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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 10th, 2006, 23:53 Posted By: wraggster
Any people in Japan or elsewhere who has a PS3 and games then please post your reviews in our Submit news forum, any pics too
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November 10th, 2006, 23:47 Posted By: wraggster
News/release from Xandu:
Hey folks!
This is my release of the L:UA Periodic Table Standalone BETA. It has analog movement to choose your element:
When you choose the element, it displays a list of handy properties of the chosen element and its picture:
It's still in BETA stages right now, so I still need to put the Lanthanides and Actinides and fix some bugs.
It has 2 or 3 missing elements, which will be added in the next version.
Since this is a Standalone BETA, it will be added to my L:UA in the next release.
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via xandu
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November 10th, 2006, 23:40 Posted By: wraggster
News /release from the_darkside_986 :
This is a new release of my simple EBOOT calculator designed to fill in functionality that Sony neglected in their firmware. (Even M$ Windows comes with a free calc in the OS.)
I know there are other calculators but this one strives to be a simple, fast EBOOT. Also, it is now released under the GPL - an open source license. The source code is included in the download .zip file along with 1.0 and 1.5 eboot folders.
Screenshot: (the text in the calc screen window is NOT that bright. It is dark but my screen cap must have gotten corrupted somehow. I was using the graphics.h saveImage() function.)
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via the darkside986
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November 10th, 2006, 23:36 Posted By: wraggster
News/release from Ookm of a new button changing app for the PSP:
Install
copy dh/kd/271CtrlP0okm.prx to MemoryStick
add line
ms0:/dh/kd/271CtrlP0okm.prx
to ms0:/dh/271F/flash0/kd/pspbtcnf.txt
and ms0:/dh/271F/flash0/kd/pspbtcnf_game.txt
** see pspbtcnf.txt.sample, pspbtcnf_game.txt.sample
if in MemoryStick root have CtrlP0okm.bin
then it will use it to Hook the Button
Todo
use PSP sio to add External JoyStick
changelog
v1.28 :
Add FindExAddrByNid
v0.96 :
Initial release
CtrlP0okm.bin sample
when press LTRIGGER it will Dump the Kernel Memory
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November 10th, 2006, 23:26 Posted By: wraggster
Via PSPfanboy
Every Extend Extra started as a freeware PC app that was transformed by the music-loving Q? Entertainment folks. With flashy skins, and groovin' music, does Every Extend Extra continue the music puzzling legacy of Mizuguchi, or does it fall flat on its face? Let's see what the critics have to say:
CVG (90/100) thinks the game is just as good as its Lumines predecessor: "With all the impressive music and visual tech pushing Every Extend Extra, its easy to forget that when you strip it all away there's a unique and addictive shooter lying underneath. As with Lumines, E3 is a game for those who appreciate a simple yet brilliantly-realised, score-driven experience - otherwise you might just be put off by the limited amount of raw content the game has to offer."
IGN (81/100) thinks the game's a bit too short-lived, but its pretty looks keep it coming back for more: "Nine stages may not sound like a lot, and truthfully, it's not. But for some cosmic reason it satisfies nonetheless. Each one provides such a distinct arena, complete with unique musical tracks and background animations, that moving through the game gives players an actual sense of accomplishment."
The Mizuguchi-worshipping 1UP (60/100) gave a surprisingly low review, saying the game's flashy nature is a bit too distracting: "It's extra flashy, extra chaotic, extra confusing. Q Entertainment's unique sense of style is in full effect, but for once that's maybe not such a good thing. All of Mizuguchi's trademark flash and pizzazz actually detract from the experience."
With the exception of 1UP, it appears that the critics enjoy the E3 experience. And although it might be too short, or too flashy, the original Every Extend is included as a nice bonus. The game is now available for the budget price of $30. I'm buying it just for the awesome box art.
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November 10th, 2006, 22:59 Posted By: wraggster
Via IGN
'The most bizarre game on PSP.' 'An explosive third-person shooter that's hotter than a chilli burrito.' 'A must-have for hat and chicken lovers.' Whatever quote Eidos splashes over its promo posters for Chili Con Carnage, it's unlikely to do the game justice. You see, it's quite simply the most over-the-top, wonderfully stupid and downright funny game we've played on PSP yet.
