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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 8th, 2008, 22:17 Posted By: wraggster
News/release from Sakya
Hi!
I'm here to release homebrewSorter version 1.0.0.
It's a very simple program to sort homebrew and ISO for kernel 3.x (should work also on SLIM).
Source code is included in the rar and is totally free (not even GPL).
If anyone wants to add a decent gui it's obviously free to do it (I don't think I will).
Ciaooo
Sakya
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February 8th, 2008, 22:15 Posted By: wraggster
Buried in a press release announcing D3Publisher of Europe has hired some dude we've never heard of as Managing Director is some news about a game we're rather fond of. Way at the bottom it says a follow up to Puzzle Quest is on the way for this year.
Now, D3 has already announced that it is working with Infinite Interactive, the developer of Puzzle Quest, on another puzzle/rpg hybrid called Galactrix. It is possible this is what it means by "follow up." Then again, Puzzle Quest was such a huge success the publisher will surely want to capitalize on that particular brand.
GalactrixLook for D3 to make an official announcement about whatever this follow up is at GDC in a couple weeks.
http://uk.psp.ign.com/articles/850/850803p1.html
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February 8th, 2008, 22:13 Posted By: wraggster
Coolj posted this release on his site:
Little test,pmf player app for 3xx kernels.
"cintro.pmf" goes in the root of the memory stick.
-Coolj.
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February 8th, 2008, 21:17 Posted By: gamefreak199101
News/release from Jumpr
Even though there is no real use in it, it's neat to have your system information show a different firmware Before this, you needed to HEX-edit the vshctrl.prx and reflash it, this had some danger (well, not with Pandora now, but heh ).
This is a small plugin that allows you to change the version number without any flashing (but in memory, instead), please note that this doesn't allow you to play any new games or use new features, it only changes the version number in system information.
Readme:
Very simple plugin to change the version number in 3.90 M33 System Information, enable the plugin and create a vchanger.txt in the root, which you fill with the version you want.
It doesn't need to be a numeric version, you can use anything you want, even complete words
Note that it MUST be 10 characters, so if yours is shorter add spaces at the end. Example:
Code:
[Devil ]
Without the '[' and ']', that was just to show the number of spaces.
Coded by JumpR, thanks to Kwastie for re-testing on his PSP
It probably won't work on the Slim, but I can't test it as I don't have one, if you tested it on the Slim, please report if it's working or not, so we might be able to solve it in the next version.
Only compatible with 3.90 M33
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via jumpr
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February 8th, 2008, 21:14 Posted By: gamefreak199101
News/release from Red Squirrel
RS Psar Dumper by Red Squirrel
http://redsquirrel.forumitalian. com
What's?
RS Psar Dumper is a "derivated" from classical Psar Dumper (last version of which was released by HelldashX).
Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it's more! Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!
Attention: v3 does NOT violate any Sony Copyright!
Infact if you use it under a 3.80 (or more) Firmware, the program try to get NATIVE support for decompress KL3E (to decompress reboot.bin) and the oldest 2LRZ (to decompress <=3.73 firmwares).
KL4E in this case is decrypted using an import exported by UtilsForKernel function.
What is the effective profit?
1. Well, first of all homebrew does not require free space on Memory Stick (that can be full too!)
2. You spare time because you do not need to copy files betwenn PC and Memory Stick!
3. Extracting and Dumping process require a very smaller time!
An example? Look to this my little "experiment":
Process:
3.71 firmware dumping from the Official Updater Eboot
Technical data:
Eboot of 22,5Mb (biggest released from Sony!).
Memory Stick used: Sony Memory Stick Pro Duo 2GB (that released with PSP pack!).
Process used: the most "onerous", so PSAR loading with extraction e decrompression of the Firmware (SQUARE key in the homebrew)
Result:
-"Classical" process executed on Memory Stick: about 90 seconds of waiting...
-"New" process executed on PC Hard Disk through USBHOSTFS: about 25 seconds of waiting...
