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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 13th, 2006, 10:36 Posted By: Psyberjock
Here's a mod I just finished on my PSP. It was damn hard and took 30 hours over three days. I decided to do this mod because this PSP was bought used and the previous owner pulled up the silver ring on the UMD tray. It was included with the PSP but was scratched to hell and bent. I decided soon after I bought it that I would replace it, but it took a year before I decided what to do with it.
I used Llama's LED instructions and Everett's Push LED Mod instructions to assist me in my main board soldering points. The rest I dreamed up myself.
I mostly made things up as I went so I didn't take any work in progress pictures since I never knew which way I was going to go next.
That being said, I probably won't make a how-to. Considering the difficulty level of this mod, if you can't figure it out yourself, you'll probably just break your PSP or UMD tray. I used to mod my dreamcast and xbox, and this is by far the hardest thing I've done so far. If I get a lot of requests, I'll describe it and maybe make some graphics, but I doubt I'll take the PSP apart again for fear of having to solder some things again.
Bit more about the mod and pictures: UMDs work, the pictures show my PSP with a UMD in the tray and without. You'll notice on the last picture my electric tape peeled a little bit inside my UMD tray. A little light leaks through, but isn't an issue. One problem that I do have is that my UMDs stick a little bit when I want to take them out. I can take them out easily, they just don't kick out like they used to. I hope that will correct itself as things settle into their new shapes and positions. Also, I do have tatami floors. That's what the woven reeds are from. I do live in Japan afterall.
Well, here's the pictures: (note: I watermarked these myself and did so as a tribute to my favorite homebrew site. No one asked me to do so and I request that you leave them intact.)
More Pictures via comments
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November 13th, 2006, 08:37 Posted By: happy_mak
Sony has officially announced that certain Playstation One and PS2 titles are running into problems mostly with reports of screens freezing or background music related issues.
They have also put up a support site and i checked the details of a few games which have run into problems.
One is Tekken 5 a PS2 title which freezes on certain actions of which i wrote a small write up at my blog here
http://blog.livedoor.jp/gai_jin/archives/50679361.html
Also links to the support site and press release etc, albeit they are in japanese only.
Just this morning i replied to wraggsters post that am gonna update to firmware 3.0 for my PSP to enjoy EMULATION, now i am having some serious reconsideration here.
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November 13th, 2006, 08:15 Posted By: Art
Due for X-Flash V16g COMING SOON:
- Support for firmware versions 2.71 SE-A, and possibly 2.71 SE-B2.
- Support for firmware version 2.71 SE-C if it has arrived.
- Detection of 1.50 registry files being used with 2.71 SE
installations with the option to write a new 2.71 registry.
(firmware version 2.71 SE)
- Donations screen where the nicknames of donators will appear.
- Plain Black PSP About screens.
(firmware version 2.71 SE)
X-Flash V16f (Dual Firmware Support)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected at startup.
New for X-Flash V16f:
- Fixed biult in Plain Black Backgrounds. (firmware version 2.71 SE)
New for X-Flash V16e:
- Fixed 2.71 SE file inflation bug. Several rco files, once modified,
were being written back appended with zeros to match the larger
size of their 1.50 firmware counterpart. This causes more
consumption of memory on flash0, and possible verify failures if
there is no remaining space. This bug has been present since V16.
- Set PSP nickname to "raw" to find an option to perform a
complete 32Mb binary flash dump. The raw dump routine is
an sdk sample. (firmware versions 1.50 or 2.71 SE)
- Biult in Plain Black Wallpapers are 1x1 resolution to collectively
save approx 70 Kb of space over the stock XMB backgrounds.
(firmware version 2.71 SE)
Note: many considerations have been made to ensure this release works
smoothly on both supported firmware versions.
Features pertaining to Dark_AleX Custom Firmware POC for 1.50 are
disabled in 2.71 SE, including the prompt for it's auto installation at first
time use. Writing mp3 file to flash feature is disabled for 2.71 SE due to
lack of space left on flash0 after 2.71 SE is installed. Custom Gameboots
are limited in size to 618Kb when using 2.71 SE for the same reason.
I am always interested in correcting any repeatable problems that may be found.
Check out Hellcat's Windows Label Editor for X-Flash!
Cheers, Art.
Download and Give Feedback Via Comments
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November 13th, 2006, 01:38 Posted By: wraggster
Many of you who are bored with the Homebrew Scene or just not adapted to it will See Sonys PS1 Emulator as a way of trying some of the greatest games of the last 15 years, is it a carrot you will all bite or will you show patience.
