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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 25th, 2007, 07:33 Posted By: wraggster
An interesting comment in the mail bag over at IGN, heres the comment in full detail:
Why not have some homebrew game support?
-- carterman
Hey--
Yeah, why not, Jack?
"I think that is something that is in the works," he said. "We certainly see some of the stuff that has been done via homebrew, and it's incredibly creative. And I think we'd like to try and tap into that a little bit more."
Dave added to Jack's comments by saying that moving to forward with homebrew software has one main hurdle to cross -- figuring out how to support the new content without putting the PSP at risk.
You know some hacker wants to brick your baby for fun.
Greg
Interesting eh ?
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July 25th, 2007, 07:29 Posted By: wraggster
via gamasutra
Why was the PSP redesign so subtle?
PD: Is this subtle? (hands over the PSP)
Well, it's lighter! But why keep the UMD?
PD: Delivery of media. Why get rid of it?
There have been problems with it in terms of how fast it loads, and it was having trouble getting sell-through on the movie content.
PD: This new design addresses the load times to a certain degree. The internal memory has been improved, so the load times are improved. The movie issue you're referring to is really a function of our not handling communication with Hollywood terribly well. When the PSP came out, it was a new format, and as with a lot of new formats, what Hollywood does is back up the catalog and say, "Come on guys, let's release all this stuff on the new video format." Unfortunately, we didn't do a good enough job communicating to Hollywood about who was going to be buying a PSP.
This is a fake example, but it doesn't make sense to do On Golden Pond on the PSP, because that's not the demographic that's buying this thing. When we launched, there was a proliferation of UMD content, and it wasn't the best strategic fit with the demographic. Now we've done a better job of going back and interfacing with Hollywood and saying, "Look, here's what we're doing, and here's what makes sense." I think sense then, they've been a lot more selective in terms of what makes sense and what doesn't. You've seen people like Target come back on with UMD offerings. There have been some hiccups, but I think reports of the UMD's demise have been greatly exaggerated.
I know a while ago, retailers were scared of stocking UMDs. It may have partially been because of the movies, but it was also on the game side because certain types of games sell really well on the PSP, while other types don't seem to at all.
PD: You're right. Again, communication is a big part of what we have to do as a platform holder. It's a powerful device, and it's kind of a PS2-based technology, but the cross-ownership between the PS2 and the PSP owner is about 80 percent, so you can't just do a port, because people don't want to buy the same game twice. It's very important that you make the right game, and when you do, I think you see great results. People are really excited about God of War, but we're not just taking God of War from the PS2 and rereleasing it. We're making a standalone game. That's the right approach, and that's how you make the PSP work.
The PSP has its own demographic. The DS has its own demographic as well, but the PSP's is more traditional with the hardcore type.
PD: I think you're probably right. I know this more from my days at THQ, where we did a healthy handheld business -- the DS is a kid's market, it's a licensed market, and it's a Nintendo market. The PSP is probably more of a core gamer market, at least up until now. One of the things that we're doing is that we're broadening the userbase. We've already established it with the older guys, and we want to go down to the teen and tween audiences.
Part of what we announced yesterday was that we'll have some bundles with Daxter and Family Guy -- two properties that appeal a great deal to a teen audience. The Star Wars SKU is pretty broad. There's older guys who grew up with Star Wars, but it's still popular among kids. We think those types of content offerings will bring a new audience to the PSP.
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July 25th, 2007, 04:27 Posted By: JKKDARK
via IGN
Today Activision announced its latest iteration of Guitar Hero, subtitled Encore: Rocks the 80s, is now available at your local game shop. Only available on the PlayStation 2, Rocks the 80s features head banger hits and synth rock ditties from the greatest decade mankind has ever known.
"From heavy metal to hair metal to punk, Guitar Hero Encore: Rocks the 80s includes some of the greatest rock anthems of the era," said Dusty Welch, head of publishing at RedOctane. "We're very excited to be able to offer new content to our loyal PS2 fans, and will definitely keep them shredding their axes until the holiday season."
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July 25th, 2007, 04:19 Posted By: JKKDARK
via WorthPlaying
Eigth years after its predecessor, Atlus U.S.A. is bringing the latest RPG in the Shin Megami Tensei franchise, Persona 3, to North America packaged in a special collector’s box with a tantalizing art book and wicked-awesome CD soundtrack. Due to a manufacturing issue with the art book Persona 3 has been pushed back a few weeks, until August 14.