Set in the same universe as Total Overdose, Deadline Games' Max Payne-meets-Mexico PS2 shooter, Chili Con Carnage's hero Ramiro Cruz returns as the gun-slinging gringo out to exact revenge on the mob bosses that killed his father. Starting out in the seedy underbelly of Los Toros, Ram must run, gun and grenade his way through seven areas of the city, each divided into smaller sections packed with objectives to complete and sombrero-wearing bad guys to knock off.
Full Article
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November 10th, 2006, 22:41 Posted By: wraggster
New Press release:
Prevent children from playing unsuitable games on the PlayStation 2 with Xploder Parental GameLock
Product Overview
Xploder Parental GameLock is a combination of unique proprietary software and an innovative locking device (X-Lock) - it is the only system available to help parents and guardians control the content of their children’s PS2 gaming.
Product
It is difficult for parents/guardians to stay abreast of all of the latest game releases, let alone keep up to speed with their suitability for children. Xploder Parental GameLock means parents can leave their children to play PS2 games unsupervised, whilst safe in the knowledge that they will not be viewing unsuitable content.
Xploder Parental GameLock software incorporates publicly available data from worldwide certification bodies including BBFC, PEGI, ESRB, OFLC and USK. By combining this data with the unique X-Lock device, parents can simply lock the required age settings into the console, allowing only suitable games to be played. Updates are available via a broadband enabled PS2 or can be downloaded to a USB device and parents can add new game details via the easy-to-use menu system.
The Xploder Parental GameLock is simple to use, and is already pre-installed with age ratings for thousands of PlayStation 2 games. The on-screen installation wizard allows parents to simply set their child’s age and Xploder Parental GameLock ensures that no games with a rating that is higher than the age selected can be played. Once the X-Lock and memory card (required for use, not included) are in place there is no need to remove the device as the GameLock data is stored on the user’s memory card and is accessed each time the PS2 is turned on. (continued…)
Market Overview
Video games appeal to a wide spectrum of ages and it is understandable that games styles and content reflect the diverse audience that gaming now attracts. The gaming industry, with assistance from various Governments are taking significant steps to restrict the sales of more adult themed games to minors, with the implementation and enforcement of age ratings systems.
However the media is currently awash with stories of the alleged bad influence that some games are having on today’s younger generation. Realistic graphics often depicting scenes of a violent, sexual or criminal nature have led to the banning of certain games in certain stores worldwide and law suits being filed against games publishers in the United States for what is deemed to be inappropriate content. Therefore many parents are keen to ensure that their children are not exposed to what they deem as unsuitable images and scenarios.
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November 10th, 2006, 22:35 Posted By: Art
X-Flash V16d (Dual Firmware Support)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly after the PSP firmware version is auto detected at startup.
New for X-Flash V16d:
Bug fix to V16c. Firmware detection routine was blocking firmware version 2.71 SE-B3, and possibly any SE version later than the original SE-B.
This version will block firmware other than 1.50. 2.71 SE-B, or 2.71 SE-B3.
New for X-Flash V16c:
- Custom Coldboot Opening Sound (firmware version 2.71 SE)
- Custom Coldboot Opening Sound with Echo Effect
(firmware version 2.71 SE)
- Built in Air Wrench Coldboot Opening Sound
(firmware version 2.71 SE)
- Delete Coldboot Opening Sound
(firmware version 2.71 SE)
- Apply Biult in Custom XMB Click Sound
(firmware version 2.71 SE)
- Apply Biult in Custom XMB Error Sound
(firmware version 2.71 SE)
- Allowed larger custom Gameboot Movie (619Kb Max) to support
the Prince Of Persia (Blood & Claw) Gameboot Movie.
(firmware version 2.71 SE)
- Improved Biult In Plain Black Gameboot movie by DarkStone
(black movie from V16b sometimes pixelates with 2.71)
- Fix to "ascii" nickname Easter Egg.
Menu editor can now be started with Select button or
from the menu to use the Easter Egg.