Conclusions:
Using new USBHOSTFS function you can gain more than one minute!
And then I do not calculate great times necessary to copy eboot from PC to Memory Stick, times that with USBHOSTFS are void!
Features
v3.0
-Added the support for complete KL4E/KL3E decryption
-Increased the 3.90 Firmware support, now it's complete at 100%!
-Program will tell you what sort of decryption support you have.
-Now RSPsar Dumper is ready to use, NO other file is required!
-No copyright or licenses violation.
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February 8th, 2008, 20:45 Posted By: Shrygue
via Eurogamer
SuperVillain Studios has let everyone know its PSP version of flOw will be out in the USA on 6th March.
Unfortunately Sony was unavailable to chime in and clear things up for Europe.
FlOw first appeared as a PlayStation Network title (well, it was originally a Flash game if you want to be picky) on PS3. It sees you swimming around some uncharted waters as a tiny organism with a large appetite.
The idea is that you try to get bigger by gobbling things up, but some meals present more problems than others. We were rather taken with it, applauding its serene and hypnotic charms, although it lacked variation and progression.
The PSP conversion will have all of the PS3 content except the expansion, and be controlled by the analogue stick.
Interestingly SuperVillain Studios was first used to make that expansion not the full title, so its exclusion here seems a little bizarre.
It's yet to be priced, and obviously you lot are looking for a cheaper price point given it cost GBP 3.49 on PS3.
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February 8th, 2008, 20:23 Posted By: Shrygue
via Computer and Video Games
Loads of new screens and movies have been released by Rockstar on a revamped GTV IV website.
Just as we're winding down for a bit of Quake action before heading on to the pub, Rockstar only goes and updates the GTA website with a TON of new content. On a Friday evening! We don't know...
You could fill a whole magazine with it - so look out for that in about four weeks' time.
We've nicked the best bits and posted them up here, to save you some time. But we strongly suggest you head on over to the site and check out the movies.
No telling porkies about your age, mind...
Screenshots at CVG
Trailers at Rockstar
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February 8th, 2008, 20:21 Posted By: Shrygue
via Eurogamer
Ryan Payton, an associate producer at Kojima Productions, has claimed he was misquoted with regard to Metal Gear Solid 4 sales.
As reported last year, a Reuters article claimed Payton said the game needed to sell more than a million copies on launch day because of high production costs.
Now he's set the record straight on the Bionic Commando podcast, stating, "I wish I could send a message out to the whole world cause I hear about this all the time. It was a story from Reuters, so it was literally sent to every news source around the globe. If you notice, in the news story, I have lots of quotes in there with quotation marks, but that part of the story isn't in quotation marks.
"Number one, that million dollar figure is incorrect. I don't even know how many figures we'd need to sell to be profitable," Payton continued.
"More importantly, that's not something you really talk about in an interview. It's nothing I'd ever say... I've been trying to contact Kemp Powers over at Reuters to see, I don't know if he recorded it on tape, but I'd love to hear it. So we can set the record straight."
Not that MGS4 should struggle to sell a million, of course, but day one could be a stretch. The game is due out this "quarter", and in the meantime you can read all about it and see it in action via the gamepage.
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February 7th, 2008, 23:43 Posted By: JKKDARK
New version of the SPU plugin for PCSX2 (the PlayStation 2 emulator for Windows and Linux).
Changelog:
# SPU2replay disabled until I add options for it.
# Improved the limiter handling to reduce lag (in dsound stereo and 5.1 only).
# Initial AC3 decoding - does NOT work yet!
# Experimental 24/32bit audio input. This allows the CDDA player in the bios to work!
# Added a button on the config to configure the output modules. NOTE: None of the modules have a config dialog yet.
# Simplified redundant code in the mixer.
# New experimental register handling method. Might slightly improve the processing speed.
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February 7th, 2008, 23:38 Posted By: JKKDARK
Gigaherz released a new version of his CD plugin for PCSX2, the PlayStation 2 emulator for Windows and Linux.