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July 24th, 2007, 21:32 Posted By: Shrygue
via PS3 Fanboy
We love furry animal critters and funky robots, so of course we're going to love the rumored Ratchet and Clank demo when it comes out. Game Informer had an interview with Dave Karraker about that very topic and he said the demo was, in fact, complete. He expects it to actually release this week, alongside the Heavenly Sword demo. We'd like this to be true, but we've heard nothing about it, so we remain skeptical.
With all the other demos getting announced, we're not surprised to hear of this one. We've just got to find an appropriate frame of time to slide the demo under the door, so to speak. If nothing else, give this demo a chance to get a better feeling for the game, if you didn't exactly agree with the hands-on impressions from E3.
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July 24th, 2007, 21:31 Posted By: Shrygue
via PS3 Fanboy
Codemasters want us to play their latest horror title, Jericho, in demo form. The demo is going to hit the PlayStation Store, Xbox Live, and PCs simultaneously this August. Looks like developers are finally recognizing that giving PS3 owners a demo alongside the other platforms might be worth their while!
Demos are starting to get announced left and right. Heavenly Sword, the rumored Lair demo that we still don't see, Bladestorm, Jericho, and others are all scheduled for demos in the near future. We're glad to see the revamped support for the PS Store and Sony gamers in general, so with that pleasant note, we're going to end this song and start ourselves on Persona 3.
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July 24th, 2007, 21:26 Posted By: Shrygue
via Joystiq
We really wish this wasn't an eBay auction item, but it's still incredibly cool nonetheless -- and 15% of the final sale goes to Child's Play, so we don't feel that guilty featuring it. Anyway, this is an actual modded PSP which, beyond the accoutrements, was painted in an "18-step process" and then tarnished to match Kratos' armor. Currently the system is up to $590 so it's inching to the combined cost of four PSPs; but it's the labor, detail and charity aspect that make it a nice deal.
Beyond the paint job, the unit also features red LEDs in the shoulder buttons which stay lit through playing and charging time. The modder says he used Sony's premium rechargeable power pack so the accent lighting didn't hurt the battery life. Beyond that there's a bunch of hand sculpted elements so that it fits "comfortably in the hands." It also comes with a second faceplate which mimics Kratos' tattoos. Certainly a nice piece of art and an obvious, albeit nerdy, conversation piece.
eBay auction details here
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July 24th, 2007, 21:22 Posted By: Shrygue
via PSP Fanboy
Final Fantasy games are known for their moving soundtracks. It seems like Crisis Core may be no different. Pre-ordering the game in Japan will score gamers this set of sleek Crisis Core earbuds. Hardcore Final Fantasy swag collectors are already drooling over this ... and have probably already purchased five copies of the game.
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July 24th, 2007, 21:13 Posted By: Shrygue
via Computer and Video Games
EA sends word that its co-op shooter Army of Two will release on November 15 on Xbox 360 and PS3.
The publisher's made bold promises where Army of Two is concerned, like it's "set to redefine the co-op action/shooter genre".
Everything revolves around co-operation between the games' two protagonists, who are plunged into various hot spots and have to work together to achieve objectives. Naturally you can play it with a mate or AI, or seamlessly interchange between the two.
We're not sure about "redefine", but after having a bash at EA's HQ yesterday we
we're confident Army of Two will tear up PSN and Xbox Live over Christmas.
Whether it can surpass the fun, car-flinging teamwork of Realtime World's Crackdown though, remains to be seen.
Look for our hands-on impressions very soon.
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July 24th, 2007, 20:42 Posted By: Shrygue
via Computer and Video Games
When Sony Online Entertainment announced its action-heavy MMO The Agency and revealed it's in development for PC and PS3, we wouldn't have berated you for assuming it'll support cross-platform play. It seems an obvious feature, after all.
But SOE made no mention of whether such will be included either way, and it's emerged that the feature is a maybe, and still being considered by the developer.
"We're evaluating this [cross-platform support]", The Agency's lead designer Hal Milton has told CVG in an interview to be published shortly. "However, we're not prepared to make a statement at this time."
Obviously with The Agency's strong action theme SOE has to be certain it can achieve perfect balance across the PC and PS3 platforms, and also has to be certain it's a feature that will be embraced by players if it's to invest time and money into it. We can but wait and see what it decides.
What do you reckon? Would you play against PC gamers on a PS3 - or vice versa - in The Agency?
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July 24th, 2007, 20:18 Posted By: Shrygue
via Eurogamer
PlayStation 3 firmware version 1.90 is now available to download in Europe, bringing with it several options for customising the CrossMediaBar (XMB) and a long-awaited option to change video upscaling options for PS1 and PS2 titles in-game. Let us know how you get on with that.
Elsewhere, you can set a stored photograph to be your PS3's wallpaper (similar to the system on PSP), remotely eject discs from the XMB, and re-order game icons by format and creation date. Sadly there doesn't appear to be an option for customising the order any further.
