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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 10th, 2007, 20:35 Posted By: Shrygue
via Eurogamer
With the game due out in a matter of weeks, Sony has begun the countdown to Heavenly Sword's release by kicking off an animated series of back-story shorts on PlayStation Network and the Internet.
You can watch the first (Legend of the Sword) on the Sony US blog or download a 720p HD version (147MB) from the PlayStation Store. Another four will follow before the game's 12th September US release.
SCEA marketing manager Mark Valledor, blogging about the vid, says "we took a page out of 'Clone Wars', because that series kicked ass", also drawing attention to a parallel "making of" video series that focuses on various bits of production. A video related to that is also on the PS Store.
Trailer at Sony's official blog here
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August 10th, 2007, 20:09 Posted By: The_Ultimate_Eggman
A website is claiming that the new 333MHz clock mode on the PSP is only available when WiFi is disabled, so therefore during network play the CPU clock is limited to a lowly 222MHz. They claim that this has some slightly worrying consequences for games developers.
quote:
With the release of the Firmware 3.5 a new clock control function was added and now the technical requirements checklist allows software to run at the full 333MHz clock with the bus clock also reaching its maximum frequency of 166MHz. However, as Beyond3D is able to confirm, the full clock is only available with WiFi being disabled, i.e. during network play the CPU clock is limited to 222MHz.
This has in fact some consequences for PSP game development. Game titles with network play could effectively be either limited to using 222MHz only during single player mode, or to using a downgraded engine and assets for multiplayer mode, which could complicate the development process. Meanwhile single player-only titles like God of War can take full advantage of the speed boost.
News Source: Beyond3d.com
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August 10th, 2007, 19:52 Posted By: Shrygue
via Games Industry
Sony has said it will refund consumers who bought PSone titles Spyro 2: Gateway to Glimmer and MediEvil from the PlayStation Store.
In emails sent directly to customers, Sony said consumers would have their purchase refunded to the PlayStation Store wallet in the next seven days, after which Spyro 2 and MediEvil would be removed from their PS Store download list.
"You will be aware from the description of the product on PlayStation Store that some variation in functionality from the original PSone version is to be anticipated," the publisher wrote.
"However there appear to be more significant technical issues."
Sony withdrew the games, along with Crash Bandicoot 2, following the discovery of technical issues.
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August 10th, 2007, 02:10 Posted By: wraggster
Japanese Coder NekoMiMi has released the first Nintendo DS Emulator for the PSP. This is a test release and based off the DeSmuME Nintendo DS Emulator for Windows.
Heres what he says:
How to use?
"test.nds" is rom image file name. so you must change your own image file what you want to run.
and put it at same directory EBOOT.PBP.
How to compile?
You can find out makefile.psp at src/psp directory.
change directory to src/psp.
type..
make -f makefile.psp
Attention
I do not make input. so it just(only?) look at.
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August 9th, 2007, 21:58 Posted By: Shrygue
via PS3 Fanboy
The PSN itself hasn't been updated yet, but we've got a pretty good idea of what to expect later today thanks to ThreeSpeech. Check below for the full list.
- Gran Turismo PS Premiere Event Trailer (free)
- Heavenly Sword Legend of the Sword video (free)
- Heavenly Sword Making of video (free)
- Ghost Rider movie trailer (free)
- The Covenant movie trailer (free)
Sony, Sony, Sony. What happened? Things were going so well. Where's Piyotama? Whether we actually want it or not is besides the point. Where's Blast Factor Advanced Research? Where are our demos? Ratchet and Clank and Lair have been got finished demos ready to go, so where are they? Maybe we'll see one of them on the American store today, but even so Europeans are getting fed up of getting the short straw every week. And rightly so.
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August 9th, 2007, 21:56 Posted By: Shrygue
via PS3 Fanboy
Piyotama! That's cool, right? Eggs! Yay! It's that time again, we know what's coming to the US PSN this afternoon. Check below for the full list.