(firmware version 1.50)
- Implemented Real Time checking for low RAM condition caused by Mikmod loading the music module too many times in one session. This would probably never be an issue, since you would have to
play the ASCII credits demo or Free Space very many times to consume all available RAM.
- Fixed "Hello Nickname" welcome screen for 2.71 SE.
- Various other minor fixes/enhancements.
Currently Disabled for 2.71 SE:
- XMB Menu Label editor.
- Firmware Version Spoofers.
- Plain Black PSP About Screens (may be fixed in a later version).
- Some Easter Eggs won't work because they rely on version spoofs,
detailed name plate picture, etc.
Note: many considerations have been made to ensure this release works smoothly on both supported firmware versions. Features pertaining to Dark_AleX Custom Firmware POC for 1.50 are
disabled in 2.71 SE, including the prompt for it's auto installation at first time use. Writing mp3 file to flash feature is disabled for 2.71 SE due to lack of space left on flash0 after 2.71 SE is installed. Custom Gameboots are limited in size to 618Kb when using 2.71 SE for the same reason.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am always interested in correcting any problems that may be found.
X-Flash Windows Menu Editor
X-Flash supports saving the labels from it's buildin menu editor to a file. With this little app you can edit the "Labels.XF" file from X-Flash on your PC, save it into the X-Flash folder on your memstick, to then re-load and finally apply your new labels to your PSP using X-Flash.
That's it. Plain and simple :-)
Download both files and Give feedback Via Comments
Cheers, Art.
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November 10th, 2006, 22:13 Posted By: wraggster
The final day before the long-awaited launch of Sony's PlayStation 3 in Japan has dawned. Now, with only hours remaining until shops open their doors to start selling the next-gen console, GameSpot took it to the streets to see what the situation was. Were lines forming, as they had in the US? Had the Sony faithful turned out in droves? Or--confronted with fewer and fewer consoles on sale--had gamers given up and stayed home?
The lights of Akihabara.
The first place GameSpot checked out was the Shinjuku Yodobashi Camera store, where back in 2004 Sony Computer Entertainment president Ken Kutaragi showed up to celebrate the official launch of Sony's first foray into the portable gaming market, the PlayStation Portable. Though one would expect to see a line of gamers forming as early as 4 or 5 p.m., security guards were constantly breaking up any groups of people, telling them that they were not allowed to loiter during business hours as it creates problems for neighboring stores.
But as time passed into late evening, crowds nonetheless began to gather around the store, and by 8 p.m., the mass eventually grew to over 300 people. Approximately an hour later, Yodobashi staff began directing the crowds into an orderly line, and were expected to start giving out numbered tickets for rights to a PlayStation 3.
Getting a closer look.
A similar scene was spotted at the Akihabara Yodobashi Camera store, but in a larger scale. At 9 p.m., the store was already teeming with more than 600 people. Although the store staff was not ordering people to create an orderly line, customers took the duty into their own hands and were already lined up around the block waiting for the store to open--the line was organized into orderly rows of two people side by side. Here, there were a considerable number of homeless people lining up as well. Most likely, they are being hired by scalpers to pick up PS3 units.
While the Yodobashi Camera chain drew gamers in good numbers, other stores, including the Shinjuku Bic Camera, Sakuraya, and Akihabara Sofmap, had absolutely no people lining up as of late evening.
With the initial shipment of PlayStation 3 units expected to be 80,000 units--or lower--for the whole country, many of the stores decided that they just don't have enough units to sell at launch and have decided to sell them through raffle drawings Saturday morning. At those places, no lines were formed as of press time. However, it will likely be a different scene tomorrow morning, when the stores start handing out the raffle tickets.
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November 10th, 2006, 22:09 Posted By: wraggster
An official headset for trash-talking during online play on PS3 is in the pipeline, but before it arrives Sony has told CVG that you'll be able to configure Blutooth mobile phone headsets to work with PS3 in much the same way.
In the PS3 firmware is a Blutooth Settings menu where, as on-screen text explains, you will be able to configure link-ups with headsets, microphones and headphones that are Blutooth compatible.
This means that instead of waiting for official peripherals, you can get your PS3 talking online, among other things, using products already available.