The update also forces 24Hz output for Blu-ray over HDMI, which seems to be exciting the owners of certain HDTV sets, and introduces bookmarks and a security function to the web browser.
Finally, one particularly obvious change is that you no longer need to plug in the PS3 wireless controller to complete the process.
Anyway, check out our previous update for a full feature listing. You'll be prompted to download the new firmware next time you log in to PlayStation Network.
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July 24th, 2007, 20:14 Posted By: wraggster
New lua game for PSP from imhotep:
Hi pspmad team /imhotep here again who brought you "I've been looking for Frieda"!
This time with an top-down game with a robot.
Your goal is to get to the goal without touching the dangerous blocks that will destroy you. There are switches and timer events, so be careful!
Download and Give Feedback Via Comments
via imhotep
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July 24th, 2007, 20:11 Posted By: wraggster
New updated release from Almost219:
This program was designed for 3.30/3.40/3.51 ONLY as of now, if you want me to make this capible for earlier firmwares, just
pm me and i can do so for the next release. Also I am NOT responsible
if you brick you PSP for what ever reason.
!!!ATTENTION M33 USERS: BE SURE YOU HAVE CONVERTED YOUR THEMES BEFORE FLASHING ON PSP,
IF YOU DON'T, THIS COULD RESULT IN A BRICK!!! ALSO AS FOR ALL FLASH MODIFIERS, BE SURE
YOU KNOW WHAT YOUR DOING OR ASK FOR HELP, IF YOU DON'T KNOW WHAT YOUR DOING, YOU COULD
EASILY BRICK YOUR PSP RENDERING IT USELESS.
UFO v3.0 Features:
--Flash Unlimited Themes (OE, M33)
--Flash a Countless Number of Files (OE, M33)
--Dump Complete Firmware (OE, M33)
--Backup Files for Recovery (OE, M33)
--Recovery Mode (OE, M33)
--Mix n' Match Mode (OE)
--LOLstation Fix (OE)
--Create Flash Mode (OE) (Testing on M33)
--Multiple Security Checks (OE, M33)
--Simple File Browser (OE, M33) (Recoding for more functionality)
--USB Mode (OE, M33)
--Take Screenshots (OE, M33)
--Automatically Overclocks PSP for less lag (due to custom fonts)
--Noob Friendly
--More To Come
Also there are no 3.51 M33-7 compatible themes included, so you'll have to provide your own.
Also to be sure of its stability, ive had people beta testing different pre-releases all day, and not one of them resulted in a brick.
I'm also taking requests at this time too.
Download at Official Site
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July 24th, 2007, 20:07 Posted By: Shrygue
via Eurogamer
Konami has unveiled an online Metal Gear Solid title for PlayStation 3 at a media briefing in Japan.
Metal Gear Online will see up to 16 players sneaking around new environments in game modes not previously seen in the likes of MGS3: Subsistence.
The official website shows off a selection of screenshots.
(Update - and here's a bit more on it from Konami's subsequent press release: "The new game showcases the all-new proprietary SOP system: a cornerstone gameplay mechanic that encourages players to link together with team-mates' nanomachines to build a matrix of real-time information that includes compatriots' whereabouts, battle condition, and location of nearest enemy.")
Konami also said that a closed beta test would commence on 20th August and end on 3rd September, with 3,000 players set to get a look in. It's not clear if it's Japanese-only, so keep an eye on the Kojima Productions website for more.
Kotaku, live-blogging the event, said that no release date had been offered.
Series creator Hideo Kojima has previously hinted at the existence of an online Metal Gear for PS3, although it was never made clear whether to expect it as part of Metal Gear Solid 4 or separately. Until now, anyway.
Elsewhere at the Metal Gear event - celebrating the series' 20th anniversary - Konami unveiled Metal Gear Solid 2 Bande Dessinee, a new digital comic for PSP.
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July 24th, 2007, 20:06 Posted By: wraggster
New release from Suloku:
This is a modified version of PSPComic 0.9.8 beta 2 by Jeffrey P. (AKA Archaemic) & Christophe Rudyj (AKA Kip) which allows the aplication to be used as a plugin for Ahman's irShell, as well it doesn't mean it won't work as an standalone aplication anymore.
Plugin Usage:
-Extract IRSHELL folder and it's subfolders into the root of your memory stick (of course, you'll have to previously had installed irShell properly).
-Once extracted run irShell under 1.5 kernel mode and run the iR Configurator from irShell's menu or through the shortcut (R+START).
-Scroll down to the "External Plugin Suffix" option and put the cursor on a free space, then use the right and left arrows to select the APP # 10.
