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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 4th, 2008, 16:54 Posted By: wraggster
CrazyC has released a new version of his Dos (old PC Games) emulator for the PSP
Heres whats new:
I put up a new binary with probably fixes it. Dosbox was checking for 0 as open(3) failure rather then the correct -1. Also, I added modifier support to imagemap. Put a,s or c after the key to and alt, shift or ctrl to the keypress; as for alt and shift, sca for shift, ctrl and alt etc... (actually this is untested, tell me if it doesn't work).
EBOOT.PBP the main binary
exception.prx if this prx is present, crash dumps will be displayed
fixup.prx if the prx if present, the ME region will be added to the code cache.
dosbox.patch.gz the patch
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August 4th, 2008, 16:50 Posted By: wraggster
News/release from luaacro
Good morning or good evening all, since I already have a shell in preparation for the competition with TonySoad, MACXT there may be not involved, that is why I put it online tonight
Since version 2.1 there are quite a few novelties:
Fixed several bugs as the finder with the selector, when you walk in the finder (in Explorer ms) look the file name at the bottom to be on. You can launch eboots, music (square for an overview and to launch cross Itunes and play live music) images, you can copy, rename and delete files and read the information and create a folder
For the supression file I have introduced a system of trash to avoid any problem (you can drain)
there are additions to the system as macxt buttons more efficient and secondary level windows. Right-click the hard disk (round) and you can have several news on your ms
You have the time and date (it was time) for the time you just put the mouse over an hour you will: year, month and day
Updating software is not working for now but for the next version ...
In the System Preferences Options Police have not yet been established but the rest yes, in feeding more ...
Bug of the dock corrected, no problem ...
The application Adhoc does not work for the moment, but I leave that has sources who wants to work on if he ennvie
New version of iTunes, but the library system does not yet, demarrage it will analyze the files in ms0: / MUSIC and ms0: / PSP / MUSIC and post
Adding to full-screen mode in iPhoto (for me, bizous does not move)
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August 4th, 2008, 16:48 Posted By: wraggster
News/release from Pilout
Hello I'm with my homebrew news javous which is a resumption of a game on wii also called chario man finally brief
The stumbles of the game: You have to dodge a bullet that goes fairly quickly one could say that this is the opposite of pong you will have the greatest score (every rebound score = +1) in an attempt to beat the highest score you 've ever doing that or someone who will play a game has been
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August 4th, 2008, 16:44 Posted By: wraggster
News/release from j3r3mie
Spimort and J3r3mie you this iPlay TicTacToe, a game in the series of iPlay which is coded in lua.
For now, there is no mdoe CPU, but there are plans for the next version, like other ideas that we have.
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August 4th, 2008, 16:40 Posted By: Adrin
I'm presenting mi last creation. This plugin selects randomly a PTF theme and a background and installs them every time we turn on our PSP or exit from a game. V2.0
Improvements:
- Big change in plugin.
- You can put infinite themes and backgrounds now.
- You don't need rename them.
- Themes and backgrounds are put now in different folders.
DOWNLOAD
INSTALLATION:
1- Extract .rar content into MemoryStick.
2- Turn on the PSP pressing R and you'll entry to recovery menu.
4- Go to "Plugins->" and activate RandBGandT.prx
HOW TO USE IT:
- The PTF themes are put into themes folder into RandBG&T folder. Only, put them, no more.
- The backgrounds (.png, .jpg, .bmp...) are put into images folder into RandBG&T folder. Only put them, no more.
- When we did it, disconnect USB cable.
- Shutdown PSP, turn on and.. voilĂ*!
- If there isn't voilĂ* (XD) do it:
-------------- Go to Theme settings and "apply the theme".
- Shutdown it again, turn on and... voilĂ*!
- And always thus xD.
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August 4th, 2008, 00:24 Posted By: JKKDARK
http://www.worthplaying.com/article.php?sid=54386
Click the link for the screens.
