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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 22nd, 2008, 16:35 Posted By: wraggster
Newly released:
More well known titles from the NeoGeo era are revived for home consoles. Samurai Spirits chronicles that marks a turning point in the development of hack and slash fighters is converted for the PlayStation2™ and Nintendo Wii™.
In addition to the old fun, this Online Collection version contains a lot more other elements which fully utilize the facilities of the PlayStation2™ and Nintendo Wii™.
This collection contain five of the most representative games in the series:
Samurai Spirits
Shin Samurai Spirits
Samurai Spirits Zankourou Musou Ken
Samurai Spirits Tenkusa Kourin
Samural Spirits Rei
And in addition to this, the collection comes with a bonus game called Samurai Spirits Tenka Ichi no Kenkaku den.
Both PlayStation2™ and Nintendo Wii™ versions feature a color edit system that allows you to change your player character's outlook and two sets of background music for you to listen to.
Aside from these audio and visual additions, the system is upgraded with a VS mode where you can repeatedly fight a character until you are satisfied with your scores. Another upgrade is the training mode where novices and veterans alike can practice on controls and sure-kill attacks.
With the suitable networking facilities and hardware installed to your PlayStation2™ system, you can also launch the multi-matching mode and pick on all the best fighters throughout the network.
Samurai Spirits Anthology from the NeoGeo era is revived on PlayStation2™ as part of SNK Playmore's Online Collection. The game is available as an NTSC J encoded Japanese version, selling for US$ 49.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2qn0.html
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July 22nd, 2008, 16:33 Posted By: wraggster
Newly released:
The best selling 2D fighter series Guilty Gear is releasing their newest installment GUILTY GEAR XX ΛCORE PLUS onto the PSP to commemorate their 10th year anniversary.
The game comes with extra content that makes full use of the handheld system's facilities in addition to the existing elements in the previously released PS2 version. Turn on your network switch and launch the Rank Match mode, the more victories you get, the higher you climb on the rank ladder and the nearer you are to the top, the position of the chief of the Holy Knights.
You don't have to fight alone in this game, form a team of three characters of your choice and battle other people's teams. The rules are simple, just fight until the last member of your opponent's team falls.
Elements of adventure games are added to this version. Depending on what choices you made during the game's scenario, the story of the game changes. More scenarios are added to this game and they are fully voiced.
Other additions to the game system included a mission mode and a survival mode. Once you cleared a stage in the mission mode, you will be rewarded with a CG illustration. In the survival mode, you can strengthen your player characters in a gradual manner before taking on the hard bosses.
Guilty Gear XX Accent Core Plus is available on PSP™ as both Japanese and Asian versions. These two versions are sold for US$ 39.90 and US$ 37.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2q0m.html
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July 22nd, 2008, 14:19 Posted By: Unicorn
Via psp.scenebeta.com.
Gladiator (GDT) has just released a very simple application. It will show some internal information about the PSP while listening to a pleasant song, but maybe the most important function is that Info Portable v2.0 will be able to detect if you own a PSP TA-088* (although the coder advises that he could not test this function).
Its in English and Spanish, and the SRC has been released (so everyone can learn with it). I must also say that this Homebrew takes part in the Scenery Beta 2008, a Homebrew competition.
*TA-088 is the PSP mobo which is supposed that we cannot use "Despertar del Cementerio". We dont know if this is 100% real yet, and we dont know if we will be able to execute Homebrew in those PSP, but Info Portable will detect that motherboard if those PSP can execute Homebrew.
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July 22nd, 2008, 01:16 Posted By: JKKDARK
via IGN
Conspiracy Entertainment is pleased to announce that Summer Athletics for the PlayStation 2 computer entertainment system has gone gold and is set to arrive in stores in early August. Summer Athletics is a fresh and fun take on more than 25 sports such as sprinting, archery, javelin, hammer throw and swimming - all presented in a friendly manner sure to please all types of players. A custom character editor, lifelike graphics and realistic animations will immerse players in the game's diverse and challenging events. A suggested retail price of $14.99 USD will make Summer Athletics the perfect game for families and casual gamers.
For more information about Summer Athletics, please visit http://conspiracygames.com.
Developed by 49Games, Summer Athletics will bring more than 25 action-packed sports right into your home. Featuring controls custom-tailored to each platform, the game will be accessible to all types of gamers. A character editor, career mode, 3D animations and realistic environments round out the game's offerings, ensuring fun for the whole family and sports fans alike.
