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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 13th, 2008, 20:03 Posted By: wraggster
News/release from JasonUK:
Here's version 2.0
Check the readme.txt for full instructions if you havent used this before.
Quote:
1.9 --> 2.0
- Working KL4E decompression in 3.80/3.90
- Press LEFT on the D-Pad to signcheck all ~PSP encrypted files in the ms0:/enc folder
- Totally reorganized the source code. Everything is now in one build. Internally the code is slightly different for 1.50, 2.71~3.71, and 3.80+.
` All functions are now loaded from prxdecrypter_0xg.prx (1 = 1.50, 2 = 2.71~3.71, 3 = 3.80+)
` At the moment, RLZ decompression is available in 1.50 if you put a decrypted 2.71+ sysmem_rlz.prx into ms0:/enc
` RLZ decompression is natively available in 2.71~3.71 but NOT KL4E decompression
` KL4E decompression is natively available in 3.80+ but NOT RLZ decompression (as they removed it)
` So, depending on what you want to decompress or decrypt, you may need to run it from a different firmware
` KL3E decompression is NOT yet available, so you can't properly extract the 3.80+ reboot.bin
- Made the options a little more organized with a few dividers, and changed keys to make more sense
- Press SELECT to switch between the normal output folder (which overwrites your input files) and "ms0:/dec" so the input files are kept separate from the output.
Stuff I'll add next version:
Menu system
RLZ decompression in 3.80+ (by loading 3.71 sysmem.prx) - hopefully
1.8 --> 1.9 (Bugfix release)
- Fixed bug where pressing X for too long caused it to try and decrypt multiple times resulting in a huge log of error messages
- Rewritten method of loading files for RLZ decompression in preparation for 2.0 which will have KLE decompression
- Improvements to the logfile
- Tweak to enable 1SEG.PBP decryption
- More keys added (certain apps which run in pspbtcnf_app mode)
- Fixes to prevent crash on 3.80
` NOTE: 3.80 has removed the RLZ decompression routines and replaced them with KLE. At the moment I have no information about the KL3E/KL4E NIDs and have therefore left them out of this version
` RLZ still works fine in 3.71 and below, and in 1.50 where you can load sysmem_rlz.prx to enable it as usual
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February 13th, 2008, 20:00 Posted By: wraggster
Sleepper posted this news:
pspME and PSPKVM merged
After a fully discussion today with M@x, the author of pspME, the two projects, PSPKVM and pspME, will be merged, and keep the name as PSPKVM. After a quickly release with sound support in the next days, PSPKVM will discard some old code to base on phoneME feature. We will try to offering a better JavaME VM on PSP.
Sounds awesome
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February 13th, 2008, 19:57 Posted By: wraggster
Mediumguage has updated his text reader and file manager & More for the PSP
Heres Whats New:
filer:
- mutes sound while CPU is busy.
- added a feature to create a directory in copy screen.
- added a feature to access RAR archive file. (read-only) .
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February 13th, 2008, 19:54 Posted By: wraggster
If you're anything like us and misspent many a happy hour frantically slotting pieces of adjoining pipe into place before a load of sewerage came seeping out the end, you'll be thrilled by today's announcement from publisher Empire that it's remaking classic Amiga game Pipe Mania.
The original Pipe Mania was first released in 1989 and later ported to a range of formats including Atari ST, BBC Micro, Commodore 64, Game Boy and NES.
The game queues up differently shaped bits of pipe for you to slot together from a start to a finish point. Each level requires the use of a minimum pieces of pipe and, once a clock has counted down, sludge starts to trickle through the pipes making connecting them up ever more fraught. It's a simple concept but one that's stood the test of time and has produced plenty of clones over the years.
Speaking to MCV, Empire Interactive CEO Ian Higgins said: "We are very excited to be bringing back Pipe Mania. Releasing this popular puzzle title across all formats will give gamers of all ages the opportunity to enjoy this exciting puzzle sensation."
The new version will remain similar to the original but includes new game modes, characters, themes and play mechanics and, as Higgins discloses, it'll be released on all formats later this year.