Ar tonelico 2 is an RPG that seamlessly combines simulation with role-playing, allowing gamers to not only customize weapons and items, but now design their character’s personalities, skills, and appearance through virtual interaction. Also past events will intersect with future game play as well as the outcome of the game.
Developed and published in Japan by Banpresto Co., Ltd., Ar tonelico 2 marks a new approach to the RPG genre by seamlessly combining simulation with role-playing. Gamers can not only customize weapons and items, but now design their character’s personalities, skills, and appearance through virtual interaction. Also past events will intersect with future game play as well as the outcome of the game.
The region of Metafalss surrounds Infel Pira, the second Tower, which is said to represent the goddess Frelia of the Trio A mysterious epidemic called Infel Pira Dependency (IPD) has been killing Reyvateils. Croix, a young knight from the Church of Pastalia, is sent to contain the epidemic. However, many more challenges await, which lead him to unraveling the mysteries of the planet Ar Ciel and seek the legend handed down by the people of Metafalss: the lost Song of Metafalica.
Key Features:
* Cosmoshphere: Ar tonelico features a revolutionary system that combines character development with skill acquisition. By diving into the Reyvateil’s subconscious world, one gets to y Reyvateil s know the character of the team member better, while acquiring new spells.
* Song Magic: When the fronline attacks an enemy, the song magic gauge increases. After a certain level, the Reyvateils are able to cast a powerful magic attack by singing.
* Replakia: Song magic can be powered up by Replakia which are replicas of Reyvateils you have saved. The more Replakias you have, the stronger and more unique your song magic becomes.
* Syncrinity: In this latest installment, song magic is cast by 2 Reyvateils. If their emotions are more closely synced, the stronger the magic becomes.
* Emotion Gauge: During battle, how well you cheer your Reyvateil becomes the key to victory.
Ar tonelico 2 is scheduled for release in December 2008.
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August 4th, 2008, 00:22 Posted By: JKKDARK
http://www.playreaction.com/The%20Pr...7-1f2738da7d02
The Malta Institute of Management is organising two PS2 tournaments, Come and join us for a fun Tournament at MIM premises on Saturday the 23rd of August. The event will start at 10.00am and will end at approximately 8.00pm in the evening according to people and so. (FREE ENTRANCE and Participation)
Two Tournaments will be played during the day being PES 2008 and Tekken 5. The maximum number of players will be 24 players in each tournament that is 48 player in all. This will be on a first come first serve basis. What are you waiting for? Contact us immediately!!
Spectators are more than welcome to join in on the event, there will be a number of playstations available for spectators to use and also table tennis and other fun stuff during the day including an interesting presentation by the Malta Institute of Management. Come and have some fun at MIM! Food and drink will be provided during the day.
Participants under 18 must bring the application form duly signed by his/her parent or guardian; this can be sent by mail or email with participants before the event. For more information and application forms go on www.maltamanagement.com.
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August 4th, 2008, 00:21 Posted By: JKKDARK
http://ps2.ign.com/articles/895/895917p1.html
A few weeks ago, we took a long, hard look at the state of the PSP. Software, we mused, was in short supply and the future was rather bleak. Luckily, E3 arrived to show us that the system wasn't completely dead and that there were some prospects for Sony's little wunderportable. Perhaps more disturbing, however, was the relative lack of new info on the PS2. Sony touched on their plans for a new bundle for the system, but they almost spent more time talking about pushing into Latin America during their E3 press conference.
Which got us thinking: is the PS2 finally on its way out? Lord knows the system has stood the test of time; still rolling into its ninth year with plenty of steam, the system consistently manages to pull down impressive hardware numbers every month here in the States, due in no small part to what is arguably the best games library in history. But we started wondering aloud just how much juice the PS2 has left.
The move to release just one version of the PS3 with no backwards compatibility obviously keeps the PS2 relevant -- at least in the short term. There's also the benefit of having the Wii out there, hardware that's far closer to the PS2 than the HD systems. First-party support may be drying up beyond trying to pump out some casual titles, but third parties are all too eager to throw their Wii-level games onto another system with close to a 140 million unit install base; not only are the engines for the PS2 extremely mature, but sharing resources makes a whole lot of sense.