Will you Update your Firmware when the time comes or stay as you are, answers via comments
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November 13th, 2006, 01:20 Posted By: wraggster
Via PSPfanboy
OPM stands for Official PlayStation Magazine. You'd think that because it's sponsored by Sony, it would have slightly inflated scores for the games. But that doesn't seem to be the case ... at all. In fact, it appears that OPM is dishing out some painfully low scores on games that have been reviewed favorably by most other publications. For example, Killzone: Liberation only got a 7.5, Ace Combat X got a 6.0, and most surprisingly of them all: Lumines II got a measly 6.0. I've been playing my review build for quite some time, and I find it to be much better than the original, and that says a lot. What's with these horribly low scores, OPM? Do they have a grudge against the PSP?
More Info
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November 12th, 2006, 21:24 Posted By: wraggster
The new trailer for Spider-Man 3 hits theaters later this month attached to prints of the new James Bond flick, Casino Royale. But fans don’t have to wait that long to check it out. Download the new Spider Man 3 trailer on Perooz.com
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November 12th, 2006, 21:23 Posted By: wraggster
If you think Autumn Reeser is the same conniving, manipulative, dean-seducing vixen she plays on The O.C., you’ve got a lot to learn. Also in this issue… The Texas Chainsaw Massacre: The Beginning promises plenty of blood, gore and gorgeous women. Enter star Diora Baird. Plus much more.
Download at Perooz
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November 12th, 2006, 21:18 Posted By: wraggster
If theres one thing wraggster is (yeah me) is that i love Theme Parks, the best we have in England in Alton Towers but to be fair it doesnt touch the ones in Florida (where i went this summer and 100% loved the place well apart from the wank drivers :P) so a game with Theme Parks and especially Rollercoasters really entices me.
Check out the 10 new screens of Thrillville via comments and pray this bast reaches the US and Europe.
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November 12th, 2006, 21:09 Posted By: wraggster
Must be a slow news day as ive seen on a few sites today that the PSone games that are to be downloadable at the release of the Firmware 3.0 for PSP have been named. Well let me quote our excellent Japanese news poster Happy Mak: (Who posted this on October 26th)
The official emulator titles for November have been announced (in japan). There are 9 in all going to be available from later part of November. Well 9 is a small number. I had perceived a big library available right at the start actually !!!
These will be available on the Playstation Store under the section "Game Archives"
BIO HAZARD DIRECTOR'S CUT (Resident Evil to the west)
Konami Antiques MSX Collection Vol.1
Konami Antiques MSX Collection Vol.2
BishiBashi Special
JumpingFlash!
Everyones Golf 2
Silent Bomber
Tekken 2
Mister Driller
And yes it will require the latest firmware..so i guess most of you will keep themselves out or so?
So to all those sites posting a shoddy translation please change to the names above , thanks as always to Happy_Mak for his excellent news that we non japanese cant translate because crapy google etc cant translate the Japanese language properly.
Just a shame that Sony didnt stick some killer titles in that bunch above eh ?
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November 12th, 2006, 21:01 Posted By: wraggster
Via PSPFanboy
According to Gamespot, the Scarface video game topped the PSP's US sales charts in October by selling over 37,000 copies. This is distressing for two reasons. Firstly, the game sucks. Secondly, 37,000 copies sounds much too low a number to be the top selling game on any console. For comparison purposes, the new Pokemon game on the Game Boy Advance sold more than 150,000 copies (with the DS version selling more than 140,000).
According to PCVS Console, PSP software did not manage to break into the top 30 sales at all this month. This is especially distressing considering the slew of great new releases that were released in October. Will this discourage publishers from supporting the PSP? Should Sony fanboys worry that even the supposedly-dead Gamecube ranked more titles in the top 30?
Hmm the PSP does have some great titles but the downloading of ISOS for use seems to be causing massive damage to the PSP, even the best games are being warezed almost right away which does major harm to the PSP as a long time commercial product.
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November 12th, 2006, 20:37 Posted By: wraggster
Sony may have included the PS2's CPU and GPU with every PlayStation 3 system, but the system still appears to be having some problems with backwards compatibility. Just in time for the PS3's second anniversary (the second day it's been on the market in Japan), Sony passed on the specifics.
Now accessible at the Japanese PlayStation.com site is a page for seeking out the backwards compatibility status of PS2 and PS1 titles. The Japanese page can be accessed here. By inputting the title, publisher name, release date or product number (an eight digit code containing four letters followed by a hyphen then four numbers), you can seek out the status of the 7,841 titles in Sony's database.
A warning about this search engine. It's a bit tough to read, as it lists all versions of individual games separately. A game might have its main version listed separate from its limited edition, its budget version, its second budget version, and so forth. This is one of the reason you'll find over 350 games listed under Konami, although Konami hasn't actually released that many games.
