100% of the PS3's power, then it may just be bad coded and not optimized for the PS3 system or the statement is a lie to promote the game. The producers don't specifiy why it (may) use 100%, so it could mean 100% for sound, physic, anything. 100% means it uses 100% CELL power, 100% RAM. If it would be real, it would mean there wont come any better games in the next years. Thats not very logical. Aswell the old FF titles for PS1 and PS2 are surely not the best looking & technical games next to the GOW2 on PS2 for example. At least one good thing about it, if it's real, the XBOX 360 version of it would be very crappy. Else it would mean XBOX360 power == PS3 power.
- SKFU
http://streetskaterfu.blogspot.com/2...power-lol.html
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March 31st, 2009, 23:40 Posted By: wraggster
Sony has issued its strongest statement yet to the growing chorus of gamers, publishers and analysts calling for a price cut on the PS3: "We do not have plans for a PS3 price drop, and any rumors to that effect are false and are the result of speculation." That's the statement the company gave Joystiq today, in an effort to squash buzz that the price drop was coming tomorrow. It's a bit different from the standard "we don't comment on speculation" response, and even clearer than the "we're focused on long-term profitability" line that Sony (NYSE: SNE) has been using in every interview.
http://www.washingtonpost.com/wp-dyn...033003259.html
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March 31st, 2009, 22:49 Posted By: Shrygue
via Joystiq
We've received word from a SCEE representative that the PS2 price drop, which was announced today for the US, will also take place in Europe. On the mainland, the PS2 will drop from around €130 to €99, while remaining frozen at around £90 in the UK.
There's no word on when this price cut will take place or why the UK remains immune, but we suggest you keep an eye on your local retailer for more information.
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March 31st, 2009, 22:11 Posted By: Shrygue
via Eurogamer
Although it probably won't come as much surprise to series followers, Namco Bandai has confirmed to Eurogamer that Katamari Damacy creator Keita Takahashi is "not involved" in production of the upcoming PS3 version.
Announced last week in Famitsu, Katamari Damacy Tribute is a 1080p version of the classic roll-everything-up game that made its cultish name on PS2 before limping rather feebly onto Xbox 360 after its creator departed to do other things.
Speaking at GDC last week, Takahashi said that the original Katamari Damacy was a comment on consumerism, and that his current game, the downloadable Noby Noby Boy, was deliberately designed without objectives and with little intention of making money.
"People who are high up were very very angry with me, and sometimes if I look at them they will really glare at me," he said.
We do love Keita Takahashi.
We'll let you know more about Katamari Damacy Tribute when we do. According to Namco, the game's "in good hands".
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March 31st, 2009, 22:09 Posted By: Shrygue
via Computer and Video Games
Final Fantasy XIII will use "nearly 100%" of the PlayStation 3's hardware power, Square Enix producer Yoshinori Kitase has claimed.
When asked how much of the PS3's tech muscle FFXIII will make use of, Kitase told Japanese mag Dengeki PlayStation 3, "doesn't the demo use about 50 percent of its power? Of course, I think the retail version will make use of nearly 100 percent."
The producer added that there won't be any disc swap issues on the PS3 version (there's no 360 release planned for Japan) due to Blu-ray and the console's hard drive.
The FFXIII demo is due to ship with the Advent Children Blu-ray release in Japan on April 16. Development on the trial was finished last year, says Kitase.
"The game's development is currently going well," he said of the final game "We are finishing up the tail end of the development."
We wonder if it'll use 100% of the Xbox 360's power too? If it's only 99%, we're definitely buying the PS3 version.
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March 31st, 2009, 21:23 Posted By: wraggster
GameDaily BIZ just got off the phone with John Koller, Director of Hardware Marketing at Sony Computer Entertainment America, to discuss the news of PS2 dropping down to just $99. And of course, we had to talk about PS3 NOT getting a price drop as well...