It is not yet known when official Sony headsets will arrive, but we'd expect not too long after US launch. Check back all next week for our massive hands-on impressions of severeal PS3 games as well as the mighty hardware.
Via CVG
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November 10th, 2006, 22:08 Posted By: wraggster
A PSP version of PS3 car carnage mash-up Full Auto 2: Battlelines is in the pipeline.
Developed by Deep Fried Entertainment, the handheld iteration retains the vehicles-decked-out-with-weapons-and-armour theme and drops players into destroyable environments where they race against and destroy the opposition.
The destructible element plays a key role in the gameplay, with the destroyable environments dynamically changing track conditions to block competitors and opening new paths. And opponents can be crushed by falling debris caused by exploding missiles. Ouch.
In addition, the PSP version features exclusive content. This includes a new 56-event story mode for single-player, 15 cars designed for the handheld outing that you can get behind the wheel of, new weapons and multiplayer modes - supporting 1 to 4 players - created specifically for Full Auto 2 on the machine.
Full Auto 2: Battlelines is down for a spring 2007 release. And yes, those screenshots are apparently from the PSP game.
News and screens at CVG
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November 10th, 2006, 22:06 Posted By: wraggster
Microsoft may be happy with a second Christmas without next-generation competition from Sony, but it wants to go head-to-head with its rival so that consumers can finally compare the two console offerings.
Speaking exclusively to GamesIndustry.biz, Xbox boss Neil Thompson also stated that he only sees Nintendo's Wii as a product that will compete with 360 in the most basic sense this Christmas – as a product that may steal consumer pounds.
When asked about Microsoft's reaction to the news that the PS3 would not launch in Europe this side of Christmas, Thompson replied: "In some ways it would have been good if it had, because then people could have really made the comparison. Sometimes it's worse when you're fighting a myth, than when you're fighting reality."
"In a lot of ways we'd like people to put the system side-by-side and see whether people want a platform where they're paying for Blu-ray straight away. Is Blu-ray that important to you that you want to buy into that platform right now and spend GBP 500 doing that? Or do you want a gaming system that has more high-definition gaming content today, has a better online service and provides you the choice of whether you want to upgrade to the next-generation of DVD platform in the future?"
"We would have quite liked to have gone head-to-head on those issues because we feel very strongly that we have an incredibly compelling offering," he added.
And despite Nintendo warning retail channels its Wii console may sell out in Europe this Christmas, Thompson is adamant that the new system will not encroach on Microsoft's space.
"It has the potential of taking consumers spend and wallet share away from us in general, but at a product comparison level it's not competing with us at all. It's an innovative, low-definition product," said Thompson.
"People will make a clear decision as to whether they want that sort of product – a kids toy – or they want high-definition gaming and entertainment and all that it brings."
"They are only a competitor in so much as they'll take consumers pounds and I'd like to have as many of those as I can," he concluded.
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November 10th, 2006, 20:52 Posted By: Unicorn
I have succesfully used the recent Universal Module Flasher for SE-FW R2 by coldbird, in order to be able to install AdePSP Video plugin for DevHook on our PSP's 2.71SE-B". Doing so, we can capture photographs or little videos without needing DevHook, while playing comercial games. We will also be able to play our videos using SVCPlayer directly on our PSP.
Thanks to a friendly tutorial about how to modify PSP Flash to Enable Plugins on SE-B by ciu0ud (in Spanish), I realised that we could use Module Installer to Flash Dark_Alex's Custom Firmware without any effort.
You can check controls and much more on the Readme's included.
Installation is as simple as copy content to your Memory Stick, execute "Video Plugin for 2.71SE-B" from Game Menu, and start to capture while playing a comercial game.
Spanish developers are investigating how to capture from XMB menu and Homebrew. We have already get some results, but we want to make some more test, so nothing fails.
Don't thank anything to me, I only got the idea of mixing this plugin with Module Flasher.
More information about it (in Spanish) on psp.scenebeta.com, a Spanish Homebrew community.
Enjoy!