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July 22nd, 2008, 00:20 Posted By: wraggster
News/release from Xart:
This project is an open source shell for the PSP that is at the moment is getting developed.
People like to customized things and for most users, they simply don't know how to do so, this project is aimed to change all that, it will allow a beginner to customize his or her PSP for the stuff they use on it
The concept of how the shell works is modular, it is simply made up of a collection of small homebrew apps passing a message to the shell and vice verser.
GLUE V1.0 "BUILD 0C000" is completed.
SHELL is very much in development stage, close to an Alpha release.
SHELL will be very customizable by any end user with no programming skills required.
One will be able to make fancy Menus and Sub-Menus for all his or her homebrew, ISOs "persinal backups", Emulators etc...
They will be a offical webpage for this Project that will include the source code for anyone that is into PSP Development.
Following this project will be OpenChoice Packs to show how one can customize the shell.
Credits so Far
xart : project leader and sole developer for now plus designer of OpenChoice default look.
alfatreae : logo designer & naming of project.
http://openchoice.xart.co.uk
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July 22nd, 2008, 00:01 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.
If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.62
----------------------------------
Fixed a bug where the Analog Up features would not respond after opening the Photo menu in the XMB. After you exit the Photo menu, just toggle the Hold switch once and the Analog Up features should work after that.
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July 21st, 2008, 23:58 Posted By: wraggster
Dan369 has released a new version of his Zelda game for the psp:
Its taken a while but I FINALLY have a NEW release.
Ok, Changelog::
-Changed the Image loading around a bit so images are accessed when need be
-Fixed Some Sound Bugs (Menu)
-Diagional Movement
-Analog support
-New Inventory Page Added (Character view Link's stats)
-Added Rupees
-Added Chests
-Changed sum Collision
-Use a collision function, makes code look neater/cleaner
-Added 6 new maps,
Outside Link's House2 and 3 Town_1,2 and 3
-The Shop map has been added aswell but no shop interfaceYET
-Added a simple HUD (press L to access)
-Slower Movement when walking on hills
-Started the Questing System
-Added the Baker Animation
-And other minor things
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July 21st, 2008, 23:54 Posted By: Zack
Me again
I worked hard on this today to make up for letting everyone down last week (due to me messing with my operating system and wasting 2 days)
I am very happy with the end result, some things included in this release were not supposed to be even looked at until v5.0, but I just steamrollered though the "to do list" today I guess.
Lets run though the changes in this version :
Sound & Music :
Yes it is finally better. I would say about 95/100%. It is now the correct tempo, with little to no crackling in-game. Another thing that is fixed sound related is the enemy's voices. They are now the correct pitch and also finish there sentences now!.
Before they said : "Acht" now it's the correct "Achtung!". They also finish there dying sound effect correctly now too. This is a big fix and really improves the experience a lot.
Another fix is when pressing the "open door" key the sound used to crackle. This has been fixed in v4.8
Saving/Loading
New feature in this release is the ability to quick save & quick load in-game. Saves having to return to the menu all the time.
Hold "Start" and press the "L trigger" to save or Hold "Select" and press the "L trigger" to load.
The saving/loading is still slow, however I know how to fix the issue I just have not got round to doing it yet. It will definitely be in for version v4.9.
Graphics :
I have enabled Vsync in this version. It improves the game a lot. There is little to no "ghosting" in v4.8 as a result.
Controls :
The controls have finally been updated in v4.8, Dpad is now default for movement, to change to analog see below :
Here is the new mapping :
Weapons :
Yes, you can now finally change weapons in my Wolf3D port.
How to change ? Well it depends on whether your using analog or dpad. Whichever your using for movement, use that device to change weapons.
Cheats :
For those of you that like a helping hand, cheats support has now being added
To activate cheats :
The game also seems more stable now. I think the crashes have stopped also, This has not being tested that long though. There has also been fixes to all the game loader bugs.
For all other fixes see changelog.
Changelog :
So that's it. Quite a major improvement overall. Sorry for the long post, I just wanted to explain everything properly to save myself being swamped with questions.
I would recommend upgrading to 4.01 M33-2 if you haven't already. The game seems the most stable on that firmware.
Thanks to Da1writer & Ashtr for continually finding bugs, and to Da1writer for making the excellent readme/faq that now comes bundled with each new release. Stuck, cant get it to work? Take a look at that!
Hope you all enjoy it :thumbup:
Source Included.