BIZ: I think a number of industry pundits were expecting a PS3 price drop today in addition to or instead of the PS2 price cut. With the fiscal year having just ended, we thought Sony might kick off the new year with a bang... So my question is why not PS3 right now? And for the PS2, was this move already pre-planned long ago?
John Koller: So, I'll take the last question first. We do plan price cuts and most major moves well in advance; they're done for a variety of reasons. This particular reason on the PS2 price cut was done really to extend the overall viability and versatility of the platform. We're looking at 70-80 titles launching on PS2 this coming year, and about the same number next year in 2010. PS2 shows very little signs of slowing down, and we wanted to continue to really target that lower income consumer, as well as that lapsed gamer or young family consumer that is still purchasing PS2 and wants some of that evergreen entertainment – the social gaming and sports are what they are particularly gravitating towards. A lot of the development is going in that direction.
"We do look at those as similar consumers. So, yes, we do think the $99 price point could steal some share [from Wii]. From a technological standpoint, the Wii is much closer to the PS2 than it is to the next-gen consoles."
In terms of the PS3, our is on the versatility of the system and the overall value that's inherent to the system. We've been focusing on development of key software franchises, and this year should be the best software year launched yet. On PS3, we look at that as a significant advantage versus Xbox 360. In particular, our first party group has really stepped up with some tremendous franchises, whether they're iterations [of existing properties] or new IP like LittleBigPlanet, MAG, etc. You also look at the continued strength of the Blu-ray format and we're starting to see some cases where movies are helping to sell hardware - Dark Knight certainly did for a time in December. So we're seeing different patterns of growth. Last year was the best sales year ever for PS3 and we are very bullish on the platform this year.
BIZ: Although sales for PS2 have remained quite strong for a nine-year-old platform, PS2 has withered somewhat as this generation of consoles takes hold. What kind of uptick are you anticipating in terms of hardware sales thanks to the $99 price point?
JK: Good question. We can't give specific number, but I can tell you that last year the NPD number was 2.5 million units [sold], so we expect at or north of that number [this year]. And certainly when you're looking at the game pipeline and also what Nielsen reported about PS2 being the most played console in 2008, there's still a lot of viability left. A lot of people tend to think there's only life in next-gen, but in reality there's life in next-gen, in our handheld business and in PS2. We enter the 10th year of its life-cycle in October of this year, and there's really no sign of slowing down. We ended up 'sunsetting' the PSOne because the development spigot kind of dried up, but that's not happening with PS2 right now. With 1,900 games (250 Greatest Hits), there's really a wide variety of game options for that new consumer to the category.
BIZ: PS2 is already the best-selling console ever, so wouldn't Sony rather drive these consumers to convert to the PS3, instead of continuing to propagate the PS2 message?
JK: We don't look at it as an either/or situation – it's really an and. So if you look at when PS2 consumers purchase, that's how we analyze when they'll be ready to move up the loyalty chain to PS3. The PS3 cross-ownership rate with PS2 is about 80 percent, so much of the PS3 installed base is a PS2 consumer or had been at some point. You have to look at when they're purchasing; there's certainly strata of purchasers in the PS2 world. So if someone purchases tomorrow for the price drop, then we believe that's a PS3 owner in the future. It may not be April 2nd, but it will be in the future. By definition, they're a bit of a later adopter, so that's someone that we think will gravitate towards PS3 as we continue along the growth curve... Currently, we're making a big push to grab the PS2 consumer that purchased in the middle part of this decade (maybe 2002-06), because that was an early to mid adopter and someone very interested in the large franchises on PS2 like GTA and Final Fantasy and Gran Turismo and Madden. That consumer is probably ready [to buy a PS3]. We've made a concerted push against that individual. But we don't give up on any of the PS2 consumers – they're PlayStation fans for life and we believe they will eventually purchase a PS3 at some point in time.