Most of the titles have the following message next to them "Currently, there have been no reports of major problems during play." Whether or not the games actually don't have a problem, or there is a problem but Sony hasn't found it yet, is up in the air.
We did find a few problem titles by looking through the list. Here's a quick run down.
Tekken 5: A number of modes don't play background music properly.
Xenosaga Episode II: The opening movie sometimes stops and sometimes doesn't properly play background music.
Code Age Commanders: Problems (including data loss) with save game data.
Radiata Stories: Background music during movie scenes may not play back properly.
Star Ocean Till the End of Time (includes Directors Cut): Movie scenes may not have proper sound playback.
Driving Emotion Type-S: BGM may not properly play back during races
Gran Turismo 4: The screen may freeze following the title demo.
Hot Shots Golf 3/4: Some sort of problem with the controls becoming unresponsive
Operator's Side: The game freezes at the logo screen when started up with the Seamic controller
Onimusha Dawn of Dreams: Screen will occasionally appear 2cm to the right
Hyper Street Fighter II Anniversary Edition: The screen will not appear correctly in some instances. The S.F.II Movie cannot play properly.
Megaman X7: There are times when the background music won't play properly
Devil May Cry: The screen will sometimes freeze during the title demo
Onimusha: During movie playback, the sound will occasionally stop
Suikoden III: Cannot read PS1 data during the game.
Silent Hill 2: When going from the title screen to the demo screen, the screen may freeze
These are the major problems we found looking through the numerous pages for Sega, Namco, Capcom, Square Enix, Sony and Konami.
Some problems, including those for Ace Combat 5, Oz, SOCOM and so forth, were fixed with the System 1.10 update. Sony still lists those problems in the database.
We also noticed a few recurring problems, sometimes based off a common feature, sometimes carried across an entire series of titles. The PS3 Virtual Memory Card specifications do not allow for PS2 games to read PS1 data, which is something that's apparently used in Suikoden III and a few other titles. Most of the microphone-compatible games seem to have problems. Konami's dance/music games seem to have a number of problems.
In addition to the software compatibility issues, Sony has made public the issues that arise due to hardware differences between the platforms, specifically the PS3 not using physical memory cards, not using a multitap, not having rumble built into its controller and other issues related to different hard disk and USB specifications.
As previously announced, you can keep using your PS2 game saves by purchasing a Memory Card Adapter (which is currently harder to find in Japan than actual PS3 units, it seems). Once you have the adapter, you'll be able to transfer your save files to the PS3 hard disk. The only catch is that games whose save icon displays a "No Copy" icon in the PS2 browser cannot have their data copied over.
The PS3 can't use a multitap. However, Sony states that this shouldn't be a problem with the system's ability to recognize seven Sixaxis controllers simultaneously.
Regarding USB peripherals, Sony states that some software that use such peripherals may not run properly on the PS3. It asks that users conduct the manufacturer of such products. As noted above, games using a microphone peripheral seem to have problems.
HDMI also gives problems to PS2 games. Sony states that as of 11/11, when the PS3 is connected to your entertainment center using HDMI, PS2 and PS1 games will output only in 2ch digital. When switching to Dolby/DTS modes for PS1 and PS2 games that are compatible with these sound systems, you'll get no sound output. For now, Sony recommends using an optical cable for such titles. This, of course, will require that you go into the settings menu and change the audio output cable.
The PS3 has no i-Link port, so you can't replicate the i-Link link-up feature from PS2 titles. The i-Link port was used as a bonus in only a few titles and was removed from future PlayStation 2 revisions.
Games that use the hard disk will currently not run. The problem is that the built-in PS3 hard disk cannot currently be used as a PS2 hard disk. We haven't tried it out ourselves, but this means games like Final Fantasy XI and Nobunaga's Ambition Online won't work.
For now at least. The good news is that Sony plans on making hard disk based PS2 games compatible in a future system software update. The list of titles that will work once this magic system update is carried is basically just Nobunaga's Ambition Online, Final Fantasy XI and the Play Online viewer, and Front Mission Online in all their variations, including expansions.
Other backwards compatibility problems will also, hopefully, be fixed in future updates. It's doubtful that the PS3 will every be fully backwards compatible, though, as even the slim model PS2 doesn't play back some PS2 titles properly.
Via IGN
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November 12th, 2006, 20:26 Posted By: wraggster
Sony's Izumi Kawanishi has revealed new details on the PS3, here they are:
- Using XMB and web browsing won't need the fan. Playing Blu-ray will spin the fan, but the load is still low. The fan spins steadily while gaming.
