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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 21st, 2009, 02:03 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
There are many commercial software and not aimed at converting video, but Handbrake is foremost among all the extreme ease of use.
Handbrake converts any video container but his specialty is the direct conversion from DVD to formats compatible with PSP / MAC, all executed very few mouse clicks, also complements the function of decryption inserted media evading any supplemental protections.
HandBrake svn2845:
Quote:
- Added automatic update feature to sottobuild
- Improved core video conversion
- Support for Two-pass encoding with the new theora 1.1
- Updated x264 codec to the latest version available
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October 21st, 2009, 01:57 Posted By: wraggster
News via pspita/pspgen
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October 21st, 2009, 01:48 Posted By: wraggster
News via pspita
New revision 1212 of Jpcsp, a PSP emulator for the PSP developed in Java.
Recall that using the program, which allows you to run some homebrew like those already in the archive, you need to install Java on your PC.
Changelog 1199-1212:
Quote:
Revision 1212: Fixed misinterpreted colors in image capture.
Revision 1211: 2 more native code sequences
Revision 1210: Small fix for compiler homebrews
Revision 1209: - added first draft of sceFont module (using a font for faked sceFontGetCharGlyp
Revision 1208: Fix small problem: 3 syscalls were using the same code.
Revision 1207: More sceMpeg findings ...
Revision 1206: Try to avoid NullPointerException in ThreadMan.nextThread ()
Revision 1205: sceUtilityOskInitStart: provide simple GUI to edit OSK entry.
Revision 1204: sceKernelStartModule: do not return an error when the module has no entry point
Revision 1203: Implementation of Basic sceGuTexLevelMode when mode = 1. Not really sure about it,
Revision 1202: Additional native code compiler from Homebrew Kuroki.
Revision 1201: Removed debugging code introduced in R1200 by mistake ...
Revision 1200: Basic implementation for sceUtilityOskInitStart (). GUI to edit the text is missi
Revision 1199: Updated sceDisplayGetVcount () and sceDisplayGetAccumulatedHcount () to match the PSP.
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October 21st, 2009, 01:28 Posted By: wraggster
CJPC writes on PS3News.com:
We suspect that the 3.00 and 3.01 PS3 Firmware updates, which contain the BD firmware patch file BDPT_FIRMWARE_PACKAGE_306R.PKG, is the main contributing factor to the failed drives.
The PS3 Devs want to get ahold of some BD drives that have been bricked by the update in order to prove that the PS-SYSTEM 306R Firmware patch in the update is responsible for the damaged drives.
http://streetskaterfu.blogspot.com/2...ps3-death.html
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October 21st, 2009, 00:40 Posted By: wraggster
A large bulk of people who buy a Sony PS3 are not interested in using the Blu ray player and have never tried to watch a Blu ray movie, claims a new research study. This is despite Sony Computer Entertainment bragging about the benefits of their player inside the PS3 console.
A large bulk of people who buy a Sony PS3 are not interested in using the Blu ray player and have never tried to watch a Blu ray movie, claims a new research study. This is despite Sony Computer Entertainment bragging about the benefits of their player.
According to an August study by NPD Group, 34% of PS3 owners had never tried to watch Blu-ray movies on their machine. Two-thirds of PS3 owners had watched Blu-ray movies, however, which is a higher percentage of owners who watched DVDs on the PlayStation 2 at a similar point in its lifecycle, according to NPD.
"It's at a fairly high level, where it took years for PS2 owners to use [that console] for DVD," NPD analyst Russ Crupnick he said. "Most PS3 people think of it as a gaming device, but there is a reasonable level of awareness and intended use for Blu-ray."
When NPD asked PS3 owners in August why they purchased the console, 58% said it was mostly to play games; 34% said it was for enjoying games and Blu-ray movies equally; and 8% said mostly for Blu-ray movies. The responses were consistent with similar NPD research a year earlier.
The researchers claim that the new PS3 is now working its way into the households of casual gamers. They might be less enthusiastic about new technology than earlier buyers, however, and NPD believes these new buyers might use the machine even less as a Blu-ray movie player.