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Edit: I want to add to this post that ADePSP doesnt support yet this plugin on 2.71SE-B (only support for DevHook plugin). He is working on a fully compatible version with this Custom Firmware, please, dont bother him if something goes wrong.
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November 10th, 2006, 17:23 Posted By: wraggster
Already a Plucky PS3 owner in Japan has updated his 20GB PS3 Hard Drive to a much nicer 120 GB, the full pictorial progress can be seen on Ruliweb.
Heres the screen showing the new hard drive size.
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November 10th, 2006, 17:01 Posted By: wraggster
In sharp contrast to US reports that consumers are already lining up for the upcoming stateside launch of the PlayStation 3 on November 17, Japanese consumers are having to get decidedly more creative.
With reports that Sony cut its estimate of hardware for the Japanese launch by 20 percent--to roughly 80,000 units--many retailers have had to manage consumer expectations, as well as their own. Smaller stores initiated preorder programs for a very limited amount of units, while some chains decided simply to eliminate preorders entirely. Established chains such as Yodabashi and Bic Camera have opted to either sell units to whoever is lined up at their stores at 7 a.m. on launch day or hold raffles on the units they have to sell. Sony's online store in Japan, which took preorders for the PlayStation Portable before the system's December 2004 Japanese launch, is having nothing to do with the launch--offering none of the hotly anticipated consoles to gamers in Nippon.
The actual process of lining up for units, regardless of the number available, is turning out to be decidedly more challenging than it was for the PSP's Japanese launch, as well as the PlayStation 2's Japan launch in March, 2000.
While some stores are allowing consumers to line up, others are discouraging overnight camp outs. The Yodabashi Camera in Shinjuku, Tokyo's venerable electronic establishment, is informing passersbys and hopeful loiterers that they must disperse--in Japan, throngs are considered to be a public nuisance and the store risks being reprimanded by authorities and prevented from selling units at all.
This is a considerably different situation than the PSP launch in 2004, when hundreds of consumers were arranged in a serpentine line that sprawled through most of the area around the store. Still, despite the presence of police officers who are discouraging the crowd from congregating, it is expected that the growing crowds will shape themselves into a proper line as the evening wears on.
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November 10th, 2006, 16:58 Posted By: wraggster
Sony Worldwide Studios boss Phil Harrison has declined to offer a guarantee that the PlayStation 3 will hit Europe in March as previously announced.
In an interview with Official PlayStation Magazine, excerpts of which have been published on Sony's "semi-official" ThreeSpeech blog, Harrison said, "Given that all of our previous statements about launching in Europe simultaneously with the US and Japan turned out not to be the case, I would not like to make any definitive statements on that.
"It’s not my job to comment on hardware supply issues other than to say some very smart people are working very hard to catch up," he continued.
"In fact, the ramp up is already starting to happen in supply and output, just obviously too late for us to have launched in Europe at the same times as the US."
In the same interview, when asked if the PS3 browser will let users visit any site and download files, Harrison replied, "No. It has to be done through the store. Although it’s built on the same technology as the open Internet browser, it’s a special version. That’s completely understandable from a DRM point of view. But some streaming sites, such as music on MySpace, will work."
Harrison said he is "delighted" that the PS3 is launching with a stronger first-party software line-up than the PSone, PS2 and PSP, adding, "Bearing in mind that we launched PS2 with Fantavision as a first party title - great game though it is - it’s by no means the game on which you would rest an entire format."
He went on to confirm that the PS3 will launch in North America with Resistance, Genji, NBA and Motorstorm, and revealed that a downloadable demo for F1 will be available from day one.
"That's a pretty compelling line-up," Harrison concluded.
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November 10th, 2006, 16:56 Posted By: wraggster
Eidos is bringing back Who Wants To Be A Millionaire, and interestingly the PS2 version of the game will now support use of the Buzz! controllers.
Due out on PS2, PSP and PC this December, the new Millionaire game will include the voice of Chris Tarrant, along with a new range of questions made up by the people who actually do them for the show.
There'll be four-player multiplay, as well as a "play or pass" mode where you can force another person to answer a difficult question.
The PS2 version sounds like the one to go for, though, with EyeToy support also included so you can put your face in the game.
Via Eurogamer
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