-After that, press cross and write the file extension you want to link the plugin with. That should be cbr, cbz, rar or zip. For multiple extensions, you will have to use another free option.
note: if you are going to link rar and zip files, you may instead of adding new entries, edit the ones that already exist, because irShell comes by default with a zip/rar extraction plugin. You may also want instead of linking rar and zip files, rename them from irShell or when transferring them to the memory stick.
-Save the confoguration and exit iR Configurator. Now you can run your comicbooks from irShell.
DOWNLOAD!
http://www.sendspace.com/file/a39iix
http://www.megaupload.com/?d=LITFJ47G
Give Feedback Via Comments
via suloku
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July 24th, 2007, 19:52 Posted By: Shrygue
via Games Industry
SCEA has announced that, based upon preliminary internal data, PS3 sales have increased by more than 135 per cent at the company's top five retailers over the past two weeks.
SCEA announced a new USD 499 retail price for the PlayStation 3 on July 9th.
"The new price on the 60 GB PS3, coupled with our very strong software showing from E3, is certainly paying dividends in terms of impressive sales across the board at retail," said Jack Tretton, SCEA president and CEO.
In the two weeks following the price drop, total PlayStation hardware sales have increased by 161 per cent, software sales by 15 per cent, and peripheral sales by 60 per cent.
Even before the price drop, PS3 sales in June were up 21 per cent over May sales according to NPD data.
Sony sold 290,108 PSP units in June, a 31 per cent increase year-over-year. The PlayStation 2 continued to sell strong, with sales of 270,763 for the month of June.
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July 24th, 2007, 19:04 Posted By: wraggster
News from Play Asia
Celebrating the 20th Anniversary of the series, Konami is releasing a number of Metal Gear Solid branded collector's items. While a special Soundtrack Compilation has been released last week, a number of PlayStation™ re-releases are hitting stores this week.
The following PlayStation™, PlayStation2™ and PSP™ releases are in stock today. Supply of the Collection Box has been short shipped today, but we have confirmation to receive sufficient supply later this week to fill all pending orders.
Metal Gear 20th Anniversary: Metal Gear Solid JPN US$ 18.90
Metal Gear 20th Anniversary: Metal Gear Solid 2 Sons of Liberty JPN US$ 19.90
Metal Gear 20th Anniversary: Metal Gear Solid 3 Snake Eater JPN US$ 29.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection JPN N/A
Metal Gear Solid 20th Anniversary: Metal Gear Solid Portable Ops JPN US$ 29.90
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July 24th, 2007, 19:04 Posted By: wraggster
News from Play Asia
Celebrating the 20th Anniversary of the series, Konami is releasing a number of Metal Gear Solid branded collector's items. While a special Soundtrack Compilation has been released last week, a number of PlayStation™ re-releases are hitting stores this week.
The following PlayStation™, PlayStation2™ and PSP™ releases are in stock today. Supply of the Collection Box has been short shipped today, but we have confirmation to receive sufficient supply later this week to fill all pending orders.
Metal Gear 20th Anniversary: Metal Gear Solid JPN US$ 18.90
Metal Gear 20th Anniversary: Metal Gear Solid 2 Sons of Liberty JPN US$ 19.90
Metal Gear 20th Anniversary: Metal Gear Solid 3 Snake Eater JPN US$ 29.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection JPN N/A
Metal Gear Solid 20th Anniversary: Metal Gear Solid Portable Ops JPN US$ 29.90
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July 24th, 2007, 18:57 Posted By: wraggster
New from Play Asia
The fun and addicting Minna no Golf (aka. Hot Shots Golf) franchise tees it up on PlayStation3™. High Definition detail of course graphics accompanied with new, more accurate golf physics brings a revolutionary new level of immersion to the already established signature style of pick-up and play gameplay. The game features vibrant new courses, zany new characters and a wealth of new online features.
Sony's Minna no Golf 5 (translated to Everybody's Golf 5 or better known as Hot Shots Golf outside of Asia) is shipping today as Asia release version at US$ 54.90 only. The Japanese release version is due later this week.
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July 24th, 2007, 18:55 Posted By: wraggster
New from Play Asia
Based on the popular Japanese anime series, Wangan Midnight is an arcade racing game The original story features young ambitious racer Akio Asakura who has trouble forming intimate relationships and his love interest, Reina Akikawa - fashion model by day and a street racer by night.
Wangan Midnight features a Story Mode, online races and lots of tune up options of your cars.
Genki's Wangan Midnight for PlayStation3™ is shipping today as Asia as well as Japanese release version. A PSP™ release is due in September this year.
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