PS3 owners who have had their machines for some time tend to buy more Blu-ray movies than DVDs, according to NPD, while newer owners buy more DVDs than Blu-rays.
"Newer owners are somewhat more oriented to DVD than Blu-ray," Crupnick said. "The later you get into an adoption cycle, the more you're not getting the super aficionado. These are people who are tougher to convince about the benefits of Blu-ray and who are sensitive to price."
Sony is hoping to drive momentum for the PS3 by launching a higher capacity 250GB model for $599 on Nov. 3. This is $200 dearer than the same model in the USA.
http://www.smarthouse.com.au/Gaming/Console/R2W7R5R7
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October 21st, 2009, 00:06 Posted By: wraggster
Sony seems to be working on a lot of controllers these days. They have a motion controller scheduled for next year and, maybe in the future, this remote-like thing.
A design patent application for this unannounced device was filed in the US by Sony Computer Entertainment. The document is light on details, but calls the device a “hand held game controller”.
It seems like this controller is being developed in the USA since all of the inventors are from southern California. More specifically, one of them works at Sony’s Electronics Design center in Los Angeles.
What could this be for? The way it’s designed to be held doesn’t look optimized for motion controlled sword swinging. Perhaps, it’s a quiz style controller for Sony’s Buzz series.
http://www.siliconera.com/2009/10/20...roller-patent/
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October 21st, 2009, 00:03 Posted By: wraggster
Newly released today:
features
With over 15 different endings, every action you take will cause a chain of events to occur, allowing for multiple outcomes and replay-ability. Every action has a reaction and the following consequences open up new paths to explore
Craft your own unique weapons from over 200 different parts and materials, creating the ultimate weapon that suits your taste and fighting style. Create lethal blades, spears, pole axes and more while discovering new abilities and skills with increased use. Become a master of one or of many. The choice is yours
Performing different feats will reward a player with Samurai Points and a Title, which in turn will unlock new features and characters within the game. Fight honorably in the way of the samurai, live your life as a bandit or strive to uphold the government. These choices will net different points and values, encouraging multiple play throughs to unlock everything
Fight your opposition with force or take the diplomatic route, using subtle gestures like the unsheathing of your sword. With an extensive dialogue tree, weapons combo system and more, this hybrid title delivers on multiple fronts
description
The consequences of your actions will determine your fate. Choose to fight along side good or evil during the tumultuous time of the Sengoku Era and carve your name into history. Become a hero or become infamous, the choice is yours.
http://www.play-asia.com/SOap-23-83-...j-70-3hlj.html
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October 20th, 2009, 23:54 Posted By: wraggster
Newly released today:
features
Experience incredible layers of gameplay depth with excitement of first-person action and vehicular combat
Features life-like character animations, impressive real-time physics, and customizable vehicles
Players can freely join or leave the game at anytime
Game creates thousands of unique, randomly generated missions, weapons and situations
Allows multiple players to share same game experience simultaneously online
description
A sci-fi / action RPG from acclaimed developer Gearbox, Borderlands combines the best in first-person action with player customization and vehicular combat for incredible layers of gameplay depth.
http://www.play-asia.com/SOap-23-83-...j-70-2hlu.html
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October 20th, 2009, 23:53 Posted By: Shrygue
via Computer and Video Games
Hideo Kojima of MGS fame has straight up promised to make a sequel for the revered PS2 series, Zone of the Enders.
This follows a statement from Kojima last week when he said a ZOE sequel was "top of the list" of games he wants to make. That gave us hope, but posting on his blog, Kojima promises ZOE 3 will definitely come, he just can't say when.
"We'd like to make an Anubis [Anubis is the Japanese name for ZOE2] sequel at some point," said Kojima. "Also, we feel that if we do it, we'd like to make Anubis succeed this time. I already have a game plan and method for sales in my head. However, we don't know if it will be green lighted. The production lines within Kojima Productions are currently full."
He goes on to add: "I cannot make a promise about time. However, I can promise a sequel," according to Andriasang's translations, which had better be accurate. We need that sequel in our lives. Why? The mad lasers in the above screenshot of ZOE2 is why.