Info:
A few days ago I started to code a CDVD plugin using IOCtl raw reading as the access method.
The main reasons I started this plugin were:
1. To have the ability to start the emulator without a disk in the drive, and to be able to swap discs anytime.
2. To be able to keep some kind of "cache" or maybe a file with "hints" about what is the game gonna read next.
At the moment, the plugin will start without a disc, and will detect when the disc is removed or inserted, but sometimes it fails to detect the disc correctly and it will report the disc as being illegal (making the bios show that annoying red screen).
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February 7th, 2008, 23:16 Posted By: wraggster
via podcast network
The PSP Show #67 - Gradius Collections (MP3 6.7 mb 9 minutes 42 seconds)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
Carrying on with the classic titles from last year (and beyond, by the looks of it) is another ‘Arcade Collection,’ this time focussed on a specific genre (the horizontal shooter) and a specific brand - Gradius. How does this make the transition from arcade cabinet to portable powerhouse? I’ll give you a hint, slightly better than Atari Classics… but only slightly.
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February 7th, 2008, 23:12 Posted By: wraggster
via Killzone_Kid
Official PSP Internet Radio is good but it relies on the stations that are obtained via searching the shoutcast or icecast directory. And the search word is the genre you chose. It is obvious that if you have you favourite station, like I do, you might never be able to load it up.
So I made this stripped down version that has 5 presets, which you can change. The only setback is that you can't really permanently save your own streams unless you edit the script file, which is javascript and very easy to edit.
Screenshot:
Download: (the installation instructions are in README.txt)
You have to have official 3.80 firmware and the official PSP internet radio player installed and activated
Enjoy!
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February 7th, 2008, 23:08 Posted By: BelmontSlayer
Sony has just released two new demos available for download. The games are Harvey Birdman and Puzzle Guzzle. You can download from the PlayStation Store or by following the following links.
Harvey Birdman (247MB)
Take control of Harvey Birdman in this demo to the popular PSP game, “Harvey Birdman: Attorney at Law”! In this episode, Harvey finds his office furniture has been stolen. He must question two likely suspects and takes them both to court. As Harvey, you must navigate through a court session in an attempt to find the real thief!
Puzzle Guzzle (11MB)
Get ready for your mind to bend in different directions, because Puzzle Guzzle is a game like no other. Your goal is to complete diagonal shapes on a squared board, which would be easy if you weren’t facing off against an opponent throwing different attack moves that make you think in even more peculiar ways. Addicting and fast-paced, when you play Puzzle Guzzle, you don’t just think outside the box, your brain tears the box to shreds!
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February 7th, 2008, 23:04 Posted By: wraggster
Via psphacks
Developer brk3 has shared with us LED Control — a simple yet effective PRX plugin used for enabling/disabling the PSP LED’s. Not only that, included is the source for those who wish to enter the development game and represent their own virtual concrete. So download it, try it out, and why not learn something new while you’re at it.
Hold L-Trigger + the Music Note button to turn off LED’s; press again to turn them back on. Copy LEDControl.prx to your SEPLUGINS directory and add the appropriate line to game.txt and/or vsh.txt — just like any other plugin. Enjoy!
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February 7th, 2008, 22:59 Posted By: wraggster
m@x has updated his JavaME implementation for the PSP, heres the full details:
pspME v0.2.1
8 Feb. 2008
Author: M@x
--------------------------------
General information
--------------------------------
This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME's website to describe the project:
The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.
You can also refer to the original website from here: https://phoneme.dev.java.net/
The goal of pspME is porting phoneME to Sony PSP game console. As the first step, my goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC. In future, if time permit, I'll try to porting phoneMEAdvanced as well.
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Fetures
--------------------------------
- Java AMS with MVM supporting
- Several input methods: QWERTY/Abc/Symbol/...