An Empire spokesperson has since confirmed to us that this includes DS and PSP. Which we're happy about because Pipe Mania is perfect handheld fodder.
http://www.pocketgamer.co.uk/r/Vario...ews.asp?c=5715
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February 13th, 2008, 19:53 Posted By: wraggster
News/release from TRStealthX:
With over 200 users in less then 24 hours it would be a mistake not to upgrade PSAFE. PSAFE v2 touches up on the stuff that v1 needed. It adds a couple of bug fixes, hides the setup files, and fixes the email problems it was having. The README file will guide you through everything you need to know, including what's coming up from PSAFE. As always, thanks for downloading.
Please note that I tried to explain as much as possible about the next 2 FINAL versions of PSAFE in the README file. So if you are confused or you have opinions for the next 2 versions - download and read the README
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via TRStealthX:
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February 13th, 2008, 19:49 Posted By: wraggster
News/release from Homemister
HI all,
Sorry about the errors on the System Player 101 for slim and phat,
The LuaPlayer was not good. So i have made my own that will work on both 1.50 kernel and 3.xx kernel.
There are some known issus with the 3.xx kernel like the USB functions will not work.
I am still working on them and hopefuly will have a fix on the next release
Just copy the EBOOT.PBP to the System Player 101 folder in Game Not GAME150 or GAME3.xx
Have Fun
Regards
Homemister
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via homemister
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February 13th, 2008, 19:47 Posted By: wraggster
News/release from Sakya:
Hi!
I'm here to release LightMP3 Version 2.0.0 ALPHA.
It's unfinished (it's an ALPHA version, no?), I release it only for testing purpose.
As you can see LightMP3 now has graphics (I used OSLib)!
It's skinnable (have a look at the skins directory, should be easy to understand), I'll make a document to explain how to make you own skin.
You can change element's position on screen, images, fonts and font's color.
It's multilingual (have a look at the languages directory, should be easy to understand too).
Media Library is still missing, but tracks' data are saved in a SQLite database. If you want to check the data you can use some SQLite client and open the file mediaLibrary.db
A free client is SQLite Expert Personal: http://www.sqliteexpert.com/download.html
Track's data are added to the database when you listen to it (but there'll be a function to scan the whole MS).
With Media Library you'll be able to browse tracks by Artist, Album, Genre, Year, Rating and make some search.
Battery lifetime seems the same as the "classic" version (if you activate "Economy mode" with START while listening to a track).
To rate your music keep pressed X and use UP/DOWN on the DPAD.
Known bugs:
1.FLAC playback is broken (the app crash)
2.Suspend doesen't work (the app crash)
3.libMAD playback is almost useless (for now) because isn't streamed/buffered and the free memory is only 10Mb)
4.USB connection doesen't work
5.Help screens are missing
You can download it here:
http://www.psp-ita.com/?module=fileview&file_id= 939
Any bugreport, comment or suggestion is welcome.
Ciaooo
Sakya
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February 13th, 2008, 19:41 Posted By: wraggster
Finally the PS2 gets some homebrew loving
Lukasz has ported Doom to the PS2, heres the details:
Doom by id Software seems to available for every platform known to man, except for the PlayStation 2. So I wondered how long it would take to port it over to PS2 and the answer to that question turned out to be less than 3 hours. Using the PS2 port of SDL, gsKit (SDL requires it for video) and PS2SDK, all available from PS2dev.org Subversion repository and a SDL port of Doom available here, I managed to get a very basic (read: hackish) port of Doom running on the PS2 without much effort.