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October 20th, 2009, 23:43 Posted By: wraggster
Newly released today:
features
One Super Sized story and 6 action-packed campaigns featuring Wolverine, Hulk, Thor, Iron Man, Silver Surfer and Falcon
Team up with a friend to electrocute enemies, wrap them in webs, and save Super Hero City
2 bonus unlockable campaigns featuring Spider-Man and Dr. Doom
Choose from over 20 Marvel characters from the X-Men, Fantastic Four, and Avengers series and use their unique super powers to smash, bash, and zap your enemies
Create your own combo attacks to takedown the competition with unique character powers
Go head-to-head with your friends and fight as your favorite Super Hero or Villain
description
Welcome to Super Hero City! Assemble your squad and fight your way to victory to save the citizens of Super Hero City from the evil schemes of the super villains in this multi-player adventure game inspired by the action-packed animated Marvel TV series.
Fight through campaigns full of adventure or wage an all-out battle in the streets of dynamic environments as you mix and match heroes and villains with their own unique powers and abilities.
Hero up! Pick your battle–fight for good, fight for evil or just fight for fun!
http://www.play-asia.com/SOap-23-83-...j-70-3llr.html
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October 20th, 2009, 23:22 Posted By: wraggster
Grand Theft Auto: Chinatown Wars is now out for the PSP, and Rockstar has added new features to the Rockstar Social Club to celebrate the eagerly anticipated release.
Today sees the introduction of two new features to the Rockstar Social Club to help players of both the Nintendo DS and PlayStation Portable versions of Grand Theft Auto: Chinatown Wars enhance their play. First up is the Peking Duck Hunt, an arcade-style web-based game that allows PSP players to earn cash for their game while they aren't playing, much like Mr. Wong's before it. Then there's the Chinatown Wars Guide Map, an interactive map that shows the locations of every Drug Dealer, Security Camera, Rampage, and Stunt Jump in town, tracking what you and your friends have accomplished to see who is the rightful owner of bragging privileges.
Rockstar has also added new papercraft models from the game, including Ling and Uncle Kenny, an assortment of weapons, and several vehicles straight from the streets of Liberty City.
http://kotaku.com/5385998/psp-launch...-club-features
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October 20th, 2009, 22:44 Posted By: Shrygue
via Eurogamer
Sony has declined to comment on rumours that Killzone 3 is "deep in development" and will be released next year.
This is in response to Official PlayStation Magazine's "The Secret Games of 2010" article (via Destructoid), which claimed readers could "pencil in" Killzone 3 as well as Resistance 3 and a Call of Duty: World at War sequel.
Killzone 2 launched in February this year and earned 9/10 here on Eurogamer.
Resistance 2 was of similar calibre, and appeared a few months earlier that Killzone 2, in the autumn of 2008. Insomniac has just finished work on Ratchet & Clank: A Crack in Time, which Ellie is reviewing as I type.
Activision rotates Call of Duty duties between Treyarch and Infinity Ward. The latter will deliver Modern Warfare 2, so Treyarch presumably has something in the can for next autumn.
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October 20th, 2009, 15:48 Posted By: wraggster
PS3 sales in Australia are healthy, and the hold console has been selling over 10,000 units per week since early September. Sales of the PSPgo, which launched October 1 and is AUD$50 than the PS3, have been hardly robust.
According to Australian paper The Age, a source with access to official GfK sales figures divulged that the PSPgo sold fewer than 1,000 units in its first full week on sale in the territory.
Michael Ephraim, managing director of Sony Computer Entertainment Australia and New Zealand, told the paper that the sales figure was "not under 1000 but it's slightly over 1000" and called the release a "soft release". Major retailers like EBGames, Ephraim noted, have refused to carry the product.
"Clearly we haven't done massive numbers but it's not something that we're concerned about ... because there are still some issues that we need to work through," Ephraim said. An upcoming pre-Christmas PSPgo update will allow users to read e-books, and initially, a broad selection of comics will be offered with more to come in the future.
Next year, a download video service will be launched.