- Install application from local JAR file
- Jpeg support
- MIDI support
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TODO
--------------------------------
- Play sample audio (High)
- User configurable key map (High)
- Networking (Medium)
- Graphic optimization (Medium)
- JSR184 (Low)
- MIPS JIT compiler and Interpreter generator (Low)
--------------------------------
Bugs and known issues
--------------------------------
- sceIoRename, which is used in javacall_file_rename(), doesn't work properly somehow
- javacall_file_truncate doesn't ported, so some file truncating operation, such as some RMS operations, may not work as expected
--------------------------------
Run from binary bundle
--------------------------------
1. Download pspME-bin-x.x.x.zip
2. Extract the zip to PSP's /PSP/GAME or /PSP/GAME150
3. If you want MIDI support, download midi_res.zip and extract it to PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME
4. Here we go!
--------------------------------
Building instructions
--------------------------------
0. You have to prepare the building enviroment for phoneME at first. Please refer the document from here: https://phoneme.dev.java.net/content...html#win_setup
Now assume you have installed the building environment by following the above instruction. In Cygwin:
1. unzip the source bundle to a directory
2. cd ${your_source_dir}
3. export JDK_DIR=${your_jdk_dir} (example: export JDK_DIR=c:/j2sdk1.4.2_16)
4. ./build-psp-cldc.sh
5. cd psp
Now you should see the success message of phoneME libs building.
6. make kxploit
You should get PSPME and PSPME% directories in this directory, just copy them to your PSP's /PSP/GAME or /PSP/GAME150 directory.
7. Copy "lib" and "appdb" directory from ${your_source_dir}/midp/build/javacall_psp/output/ into PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME
8. unzip midi_res.zip to PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME (If you need MIDI support)
Requirement:
SDL_mixer
libvorbis
libogg
--------------------------------
Running tips
--------------------------------
- Install MIDlet from JAR file:
1) Copy the JAR file to memory stick
2) In AMS, select the first item "Install Application"
3) Input the full path name of the JAR file. For example: ms0:/abc.jar, means to install MIDlet from abc.jar which is copied to root directory of memory stick
4) Click Right Soft-button and select "2 Go to" from the popup menu, then follow the steps on screen
- Input text:
You can't use Qwerty input method on PSP since it's lack of standard keyboard, but there's still other input methods available. In any text input sence, you can popup the menu by Right Soft-button, and change to another input method. I'd suggest to use "abc" to input alphabetics, just like you've done on your phone, input english characters by 0~9,#,* keypad.
- Key map:
Currently, key map is hardcoded and you've to change source code to alter it. By default, the key assignment is blow:
Left Trigger : Left Soft-button
Right Trigger: Right Soft-button
Up/Down/Left/Right: Up/Down/Left/Right
Select: *
Start : #
Triangle: CLEAR
Circle : SELECT
Analog Joy Stick:
UP-LEFT 1
UP 2
UP-RIGHT 3
LEFT 4
RIGHT 6
DOWN-LEFT 7
DOWN 8
DOWN-RIGHT 9
CROSS : 5
SQUARE : 0
Left Trigger + Right Trigger: Multi-tasking key (Click to return AMS and put MIDlet to background)
- Multi tasking
In and application, press Left Trigger + Right Trigger will put current running MIDlet to background, and AMS screen will be shown. The background running MIDlet is shown in high-lighted, and you can choose another MIDlet to run without stop the previous MIDlet. To bring a background running MIDlet to foreground, just click the MIDlet item from AMS is ok.
Changes:
- Enable browse and select JAR from local file system, don't have to input the full path name of JAR file now.
- A little optimization of RMS speed.
- Separate MIDI config and instrument files from binary bundle to decrease the size, and make you not have to download them for every release.