So for the time being, the PS2 doesn't seem to be left in the lurch and seems destined to actually live up to the much-vaunted "10 year lifecycle" that Sony keeps talking about. Some developers, like Atlus and SEGA, are still supporting the system with new, exclusive games like Persona 4 and Yakuza 2, respectively. With no shortage of Guitar Heroes or Maddens, the system's library isn't nearly as bleak as one would assume for a console entering the full decade stretch.
In a very real sense, Sony has become something of an underdog. Whereas they commanded a nearly uncontested 70% market share when the PS2 was at its prime (a feat that would be all but impossible to repeat with two stronger, more aggressive competitors this time around), The Big S is now fighting on three fronts. Each of its systems trails the nearest competitor: the PSP is doing what no other handheld has ever done in that it's actually thriving next to competition from Nintendo, but software sales are another story; the PS3 has been building constant momentum heading into 2008 and doesn't show signs of stopping anytime soon -- but it still trails the 360 and Wii. Lastly, the PS2 as of last year has been repositioned to duke it out for a stake in the casual market that the Wii has captured so well.
No company has had to fight a three-way tug-of-war with three different systems like Sony has. Both Nintendo and Microsoft have serious linchpins in their casual-friendly and online offerings, respectively, so what does the PS2 have? Games, and lots of 'em, though obviously the release list has tapered off a little in recent years. Rather than concentrating on what already hit, let's look... to the future:
In stark contrast to our release list on, say, the PSP, the PS2 is absolutely slammed with titles hitting through the rest of the year -- more than eighty of them in fact. Now, if one were to take a look at both lists, one would notice quite a few similarities. If ever there was a case for the PS2 and Wii being competition, a cursory glance at the release lists of both is really all it would take. Both systems are home to more than a few games that we'll call... less than mind-blowing, but the PS2 is still being supported by both Pappa Sony and third parties to fantastic effect.
Nearly every genre is covered. You've got your action games like Mercenaries 2: World in Flames, Tomb Raider: Underworld, Star Wars: The Force Unleashed, Warriors Orochi 2, LEGO Batman and Spider-Man: Web of Shadows bringing up the superhero side of things.
The success of Guitar Hero and Rock Band ensured the reign of little plastic guitars over the all-important rhythm action space; Dance Dance Revolution X, Rock Band 2 and Guitar Hero World Tour are all making stops on the PS2 while on the mass SKU train to next-gensville. Even straight singing SingStar entries for Pop Vol. 2, Legends and Country will arrive before the end of the year -- and that's just the first-party stuff.
Still into sports but haven't felt the need to update to high-def yet? Cool, take your, pick: new versions of Madden, Tiger Woods, NHL 2K9/09, NBA Live/2K9/'09: The Inside and FIFA are all present and accounted for. Nearly every sport is getting a new update if it hasn't already (and Pro Evo fans, your update is coming early next year). Hell, even wrestling superfreaks are getting taken care of with TNA iMPACT! and SmackDown vs. RAW 2009.
For some of us around here, though, kicking, punting and dunking balls don't quite do it. We need fancy-pants stuff like a story and levels and experience and damage multipliers and magic missiles and... well, you get the idea. Role-playing/adventure games help us slake our thirst for an overall narrative and we're covered there too: Yakuza 2, Persona 4 and weird ass RPG/board game hybrid Dokapon Kingdom should help make the inevitable transition to next-gen a little smoother.
The bottom line is that the PS2 is hardly down and out. It's a little surprising, really -- even to us -- that the library has this much steam. Chalk it up to plenty of familiarity with the hardware (remember when developers were lamenting the difficulty in tapping it all those years ago?), an absolutely epic install base that's still growing and the fact that the PS2 is just plain awesome, and you can see why we're still staring down another monster end of the year.