"I suppose the applications are going to catch up with the device," said Ephraim. "The connectability to the PS3 and those other applications will start making this device even more viable."
http://kotaku.com/5385598/slow-pspgo-sales-in-australia
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October 20th, 2009, 15:42 Posted By: wraggster
Sony Computer Entertainment America boss Jack Tretton has written an open letter to gamers in the US talking up the company's sales performance in September and highlighting some of the PlayStation platform's key plus points.
"Nearly half a million of you purchased a PS3 in September," he wrote. "Amazing. Welcome to the PlayStation Nation and to what will be one of our best holidays yet," he continued before going on to detail the SKUs for PlayStation 3 and PlayStation Portable now available.
"We are in the midst of one of the most exciting times for PlayStation as we continue to redefine entertainment experiences for consumers, both at home and on the go.
"The PSPgo is driving additional momentum for the entire PSP platform. In its first three days on store shelves, top retail partners experienced a 300 percent lift in overall PSP hardware sales compared to the previous week. During this time, the PlayStation Network also experienced the largest number of downloads ever for a single week period."
He also highlighted the strong critical reception for Uncharted 2: Among Thieves, which as he pointed out claimed a Metacritic rating of 96 with 64 perfect scores, and looked ahead to more PlayStation-exclusive releases in the future.
"There simply has never been a better time to be part of the PlayStation family and we look forward to providing you with the best entertainment content and experience for many, many years to come."
The letter follows strong hardware sales for the PlayStation 3 Slim in the US in September, where it outsold both the Xbox 360 and Nintendo Wii for the first time - although its highest-ranking software placing was sixth, as Microsoft's Halo 3: ODST squashed the rest selling over 1.5 million units.
http://www.gamesindustry.biz/article...stmas-position
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October 20th, 2009, 15:42 Posted By: wraggster
Sony Computer Entertainment America boss Jack Tretton has written an open letter to gamers in the US talking up the company's sales performance in September and highlighting some of the PlayStation platform's key plus points.
"Nearly half a million of you purchased a PS3 in September," he wrote. "Amazing. Welcome to the PlayStation Nation and to what will be one of our best holidays yet," he continued before going on to detail the SKUs for PlayStation 3 and PlayStation Portable now available.
"We are in the midst of one of the most exciting times for PlayStation as we continue to redefine entertainment experiences for consumers, both at home and on the go.
"The PSPgo is driving additional momentum for the entire PSP platform. In its first three days on store shelves, top retail partners experienced a 300 percent lift in overall PSP hardware sales compared to the previous week. During this time, the PlayStation Network also experienced the largest number of downloads ever for a single week period."
He also highlighted the strong critical reception for Uncharted 2: Among Thieves, which as he pointed out claimed a Metacritic rating of 96 with 64 perfect scores, and looked ahead to more PlayStation-exclusive releases in the future.
"There simply has never been a better time to be part of the PlayStation family and we look forward to providing you with the best entertainment content and experience for many, many years to come."
The letter follows strong hardware sales for the PlayStation 3 Slim in the US in September, where it outsold both the Xbox 360 and Nintendo Wii for the first time - although its highest-ranking software placing was sixth, as Microsoft's Halo 3: ODST squashed the rest selling over 1.5 million units.
http://www.gamesindustry.biz/article...stmas-position
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October 20th, 2009, 11:17 Posted By: wraggster
PixelJunk developer Q Games has said that it's not likely to port any more games to Sony's PSP handheld due to piracy.
The PixelJunk series has been exclusive to the PlayStation Network for PlayStation 3, with the success of releases PixelJunk Monsters, PixelJunk Racers and PixelJunk Eden prompting Q Games to port a version of Monsters to the PSP.
But founder Dylan Cuthbert has said anti-piracy measures are unlikely to stop any hacking of his games, and he was shocked to discover users openly discussing piracy of Monsters Deluxe in chat rooms.
"I don't think we'll port anything else to the PSP, we have to see how [PixelJunk Monsters Deluxe] does as there's a lot of piracy," Cuthbert told fans via Twitter.
"Because Monsters is such a good fit it is being pirated I think, maybe the pirates will buy the full version out of guilt?" he added.