Screenshot :
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July 21st, 2008, 19:21 Posted By: wraggster
SuccessHK have restocked the 40GB Silver PS3 Consoles that has of writing are only on sale in Japan/Asia area, we in America and Europe are stuck with just Black at this time
They are retailing for $412 (£204) at this time and for anyone in the UK expect to pay £35 for delivery and always choose airmail and ask SuccessHK to mark the parcel as Sample to avoid crappy customs
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July 21st, 2008, 19:21 Posted By: Shrygue
via Eurogamer
Sony Europe has told Eurogamer that all user-generated content in LittleBigPlanet will be free at launch.
The publisher was clarifying comments made by David Reeves to PS3 Fanboy. He said you will be able to make money by selling your LBP creations using an "iTunes meets eBay" system, and even teased that we may see someone become a millionaire off the back of it.
"SCEE and Media Molecule can guarantee that all consumer-generated content will be free at launch. We know how important this is to the LBP community and what we want most is for people to enjoy playing, creating and sharing their content," Sony told Eurogamer.
"Obviously, we're also excited about the future and David was talking about how user-generated content could potentially evolve in the long term. Any decisions that are taken to evolve LBP in the future, will include the community and focus purely on enhancing the user experience."
LittleBigPlanet was one of the stand-out successes at E3 last week; Tom dribbled and drooled over the game during his hands-on play test.
LittleBigPlanet is due out exclusively on PS3 this October.
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July 21st, 2008, 19:10 Posted By: Shrygue
via Eurogamer
Koei plans to offer the extended and standalone FES edition of Persona 3 here on 17th October.
This adds around 30 hours of extra content to the acclaimed PS2 role-playing game. Expect a whole new chapter, more Personas, cut-scenes, quests, some sort of weapon creation tool, a hard difficulty mode and the ability option to change your clothes. How thoughtful.
Saved games from Persona 3 will work in the FES edition, but there's no requirement to finish the original story before you're allowed access to the new bits.
Shin Megami Tensei: Persona 3 came out earlier this year and was hailed as one of the finest RPGs on the PS2, of which there are about a million.
Pop over to our Persona 3 review to find out more.
Alternatively, look in our Persona 3 FES gallery for an idea of what to expect.
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July 21st, 2008, 19:01 Posted By: wraggster
Newly released today:
features
Thwart the secret plans of X.A.N.A. in a game that combines action, space combat and puzzles in 2 universes that constantly overlap
Assume the role of the 5 main characters from the animated series: Yumi, Odd, Ulrich, Jeremy and Aelita…
Upgrade your skills and equipment using a system of experience points
Play through a blend of the 2D real world and 3D Lyoko world, digital sea and Replikas
Explore the digital sea and fight your enemies aboard the Skid, the Lyoko Warriors’ new vehicle
Discover and experience a new story linked to the events from the 4th season and co-developed with the series’ creator, Moonscoop
description
Join the battle to save William – and Earth!
Our heroes must struggle against the evil forces of X.A.N.A which has escalated it's attempts to take over the real world by creating Replika worlds. The only way to stop it is to destroy the Replikas. But our heroes soon realise that destroying the Replikas is useless – unless they destroy the supercomputer linked to it…..
Changing tactics, they realise they can use “Translation” to materialise in the labs that contain each supercomputer, which are hidden around the globe, protected by bosses.
Each end-level boss is a guardian that exists in the physical world, and has been built or enhanced. The heroes must confront all the bosses and destroy all the supercomputers before achieving their ultimate goal of saving William.
By scanning the Digital Sea, the heroes discover that the supercomputers sustaining the Replikas which they destroyed using the "Chimera" code are linked to a mysterious and dangerous Replika: the Volcano Replika.
It soon becomes clear that this Replika contains the true core of X.A.N.A: a crater containing a number of towers.
When they finally manage to destroy all the other supercomputers; they turn their entire efforts to the supercomputer in this Replika. They discover the tower controlling William in the crater on the Volcano Replika and manage to save him just before destroying the Replika, while destroying X.A.N.A at the same time!