- Piyotama game ($2.99)
- Heavenly Sword Anime episode 1 (free)
- Heavenly Sword making of video 1 (free)
- Turok E3 trailer (free)
- 10,000 BC movie trailer (free)
- Fred Claus movie trailer (free)
- Superbad movie trailer (free)
- Perfect Stranger movie trailer (free)
How do we feel about that? We're not sure. We're still numb from the thrashing the European PSN gave us earlier today. We will say this though, as annoyed as we are that playable content is woefully limited (or egg-based), that Heavenly Sword anime is pretty nice. As animation connoisseurs we appreciate this sort of thing and look forward to future episodes. Though, not at the expense of demos. Please.
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August 9th, 2007, 21:54 Posted By: Shrygue
via PS3 Fanboy
According to a new study by the NPD Group, only 40% of PlayStation 3 owners are aware that their console plays Blu-ray discs. This is after almost 18 months of PS3/Blu-ray advertisements and announcements, not to mention significant branding of Blu-ray on PlayStation 3 products.
It's rather unsettling to think of so many people not realizing a significant portion of their console's potential due to lack of awareness. It's tough to see what Sony could do different though. It may just be one of those things where it takes some time before awareness of Blu-ray hits critical mass.
So, you guys are aware that the PS3 plays Blu-ray movies ... right?
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August 9th, 2007, 21:35 Posted By: Shrygue
Famitsu and CVG give us the lowdown on the shape and size of the New PSP Slim, heres the vedict from them.
via Computer and Video Games
Those worshipped writers at Japanese Famitsu magazine have got their hands on one of Sony's new slim PSP's, and the resulting comparison shots haven't left us very impressed.
Alright, so the longer battery life and the excellent ability to display your games on the telly might be worth the purchase, but it's hardly 'slim', is it? Is it just us or have they just shaved the plastic grips off the back? That's worth at least a few millimetres, we suppose.
According to recent reports the redesigned handheld, which we're now referring to as 'PSP Works-On-Your-Telly', will be out in September for 169 euros (about 113 quid).
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Comparison images here
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August 9th, 2007, 21:30 Posted By: Shrygue
via Computer and Video Games
The kids are waving their rumour flags again this morning, sending the internet on fire (the naive part, anyway) with claims that Sony Computer Entertainment is about to buy GTA house, Rockstar.
The rumour comes from fan site PlayStation Universe (strike one), which says it caught wind of the unexpected news while eating dinner with the developers in California. We reckon some wine was probably involved as well if they were over 21.
The site says, "Various sources in the press and development team state that Sony is looking to take Rockstar 'under their wings'. While we learned that any agreement Sony and Take Two entered into would not affect the upcoming Grand Theft Auto IV, such an agreement would presumably affect any future releases from Rockstar, including the new franchise Sony has been discussing and L.A. Noire."
But wait; the site has since retracted a piece of its article, correcting the major error that they were actually eating in Westwood, and not Hollywood. Ah, it all makes sense now.
It sounds like another example of a fan's wet dream to us. Unless there's a surprise outbreak of mad cow disease in its offices, we could never see Take Two flogging off its prize asset. On top of that, SCEI is still posting losses and cutting back on expenditure so we can't see it spending what would be a hugely exaggerated amount on Rockstar.
It'd be bad news for Rockstar as well, which'd be going from its long-running strategy of multi-platform development to limiting itself to just one console. So in summary; it wouldn't make sense for Sony, it wouldn't make sense for Take Two and it wouldn't make sense for Rockstar.
Rockstar expectedly told us, "we don't comment on rumour or speculation", and this time we think it's actually because they're following protocol, and not because there's a bigger story hiding under the cloth.
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August 9th, 2007, 21:18 Posted By: Shrygue
via Computer and Video Games
"Kick, punch, it's all in the mind," and Masaya Matsuura, the creator of that classic Parappa the Rapper quote, has more lyrical genius on his mind for a likely sequel by the sounds of it. Err... yeah!
In light of the recently released PSP port of the original PSone classic, Matsuura declared: "If I had a chance to make another PaRappa for some hardware, of course I would love to do that."