Only one question remains, however: when the PS2 does finally turn 10, will the software be there? Will anyone still be playing it? We'll see you in a year to find out.
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August 3rd, 2008, 21:41 Posted By: wraggster
Alchemist is bringing Triggerheart Exelica to the PS2 as Triggerheart Exelica Enhanced. No word on what these enhancements will be yet, but there's a tab for it on the site, so there's going to be something. Alchemist mostly does galge games and visual novels, but is also responsible for the console ports of the Baldr games, so they do have some shooter experience. The one new thing you can see now is the unpainted version of the figure that'll come with the limited edition. The release is planned for this winter, with the regular edition priced at 8,190 yen, and the limited at a rather astounding 13,440 yen. Incredibly high prices for a game that's been released twice over...I wonder how that will work out for them.
http://www.insertcredit.com/archives/002464.html
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August 3rd, 2008, 02:11 Posted By: wraggster
Rockstar sent notices out sometime after midnight to players who achieved 100 percent completion in Grand Theft Auto IV during the game's "Key to the City" contest (now closed, so if you're at 98.3 percent, suck it up.) Reader Farnic sent us a screenshot of his (fullsize after the jump). The fine print: "If you do not respond within seven days, you will be made ineligible for the prize." Also, it could take up to 120 days to get your key, depending on how many they have to make.
I think there's a legal compliance reason for that. I got a prize for being a finalist in a bad-movie contest run by Radar, and they made me sign an affidavit and send it back in seven days too. OK, so that was my passive aggressive way of linking to some OT bullshit. Anyway, the Rockstar notice has the image of what looks like the key all the eligible 100 Percenters will receive. So congrats to Farnic and all who got it. When it arrives, take pictures of the unboxing and send them along.
http://kotaku.com/5032338/gta-100-pe...-get-their-key
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August 3rd, 2008, 02:03 Posted By: wraggster
New from Divineo China and available in a 6 different colours
You can now save money and get all the accessories you need for your PSP Slim console with this 20 in 1 ultimate pack! 20 accessories includes all the must have for people caring for their console.
Airfoam pocket x 1
Screen Protector x 1
Crystal Case x 1
UMD Case x 2
Headphone x 1
Remote Control x 1
USB Power Charge Cable x 1
USB Data Transfer Cable x 1
Button Kit x 2
Dust Protector x 5
Handy Strap x 1
Carabiner x 1
Cleaning Cloth x 1
PSP Slim Console Strap x 1
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August 2nd, 2008, 20:14 Posted By: Darksaviour69
This is a pic from the latest issue Official Playstation Magazine, revealing that Left 4 Dead will be coming to Playstation3. It will be ported by EA (remember The Orange box for the PS3). Lets hope the do a better job this time.
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August 2nd, 2008, 14:22 Posted By: wraggster
Madmax11 has updated his Maelstrom game for the PSP to Alpha4:
Changes from Last release:
- [RELEASE] Alpha3
7/26/08 - Updated jump map to support more systems
- Added 8 new systems
- Had a GREAT idea for a battle/trading system (not yet implemented)
7/27/08 - Added 27 new missions (for a total of 40 missions, 20 human, 20 alien)
- Reorganized code
- Added 1 new alien ship
7/28/08 - Added images for player stats (of power, armor, stealth, and readiness)
- Added 2 weapons
7/31/08 - Began creating script for trading/battling (not included in Alpha4)
8/1/08 - Added in stats for each upgrade & ship. Stats will be used for battling
- Beginning ideas for storyline...
- [RELEASE] Alpha4
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August 2nd, 2008, 14:14 Posted By: wraggster
drk||Raziel has posted some very interesting news for fans of his Dreamcast Emulator and also those interested in getting a Pandora Console and owners of PS3 and Nintendo Wii
After the code is cleaned up/rewriten there are plans to port to pandora and possibly other consoles (wii seems like a nice target, ps3 if theres a way to get 3D access). ALL THIS MAY(OR MAY NOT) COME AFTER THE CODE IS REWRITEN, SO DONT ASK ABOUT IT NOW(you’l just waste your time, realy). The code will be open sourced as soon as it gets stable.