- The picture/audio quality for video playback is excellent. Though Cell does not presently do much post processing, they are researching it.
- High Definition videos are converted to LPCM and outputted via HDMI.
- No DVD upscaling for the time being. But they are looking at user needs and have a plan for the support.
- The Blu-ray player's response is fast. The interviewer says he believes that the PlayStation 3 is the fastest among Toshiba, Sony, Matsushita HD players/recorders he tested.
- By pressing the triangle button the XMB shows the folder tree structure just like windows explorer.
- It can connect with USB mass-storage devices such as PSP, but not with ones with special transfer methods such as iPod and Walkman. They are currently working on Walkman support.
- They decided not to reveal the RSX clock speed.
- The EE+GS embedded in the PS3 does emulation for PS1/PS2 for initial shipments PS3, so no graphics upgrade for the time being. The software emulation technology is almost complete but not ready for the launch. As soon as it is ready, the EE+GS unit will be removed.
- In Remote Play with PSP for the 60GB version, the PS3 resolution becomes 480p (16:9) and converts the screen to MPEG-4 Simple Profile at around 1Mbps to send it to the PSP. All control is transferred to the PSP and you can control the PS3 by pressing the PSP buttons. BD/DVD and other copyright-protected materials can't be sent. As for games the support will come in the near future.
- Downloaded PS1 games are transferred from a PS3 to a PSP via USB cable. PLAYSTATION TV (the demo kiosk) starts the download service too.
- The web browser can open up to six pages simultaneously max. 64MB memory is always reserved for XMB functions (I.E. instant messaging, voice chat, etc.)
- Installing Linux creates a new HDD partition separately from the PS3 partition. After the setup, you can choose which system to use at the boot menu. You can choose to auto-boot Linux too.
- Aside from Linux, SCE's developers are still seeking the way to publish proper software development environment for the PS3 main OS and PSP for general users. But right now the PS3 main OS can run only signed applications (while PS3 Linux can run whatever applications on it).
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November 12th, 2006, 20:13 Posted By: wraggster
You will be happy to hear that both the Playstation 2 keyboard by Logitech and the PS2's EyeToy work on the Playstation 3. The keyboard, and I believe this is true of all USB keyboard, allows you to enter text in any text field and requires no set-up.
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November 12th, 2006, 20:11 Posted By: wraggster
I dont have a PS3 at the moment and to be honest im never paying silly over inflated prices for a console again but to those that have does the Action Replay Max Evo work on the PS3.
If so then we will have Genesis emulation already on the PS3 albeit via a PS2 Disc, anyone verify one way or another via comments
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November 12th, 2006, 20:07 Posted By: wraggster
Those of you hoping to ditch your old PlayStations when the new one turns up might want to bear the following in mind: early reports suggest that the system maintains the region-coding that governed PS2 and PSone games.
PlayStation 3 is famously region-free, playing PS3 games from any region, but IGN reports that this does not extend to games that are backwards-compatible. We're unable test that theory though, sadly, as our debug unit only plays PS3 software.
The region lock on old games also applies to films, IGN adds.
And for those of you wondering how that compares to the PS3's competitors the Xbox 360 and Nintendo Wii, both are region-locked on old software.
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November 12th, 2006, 20:05 Posted By: wraggster
It's not exactly an Xbox Live Video killing app here from what we can tell, but it looks like Sony's Japanese broadband unit, So-net, has added content download support in conjunction with PlayStation 3 firmware 1.10. That is to say, if you're a proud owner of a new PS3, you'll be able to acquire digital media over their P-TV service, with video in 720p or even 1080p. Details are still sparse as we're waiting for our Tokyo branch to fill us in, but the 8Mbps H.264 downloads appear restriction free (although we doubt you can actually get them off your PS3). We'll let you know more as we do (like exactly what content this pertains to, prices, IPTV, etc.), but since it's So-net something tells us it could be a little while before digital movie downloads make it to US customers.
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November 12th, 2006, 16:03 Posted By: FOL
Hi, just thought I would post an update on the progress of FAME C.
Ric uploaded a very early Alpha of PSPUAE with FAME C core yesterday. Before I go any further, its not for release as yet, as it is an Alpha and it is still buggy. So please dont ask for it to be released, it will be released when it is ready.
It looks promissing, as there is a noticable speed increase (THIS DOES NOT MEAN FULLSPEED). Ric has already stressed the fact that this is an alpha and there is still plenty of room for optimisations, to make it better. We are currently testing it, for bugs / problems, so please be patience.
In tests I have done so far, most games seem to gain from 1 to 10 (Approx) FPS. This is approx as im still testing.
you can keep track of the progress at http://www.pspuae.com
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