Developers say this sort of thing all the time, but Matsuura goes on to say that Sony has expressed interest in a PaRappa sequel, and although nothing official has been discussed, it's commonly brought up in casual conversation. He also points to the PlayStation Store as a possible host for the long-sort after sequel.
"Personally, I really love the downloadable games on PS3, but currently I don't have any discussion with Sony Computer Entertainment people right now. We are exchanging casual e-mails, meeting up sometimes. I would not be surprised if these kinds of discussions will be started in the near future," he told 1Up.
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August 9th, 2007, 21:14 Posted By: Shrygue
via Computer and Video Games
PS3 owners hoping that the mass-slippage of Unreal Engine 3 games is over will be disappointed to hear that Stranglehold, originally heading to PS3 next month has been pushed back.
Dutch site PS3Only received word from Midway this afternoon that the PS3 version of the John Woo shooter - which was already scheduled weeks behind the PC and 360 versions - has been pushed back for an unknown amount of time and will not make the previous September release.
Midway announced that both the PC and Xbox 360 versions of the game will be released on August 27.
This marks the latest in a long line of tardy Unreal Engine 3 games on PS3, including Rainbow Six Vegas, GRAW 2, Fatal Inertia and Medal of Honor: Airborne - which is due for release months after the Xbox 360 version.
Epic's own Unreal Tournament III is due out later this year, by which time, we suspect, UE3 games will suddenly start coming out on time.
Id' new Id Tech 5 engine, which powers the gorgeous shooter Rage, is claimed to work simultaneously across all platforms. If true, this could prove to be a huge draw to developers after UE3's PS3 troubles.
PS3 owners might have to make do with Heavenly Sword for now then. We're currently waiting for Midway's official word on the delay, and will report back sharpish when we do.
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August 9th, 2007, 21:13 Posted By: Shrygue
via Computer and Video Games
Unfortunately we didn't get to put our Russian VISAs to the test to get these lovely TimeShift screens to you, but it's probably all for the best.
If you've not followed the game - which has been redesigned about three times - up to this point, these screens probably send off a bit of a generic, bald space marine vibe.
But if you imagine the bloke in the suit pausing and rewinding time like some sort of Matrix stormtrooper, you can probably see that it's not just a much prettier F.E.A.R.
It looks a lot bloody better than the old version as well, which looked like it called on the Perfect Dark Zero team for art design.
Now, let's hope the final release warrants the disgustingly long development time, eh?
Screenshots here
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August 9th, 2007, 21:11 Posted By: Shrygue
via Computer and Video Games
Sierra has finally stood up and felt confident enough to slap a release date of October 30 on the Xbox 360 and PC versions of TimeShift.
The Russian-developed time-bending shooter has been in the works for almost too long now (it was an Xbox game under Atari) but it's looking better for it. We recently clocked the latest version at E3, where it impressed onlookers. The game will also make the leap to PlayStation 3 December.
European release dates have yet to be announced but we wouldn't expect them to be too different to the US ones.
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August 9th, 2007, 21:05 Posted By: Shrygue
via Eurogamer
Eidos has announced that downloadable content will soon be available for Ninja Gaiden Sigma, with the first of three packs available on 6th September.
Each bundle is built around a new Survival mode, which allows you to batter endless waves of opponents.
Weapon Master is the first one, and will include five challenges where you'll be given limited weaponry to see off as many enemies as you can.
The second pack is Speed Master, with a further five challenges where your time and power will be limited. You'll have to master your acrobatics to dispatch as many enemies as quickly as you can.
Last but not least is the Rachel Master download, where you'll play as new character Rachel in five challeges, in an effort to be come the best female fighter on the block. Well, PlayStation Network.
Eidos was unsure on pricing at the moment, unfortunately - so they might even turn out to be free.
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August 9th, 2007, 21:03 Posted By: Shrygue
via Eurogamer
UK-based developer Rebellion is working on a new Alien versus Predator game for PSP, to tie-in with the upcoming Hollywood sequel expected this Christmas.
Sierra Entertainment will be publishing it, but offered no comment on the project earlier.
It looks set to be a third-person action game, according to the unveiling in Official PSP magazine, although other details are scarce.