http://www.gamedaily.com/articles/ne...ys-sony/?biz=1
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March 31st, 2009, 01:38 Posted By: wraggster
Newly released:
features
Transform into metal legends Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo as full body scans and signature moves motion capture allow players to virtually experience the high intensity of a Metallica performance
Follow the path of the metal legends in either single instrument or band career game modes playing as the band to a soundtrack of their greatest hits while also rocking with over 20 additional artists selected by the band
Immerse yourself in themed Battle Mode attacks, such as briefly blacking out your fellow rocker’s note track or modifying the amp overload to include the signature Metallica lightening
The on-screen displays give information about the song being played, and with guest artist songs, information about how the band is tied to Metallica will be displayed along with details such as band history and lyrics
Guitar Hero Metallica is loaded with tons of bonuses throughout the game, such as unlockable venues, commentary, videos and behind the scenes footage, giving all Metallica fans exclusive content to enjoy
description
“Ride the Lightning” with musical icons Metallica and over 20 other rocking acts in an all new Guitar Hero® experience - Guitar Hero® Metallica®. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on guitar, rip on drums and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Alice In Chains, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.
http://www.play-asia.com/SOap-23-83-...j-70-3b0h.html
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March 31st, 2009, 01:28 Posted By: wraggster
Cloud computing seems to be the new "in" thing, nowadays. First OnLive appears at GDC, which forces David Perry to announce his own similar service -- which he was saving for E3 -- and now Sony has trademarked something called "PS Cloud." The trademark was registered "for use with a cloud computing data center management software, communications software, broadcasting services, and a long list of other terms," according to Siliconera.
There are many ways that Sony could be utilizing a cloud computing system, including offering a similar service to OnLive, allowing users to share downloadable games/demos or improving the PSP's remote play functionality. Whatever it is, we imagine it's probably quite a way off and, like many other trademarks or patents, could never even come to fruition at all.
http://www.joystiq.com/2009/03/30/so...oud-computing/
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March 31st, 2009, 01:28 Posted By: wraggster
Cloud computing seems to be the new "in" thing, nowadays. First OnLive appears at GDC, which forces David Perry to announce his own similar service -- which he was saving for E3 -- and now Sony has trademarked something called "PS Cloud." The trademark was registered "for use with a cloud computing data center management software, communications software, broadcasting services, and a long list of other terms," according to Siliconera.
There are many ways that Sony could be utilizing a cloud computing system, including offering a similar service to OnLive, allowing users to share downloadable games/demos or improving the PSP's remote play functionality. Whatever it is, we imagine it's probably quite a way off and, like many other trademarks or patents, could never even come to fruition at all.
http://www.joystiq.com/2009/03/30/so...oud-computing/
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March 31st, 2009, 01:22 Posted By: wraggster
[Avi] sent in his PSP as a status monitor hack. He’s using Lua on the PSP, so you have to install LuaPlayer. The computer side is written in python, so it should be cross platform. Last time we saw a psp as an extra monitor, it had more capabilities, but it was limited to Windows. You’ll find the Lua script as well as the python in the zip file. It’s a nice use for an extra psp.
http://hackaday.com/2009/03/30/psp-as-a-status-monitor/
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March 31st, 2009, 00:31 Posted By: wraggster
News via pspita
The coder cobra 77,380 releases a new version of PSP Iver, shell alternative to our XMB with graphics inspired by the popular iPhone, which leads to version 3.00.
Among the most interesting of this release we see the addition of some emulators and the ability to launch PSX games.
Following the changelog of this new release and the link to download.
Changelog v3.00:
Quote:
Graphics-completely renovated
-New File Browser which allows you to read many types of files and allows editing of folders
-Igames also now allows the execution of PSX games
-iNotes became LUAProg
Agguinto-iEmule, which keeps the running emulators pre-loaded. Includes Nintendo64 emulators, MegaDrive, SNES, Nes, GameGear and PCEngine
-Added Facebook
Added 60-backgrounds for the shell
-E 'can now start Iver PSP when the PSP
Download Here 31MB
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