I’ve only tested the port over PS2Link and it will most likely not run from a CD-R. There is no sound, however there is support for sound in PS2 SDL, but does not appear to work with Doom and I havn’t investigated the cause. Saving and loading of games works, as they just save to host/PC. The Dualshock controls are as follow (USB keyboard and mouse are untested)
Left Analog Stick : MoveCross : EnterSquare/R1 : CTRL / FireCircle/R2 : Space / Open doorsTriangle : EscapeL1 : xL2 : yL1 and L2 are for entering savegame namesI will not continue to work on this port, it was just a quick nostalgic proof of concept port :-)
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February 13th, 2008, 07:47 Posted By: dragula96
relase notes for v0.02
0.02 2/12/2008 changes
--------------------
- fixed a bug where the last colum was not calculating correctly
- added animation to metroids
- added space background
- added pause feature(to check out interesting patterns)
- added cycle speed up and cycle speed down with L and R buttons
- select now ends/resets the program
-start now pauses program
------------------------
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February 13th, 2008, 02:13 Posted By: wraggster
via tehskeen
Eugene Plotnikov has updated his SMS (Simple Media System) multimedia playing application for the Sony PS2. Using this program you can view multimedia files including DIVX, AVI, XVID, MPEG, MP3, etc ... on your Sony Playstation 2 video gaming console.
What's New?
* added support for raw .aac files (ADTS only). Thanks to 'hip203' for the sample files
* added support for AAC audio in .avi files (codec ID 0x000000FF). Thanks to 'hip203' and 'MrJiggles' for the sample clips
* updated SMS image generator. Added possibility to embed custom palette into generated image, so SMS palette can be managed by background image
* updated USB mass storage driver in attempt to raise data transfer speed. For my USB flash memory stick there's improvement from ~500KB/s to ~700KB/s. This is quite experimental stuff, so if this won't work then there's a possibility to load "old" version from 'mc:/SMS' folder same way as for 'USBD.IRX' described above. Driver name must be 'USBM.IRX', however . Note, that keeping filesystem on the USB device defragmented also improves performance !!!
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February 13th, 2008, 02:10 Posted By: wraggster
Not sure how i missed this but Dark Alex has released a patch so that those with 8 GB cards can use them with popsloader the PSX emu for PSP.
"I haven't been able to reproduce the problem in my 8GB card, but anyways i think the reason is literally that the memory stick was not ready in the time plugins are loading, althoug the memory stick modules are loaded, but they require some time to initialize as they are executing code in other thread. The code in 3.80-3.90 of plugins loading is same, it was probably the change of sony ms driver what altered timings, etc."
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February 12th, 2008, 21:56 Posted By: Shrygue
via Eurogamer
Having upset the Church of England with its depiction of Manchester Cathedral in Resistance: Fall of Man, Insomniac Games has said that Resistance 2 will see it getting right back on the cross [surely "horse" - Ed].
"We've actually made it a big focus to include more churches and now synagogues and mosques in Resistance 2," Price told our sister site GamesIndustry.biz in an interview.
We suspect he may have been joking. According to gi.biz, "Price later remarked that he is an Episcopalian and considers the Church of England the 'mother ship'." Just don't say anything about Sharia Law, Ted. It will end in tears.
Resistance: Fall of Man was a PS3 first-person shooter about fighting monsters in places like London and Manchester. The sequel follows on from the first game [let's have more of this kind of piercing insight - Ed], and also aims to build on its solid 40-player online modes with support for up to 60.
It's due out in autumn 2008.
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February 12th, 2008, 21:02 Posted By: wraggster
Blu-ray duplication systems have been on the block for a good while now, but apparently, Aleratec's flavor does something that none of the other cool kids can even dream of: it supports LightScribe. The 1:3 Copy Cruiser Blu LS houses a trio of LightScribe-enabled SATA Blu-ray burners that can toast BD-Rs at 6x as well as vanilla DVDs and CDs at much higher speeds. You'll even find a built-in eSATA connector and a dual channel eSATA host adapter bundled in for those who need one. Here's the rough part -- this critter will set you back a staggering $3,199, so you best be making some serious coin on whatever you're duplicating for this to be even close to a sound investment.
http://www.engadget.com/2008/02/12/a...isc-duplicato/
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February 12th, 2008, 20:57 Posted By: wraggster
New from Divineo China
A replacement original faceplate for your PSP Slim and Lite.
- Smart, Stylish design
- Easy to install, easy to use
- Looks STUNNING
- High Quality finish reflects everything in VIVID DETAIL
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February 12th, 2008, 19:44 Posted By: Shrygue
via Computer and Video Games
The imminent threat of piracy is growing increasingly close for PS3, as hackers find a way to run retail game code from hard drives.