Rebellion was the developer responsible for the 1999 Aliens versus Predator game on PC, which was really rather good fun. The sequel was handed over to F.E.A.R. creator Monolith a couple of years later, and this will mark Rebellion's first return to the franchise since it started.
We'll keep you posted when more information becomes available.
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August 9th, 2007, 19:20 Posted By: DarthPaul
*OLD, DEPREICATED, OUT OF DATE. PLEASE USE THE NEWER VERSION HERE*
Via NekoMiMi
Ok guys,I was searching and reading forums around the web and I found this neat application.
This let's you play and watch the videos directly from the YouTube website,you don't have to download and convert FLV files or anything.
Installation:
- Download and unzip the file attached here.
- Choose the folder corresponding to your PSP's firmware version.
Example:
* 100 for firmware 1.00, 150 for 1.50 and 200over for custom firmwares.
- Copy the PSPTube folder to the GAME3XX folder.
- Create an account here.
- Open the psptube.cfg file with a Text Editor.
- Find the ev_id = "ABCDEFGHIJK" dev_id = "" text in the file and insert your account information there.
- Set your Game kernel mode to 352.
- Start the application from the main menu and select an internet connection with the O button.
*Note: It'll show as "No Videos",just press O to search for the videos.*
- Enjoy!
Controls:
Start Button - Play/Pause
O - Select/Enter
X - Go back to Results
L Trigger - Go to the Previous Results page
R Trigger - Go to the Next Results page
Select Button - Change Screen size
Watch video: here
Note: a newer version of PSPTube [1-27-2009] is available here.
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August 9th, 2007, 16:27 Posted By: jonezybaby
Via www.ps3-hacks.com
As we all anxiously await the arrival of Sony’s 3D networked community, Home™; resident PS3 hacks forum member, Sir Chase Lambeth, has alleviated the constant hassle in manually refreshing the Home Beta Trial page. When that text (”Keep checking back on this site to register an interest in taking part in an exclusive closed Beta Trial of Home”) is replaced with a sign-up link, you will receive immediate notification, and all thanks to Chase, you’ll most likely end up the coolest kid on your block.
In order to take advantage of this app, Internet Explorer 6 is required. Please report any errors/bugs, feedback, ideas, or questions in the comments below.
While Home Beta Checker seems to execute fine under Vista and IE7, I’ve only noticed one problem — you cannot reopen the interface after minimizing to the system tray. Nevermind, this is native behaviour… Home Beta Checker functions fine under Vista/IE7 and XP/IE6.
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August 9th, 2007, 04:08 Posted By: DarthPaul
A new update of the new Custom Firmware by Team Wildc*ard has arrived. This time with a little but good update.
Changelog:
- Fixes a glitch in the previous build that prevented power saving options from working properly.
Note:
This can only be run from 3.40* LE or 3.40* v2. It contains all of the v2 updates, plus a nice fix. If you're still on 3.40* LE, you DON'T have to update to v2 first; just run this and you'll be caught up.
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August 8th, 2007, 22:48 Posted By: Shrygue
via PS3 Fanboy
Why, a huge amount of official Warhawk dedicated servers -- of course! In the most recent post at the official PlayStation.Blog, the game director of Warhawk, Dylan Jobe, posted pictures of their Ranked Servers data center and talked about online/server details for their upcoming Sixaxis-friendly title.
According to Dylan, they have PS3 clusters like the one above scattered all over the world to make sure you you have access to a fast, latency free server -- no matter where you live. Also, since you can host your own servers, even if you don't find an official server you like, it shouldn't be hard to find a player server that fits what you're looking for.
Players can create their own dedicated Warhawk servers for up to 32 players at once, but they won't be able to play on their PS3 while the server is running (to longtime PC gamers, this is nothing new). Players can also create their own servers that they can play in for up to 24 players at once, offering a ton of flexibility for clans and hardcore players. Between ecstatic previews, an accessible price point and strong server support, Warhawk is looking more and more like it could be a major hit. Only three more weeks until the Game Drought of Summer is over!
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