http://www.play-asia.com/SOap-23-83-...j-70-2te9.html
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July 21st, 2008, 18:58 Posted By: wraggster
Newly released today:
features
The most dynamic football animation system ever lets you take complete control of the game like never before
With huge cut-back lanes, arm tackles, over-pursuing defenders, and downfield pump fakes, never before has the college game felt more wide-open
Build a collegiate powerhouse online and invite up to 11 players across the country
Shape your program into a perennial powerhouse and watch your team's prestige rating increase after every winning season
Experience the pageantry of college football Saturdays as cheerleaders bring the sidelines to life with aerial stunts, celebrating every momentum-swinging moment
Maintaining your composure is key as less experienced players are prone to making bad decisions in hostile environments. Signal callers can re-gain composure by acing the Quarterback Quiz mid-game
description
NCAA Football 09 will unveil the all-new Break Away Animation Engine which allows gamers to break in and out of moves giving the user more direct control as well as instant influence and responsiveness on the field. At its core, NCAA Football 09 will focus on wide-open collegiate style gameplay featuring unique animations that you will only find on college football Saturdays. This style of gameplay will allow agile backs like McFadden to show off their break out speed and maneuverability in-game
http://www.play-asia.com/SOap-23-83-...j-70-2meu.html
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July 21st, 2008, 18:51 Posted By: wraggster
Newly released today:
description
Rock Band Track Pack Vol. 1 contains 20 songs previously released as downloadable content for the Xbox 360™ and Playstation 3™.
The following songs will be featured on the Track Pack. All are master recordings.
"Song title" - Artist
"KillThe Kill" - 30 Seconds to Mars
"Move Along" - All-American RejectsThe All-American Rejects
"All the Small Things" - Blink-182
"More Than a Feeling" - Boston
"Moonage Daydream" - Bowie, DavidDavid Bowie
"We Care a Lot" - Faith No More
"Truckin'" - Grateful DeadThe Grateful Dead
"Die, All Right!" - HivesThe Hives
"Calling Dr. Love" - Kiss
"Gimme Three Steps" - Lynyrd Skynyrd
"March of the Pigs" - Nine Inch Nails
"Live Forever" - Oasis
"Crushcrushcrush" - Paramore
"Synchronicity II" - PoliceThe Police
"Little Sister" - Queens of the Stone Age
"Teenage Lobotomy" - Ramones
"Siva" - Smashing Pumpkins
"Interstate Love Song" - Stone Temple Pilots
"Buddy Holly" - Weezer
"Joker & the Thief" - Wolfmother
http://www.play-asia.com/SOap-23-83-...j-70-2rai.html
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July 21st, 2008, 18:42 Posted By: Shrygue
via Computer and Video Games
Sony is still yet to reveal a top-secret game supposedly shown to the BBC earlier this year.
You may remember a BBC reporter claiming to have been shown a secret PS3 title that he said "could be on the brink of a step change in what games consoles are capable of in terms of story-telling and immersion".
But this game, according to that same reporter, was not shown at last week's E3 expo. "MAG appeared - the massively multiplayer online FPS game," he says, but adds: "this was not the game I was referring to. It still hasn't been shown publicly."
Speculation originally linked the secret game to Eight Days - a now-cancelled title from Sony's London studio - but that wasn't it either.
"Some of you might be thinking the game is pure vapourware. But I promise you it's real," says the BBC reporter.
We'll be keeping an eye out at Leipzig next month then.
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July 21st, 2008, 18:10 Posted By: Shrygue
via Games Industry
Sony's Kaz Hirai has said that the company is targeting PlayStation 3 sales figures of 150 million units during the console's lifecycle.
The PlayStation 2 has sold over 140 million units since it launched nine year's ago, and the original PlayStation hit 102 million units sold.
"It's not fun for me replicating the PS2 numbers. I've seen that movie already," said Hirai, speaking to the FT.com.
"I want to try to see if we can exceed the PS2 numbers after nine years, otherwise why are we in this business?"
Sales of the PlayStation 2 were 12.85 million in March, and the company expects to sell another 10 million by the end of the fiscal year.
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July 21st, 2008, 18:06 Posted By: Shrygue
via Eurogamer
Konami has admitted there are currently "no permanent solutions" to technical hiccups relating to the Metal Gear Online Gene Expansion.
That's according to information on the official game website, where the publisher apologised for any inconvenience caused.
"We regret to inform that the release of expansion pack Metal Gear Online Gene Expansion on 17th July 2008 was marred by major system related problems resulting in great inconveniences for all our customers," reads the statement.
"We have been taking numerous corrective measures since the problems initially started, but unfortunately there are no permanent solutions we can announce at the present moment."
For now, restrictions on which IP addresses can access the MGO Shop are still in place, but Konami is confident this will speed up waiting times. The company has no idea when the Reward Shop will re-open.
Still, Konami has finished refunding everyone who bought items from the MGO shop but never received them - so that's something.
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