Piracy has been rife on PSP since hackers found a way of running game UMD data from a memory stick without the need to physically modify the PSP itself.
Now the same threat looms over PS3, hackers have found a way to run game code from internal and external USB hard drives.
Their discovery is only on for Test PS3 consoles (a developer version of the console), so they've not cracked retail machines just yet, but this will apparently allow them to study how game data is handled, which could lead to further developments.
Sony will, meanwhile, no doubt be working on locking down PS3 with firmware updates. Plus, 25GB game downloads will no doubt act as a deterrent to pirates.
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February 12th, 2008, 19:43 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer it's aiming for a late March release for Gran Turismo 5 Prologue, with an exact date and price are still to be confirmed
The news comes on the heels of fresh speculation from a "release schedule" that apparently listed the game as coming out on 28th March, priced at GBP 24.99.
Sony has previously said GT5 Prologue will be out in the US on 17th April. However European plans are still being worked out.
Gran Turismo 5 Prologue is a fully-fleshed out taster of what to expect when Gran Turismo 5 finally makes its way into shops.
In the garage are 60 gorgeously realised cars you can race around tracks from all over the world, taking on up to 15 of your friends. Quite a lot of friends that, might need to use strangers.
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February 12th, 2008, 19:36 Posted By: wraggster
New from SuccessHK and they ship WORLDWIDE
WWE SmackDown vs. Raw 2008 lets players develop the WWE Superstars of today into the Legends of tomorrow. The No. 1 wrestling franchise in the world delivers more depth and strategy with prominent new features, key annual enhancements and incredible graphics while making its much-anticipated debut on three new video game systems. It’s time to live the life of a Superstar. How will you play?
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February 12th, 2008, 19:35 Posted By: wraggster
New from SuccessHK and they ship WORLDWIDE
Turok is an epic, story-driven first-person shooter set on a dark, mysterious planet in the future. Players take on the role of Joseph Turok, a former black ops commando, now part of an elite special forces squad, known as Whiskey Company, which is on a mission to take down a war criminal ?Turok’s former mentor, Roland Kane. While Whiskey Company is traveling to the genetically altered planet inhabited by Kane and his soldiers, their ship is shot down. Turok must use his elite military training to elude Kane’s well-trained army, known as Mendel-Gruman, and the ravenous, unpredictable dinosaurs, huge insects and other massive creatures that populate the dangerous environment. Turok’s mission? Survive at all costs.
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February 12th, 2008, 19:34 Posted By: wraggster
New from SuccessHK and they ship WORLDWIDE
Devil May Cry?4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful "Devil Bringer" arm. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.
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February 12th, 2008, 19:30 Posted By: Shrygue
via Eurogamer
Factor 5 boss Julian Eggebrecht has said he was surprised by the negative reaction to Lair from the hardcore audience.
However, he realises the control system turned a lot of you away, despite - he feels - there being a really good game underneath it all.
"What's disappointing to me is that almost every single person in and outside of the industry who is little bit more of a hardcore gamer had a huge problem with it, and we, quite frankly, didn't anticipate that," Julian Eggebrecht told IGN.
"I hope that a lot of people realise that underlying the problem they had with the base control was a really good game. At least, that's what I think. Well, what else would I say?"
But it seems the Rogue Squadron developer is not finished with the dragon fighting game just yet, as Eggebrecht suggested he was working on a way to win back the hearts of the PS3 crowd.
"We might have a chance yet to bring those [gamers] back to the table and, hopefully, if that should happen, they would give the game a second chance," continued Eggebrecht.
"Nevertheless, we definitely took a long look at the results and learned a couple of lessons. If you're on a platform where this whole motion control is something new and not being pitched as the main feature of the platform, you should probably give the choice between having different control schemes. There is absolutely no doubt about it."
Keep your eyes out for a patch or perhaps an expansion in the near future, then.
Lair is an action game where you fly around on a dragon and kill other dragons and fly around some more and kill more dragons. Sounds tedious, and it was.
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