Videos of Null DC here
Remember the Dreamcast has a ton of homebrew that me accessible through this emulator.
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August 2nd, 2008, 14:05 Posted By: wraggster
drk||Raziel has posted some info on his blog regarding the Dreamcast Emulator for the PSP:
nullDC/psp will only be for psp lite. The old(’fat’) psp just doesnt have the ram space needed, nothing i can do about that.
The current speeds are very low, but that is expected. There is no dynarec, no optimisation, not even a single mips assembly line on the current source. Most of the current code (everything, apart from 3d rendering) is based on the pc version of nullDC, and most of this code will be replaced. So yeah, IT WILL TAKE QUITE SOME TIME BEFORE THE PROJECT IS ANYTHING NEAR USEABLE.
The current speed (as stated by the on screen couters) is around 10%. THIS IS WRONG, IT IS ACTUALY LOWER. The interpreter runs underclocked (to make the speed bearable). This also happens on the pc build of nullDC when using interpreter (for the same reasons). The rps field (renders per second) is accurate.
After the code is cleaned up/rewriten there are plans to port to pandora ( www.openpandora.org, realy cool stuff ) and possibly other consoles (wii seems like a nice target, ps3 if theres a way to get 3D access). ALL THIS MAY(OR MAY NOT) COME AFTER THE CODE IS REWRITEN, SO DONT ASK ABOUT IT NOW(you’l just waste your time, realy). The code will be open sourced as soon as it gets stable.
While i think it is possible to get fullspeed on psp it is quite likely that i will be proven wrong. I CAN NOT MAKE ANY PROMISSES ABOUT THE SPEED, I ONLY PROMISE I WILL TRY TO GET IT FAST.
If you somehow think this project is wasted time, then dont waste any more commenting/thinking about it. My time is .. mine, i can do whatever i want with it. Seriusly, if you want to say something bad just save your time, it wont realy change anything .
There, i hope this clears up some things. If for some reason you’re still confused read over the bold parts, that will help
Lets hope and pray that NUllDC can be ported at a playable speed, i do have faith that the coder will do his very best, exciting news for PSP owners.
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August 2nd, 2008, 13:59 Posted By: wraggster
News/release from Crait;
ChildBeGone is a simple, customizable program that was made to keep other people* from seeing your private files, updating your PSP, deleting your files, or generally playing with your PSP while you are not watching.
It can be set to be autobooted from the memory stick and is easily exited by you. The button scheme in exiting is simple to remember but hard to figure out because of the odd way you have to hold your PSP while pressing the buttons.
This also turns on USB mode to create quick file transfers or if you forget the buttons to quit the program.
What's great is that you can customize the message that appears on the screen whenever the program is ran so if there is someone who takes/steals/updates your PSP system often, you can directly tell them to leave your stuff alone!
*I use this to keep my little brother from messing with my PSP whenever I'm at school! It works great!
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August 2nd, 2008, 13:56 Posted By: wraggster
News/release from Crait;
Smarcyclem is, currently, the only working emulator for the Smart Cycle Physical Learning Arcade System. It does run full speed most of the time and only one game has any sort of major sound issue: Letter Creek.
Smarcyclem is easy to install and get running. No need for BIOS files either! XD
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August 2nd, 2008, 13:53 Posted By: wraggster
News/release from Crait;
Ever needed a coin or a die? Or worse... Have you ever needed a 22 sided die for Dungeons & Dragons or something like that and you've never even seen one? Well, you're in luck because this program works as all those and more!
This program is very clean and simple to run. You input how many face you want on the die, and you roll it! The program then picks a random number and displays it! You can use any number of sides from 2 to whatever amount you need!
If you have 2 sides it acts as a coin.
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