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February 7th, 2008, 21:17 Posted By: wraggster
For those who feel more comfortable, at home even, with the PlayStation controller, take heart. Kyoto online retailer Vis-a-Vis has you covered. It's got a "Flexible Hand Grip Pad Advance" for the Slim & Lite PSP. (There's a model for the original PSP as well!) The add-on is only ¥980 (US $9.20) and perfect for people with gianormous hands.
http://kotaku.com/353635/morph-psp-s...ion-controller
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February 7th, 2008, 20:56 Posted By: wraggster
The last Dells we saw with a slot-loading Blu-ray drive were the XPS One and monster XPS M2010, but it looks like Round Rock's taking it mainstream soon -- the latest BIOS update for the popular XPS M1330 lists support for an unspecified "Blu-ray / DVD +/- RW Combo Drive." No word on when we'll see these actually for order, but if you were in the market for an M1330, you might consider holding off until these become available.
http://www.engadget.com/2008/02/07/x...vd-combo-driv/
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February 7th, 2008, 20:22 Posted By: Shrygue
via IGN
The Entertainment Software Association (ESA) today applauded the Malaysian Ministry of Domestic Trade and Consumer Affairs' (MDTCA) raid this week of an illegal pirate game duplication lab in the southern Malaysian city of Johor Bahru, resulting in the arrest of seven individuals and confiscation of thousands of pirated computer and video games. The ESA's local anti-piracy representative, MFACT, provided support for the MDTCA's action.
"Our industry stands ready to vigorously defend our rights and actively pursue and prosecute thieves like these that steal our industry's products," said Michael Gallagher, CEO of ESA, the U.S. trade association representing computer and video game publishers. "We commend the MDTCA and the enforcement team headed up by Fahmi Kassim for their swift and effective action against this pirate operation."
MDCTA seized more than 110,000 pirated computer and video games, 46 DVD-R burners, as well as thousands of other infringing items. The 46 burners seized are, according to estimates, able to duplicate 2.4 million pirate discs per year. Among the game titles taken by MDTCA were pirate copies of FIFA Soccer 08, EA Sports Rugby 08, NBA Live 08, Tiger Woods PGA Tour 08.
The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $9.5 billion in entertainment software sales in the U.S. in 2007, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.
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February 7th, 2008, 20:16 Posted By: Shrygue
via IGN
Fonfun announced today World Neverland 2in1 Portable: Olerud Kingdom & Republic of Pluto, a PSP combo pack that combines the first and second World Neverland games. The game will be released in Japan in April at 3,800 yen.
The two World Neverland games tell of the Kingdom of Olerud and the Republic of Pluto. You play as a citizen of these countries and, after joining up with a guild, experience life surrounded by AI-driven residents.
From what we can tell, Fonfun is just porting over the original PlayStation titles, with just a few presentation updates for the PSP. Still, this should be a good chance for newbies to experience the Neverland games, which are having an influence in the production of King Story for the Wii.
Screenshots here
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February 7th, 2008, 20:14 Posted By: Shrygue
via Computer and Video Games
Capello, famous for his hard-line approach to discipline, has given the England squad a number of new rules to abide by under his management.
According to the Daily Mail, they include:
- A ban on the 'PlayStation culture'
- A ban on visitors, including agents and friends, from the team hotel in Hertfordshire
- Players must eat at the same table
- They have to be on time for meals
- No walking around in shorts and flip-flops. They must wear England track suits
- instead and suits and ties to games
- No mobile phones in public areas
"If Fabio Capello is that concerned about winning with England, he may have missed a trick by banning PlayStations," writes The Times' chief football correspondent, Martin Samuel.
"What happened to playing to your strengths? PlayStation was never the problem for England's footballers anyway. PlayStation, we're good at. If Steve McClaren could have found a way of challenging Croatia to a game of Donkey Kong, he might have stood a chance. No gadgets, Fabio? Big mistake. It is the football that needs banning. That is what baffles us."
Last year Portsmouth manager Harry Redknapp said that 'Xbox culture' was damaging football, while West Ham goalkeeper Rob Green said that England's footballing failures were down to gaming. Maybe Green will get a call up to Capello's second England squad if the manager gets wind of his feelings on the matter.
Capello began his England tenure with a two-one victory over Switzerland at Wembley in a friendly match on Wednesday night, so we'll give him the benefit of the doubt for now.
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