Asked by a fan if the company could combat piracy by adding serial numbers to code, Cuthbert said that "unfortunately the pirates could just hack those kinds of things out," and that "a PSP demo is in the works but I don't think it makes any difference to piracy."
"It was a shock to login to a [PixelJunk Monsters Deluxe] chat room and hear them talking about how they were all playing ripped versions," added Cuthbert.
http://www.gamesindustry.biz/article...xeljunk-on-psp
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October 20th, 2009, 01:40 Posted By: wraggster
News/release from Ollin
This is my first release of homebrew i coded in LPHM v2 some time ago...
It is a simple a Poker Blind Timer for the PSP.
Just check it out and enjoy or delete it...
Installation:
m0:/PSP/GAME/bt_eng_0.1
Tested on:
5.00 M33-6
Credits to:
To everyone who ever made a tutorial ! ! !
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October 20th, 2009, 01:24 Posted By: wraggster
News via pspita/pspgen
As announcedThe January Team has just released the new custom firmware update for the C 5.50GEN that will launch a UMD / ISO that require firmware 5:55 and 6:00 without having recourse to any procedure patch. Remember that this release is restricted to holders of PSP-1000 and PSP-2000 (TA-088v3 excluded). To simplify it even with custom firmware older, the team has thought to include the January update in a new version of the program XGEN Updater.
More to follow.
* UPDATE *
Start with an apology announcement published a few minutes ago on PSPGEN, where the team apologizes to all those who in these last hours they decided to upgrade to the new revision C, cf Gen in the hope of being able to use all UMD games / ISO requiring firmware 5:55 without using any type of patch. Before putting the new online version, we are told, had not yet planned to implement this new feature, which was then added by Yoshihiro last 24 hours after the usual routine tests. To avoid too much postpone the date of issue, the team decided to publish their work immediately, even before new checks on the stability and compatibility with all models of PSP.
To fix all the problems that have come to create in the previous release will be issued before long time (but probably not in the coming hours ...), a new CF 5:50 GEN-D without bugs or problems during installation.
Installation - Notes:
Quote:
Minimum requirements for installing and tips:
- PSP-1000 or 2000 (except TA-088v3) with at least CF 4.01M33. And 'it's better to start the update from CF 5.50GEN-B2
- E 'recommended a formatting Flash 1 before and after the installation of the new custom firmware and even the Memory Stick
- Disable all plugins
.: Installation:.
- Copy the firmware 5.50, renamed 550.pbp in the root directory.
- Extract the contents of the package XGEN Installer for 5.50GEN-C and copy the UPDATE folder in PSP / GAME
- Start the application in the game> Memory Stick
- Select the option Install Flash CFW 5:50 GEN-C
.: Note Post-installation:.
- You will need to reset all the configurations of Recovery, including VSHMenu and providing no-UMD
The news 5.50GEN CF-C:
• Launch games that require higher fw and 5:51 (UMD or ISO) without having to resort to prodecure patch
• Start demos that require higher as MGS and 5:51 FW: Peace Walker
• Connection to the NDP by MediaGate
• E 'XGEN can use the Updater to install the firmware Journal 6:10
Known bugs:
• You can start ISO irshell. Problem solved with a new installation of the patch irshell 5.50GEN.
• There are problems with the playback of 480x272 video, will be resolved shortly
• The option Speed Up MS CF will arrive on 5.50GEN
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October 20th, 2009, 01:22 Posted By: wraggster
News via pspita
DekraN issue a further update on his homebrew LUA AlphaBase developed, the now known bash debug PSP. In this release have been further optimized some of the commands and fixes some bugs. I remember AlphaBase is completely open-source and are being developed to rewrite the homebrew in the C programming language
More to follow.
Changelog v3.6.5:
Quote:
- Optimize the commands 'time', 'set' and 'Envelope';
- Fixato a bug in the command 'Envelope', which showed an error message LUA calling, if you pass the current environment (EC) or the work environment (WE) as a parameter Envelope / ID;
- Fixato a bug that did not allow to stop a timer if this had been initialized with the mode parameter to 1 (repeat);
- Code optimized;
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